Grasshopper

Claw, spawn of Achaekek's page

85 posts. Alias of supervillan.


Full Name

Claw

Race

Fiendish Giant Mantis

Classes/Levels

vermin companion (9HD) | current AC 30 T 15 FF 26 | HP 67/67 | F +8 R +11 W +6; evasion, devotion | DR5/good | SR14 | CMD 30 | Init +3 | Perc +5 darkvision | tricks 3/5

Gender

active effects:
GMF x3, mage armour, ant, leech, skald, haste

About Claw, spawn of Achaekek

Claw
Male Fiendish Giant Praying Mantis (9HD)
N Large Vermin
Init +3; Senses darkvision; Perception +5
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 20 (+11 natural armour, +3 Dex, -1 size)
hp 67 (9d8+27)
Fort +8, Ref +8, Will +6; devotion; evasion; SR 14; DR5/good; resist fire 10; resist cold 10
--------------------
Offense
--------------------
Base Atk +6; CMB +13; CMD 26; +8 vs trip, +4 grab, +1 with claws
Speed 30 ft. fly 40 ft (average). climb 30 ft

Melee
2 x claw +12, 1d6+6/x2 plus grab
mandibles (vs grabbed opponent) +9, 1d6+3/x2
or
lunge, claw +16, 1d6+6/x2 plus grab (full attack)

Abilities
Str 22
Dex 16
Con 14
Int 1
Wis 12
Cha 7

Feats
Toughness
Outflank
narrow frame
weapon focus (claw)
combat reflexes
iron will

Skills
Acrobatics 7
Climb 14
Escape artist 4
Fly 9
Perception 5
Stealth 3

Tricks
attack all, defend, stay, flank, sudden shift (5/day), entangling strike (5/day), down

Special abilities
link, share spells, lunge (make a single claw attack at double reach as a full attack action with +4 to hit), evasion, devotion, multiattack, smite good 1/day; sudden strike = full attack in surprise round; vermin focus:

Ant: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Beetle: The creature gains a +2 enhancement bonus to its natural armor bonus. This bonus increases to +4 at 8th level and +6 at 15th level. (A creature without natural armor has an effective natural armor bonus of +0.)

Centipede: The creature gains a +2 competence bonus on Climb checks and a +2 bonus to CMD against pull, push, reposition, and trip combat maneuvers. These bonuses increase to +4 at 8th level and +6 at 15th level.

Cockroach: The creature gains a +4 bonus on saves against cold dangers, disease, heat dangers, starvation, thirst, and on Constitution checks to avoid suffocation. These bonuses increase to +6 at 8th level and +8 at 15th level.

Crab: The creature gains a +4 competence bonus on Swim checks and a +2 competence bonus on grapple combat maneuver checks. These bonuses increase to +6 and +4 respectively at 8th level, and +8 and +6 at 15th level.

Flea: The creature gains a +4 competence bonus on saves against disease and Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Fly: The creature gains a +2 bonus on Perception checks and on Acrobatics checks to balance or fall safely. These bonuses increase to +4 at 8th level and +6 at 15th level.

Leech: The creature gains a +2 competence bonus on grapple combat maneuver checks, and deals 1 point of bleed damage every time it succeeds at a grapple combat maneuver check to damage an opponent. These benefits increase to a +4 bonus and 3 points of bleed at 8th level, and a +6 bonus and 5 points of bleed at 15th level. Bleed damage from this ability does not stack with itself.

Mantis: The creature gains a +2 bonus on attack of opportunity attack rolls and a +2 competence bonus on grapple combat maneuver checks. These bonuses increase to +4 at 8th level and +6 at 15th level.

Moth: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature gains blindsense to a range of 10 feet.

Phasmid: The creature gains low-light vision and a +4 competence bonus on Stealth checks in forests or plains. This bonus increases to +6 at 8th level and +8 at 15th level.

Scorpion: The creature gains a +2 competence bonus on Stealth checks and grapple combat maneuver checks. These bonuses increase to +6 and +4 respectively at 8th level, and +8 and +6 at 15th level.

Spider: The creature gains a +2 competence bonus on Stealth checks, saving throws against web effects (magical or otherwise), and checks to break free of webs. This bonus increases to +4 at 8th level and +6 at 15th level.

Wasp: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Worm: The creature gains a 25% chance to treat any critical hit or sneak attack as a normal hit (as the fortification armor special ability). This increases to 50% at 8th level, and 75% at 15th level.

Equipment
training harness