Zalsus

Kaa.'s page

256 posts. Organized Play character for Daxter.


Full Name

Kaa Shadowscale

Race

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Strength 21
Dexterity 7
Constitution 14
Intelligence 11
Wisdom 7
Charisma 20

About Kaa.

Character Sheet:

Kaa
Height/Weight: 6’ 200 lbs
Race/Gender: Male Nagaji
Classes: Spiritualist(Ectoplasmatist/Fractured Mind) 6/Oracle(Nature) 1
Favored Class Bonus: HP+6
Senses: Perception +0, Lowlight Vision
Init: +10
DEFENSES
HP: 64 (7d8+20)
AC: 24 (4 armor +3 nat +2 defl +5 cha)
Flat: 24
Touch: 17
Fort: +9 Reflex: +2 Will: +12 (+1 vs disease, +3 vs poison, +2 vs mind affecting)
BAB: +4 CMB: +9 CMD 29
MELEE Ecto-blade +11 (1d8+6/19-20/x2) (Lawful Aligned, Good Aligned)
Ecto-hammer +11 (2d6+8/20/x2) (Lawful Aligned, Good Aligned)
RANGE
Telekinetic Projectile +2 (1d6/20/x2)
Oracle Spells Known (CL1 Concentration +9)
1st(5/day): Bless, Cure Light Wounds, Protection From Evil
0(at-will): Create Water, Detect Magic, Detect Poison, Light, Mending, Open/Close

Spiritualist Spells Known (CL 6 Concentration +14)
2nd(4/day): Cure Moderate Wounds, False Life, Purge Spirit, Stricken Heart
1st(6/day): Chill Touch, Feather Fall, Shield, Touch of Gracelessness
0(at-will): Mage Hand, Telekinetic Projectile, Read Magic, Touch of Fatigue
STR: 21/19 DEX: 7 CON: 14 INT: 11 WIS: 7 CHA: 20/18
Skills: Bluff +15, Climb +9 Intimidate +15, Knowledge(Nobility) +8, Knowledge(Religion) +8, Perception +0, Swim +9, Use Magic Device +15
Languages: Common, Nagaji
Traits: Reactionary, Two-World Magic
Feats: Noble Scion(War), Power Attack, Steadfast Personality, Defensive Combat Training
Equipment: +2 Cloak of Resistance, Amulet of Natural Armor +2, Ring of Protection +2, Wand of Magic Missile CL 1(10 charges), Wand of Magic Missiles CL3(20 charges), Wand of Cure Light Wounds(3 charges), Wand of Cure Light Wounds(50 charges), Wand of Cure Moderate Wounds(5 charges), Circlet of Persuasion, Belt of Giant Strength +2
Special:
Armored Scales: +1 Natural Armor Bonus
Resistant: +2 racial bonus to saves vs poison and mind-effecting effects
Serpent's Sense: +2 racial bonus to Handle Animal checks against reptiles and +2 racial bonus on Perception checks.
Oracle's Curse(Powerless-Prophecy): You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below).
In the absence of a surprise round, you are staggered for the entire first round of combat.
Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.
Emotional Spellcasting:Kaa's ability to cast spells is tied to the force of her own spirit rather than her connection to the spirit world. As a result, he uses his Charisma score rather than his Wisdom score to determine the highest spell level he can cast,
the saving throw DCs of spells he casts, and his bonus spells per day. This ability alters spellcasting.
Ectoplasmic Lash +2: At 1st level, as a full-round action an ectoplasmatist can manifest one or two lashes of ectoplasm tethered to him by wispy, ectoplasmic tendrils. If he manifests two lashes, he can wield them both as light melee weapons, each dealing 1d6 points of slashing damage (1d4 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2. If the ectoplasmatist manifests only one lash, he can manifest it either as a single one-handed melee weapon that deals 1d8 points of slashing damage (1d6 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2, or as a two-handed melee weapon that deals 2d6 points of bludgeoning damage (1d10 if the ectoplasmatist is Small) with a critical multiplier of ×2. Only the ectoplasmatist can wield or use these lashes. Dismissing any or all manifested lashes is a free action. At 2nd level, the ectoplasmatist’s lashes gain a +1 enhancement bonus on attack and damage rolls, and are treated as magic weapons. At 4th level, the ectoplasmatist can use his lashes as reach weapons or use them to manipulate objects from a distance. When used as weapons, the lashes gain an additional 5 feet of reach. Unlike most other weapons with reach, the lashes can be used to attack foes anywhere within the ectoplasmatist’s reach (including adjacent foes). Attacks with the lashes' extended reach provoke attacks of opportunity just as if the ectoplasmatist were attacking with a ranged weapon. When the lashes are used to manipulate items, they have the same manual dexterity as the ectoplasmatist’s hands. Using the lashes to manipulate items always provokes attacks of opportunity, even if the action the ectoplasmatist is taking normally wouldn’t. At 6th level, the lashes’ enhancement bonus increases to +2, and they are treated as having the ectoplasmatist’s alignment for the purpose of overcoming damage reduction.
Spiritual Combat: As a full-round action, an ectoplasmatist can make all of his attacks with a single light or one-handed ectoplasmic lash wielded in one hand, and also cast a single spiritualist spell with a casting time of one standard action as a free action either before or after making the ectoplasmic lash attacks. The ectoplasmatist takes a –2 penalty on her attack rolls when using spiritual combat. If he decides to cast the spell defensively, he can choose to take an additional penalty on his attack rolls up to her Wisdom bonus, and add the same amount as a circumstance bonus on his concentration check. If the concentration check fails, the spell is wasted, but the attacks still take the penalty. Also, when the ectoplasmatist casts a spiritualist spell with a range of touch, he can deliver the spell through one of his ectoplasmic lashes. Instead of making the free melee touch attack he would normally use to deliver the spell, the ectoplasmatist can choose to make a free ectoplasmic lash attack at his highest base attack bonus. A successful lash attack deals damage normally and imparts the spell’s effects. The ectoplasmatist can’t hold the charge if her lash attack misses.
This ability replaces bonded manifestation, phantom recall, and dual bond.
Ectoplasmic Armor: At 4th level when an ectoplasmatist manifests his spiritual lash ability, tendrils of ectoplasmic material envelop his body, granting him a +4 armor bonus to AC.

Bot Me Instructions:

Spellstrike/Spell Combat with Touch of Fatigue. If start of combat, Cast Shield. If hurt, cast a cure spell.