[OutPost] GM Irish202 #09-07: Salvation of the Sages (Inactive)

Game Master Irish202

Pathfinder Society Scenario #09-07: Salvation of the Sages

This PbP is being run under OutPost 2018. Please check the link for further information about the convention.


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Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I asked in gameplay, but I guess it was overlooked. How do I roll to stabilize?

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

You make a CON check vs DC 10, with a negative modifier that equals your current HP total. So looks like you're down 63 HP with a normal total of 58, which means you are currently at -5 HP. You get a +1 from your CON score, so you're rolling a d20 -4 vs DC 10. I think that's the rule, at least.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

ok. thank you. here goes.

CON check vs. DC: 10: 1d20 - 4 ⇒ (13) - 4 = 9

Damn. That means I go to -6 then, right.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Yep, and obviously your next save will be tougher (-5 on the roll.) Hopefully someone will get to you soon, but you've got 5 more rounds.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Apologies if I'm just missing something obvious here.

Can we tell which gems are still 'corrupted' and where they are? I think only Mnenoset is still trapped in her mindscape, correct? The other sages (except for Torch) are 'free' and taking part in the battle?

I'm just trying to get a grasp of how bad things are at the moment. I know folks don't want Radek to smash any of the sage jewels, but I can't help but wonder if we're going to need to do just that to survive.


Radek, you are correct; only the Spinel remains unfreed.

Both your opponents are looking exceptionally injured. However, it will also be difficult for you to smash the Spinel as it is inside the force sphere. But, this group has continued to surprise me with shenanigans; so we will see where things go.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

If Barnaby can get to Casandra, she has the scroll of breath of life, which could heal her up. Then she could heal Jing up. Barnaby has a high enough UMD that he should be able to pull this off, especially with inspiration.

Sinuhotep can attempt to dispel the sphere. And Amenophus can blast Tahiri (if the sphere is dispelled) or the grave knight with 15 force damage. The force damage should get her attention away from the PCs.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Tahari seems to have Shield up, so no magic missiles unless its dispelled (on he, fire away at the graveknight.

I hopefully brought Jing back to awake - Tiny's gone but if any of your summons can heal themselves that would help (Branaby's met some nice azatas before). Going to move towards Cass to get her next round unless the force sphere's down: in which case I'll try to jump into the Spinel.*

*Caveat: at this rate could easily be dead before then :)

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

However this ends, it's been one helluva battle!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Radek, if she is still in the force sphere on your next turn, you can delay if you want to and have Amenophus d-door you in. If madison gets a body (ant, cockroach or otherwise) he will dismiss the force sphere.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

That was an unexpected gift. I don’t think any other scenario has done that. Do they do that no matter what? As long as Tahiri is defeated? Or only if most of them live?

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Indeed, a very generous boon!


On Hiatus

Well done! It does my heart good to see Mr. Madison continuing in his shenanigans. :)

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Thanks TOZ :)


Mr. Madison wrote:
I don’t think any other scenario has done that. Do they do that no matter what? As long as Tahiri is defeated? Or only if most of them live?

This part only triggers if you finish the scenario with all of the sage jewels intact. That was why I was acting so amused earlier when it came down to Barnaby skill checks versus Radek smashing one.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Damn, glad I held off then! Tough for a dwarf with a penchant for smashing everything around him with a shield to show restraint like that... :)

Had a blast with this adventure, GM Irish. As I prefer pbp games, I'm finding them hard to come by for higher level PCs, so please keep me in mind if you run another higher level game. Radek would be happy to join!


Radek Angdur wrote:
Had a blast with this adventure, GM Irish

No problem! This scenario is going to be one of my favorite, runner up to Waking Rune, if only for the chance to have some RP time with some big names in the PFS world.

Additionally, it is now time to roll for boons! I will need everyone to roll a 1d20, you get a boon on a 1 or a 20. If you roll one of those, roll a 1d4 to see which player boon you get.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

boon roll: 1d20 ⇒ 9

Also, did they clear up all our conditions? The curse we needed to make the stuff for, negative levels, strength drain?

Silver Crusade

Female LG Oracle (Dual Cursed) 7 Paladin 2 | HP 66/66 | AC 11(20[s]) T 11 FF 10(19[s]) | CMB +4, CMD 15 | F: +16, R: +13, W: +18 | Init: +1 | Perc: +0, SM: +4 | Speed 30ft | Channel Energy: 6/11 6d6 | Spells: 1st 4/8 2nd 4/8 3rd 5/6 | Active conditions: Bless | Speed 30ft | Channel Energy: 11/11 |

It sounded like they took care of everything.

1d20 ⇒ 16

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Boon?: 1d20 ⇒ 9

I want to second all the thanks and appreciation GM. This scenario must be an absolute beast to run in PbP, but I can honestly say this might be my favorite scenario I've ever played online, and certainly the most memorably epic fight I've been a part of in PFS (and that includes Waking Rune). You did a fantastic job putting up with all of our weird shenanigans and telling a heck of a story.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

boon: 1d20 ⇒ 11 shucks

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Boon Roll DRR: 1d20 ⇒ 19

So close! And I realized that my day job at the front end of this thread was posted prior to my spending 2 prestige to gain the Hunting Lodge vanity. Is it OK if I use that to roll Survival for my day job? I've reposted my info below, and will make the roll now as well. Wanted to point out that I'm on the Slow progression as well. Thanks!

Name / Forum Name Steve Weston / Stiehle
Character Name Radek Angdur
PFS number-Character Number #260381-001
Faction Grand Lodge
Day job Hunting Lodge Vanity Survival Check DRR: 1d20 + 17 ⇒ (5) + 17 = 22
Progression Slow


Radek, that is no problem!

Business Items:

-As of this moment, I only have Radek on slow track. Let me know if anyone else needs slow track on their sheets

-Psycho, are you holding your credit until level 7 or are you applying this at the reduced GP for level 1 credit?

-I should have sheets out by tomorrow. Check your private messages for the chronicles. I will be checking my PM's/this campaign thread for questions if any arise. Enjoy!

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

I am on normal track and I will hold my credit until level 7.

You guys were great.
I'm sorry I was such a bad player.
I'm not a native English speaker and I never learn English at school so I need a lot of time to compose a post (and I have 2 jobs and 2 small kids). That's why all my posts are so short.
I will remember this game all my life. Thank you all for this!
GM Irish202 I'll mark you as the best GM I've played with. Thank you!

Boon: 1d20 ⇒ 5

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Man, Psycho I thought you did just fine as a player! You stayed engaged through the adventure and your posts were well-written - especially considering your schedule. Good luck to you, my friend!

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Mr. Madison is slow track. Thank you for the run. It was going sideways for a bit, but I’m glad it worked out :)

And Psycho, I would not have guessed that you are not a native English speaker. Your posts were good.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Thank you guys!

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

You were great Psycho. As were all of you. May our paths maybe cross again!

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