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Orange & Blue: Special Defenses & Special Abilities
No special defenses, besides standard undead traits. Special abilities are its Savage Fury, which is essentially barbarian rage that gives it a bonus to strength, charisma, and will saves, and the ability to create cairn wights from those it kills (or another ragewight if it kills someone with the rage ability.
Red: Special Attacks
It has a death gaze that bestows negative levels. Range 30ft, Fort negates.

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"Undeads? They has blood?"
Tooth casts Mirror Image then hops up on Claw, bardiche at the ready.
number of images: 1d4 + 2 ⇒ (4) + 2 = 6
Actions: cast spell = standard, mount Claw = move, activate Vermin Focus (moth) for darkvision and switch Claw's Vermin Focus to Beetle = swift, avert gaze from bodak = free, bardiche already in hand since travelling in dangerous lands.
bardiche 2, bless, higher ground (mounted), power attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (4) + 9 + 1 + 1 - 2 = 13damage: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18 magic, adamantine miss chance, high hits: 1d100 ⇒ 78
bardiche 3, bless, higher ground (mounted), power attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (14) + 9 + 1 + 1 - 2 = 23damage: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15 magic, adamantine miss chance, high hits: 1d100 ⇒ 24
confirm crit? bardiche 1, bless, higher ground (mounted), power attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 18damage: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

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"Does it matter if they have blood?" Lissa responds. As she gathers water and wave to her, she adds. "They're going to try to kill us either way!"
Move action - Gather Power
Standard action - Ready(Extended Range Empowered Water Blast on Red as soon as it's within 120 feet)
Of note, Lissa is not averting her eyes.
Water Blast(Bless): 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 for: 4d6 + 12 ⇒ (6, 6, 4, 2) + 12 = 30 damage
Empowered makes that 45 damage

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The bokak shambles toward you as fast as it can (which is not very fast) staring at the nearest creature all the while. As it approaches, Lissa's blast hits it squarely, damaging it but for less damage than she might have hoped.
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Initiative:
Andrietta and Claw may act.

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That far forward triggers my ready to blast it.

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Andrietta squats down a bit, almost into a 'runner's start' stance before large brown wings erupt from her back. "We need to split them up, taking the flank!"
Standard Action: Activate Tengu Wings
Move Action: 30' diagonal as indicated via blue line. Absolutely not looking in the Bodak's direction.

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Can Claw effectively 'delay' until next round? Effectively, if the two remaining undead don't come within reach on their turn, Tooth & Claw will then act together on Tooth's initiative?

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Sure, that's fine.
Claw waits for direction from Tooth, while the ragewights run towards you, surprisingly quickly.
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Initiative:
Lissa, Tooth, Claw, Kaa, Watts, and Kel may act.

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Kaa moves up and readies to strike any foe that crosses his path.
Keep in mind he has 10 foot reach so he may also get an AOO
Bless, Power Attack: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
1d8 + 10 ⇒ (1) + 10 = 11

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[b]I wish you luck Andrietta. Where you fly, I cannot follow. I will still work to aid you though.
Watts follows behind Kaa and reads the Pharasmin prayer from the scroll to ward one against the horrors of undeath. While he reads the prayer accurately, it doesn't necessarily convey the emotion of the call.
Esoteric Linguistics to activate scroll of death ward targeting Kaa. DC 27
Linguistics: 1d20 + 26 + 1d8 ⇒ (5) + 26 + (5) = 36
Sword at hand, Watts matches the actions of his companions in averting his eyes from the Bodak in the distance.
Kaa will have death ward for 70 minutes.

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"Be wary of the bodak! It hass a deathly gaze that can strip away your vitality! The ragewights live up to their name - they are as living barbarians when angry, and make more when they kill!" Kel will hiss out to his companions!
Seeing the (orange and blue) ragewights clumped together, he will invoke Apsu's name to cast Burst of Radiance on them!
DC 17 Reflex Save from both!
Fail: Blind for 1d4 ⇒ 4 Rounds
Pass: Dazzled for 1d4 ⇒ 1 Rounds
[dice=Untyped "Holy" Damage]5d4[/dice] (No save)
Kel will then draw his lesser reach metamagic rod.

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"Me have plan. Me trap undead! Lissa blast!"
Tooth casts Entangle. (Ref DC14, red lines show point of origin and extent of spell - 40' radius).
Tooth continues to avert his gaze, and directs Claw to take to the air.

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Claw flies 10' up, above the heads of the other pathfinders, ready to snatch an enemy that should come within his grasp.
I want claw to be out of the reach of the wights' weapons, close enough to employ his own 10' reach.

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Blue Reflex vs Burst of Radiance, superstition: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Orange Reflex vs Burst of Radiance, superstition: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
The two ragewights are unable to avoid the blast of radiant energy, taking damage and losing use of their vision for a while.
Blue Reflex vs Engtangle, superstition: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Orange Reflex vs Engtangle, superstition: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Red Reflex vs Engtangle: 1d20 + 5 ⇒ (4) + 5 = 9
Wow, this RNG likes you this round!
Only the orange ragewight is able to avoid the grasping vines that spring up in the area of Tooth's spell!
Current status:
Blue: blind and entangled
Orange: blind
Red: entangled
Lissa may act.

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Lissa just nods as the sound of crashing waves continues. Upon gathering more water, she fires another blast as the bodak.
5-foot
Move action - Gather Power
Standard action - Empowered Water Blast at Red
Water Blast(Bless): 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 for: 4d6 + 12 ⇒ (2, 2, 3, 4) + 12 = 23 damage
Empowered makes it 34damage

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Lissa fires again, again connecting with a brutal blast. Once again, not all of the damage went through, but still the Bodak is looking pretty ragged. Stuck in place by the grasping vines, the creature tries to break free.
Escape artist, DC 14: 1d20 + 2 ⇒ (18) + 2 = 20
Free, it continues advancing, staring at you as it goes. Sadly, still no one in range.
Reflex to avoid becoming entangled again, DC 14: 1d20 + 5 ⇒ (10) + 5 = 15
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Initiative:
Andrietta may act.

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The flying tengu banks slightly, while gaining some altitude to continue upon her flanking run.
"Focus fire on the big one if you can!"
Double Move, not looking at the undead sausage entity +10'

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Kaa's readied action strikes true on the orange ragewight. Claw's readied action is less successful.
The two ragewights furiously attack the first creatures they reach, lunging forward to attack even sooner.
Orange greatsword vs Claw (lunge), power attack: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
damage, power attack: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Fort save vs. energy drain if hit.
Blue greatsword vs Kaa (lunge), power attack: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
damage, power attack: 2d6 + 6 ⇒ (2, 3) + 6 = 11
No Fort save needed due to death ward.
Neither is able to connect, and in their haste to attack (lunge) they have left themselves open to counter-attack (-2AC this round). Sadly, despite glaring so hard its eyes are about to pop out of its weird skull, no one is in range of the Bodak's gaze.
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Initiative:
Lissa, Tooth, Watts, and Kel may act.

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Blue and Orange are also still blind, too :P
Kel advances and points his free hand at the bodak, invoking Apsu's name as he calls forth the Exiled's Wrath (Scorching Ray)!
Ray 1 Touch Attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Fire Damage: 4d6 ⇒ (1, 4, 2, 2) = 9
Ray 2 Touch Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Fire Damage: 4d6 ⇒ (1, 4, 3, 3) = 11

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D'oh, so they are.
Orange DC 10 acrobatics to move >1/2 speed: 1d20 + 2 ⇒ (12) + 2 = 14
Blue DC 10 acrobatics to move >1/2 speed: 1d20 + 2 ⇒ (8) + 2 = 10
Orange miss chance, >50 hits: 1d100 ⇒ 38
Blue miss chance, >50 hits: 1d100 ⇒ 77
No real changes. I'm sure Orange misses based on both the roll and the miss chance. Blue makes the concealment check, but misses due to Kaa's shield spell bumping his AC above 25.

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Kel fires two rays of fire at the advancing bodak, both connecting with their target. The first ray seems to have no effect, while the second one is really more of a singeing ray than a scorching ray, leaving only the tiniest black mark on the creature. It seems to be resistant to fire.

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"Excellent work holding them at bay Tooth and Kel. I hadn't even considered such tactics as a possibility."
Stepping to the side, Watts draws a vial of holy water and, after carefully measuring the heft of the container, lobs it at the Bodak in the distance.
5 foot step, draw and throw holy water 50 feet away at the 5th range increment for a -8 penalty.
Holy Water at Red, bless: 1d20 + 10 - 8 + 1 ⇒ (16) + 10 - 8 + 1 = 19
damage, holy water: 2d4 ⇒ (3, 3) = 6

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Tooth swings his bardiche at the blind wight that dared to lunge at Claw.
bardiche vs orange wight, bless, elevation, power attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (17) + 9 + 1 + 1 - 2 = 26damage: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13 Magic, adamantine
"Blood god guide us!"
Swift action to shift Claw's vermin focus to Leech. Tooth auto-succeeds on the ride check to guide with his knees (DC5). Still averting gaze from Bodak.
Claw previously moved to Tooth's initiative.

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Claw retaliates against the ragewight.
tangling claw vs orange wight, bless, elevation: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13damage: 1d6 + 5 ⇒ (1) + 5 = 6 If this attack hits, wight is entangled for 1 round.
claw vs orange wight, bless, elevation: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18damage: 1d6 + 5 ⇒ (6) + 5 = 11
grab? bless, elevation, mantis focus: 1d20 + 10 + 4 + 1 + 1 + 1 + 2 ⇒ (15) + 10 + 4 + 1 + 1 + 1 + 2 = 34
grab? bless, elevation, mantis focus: 1d20 + 10 + 4 + 1 + 1 + 1 + 2 ⇒ (8) + 10 + 4 + 1 + 1 + 1 + 2 = 27
if the wight is grabbed then Claw also gets a secondary bite attack.
mandibles: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6damage: 1d6 + 2 ⇒ (4) + 2 = 6
Claw then tries to make a flying 5' step, which requires a DC10 Fly check (moving less than half speed).
fly check: 1d20 + 5 ⇒ (10) + 5 = 15

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Lissa just repeats her previous actions yet again, with the crashing surf accenting her actions as she goes.
5-foot
move action - Gather Power
Standard action - Extended Range Empowered Water blast vs. red
Water Blast(bless): 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for: 4d6 + 12 ⇒ (1, 6, 5, 2) + 12 = 26 damage
Empowered makes it 39 damage.

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Lissa unleashes another mighty blast, but the bodak, alerted by the roaring of her gathered power, manages to dodge the torrent.
Watts lobs a vial of holy water, impressively dropping it right onto the bodak with pinpoint accuracy. The liquid sizzles as it melts into the creature's skin.
Tooth reaches down from his mount and slashes one of the ragewights with his bardich. Claw previously moved to Tooth's initiative but then readied an attack which triggered, moving Claw off of Tooth's initiative.
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The bodak continues moving, coming in close to Kaa. Double move provoking AoO from Kaa.
Everyone but Andrietta (who is out of range) and Kaa (who is magically protected), at the start of your turn please make a Fort save against the bodak's gaze, as you are all now within its range. You may avert your gaze, giving yourself a 50% chance to avoid having to make the save (high avoids, low means you still need to make the save), and regardless of whether you avoid the save gives the bodak concealment against you (20% miss chance).
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After the bodak moves, Claw strikes at the orange ragewight that his master just hit, missing once but connecting on his second swipe and pulling the ragewight up into the air, just missing with a followup bite.
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Initiative:
Andrietta and Kaa may act.

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GM, is that a body of water in the top left of the map? If so, can Tooth gauge its depth, roughly? Also I forgot that when a readied action goes off it changes your initiative count - thanks.

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That is a body of water, a shallow pond that looks no more than a few feet deep. Difficult terrain, but no need to swim.

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AOO: 1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 10 ⇒ (3) + 10 = 13
Kaa steps back and weaves a spell into a slash while following up with another on the bodak.
Spell-Combat/Spellstrike with Chill Touch.
Spellstrike, Power Attack: 1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 10 ⇒ (8) + 10 = 18 If that hits, it needs to make a will save DC16 or flee as if panicked.
Power Attack: 1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 10 ⇒ (8) + 10 = 18

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I had forgotten about this ability until now, and I'm not even certain if it is relevant here, but allies within 30 feet of Watts receive +3 on saves against death effects.

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Ninja'd by GM
The grandmother was all set to go charging in, despite the entangling undergrowth, despite the other things going on and then has a bit of an epiphany, pulling out her bow and lining up a shot on the different creature. "In Grandmother's name!" she bellows.
Move action: Draw longbow while in-flight 30'.
Swift Action: Smite on Red
Longbow(Smite): 1d20 + 14 ⇒ (7) + 14 = 21
Damage(If hits, ignores DR): 1d8 + 16 ⇒ (5) + 16 = 21
Seeing the bodak go down as she was about to drop her quarterstaff and pull her bow, Andrietta shifts gears and instead closes to one of the warriors, pumping her wings hard to do so.
Double Move, +10 feet Sorry I haven't been very effective, folks!

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@Watts: That would be relevant to the Bodak's gaze, which is specified as a death effect. It doesn't matter at this point, though, because...
Kaa strikes the bodak as it approaches. He strikes again, filling the undead creature's eyes with panic. Then, just as it turns to flee, he lands one more blow, destroying it! Just enough! Bodak down.
Andrietta meanwhile, seeing the bodak destroyed, closes with the ragewights, ready to defend her flock.
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The badly-damaged orange ragewight, still blind and grappled by Claw, attempts to bite the vermin.
blind, high hits: 1d100 ⇒ 96
Bite vs. Claw, grappled: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Fort save please, if it hits.
The blue ragewight, likewise still blind, hears the flapping of wings and lunges up at the sound with its sword.
blind, high hits: 1d100 ⇒ 21 -->Miss
greatsword vs. Andrietta: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
blind, high hits: 1d100 ⇒ 68
greatsword, iterative vs. Andrietta: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
crit?: 1d20 + 7 ⇒ (10) + 7 = 17
crit damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Fort save please.
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Initiative:
Whole party may act.

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Seeing the monster swing for Andrietta, Watts doesn't hesitate as he steps forward to strike the undead down immediately with a fierce set of blows, and even his beak, intending to tear it apart.
"I will not allow you to continue endanger those around me!"
5 foot step. Study and full attack blue with flanking. Activate studied strike on bite attack if hit.
attack, sword cane: 1d20 + 11 + 4 + 2 + 1 ⇒ (8) + 11 + 4 + 2 + 1 = 26
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
iterative, sword cane: 1d20 + 6 + 4 + 2 + 1 ⇒ (17) + 6 + 4 + 2 + 1 = 30
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
bite: 1d20 + 5 + 4 + 2 + 1 ⇒ (14) + 5 + 4 + 2 + 1 = 26
damage, bite precision: 1d3 + 4 ⇒ (3) + 4 = 7
Studied Strike: 3d6 ⇒ (5, 6, 5) = 16

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Kaa continues to fight especially after his solid victory over the bodak. He moves to engage blue.
Bless, Power Attack: 1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 10 ⇒ (8) + 10 = 18

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Tooth 'sheathes' his bardiche and quick-draws his sabres, stabbing downwards at the grappled wight beneath him.
sabre vs orange, bless, elevation, power attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 - 2 = 15damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12 magic. It's blinded and grappled, so that might just hit?
Tooth spurs on Claw, guiding with his knees and communicating in his code of clicks and clucks.

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Claw must first maintain his grapple of the ragewight.
maintain grapple, bless, leech focus: 1d20 + 15 + 1 + 2 + 5 ⇒ (5) + 15 + 1 + 2 + 5 = 28
I'll assume that succeeds. If it fails, the wight is dropped 10' to the floor, landing prone?
Claw then flies off, to drop the wight down a cliff. Using the option to move with the wight; Claw can move 20' as part of the standard action to maintain.
falling damage on wight: 3d6 ⇒ (4, 5, 4) = 13
Claw then buzzes around back to threaten the second wight (blue), whilst Tooth is disappointed to see that the wights don't bleed after all. Leech focus would cause Bleed.

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Under most normal circumstances Andrietta would be at a safe distance -- lesson learned. No matter the effects of the blow, she takes it with grace and does not tumble unceremoniously from the sky, being of a bit tougher material than what her matronly avian mien may evoke.
Fortitude: 1d20 + 12 ⇒ (6) + 12 = 18

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Tooth handle animal to push: 1d20 + 13 ⇒ (10) + 13 = 23 Claw doesn't seem to have the down or drop tricks.
Watts lays into the blue wight, tearing open jagged wounds in the creature. Tooth connects with the blind, grappled wight, then directs Claw to drop the creature off a cliff. Andrietta save is successful.
Lissa, Kel, and Andrietta may act.

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Had forgotten this part of taking damage in flight. Fly Skill
Fly check(DC10) for taking damage while flying with wings(Untrained, ACP): 1d20 + 3 - 3 ⇒ (5) + 3 - 3 = 5 Lost 10' of altitude, on ground
The grandmother stops beating her wings and drops to the ground as she tries to juke around another possible shot and barely lands on her feet.
Two swings lash out at the target now bracketed between Andrietta and Watts.
+1 Darkwood Quarterstaff(Flanking): 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
+1 Darkwood Quarterstaff(Flanking): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
EDIT!
She then takes a poke at the dead thing for good measure with her beak, following Watt's example.
Beak(Flanking): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

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The blue ragewight barely maintains physical composure as Andrietta buffets it with attacks. Still, it's unholy rage keeps it upright and in the fight.
Lissa and Kel may act.

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Kel invokes the wrath of Apsu as he casts Barbed Chains on the ragewight, first attempting to trip and then pummel the creature!
Trip vs blind CMD: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Attack vs blind & prone: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 (or Trip if 1st missed)
Damage: 1d6 ⇒ 2 Slashing (undead immune to secondary spell effect)
Attack vs blind & prone: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 (or Trip if above missed)
Damage: 1d6 ⇒ 3 Slashing (undead immune to secondary spell effect)

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Now that tall, dark and gruesome is dealt with, Lissa turns her attention to the closest remaining foes. She calls for more water to her, and launches a blast at the undead monstrosity.
5-foot
Move action - Gather Power
Standard action - Empowered Water Blast vs. Blue
Water Blast(bless): 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for: 4d6 + 12 ⇒ (4, 1, 4, 6) + 12 = 27 damage
Empowered makes it 41 damage.

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Kel summons chains from the ground to harass the poor blind ragewight. The first one trips the creature, and though the second chain somehow misses the broad side of the barn blind, prone, undead barbarian, the third connects and leaves a slight slashing wound. Lissa follows this with a powerful blast which leaves nothing but a smear of undead goo on the ground. Blue is obliterated.
The orange wight stands and moves slowly toward the battle, reaching the cliff by feel and beginning to climb.
accelerated climb, DC 15: 1d20 + 18 - 5 ⇒ (6) + 18 - 5 = 19
[ooc]Ends its turn halfway up the slope.
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Initiative:
Whole party may act.

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Moving to the cliff edge Watts looks for the final undead climbing the cliff edge and strikes at it's arms as it climbs up.
"Apologies for the unfair position, but this is the best I can do to make you pass on."
Move to cliff edge, study as swift, attack. If it is not in range, instead ready to attack when in range.
attack, sword cane (bless): 1d20 + 11 + 4 + 1 ⇒ (10) + 11 + 4 + 1 = 26
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

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Claw buzzes lower in order to bring itself into range to attack.
fly check for 5' flying step, DC10: 1d20 + 5 ⇒ (6) + 5 = 11
His claws flash out, seeking after the blind wight.
tangling claw, bless, elevation: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12damage: 1d6 + 5 ⇒ (5) + 5 = 10 Entangled for 1 round if this attack hits.
claw 2, bless, elevation: 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24damage: 1d6 + 5 ⇒ (4) + 5 = 9
grab? 1, bless, elevation, leech focus: 1d20 + 15 + 1 + 1 + 2 ⇒ (3) + 15 + 1 + 1 + 2 = 22
grab? 2. bless, elevation, leech focus: 1d20 + 15 + 1 + 1 + 2 ⇒ (19) + 15 + 1 + 1 + 2 = 38
Looks like probably one hit and a grab, Claw snatches the wight off the cliff. This ought to trigger Watts' ready, and creates a flank between Tooth and Watts. Otherwise, if necessary, Claw used his Sudden Shift trick (a swift action) to create the flank. He knows the flank trick.

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"Yes, Claw, good!"
Tooth stabs downward with his sabres.
sabre vs wight, flank, elevation, bless, power attack: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (20) + 9 + 2 + 1 + 1 - 2 = 31damage, dirty fighter: 1d8 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15
offhand sabre vs wight, flank, elevation, bless, power attack: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (16) + 9 + 2 + 1 + 1 - 2 = 27damage, dirty fighter: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
confirm crit? sabre vs wight, flank, elevation, bless, power attack: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (11) + 9 + 2 + 1 + 1 - 2 = 22damage, dirty fighter: 1d8 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
And like the good tengu he is, a peck for good measure!
peck (bite) vs wight, flank, bless, elevation, power attack: 1d20 + 3 + 2 + 1 + 1 - 2 ⇒ (15) + 3 + 2 + 1 + 1 - 2 = 20damage, dirty fighter: 1d3 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

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Claw snatches the blind, climbing wight from its disadvantageous position, holding it in place as Watts and Tooth tear it to shreds! Out of combat.
Looking ahead, the path to the Twinhorn camp is open. You can see combat happening all around, as well as some sort of argument between Medda and some other Twinhorns. The path to the standing stones is also clear, so you could rush there to try to close off the source of this incursion. Where to? Into camp for battle, into camp for a social encounter, or off to the stone circle?

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Seconded of what Watts said. Social > other but will go with the majority if they'd prefer otherwise.