Warforged

Pytho-7's page

81 posts. Organized Play character for Deevor.


Full Name

Pytho-7

Race

Android

Classes/Levels

Operative/1 (Hacker/Outlaw) - lvl 2

Gender

Spoiler:
SP: 12/12, HP 16/16; KAC:16 EAC:15; Saves F:0, R:7, W:3; Init +5; Perc +6

Special Abilities

evasion

Alignment

CN

Location

Diaspora

Languages

Aklo, Common, Eoxian, Shirren, Vesk, Ysoki

Occupation

Electrician

Strength 10
Dexterity 20
Constitution 11
Intelligence 16
Wisdom 10
Charisma 8

About Pytho-7

Certs:

Initial Build - 4cred
#1-07: The Solar Sortie - 727cred
#1-09: Live Exploration Extreme! - 740cred
#1-02: Fugitive on the Red Planet - 719cred

Received Tot - 2190 cred
Salvation’s Delver boon used 1200cred mk 1 synaptic accelerator +2 dex
3xHealing Serum 50x3 = 150cred
Spent 1350 creds

Total Creds 840 creds


Boons:

Active
None
Available
Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.
Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.
Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet. New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.
Salvation’s Delver (Slotless Boon; Limited Use): Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.
AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
- AbadarCorp Annoyance
True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.


Listed Items:

azimuth laser pistol (350; item level 1) basic medkit (100; item level 1) battle staff (80; item level 1) brown force field armor upgrade (1,600; item level 3) engineering specialty tool kit (445; item level 2) freebooter armor I (750; item level 2) golemforged plating I (250; item level 1) hunting rifle (240; item level 1) longsword (375; item level 1) mk 1 ring of resistance (735; item level 2) second skin (250; item level 1) spell gem of remove condition (450; item level 5; limit 1) static arc pistol (750; item level: 2) stickybomb grenade I (170; item level 1; limit 4) survival knife (95; item level 1) tactical semi-auto pistol (260; item level 1)

basic iridishell (755; item level 2) business stationwear (2,600; item level 5) ember flame doshko (750; item level 2) goblin battle jack (950; item level 2) ifrit-class flamethrower (780; item level 2) jump jets (1,000; item level 2) red star plasma kukri (3,200; item level 5) spell gem of tongues (1,400; item level 8) static arc pistol (750; item level 2) static arc rifle (4,200; item level 6)

armorcrafter engineering specialty tool kit (445; item level 2) austere bone cestus (600; item level 2; Starfinder Alien Archive 31) autotarget rifle (755; item level 2) basic medkit (100; item level 1; limit 2) casual stationwear (1,300; item level 3) fire extinguisher (15; item level 1) hidden soldier armor (465; item level 2) least graviton crystal (2,900; item level 5) mk 1 ring of resistance (735; item level 2) mk 1 serum of healing (50; item level 1; limit 3) radiation buffer armor upgrade (200; item level 1) second skin (250; item level 1) smoke grenade (40; item level 1) sprayflesh (440; item level 5; limit 2) spy drone (4,550; item level 6) standard datajack (625; item level 2) standard hideaway limb (150; item level 1) survival knife (95; item level 1) tactical doshko (240; item level 1) tactical semi-auto pistol (260; item level 1)


Pytho-7
Android outlaw operative 2
N Medium humanoid (android)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +6
--------------------
Defense SP 12 HP 16 RP 5
--------------------
EAC 16; KAC 17
Fort +0; Ref +8; Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Base Attack +1, Base Melee +1, Base Ranged +6
Melee battle staff +1 (1d4 B; critical knockdown; analog, block)
Ranged needler rifle +6 (1d6 P; critical injection +2; analog, injection) or
. . pulsecaster pistol +6 (1d4 E nonlethal; nonlethal)
Offensive Abilities trick attack +1d4
--------------------
Statistics
--------------------
Str 10 (+0); Dex 20 (+5); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 8 (-1)
Feats Longarm Proficiency, Skill Focus (Computers), Skill Focus (Engineering)
Languages Aklo, Common, Eoxian, Shirren, Vesk, Ysoki
Other Abilities constructed, hacker specialization, evasion, operative exploit(Holographic Clone)
Combat Gear medpatch; Other Gear second skin, battle staff, needler rifle, pulsecaster pistol, basic medkit, computer/datapad (tier 1), engineering tool kit, industrial backpack, professional's tools, toolkit (hacking), zero gravity environmental clothing, credstick, 25xDarts (4 credits)

Skills Skills per level 13 = 8 + 3 (+2 free)
Ranks + Class Bonus + Ability Mod + Misc Mod
All skills +1 for operatives edge
Hacker, skill focus Computing, Engineering, plus free rank each operative level
[dice=Acrobatics:]1d20+2+3+5+1[/dice]
[dice=Athletics:]1d20+1+3+0+1[/dice]
[dice=Bluff:]1d20+1+3-1+1[/dice] plus +2 vs sense motive
[dice=Computer:]1d20+2+3+3+3[/dice] hacker specialization: +4 to Computers checks to make trick attacks
[dice=Culture:]1d20+1+3+3+1[/dice] (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
[dice=Diplomacy:]1d20+0+0-1+1[/dice]
[dice=Disguise:]1d20+1+0-1+1[/dice]
[dice=Engineering:]1d20+2+3+3+3[/dice]
[dice=Intimidate:]1d20+0+0-1+1[/dice]
[dice=Life Science:]1d20+1+0+3+1[/dice]
[dice=Medicine:]1d20+2+3+3+1[/dice]
[dice=Mysticism:]1d20+0+0+3+1[/dice] = not skilled
[dice=Perception:]1d20+2+3+0+1[/dice]
[dice=Physical Science:]1d20+1+0+3+1[/dice]
[dice=Piloting:]1d20+2+3+5+1[/dice]
[dice=Profession(Electrician):]1d20+2+3+3+5[/dice]
[dice=Sense Motive:]1d20+0+0+0-1[/dice] (hacker specialization: +4 to Computers checks to make trick attacks
[dice=Sleight of Hand:]1d20+2+3+5+2[/dice]
[dice=Stealth:]1d20+2+3+5+1[/dice]
[dice=Survival:]1d20+2+3+0+1[/dice]

Lvl2: SP+6, HP+6, Base Attack +1, Saves: Ref +1, Will +1, Skills 8+3 = 11,Skills(Acrobatics, Bluff, Disguise, Life Science, Medicine, Perception, Pilot, Prof(elec), SoH, Stealth, Survival)
Class evasion (if ref save made no damage), Operative Exploit {Holographic Clone) 1d4 images for 2 minutes 1/day

Level 1:

Android outlaw operative 1
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5
--------------------
Defense SP 6 HP 10 RP 5
--------------------
EAC 15; KAC 16
Fort +0; Ref +6; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee battle staff +0 (1d4 B; critical knockdown; analog, block)
Ranged needler rifle +4 (1d6 P; critical injection +2; analog, injection) or
. . pulsecaster pistol +4 (1d4 E nonlethal; nonlethal)
Offensive Abilities trick attack +1d4
--------------------
Statistics
--------------------
Str 10 (+0); Dex 18 (+4); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +9, Athletics +5, Bluff +0, Computers +10 (hacker specialization: +4 to Computers checks to make trick attacks) (1 ranks), Culture +8, Diplomacy +0, Disguise +0, Engineering +10 (1 ranks), Intimidate +0, Medicine +8, Perception +5, Physical Science +5, Piloting +9 (1 ranks), Profession (electrician) +12, Sense Motive -1, Sleight Of Hand +10, Stealth +9, Survival +5; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Longarm Proficiency, Skill Focus (Computers), Skill Focus (Engineering)
Languages Aklo, Common, Eoxian, Shirren, Vesk, Ysoki
Other Abilities constructed, hacker specialization
Combat Gear medpatch; Other Gear second skin, battle staff, needler rifle, pulsecaster pistol, basic medkit, computer (tier 1), engineering tool kit, industrial backpack, professional's tools, toolkit (hacking), zero gravity environmental clothing, credstick, 25xDarts (4 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder\AE and associated marks and logos are trademarks of Paizo Inc.\AE, and are used under license.

Initial pre-herolab creation:

Name : Pytho-7
Race : Android
Theme : Outlaw
Class : Operative Specialization: Hacker

Health and Resolve
Stamina : 6 Current : 6
Hit Points : 10 Current : 10
Stamina : - Current : -

Defence
Second Skin Level 1 Cred250 EAC Bonus+1 KAC Bonus+2 Max Dex Bonus +5 Armour Check Penalty — Speed Adjustment — Upgrade Slots 1 Bulk L
Energy Armour Class 14 10+ArmourBonus+1+DexMod3+MiscMod0
Kinetic Armour Class 15 10+ArmourBonus+2+DexMod3+MiscMod0
AC vs Combat Maneuvers 23 8+KAC
DR: - Resistances: -
Saves Base + Ability Mod + Misc Mod
[dice=Fort] 1d20+0+0+0[/dice] [dice=Reflex] 1d20+2+3+0[/dice] [dice=Will] 1d20+2+0+0[/dice]

Attack
BAB: +0
Melee: -1 Ranged: +1
Melee Weapon : 1d20+0 Damage
Ranged Weapon : 1d20+3 Damage
Thrown Weapon : 1d20+0 Damage
[dice=Melee Weapon Survival Knife:]1d20+0[/dice] [dice=Damage(S) ]1d4+0[/dice] Lvl 1/95Cred/Bulk L/Analog,operative
[dice=Ranged Weapon 30ft, Pulsecaster Pistol:]1d20+4[/dice] [dice=Damage(E)]1d4[/dice] Lvl 1/250Cred/20 Charges/Usage 1/Bulk L/Non-Lethal
Ranged Weapon 60ft, Needler Rifle: [dice=]1d20+4[/dice] Damage(s)][dice=1d6[/dice] Lvl 1/110Cred/12 Darts/Usage 1/Bulk 1/Analog, injection

Feats and Abilities
ThemeYou are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of our own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Race
Constructed For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
Flat Affect Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Upgrade Slot Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
CLASS
Specialization 1st Level Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Specialization - HACKER 1st Level
Whether it’s a computer system or a mechanical device, you can hack it.

Associated Skills: Computers and Engineering. You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction (you can’t use this option if stripped of all computerized gear in an area with no computers).

Specialization Exploit: Elusive hacker.

Control Hack (Ex): At 11th level, when you exceed the DC of a Computers or Engineering check to disable a device or computer system by 5 or more, you can instead take control of the device or system. For every 5 by which you exceed the DC, you can typically make the device or system perform one task, at the GM’s discretion. Once the device or system has done what you commanded, you choose whether the device deactivates or returns to normal.

Trick Attack 1st LevelYou can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Feats
???????? @ 1st
Add feat details
Prerequisites:
Benefit: Add feat details
Normal: Add feat details

Skills Skills per level 13 = 8 + 3 (+2 free)
Ranks + Class Bonus + Ability Mod + Misc Mod
All skills +1 for operatives edge
Hacker, skill focus Computing, Engineering, plus free rank each operative level
[dice=Acrobatics:]1d20+1+3+3+0[/dice]
[dice=Athletics:]1d20+1+3+0+0[/dice]
[dice=Bluff:]1d20+1+3-1+0[/dice]
[dice=Computer:]1d20+1+3+3+4[/dice] +4 when using trick
[dice=Culture:]1d20+1+3+3+0[/dice]
[dice=Diplomacy:]1d20+0+0-1+0[/dice]
[dice=Disguise:]1d20+0+0+0+0[/dice]
[dice=Engineering:]1d20+1+3+3+3[/dice]
[dice=Intimidate:]1d20+0+0-1+0[/dice]
[dice=Life Science:]1d20+0+0+3+0[/dice] - not skilled
[dice=Medicine:]1d20+1+3+3+0[/dice]
[dice=Mysticism:]1d20+0+0+3+0[/dice] = not skilled
[dice=Perception:]1d20+1+3+0+0[/dice]
[dice=Physical Science:]1d20+0+0+3+0[/dice] - not skilled
[dice=Piloting:]1d20+1+3+3+0[/dice]
[dice=Profession(?????):]1d20+0+3+0+0[/dice] - not skilled
[dice=Sense Motive:]1d20+1+3+0-2[/dice]
[dice=Sleight of Hand:]1d20+1+3+3+1[/dice]
[dice=Stealth:]1d20+1+3+3+0[/dice]
[dice=Survival:]1d20+1+3+0+0[/dice]

Equipment:
Combat (including armour)
Survival Knife (95), Pulsecaster Pistol (250), Second Skin (250)
Other (for potions and scrolls see magic) Medikit-Basic (100), Comms Unit-Personal (7), Fire Extinguisher (15), Starstone Compass (3), Backpack=consumer (3), Tools (20), Travel Clothes (10)

Spent 750 Credits
Pocket 250 Credits


Spell Descriptions(None):