Outpost I: The Masked Ferret's SFS 01-07 The Solar Sortie
A Starfinder Society Scenario designed for levels 1–4.
When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.
Same - I'm very interested in trying out Starfinder mechanics beyond my own Homebrew campaign.
I can have something done pretty fast, I think. Looks like someone wants to play a mystic and someone else maybe wants to play an operative?
I'm interested in playing some kind of utility combatant. Probably an exocortex mechanic or a soldier. Probably a shirren or a human. I'll be back soon.
I've signed up on the sheet and I've built a Starfinder character with which to participate:
He is a shirren mechanic built for combat, wearing heavy armor and toting an artillery laser. I plan to build him towards powered armor. He's fairly typical for both a shirren and a mechanic. As a Starfinder, he just wants to go to everywhere he can get to, and he carries the big guns because he knows that pirates and monsters and Eoxians are everywhere and you usually gotta shoot 'em to get to the pretty vistas.
Thrien:
Thrien
Male shirren mechanic (spacefarer) 1
CG Medium humanoid (shirren)
Init +1; Senses Perception +5, blindsense (vibration) 30ft.
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DEFENSE
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KAC 15, EAC 12
hp 12 sp 7
Fort +3, Ref +3, Will +1
Defensive Abilities resolve 3/day
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OFFENSE
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Spd 30ft.
Melee cestus battleglove +2 (1d4+2)
Ranged azimuth artillery laser +1 (1d10/x2 plus 1d6 burn)
Special Attacks communalism 1/day, combat tracking
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STATISTICS
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Str 14, Dex 12, Con 13, Int 14, Wis 12, Cha 8
Base Atk +0; CMB +2
Feats Skill Focus (Engineering), Heavy Weapon Proficiency
Skills Athletics +6, Computers +7, Cultures +5, Engineering +10, Perception +5, Physical Science +7
Languages Common, Shirren, Akitonian, Eoxian, Vesk
SQ cultural fascination, limited telepathy, theme knowledge, memory module, bypass +1, custom rig
Gear golemforged plating (250), cestus battleglove (100), azimuth artillery laser (425), consumer backpack (3), everyday clothing (1), personal comm unit (7), flashlight (1), 214 credits