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About Barnaby RockfordCN Medium Humanoid (Human)
Defense:
Speed 30ft Att: +2 Adamantine Inspired Heavy Mace +14/+9 for 1d8+7 (x2)
Ranged Att: +1 Light Crossbow +9/+4 for 1d8+1 (19-20/x2) SA: Studied Combat (5 rounds, +5 att and +5 dam), Studied Strike +4d6 Skills (not including heroism): Acrobatics +10*
Languages (Common, Elven, Osirian, Protean, Aklo, Celestial, Draconic, Sylvan, Polyglot, Jistkan, Abyssal, Ignan, Infernal, Azlanti, Tien, Terran, Giant, Auran, Uncercommon, Aquan) Traits: Unintentional Linguist, Pragmatic Advisor Feats: Skill Focus (Linguistics), Orator, Elongated Cranium (Ovoid), Extra Investigator Talent (Quick Study), Power Attack, Extra Talent (Chronicler's Insight) SPELLS Spells/day:
Spells known:
SQ: Inspiration (10) 6 used; Trapfinding (+5); Psychic Casting; Psychic Meddler; (+3) Phrenic Pool (5); Will of the Dead amplification, Keen Recollection, Trap Sense +2, Studied Combat (+4/+4), Studied Strike (4d6), Trap Spotter, Quick Study, Sickening Offense, Combat Inspiration, Chronicler's Insight CMB +12
Equipment: +2 Adamantine Inspired Heavy Mace, +1 Chain Shirt, darkwood heavy shield, +1 light crossbow, silver dagger, cold iron dagger, sap, longspear, backpack, waterskin, 50 ft of silk rope, Masterwork Thieves tools, Cloak of resistance +3, Headband of Intellect +2, Belt of Strength +4, lesser extend metamagic rod, First Aid Gloves (left hand used, right hand 1 gems left), necklace of adaptation, cracked pale green ioun stone 14,787 gp Boons:
Ragdya's Blessing:
Respect begets respect: for showing deference to her temple and creatures, the monkey god Ragdya is willing to temporarily grant Barnaby a climb speed for 1d4 rounds if need arises. Gloomspire Explorer:
Having gone over the Gloomspires with a paranoid comb, Barnaby's learned a bit about finding hidden things. For one scenario, he can get a +2 bonus on Perception to spot hidden things (doors, traps, objects, etc) Inside Knowledge:
Leery of them, Barnaby gets +2 of Knowledge checks against the Aspis Consortium Lord Avid's Recommendation:
It's all about who you know, and Barnaby know's Lord Avid. As such, he gets +2 to interact with Kortosan nobility. Enlihgtened Ambassador:
At least some tips and tricks sunk in while at Tar Kuata. As a move action, Barnaby can enter a meditative trance state. In addition to being one with the universe, he can end it to get +4 vs a mind-affecting effect, move 10 feet faster for a round, or go all Daredevil and ignore concealment for a round. Ectoplasmic Enhancement:
He kept some goo, so as a swift action Barnaby can give his attacks ghost touch for 1 round Kaghaze Redeemed:
Every time he's in Sargava, the Mwangi, the Sodden Lands, or the Shackles, Barnaby gets a gift basket - potion of cure serious wounds, an antiplague, and a +1 animal bane bolt Ekujae's Blessing:
Heat ain't nothing. Barnaby has constant endure elements to heat up to 110 degrees Reinforced Alliance:
+2 to interact with Hellknights Timelost Chronicler:
Barnaby's seen some ^&*%&. In addition to knowing more about history, once per scenario he can remember THAT moment to get +1 morale on a d20 roll. Hero of the Fey::
For helping them out, Barnaby can auto-succeed on one Charisma check against a few. After that, he's old news Unwavering Resolve:
Some unsettling reports have been read, and Barnaby has begun preparing for them. Prior to rolling against a fear or confusion effect, Barnaby can draw on this to get +2 to the roll. Even if he fails, he gets temp HP equal to twice his level (if fear) or rolls twice and takes the best set of actions each round (confusion) Gravenight's Gratitude:
Before one scenario, a magic item (3k gp or less) 'just so happens' to find its way into Banraby's sack. Explaining how it got there - that comes afterwards Experience with Dark Dreams:
When faced with a mind-affecting and evil spell or SLA (of a mind one from and evil outsider, Barnaby can get +4 Elemental Conquest - Earth:
As a swift action, Barnaby can get DR 5/adamantine (up to 50 total) for 1 minute. He also gets +1 to saves if ever on the Plane of Earth. Raginorri's Debt:
Again, help a god and they help you. Barnaby could cast Honored Guest of the Hall:
Gods keep smiling on Barnaby. Free drinks for life at Cayden's Hall, and the clergy gives me a +1 circumstance bonus when asking about info Hurricane Tempered:
Can reduce the strength of a wind effect Aquel's Favor:
Not a god this time, but an angel thinks I'm cool. Once, Barnaby can call on Aquel to give me a protective aura for 10 rounds (+4 defelction vs evil, +4 resistance on saves vs evil, all in a 20 ft radius. Elemental Conduit:
Barnaby's channeled some elemental forces in his day. Once, he can use the last remnants of this to cast control water of cone of cold Zahra's Tactics:
Barnaby can get +1 on an attack and damage roll against a genie, either up to three times or once, butx3 (or two and 1 I suppose) Scenarios
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