[OutPost] GM Dennis - PFS #8-99B: The Solstice Scar, Version B (Session 1) - Classic 7-8 (Inactive)

Game Master Dennis Muldoon

Classic Tier 7-8

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Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

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Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

As we approach the official start date, let's kick off some of the mustering interactions.

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year’s Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents’ honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

You find yourselves seated together in the crowded banquet hall, with some time between ceremonial speakers to chat about your experiences at this year's Torchbearing.

Feel free to begin introducing yourselves and roleplaying. Also, you each just completed a workshop tied to a specific skill (which will have a mechanical benefit for you). Think about what workshop you took and what skill it's tied to.

Knowledge (local) or Diplomacy (gather information) 15+:
The Three Masters use the event to keep an eye out for particularly talented agents tha embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

Knowledge (local) or Diplomacy (gather information) 20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

Knowledge (local) or Diplomacy (gather information) 25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

Silver Crusade

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

A tall but slender figure arrives first, pushing the hood of his oddly-angular cloak back to reveal skin that gleams ever so slightly in a light green color. His eyes appear gold, with slightly vertical black irises. He is clad in well-worn but well-kept armor but has virtually no weapons to speak of. Around his neck is a silver holy symbol of a platinum dragon above a pool of water.

He nods to each of you as you arrive, his voice bearing a slight twinge of a hiss to it, but is also clear and pleasant on the ear. His tongue (in perfect match to his outward appearance, however) is slightly forked.

"Greetingss, fellow Pathfinders. I am Kel-Aurthraxis Maleocorr, Sentinel of Apsu the Waybringer and Silver Crusader of the Platinum Band. It iss my duty to provide support and protection to my peers, such as yourselves, whenever we embark on missions..." his eyes dart to the side as the last tray of small meaty hors d'oeuvres is brought past - a wink and (only slightly serpent-like) suggestive smile to the initiate carrying it later, it now sits before him instead of the more pastry-like desserts. "...as I was saying...whenever we are not enjoying the fruits of success in joyouss halls such as these."

Diplomacy (Gather Information): 1d20 + 10 ⇒ (14) + 10 = 24

Between bites of succulent fried game, "I hear it told that the Three Masterss use this event to keep an eye out for particularly talented agentss that embody our society's core ideals of Exploring, Reporting, and Cooperating - giving the most exemplary agents public recognition and even special wayfinderss."

He ponders this for a moment, looking at the slightly tarnished silver filigree on his own wayfinder, thinking, "It has been some time since I have received a summons from Master Shaine after being named a Student of Scrolls...I hope my performance in the Worldwound did not disappoint him as much as it did myself..."

Workshop: Spellcraft

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Taking advantage of the brief lull between courses a black feathered tengu reaches into a satchel to retrieve a set of notes barely restrained by a letter binding and twine. His body shows little sign of strength as it would appear he seems ill suited to lift much more than the tome. His clothing is more utilitiarian offering a basic amount of protection from the hazards of a workshop as some lingering chemical burns still stain the leather of the garment.

As he prepares to unfold and sort the wide array of parchment the breeze blows through and he is barely able to hold the records in check.

For a moment he stares accusingly at the open window before coming to peace with the situation.

"Of course, of course. This isn't the proper time to organize my writings." Even with that acknowledgement he sadly stows the papers out of sight again.

"I had hoped to be able to properly safeguard my own recorded thoughts. I have heard many of the more eloquent members of the society offer advice for more proper conversation." As he speaks he runs a talon over a set of potion bottles and scrolls tubes he has prepared for use at a moments notice, the digits only lingering on each long enough to confirm they are still present.

"I apologize, I got so lost within my own thoughts I forgot the basics of my studies today. I am known as Watts Helm and a proud member of the Scarab Sages. Typically I serve as a researcher both here in Absalom, on expeditions throughout the world, and beyond. I'm grateful to have the many who have ensured I've persevered in this field as long as I have."

Kel-Aurthraxis, I hesitate to bring this up as I only have a lingering memory, but I would swear that I've heard your name come up during my time working with Master Shaine. If that is the case, I'm certainly grateful to have any moment with you. Few are able to draw his attention for long. If at all."

Knowledge (local) w/ Inspiration: 1d20 + 14 + 4 + 1d8 ⇒ (5) + 14 + 4 + (6) = 29

Watt's eyes linger a moment on the cooked bird. "I've heard much the same as well as the fact that several of our number are secreted away for some time. Supposedly before The Decemvirate if the local gossip is to be taken as fact."

"I do admit that while accolades would certainly be of interest, I do put far more value within the workshops here. It is rare to have the most skilled members of the society available to offer their advice. I'm uncertain if I would value a recognition over many of the lectures I have attended."

Workshop: Diplomacy

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

A second tengu sits closeby, eating and drinking with some gusto. Where Watts is small and bony, this tengu is broad, squat and muscular. His brown and red cloaks part to reveal gleaming mithral armour beneath, with a medal pinned prominently to his breast, alongside many colourful ribbons that would appear more suited to a young girl's best dress. A pair of swords are scabbarded at his hips.

"Me Tooth! Me Baron of Ravenmoor! Me Mayor too, very important! Me expect me going to get another medal. Me kill many Razmiran blasphemers. Me sad that me no get golden pony out of city, but it o.k. Killing Razmiran blasphemers is worthy of medal."

Tooth is neither especially knowledgable nor diplomatic, so nothing to add on the gather info checks.

Workshop: acrobatics. Tooth demonstrates how to run or jump past an active enemy and gain the advantage by striking from behind.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

A strong looking Nagaji of average height also sits nearby. He wears no armor and seems to have no weapons on his person. His scales are a dark green with a few faint yellow. He sits quietly observing his surroundings. He picks some meat from his teeth before speaking. "I am Kaa. Warrior of Apsu. I do not require special recognition. Trust is all I need." His speech is slow with a few hisses in between but he does not seem like a simpleton.

Workshop: Use Magic Device. Kaa learns more on how to use new and unknown magical items.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

The lone human in area relaxes in her own seat, sipping on the wine that the society provided for this feast. Considering the formality of the situation, she appears to have taken it to heart, and came to the banquet in a simple blue dress, her ever-damp hair bound up into a simple set of braids. "Good evening." she greets, " I'm Lissa, from the Villasani clan, though I've been in Absalom far more then with my family's caravan of late. A pleasure to meet you all."

Workshop: Perception. Lissa spent some time with several Pathfinders from the Osirian area discussing some of the traps that they had run into, and the tell-tale signs to avoid them.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

"So, Kaa and Kel both from Apsu eh? Me travel with other warrior of Apsu before. Him good fighter. Apsu true god. Me like."

Tooth nods approvingly between pastries.

Sovereign Court

***OVERSEER ANNOUNCEMENT***
@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.
@Players: Please have fun, and remember to explore, report and cooperate at all times.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Watts attentively analyzes introductions, although he seems more puzzled by Tooth's introduction than the others. Contimplating for a moment he choooses a question to follow up on hearing Tooth speak of the matter.

"I must admit I have had only limited interactions with those who serve Aspu. The knowledge I have is only from rumor or through second hand accounts through reports. I would be curious to hear you understand of Aspu."

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

"Hmmm? Me not serve Apsu. Him true god, him dragon god, but him not best god. Blood god best god! Everyone know that!"

Tooth isn't sure if Watts is speaking to him, but decides to answer anyway.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Taken aback by the unexpected response Watts pauses for a moment to recover a mental footing before asking, "Blood god? While I'm aware of several deities that are represented by or hold domain over blood in some fashion. To which one are you referring to?"

Sovereign Court

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active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

"More than one blood god? What? No. Me not think so. Blood god is Him Who Walks In Blood! If Him like you, me can help you. You have god? All of Ravenmoor follow blood god now! It the Law! Me make it the law, me is Baron and me is Mayor. You come to Ravenmoor, we have best blood sausage and good flayleaf too!"

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Uncertain that he is fully aware of the situation at had Watts presses forward cautiously in order to try to uncover anything he may have misunderstood or isn't understanding about Tooth's faith.

"I would be ... interested in visiting. Although I must admit I'm not quite interested in presenting myself as intending to become one of his faithful. I don't know much of what you worship, but I don't recall if his guidance would be helpful. I have venerated Nethys in my study of magic and gathering of magical knowledge and have recently looked toward the doctrine of Ioemaedae to better myself."

"How did you come about to become baron, and ... mayor, of Ravenmoor? How are they dealing with their new religion?"

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

"How? Me kill old mayor, of course! Him was very bad man. Him not pay taxes. But first, me won prettiest girl contest in town festival! That important detail. Me still got ribbons, look! Shiny." Tooth pats the ribbons on his chest.

"People of Ravenmoor agree to me becoming Mayor when me save them from old mayor. People also agree to follow blood god, much better than their old gods. Me make it law! Then Grand Prince Stavian make me Baron, him say it in recognition of bringing peace and good order! And me get medal too!"

Tooth reaches into his cloaks and withdraws an ornate scroll tube. He unfurls a lengthy scroll and displays it. The scroll is filled with cramped, legalistic writing in the Taldane language, and at the foot of the text is the Royal Seal of the grand prince himself.

The document is genuine. Tooth has the 'noble title' Taldan prestige award.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"Yes. Those ribbons look very appealing. Was the former mayor performing criminal acts beyond tax evasion or was the level of funds he withheld far beyond the norm for such criminals?"

Watts looks with with admiration at the document, his hand approaching but not touching the proclamation. "Ah, the matter is clearer now. In any case your work in the town much be exception to receive this level of attention. In all honestly I wouldn't have thought that suhc worship would result in peace and good order. I do want to visit Ravenmoor even more now to see how your people live."

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

A weathered tengu clad in shiny plate armor clomps in, leaning heavily on her darkwood quarterstaff as she deflects some young woman wearing the blue of Liberty's Edge. A katana rides at her left hip, but while she has the pacing of a warrior it does not look like the blade gets very much use.

"No, J. Gramma can't come on the mission with you. Andoletta has other plans for me this time, and good on you for keeping up the good fight, even if I don't trust that Maldris' fellow's intentions." she offers as the young human woman heads off in another direction.

"Pardon me, fledgelings. Is this seat taken? My old bones could use a bit of a rest after that extended seminar on the interactions of Thassilonian and Varisian. Not going to bore you on it, probably said enough 'bout it already t' make your eyes glaze over."

On seeing the other tengu she makes a few clicking and chirping sounds.

Tengu:
"You kids are family, even if you're not my grandkids and I'll watch out for you like my own."

She pauses for a moment, then fluidly whaps herself on the back of the head with said darkwood quarterstaff.

"Where are my manners? Andrietta Ebonfeather. Follower of Grandmother Crow -- That's Andoletta to some folks. Are you kids talking about Ravenmoor? I've got a farm up by Ravenmoor, like to kind of keep an eye on that town in my off-time, make sure it doesn't backslide to the nastiness that was going on over there..." she kind of drifts off for a moment in recollection.

"Th' former mayor had made some really poor life choices and it was no small task to bring the town back to being decent folks."

Diplomacy(Gather Information): 1d20 + 10 ⇒ (20) + 10 = 30 So that's how it's going to be, eh?

"You should visit Ravenmoor, young man... what was your name again? But be ready for one thing... it's up by Magnimar, and Magnimar is notorious for their taxing and then not paying back, so two thirds of the year, the roads heading to it are... muddy. Dangerous enough to eat horses if you're not careful. Makes for good growing, though, 's long as you're not tryin' to grow flayleaf all the time. Oh... right... that's a thing -- they put that into a good chunk of the local dishes, so if you're allergic to it or don't like it, be aware. It's not bad... but I'd prefer a nice hot dark tea in the morning to help focus than any of that. Sharper senses better than duller ones and whatnot."

There's another pause.

"Come to think of it, I only recognize one of you here..." she starts then breaks off to a slightly singsong version of Varisian to Lissa.

Varisian:
"That the road has been kind to your kumpania is the most important. May your family have health and wisdom on their journeys"

Kaa gets a second glance. "Can't say as I recall seeing anyone quite like you before, look forward to the prospect of a mission with you should it be required."

As might be gathered from the post, Andrietta has been attending seminars on Linguistics.

"Y'all probably know this already, but keep on your toes. Pathfinders during this special time of the year can get particular attention from the Society in a good way if they explore, report, and cooperate right, and rumor has it folks can get access to some pretty nice Wayfinders if they play their cards right and do the job that's asked for them to outstandin' levels."

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

Tooth catches sight of the newcomer, a third tengu. His beak opens wide, and he sniffs the air.

"You... you... you tengu lady!" Tooth immediately starts preening, smoothing his feathers, puffing out his chest to display his ribbons and medal. He sniffs the air again....

"Waaaaaaaaaaaaahhhhhhhhhh! You OLD tengu lady! Me not meet any tengu lady since me was just a chick in Wanshou, and now me meet tengu lady and you grandmother!"

Tooth pecks at the table, repeatedly and powerfully.

"Waaaaaahhhhh!"

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"Boring? It is truly a interesting discussion on the linguistic evolution.Ah, of course, I helped set up that seminar myself although the other members of the panel went ahead with a far smaller scope than I encouraged. Given a few more days I would have loved to have a much fuller discourse on the links between Thassilonian, Varisian, Shoanti, and Azlanti. Beyond that most modern languages have some connection to these languages. I would love to hear your thoughts following the seminars." Watts becomes exceptionally excited as he begins to speak on his own interests, speaker faster as he begins mapping out an impromptu lecture on the matter. He slowly comes to reflect on the timing and his possible over exhuberance. Given a few moments, he settles himself once again. "Later of course, after you have been able to properly relax."

Watts is clearly uncomfortable as he hears what Andrietta says in Tengu. More so than considering his responses to Tooth, he takes a long moment before returning a response while Tooth issues his own response.

Tengu:
"I'm grateful. It has been much time since I have heard that offered. I hope I do not disappoint."

Following he introduces himself again, slow at start as he considers his introduction, and speeding to a normal rate as he recovers.
"I am Watts Helm. I'm grateful for your advice, I will take it to heart when I find time to visit the area."

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

As the Pathfinders conclude the dessert course, a small origami swan flutters through the room and lands on the center of the table. In moments, it unfolds itself into a crisp and creaseless piece of paper.

Handout added to the Maps & Handouts deck.

-----------

You know all of the information about the Blakros family whose DC is equal to or less than the result of your Knowledge (nobility) check.

DC 10+:
The Blakros are one of the wealthiest and most well-known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

You know all of the information about the Blakros museum whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

You know all of the information about Nigel Aldain whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

Silver Crusade

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Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

In response to Tooth And nothing but the Tooth, so help her Grandmother

Andrietta gets a bit of a twinkle in her eye, but resists the urge to pat Tooth on the shoulder for personal space reasons. "It's okay, dear. You should probably stop hurting the table, though -- it never did anything to you to deserve that, right? I'm honored that you at least tried to gussy up a bit before it sank in."

In response to Watts:

"I haven't had a chance to pick up Shoanti or Azlanti yet, but I'm hoping a chance to do so happens at some future point. Thassilonian has always felt rather... precise to me, and I like languages with a bit more... life to them?" the grandmother offers with a conspiratorial tone to Watts.

K: Nobility: 1d20 + 4 ⇒ (3) + 4 = 7

Andrietta is keen on watching the rest of the table then blinks as the origami swan lands.

"Huh." she huffs with a strange after-accent.

Senzar:
"What's old is new and what's new is old?"

Why do I get this feeling like I've done this before?

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

Local: 1d20 + 8 ⇒ (1) + 8 = 9

Kaa watches the origami swan carefully before he reads it.

"I sense that this will not be pleasant though I know little of these people."

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Watts nods to Andrietta, "I would argue that the trait of the language presents a certain character to it's people. Although I must admit that I learn languages to allow for communication. Thus far many more languages have had more to offer me than Thassilonian. I almost wish that wasn't the case."

Knowledge (nobility): 1d20 + 15 + 4 + 1d8 ⇒ (3) + 15 + 4 + (5) = 27
Knowledge (local): 1d20 + 14 + 4 + 1d8 ⇒ (15) + 14 + 4 + (8) = 41

His eyes gleaming as the paper unfolds, Watts starts to move to snatch the paper before halting himself and letting the message go to another to read.

"I must admit this seems familiar. I largely account that to the vast number of times the society has needed to come to aid of Nigel. Recently he has been focusing on an exhibit regarding the Shining Crusade and the museum has been closed to allow for the opening of the exhibit next week."

As he speaks Watts steps away from the table while he checks his gear, retrieving an ornamental cane from his bag and drawing upon the candle pulls a small blade from the shaft, he confirms the ready state before returning the sword to the sheath.

"Although Nigel has taken preparations this time to ensure the museum's safety by paying a large sum for the creation of magical protections from the Arcanamirium here in Absalom as well as the Golemworks from Magnimar on the coast of Varisia."

Watts takes a moment to count out the time and looks to the rest of the party to add to or correct the information he has set before continuing.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

know.nobility: 1d20 + 3 ⇒ (8) + 3 = 11

"Ahem... me apologise, Grandmother."

Tooth stops pecking, and smooths over the (rather worse for wear now) table. If it's possible for a tengu to blush, Tooth is blushing.

Tooth is grateful for the diversion of the origami messenger. He reads the note...

"Oh, me know the Blakroses. Taldan merchants. Very wealthy. We help them? O.k. Me go find out who me kill."

Tooth stands, pops one last pastry in his beak, and makes ready to depart.

Silver Crusade

2 people marked this as a favorite.
| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

In response to Watts's earlier question about Apsu, "Apsu the Waybringer iss the guardian of the material plane itself. When he saw evil and destruction being wrought by his own offspring, he gave up his seat as a truly immortal and unassailable being beyond the reach of any force in our multiverse in order to combat it directly, to protect those who were not ready to face thiss evil. And so do we who serve him strive to emulate his deedss - servantss like myself teach and support others to prepare for when the worst comess, while warriors like brave Kaa bring the fight to protect others directly to bear on those who would destroy this world and otherss like it."

Though Kel has no real knowledge of Absalom high society or too much involving the Blakros museum, he does chuckle a bit after reading what Valsin wrote in the note. "Thiss all seemss familiar somehow...I believe they have a phrase in Galt for times like these...deja vu?"

As the others check their gear, Kel casts Message on the party to enable us to communicate even when spread apart, and also Longstrider on himself (8 hour duration).

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa quietly notes to herself to tell her kin to avoid Ravenmoor with all due haste. She doesn't know much about He who Walks with Blood, but demanding the worship of a god like that can't be good for her people.

She waves at Andrietta, and grins. "Este o plăcere să fiți în prezența dumneavoastră din nou, Bunicule. Fie călătoriile voastre sunt prospere și pline de înțelepciune. Sperăm că, de data aceasta, voi evita sfârșitul afacerii dvs," she responses to Andrietta's greeting.

Varisian:
"It's a pleasure to be in your presence again, Granny. May your travels be prosperous and full of wisdom. Hopefully, I will avoid the business end of your switch this time."

Venture-Captain Valsin's note, however, steals any mirth from her. "the Society needs to put a retainer in Nigel's employ, to try to stop things like this from happening," she grumbles. The Varisian waterweaver reaches under the table and pulls out her bag for where she had hidden it. "Never go to any Society functions without preparing for some obnoxious shenanigans to come up. Starsong's blessings that I don't need to ready a weapon," she mutters as she pulls the pins out of her hair, and ties a scarf over the resulting mass. Then, with a practiced pull, she removes the sleeves holding the glamour on her and stuffs the magic clothing into her bag, revealing light chain armor and proper (for a Varisian, that is) traveling garb. As she steps into the main hall of Skyreach, she snaps her finger , causing frozen mist and shards of ice begin to float around her, and wisps of water starting flowing around her feet. "Sir, what's happened at the Blakros museum?" she matter-of-factly asks Valsin, deferring to the man in charge of whatever mission is about to start.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until March 14 to run Part A on page 10 and Part B on page 14, in whatever order you choose.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"Tooth's assessment is completely correct on the Blakros family. They have been allies to the society for years, although they have also had dealing with more dubious organizations as well, like House Thrune or the Onyx Alliance. Although others might count ours just as questionable as the others. Of their arrangements Nigel was once a Pathfinder until he married Dhrami Blakros. Him becoming curator of the museum was, in fact, part of their marriage contract. I can't say whether or not it was requested by Nigel or demanded by the Blakros family. My assumption is that it was a request by him, as it would be an incredible chance to spend your life working alongside all of these historical relics and sharing them with the world."

Watts closes his eyes for a moment to picture himself at the middle of the displays before returning to his explanation and the preparation of his extracts.

"Although I have never been to the museum myself without being attacked by some infernal entity or animated exhibit, I do find that I'm constantly impressed by the structure. If not only for the exhibits, but the building as well. While from the exterior the design is not exceptional, the interior appears far larger than logic would demand."

"Common theory ties this to the building being imbued with shadow magic. Supporting this is an incident a few years ago where the interior changed dramatically in a short period. This isn't as absurd as many rumors though. The prior owner of the building was a powerful wizard, Ralzeros the Overwatched. There is an outstanding claim that he cursed the building upon his death. Unfortunately I have had enough experience within various tombs in Garund to support that conclusion. Unable to offer specific advice, I can only implore caution and we make few assumptions as we move through the enchanted building."

"With that all in mind, I believe I am as prepared as I can be on such a short period of time. Is there anything I can assist others with?"

Watts preparations are complete and is ready to go.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

tengu:
"Can you find me tengu lady who isn't a granny?" mutters Tooth.

"So, me kill looters, me get paid. That o.k."

Tooth gathers his gear, and waits outside. Next to Tooth stands a giant, red mantis, the size of a horse. Its limbs are clad with spiked leather plates, and a cunningly designed saddle is attached to its shoulders.

"Him Claw." says Tooth, gesturing towards the giant insect.

Sovereign Court

active effects:
GMF x3, mage armour, ant, leech, skald, haste
Fiendish Giant Mantis vermin companion (9HD) | current AC 30 T 15 FF 26 | HP 67/67 | F +8 R +11 W +6; evasion, devotion | DR5/good | SR14 | CMD 30 | Init +3 | Perc +5 darkvision | tricks 3/5

"..."

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

I have a F2F game this evening, and will get the first encounter going when I get home. Anyone have a preference between going inside or going to tackle the more challenging problem outside?

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"I greatly appreciate your assistance on this endeavor. Were all your guards able to withdraw out of the building safely? How long has it been since you first arrived on site?"

I don't have a great preference assuming nothing about the adventure. If forced into one, I would go inside rather than jumping straight into the challenging encounter.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Earlier just before departing to the meet with Valsin

Andrietta nods and squints conspiratorially to Lissa.

Varisian:
"I'm not too worried, dear, you've a good heart to you. Lord Mayor over there has me a bit concerned, though. I don't remember hearing of any good deity being into the whole blood sacrifice thing... it kind of gives me some feather-ruffles thinking what the poor townsfolk of Ravenmoor are directing towards -- the Song of the Spheres has already had her people usurped once by a blood-demanding deity..."

Outside the Museum

"Tooth, dear, we don't know what the situation is. We don't even have confirmation that it's looters and not say, some new effort to cause problems in the city. We need to consider all options and be respectful where respect is due. If they need putting down then we can shift to that, okay?" the grandmother gently reminds the follower of the Blood-Walking Deity.

"We would appreciate what overview you are willing to provide, sir, and if there were any concerns in particular that might be good to know as well." the grandmother offers, leaning on her quarterstaff.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

"Yesss. We should deal with it as appropriate. I sense we should not have to put them down though." Kaa states, as he takes a moment to summon his weapon. A long thin blade resembling a sword appears in his hand.
I'm good either way. Also I'm casting False Life on myself. It will last 6 hours.

False Life: 1d10 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

With danger so close, Watts goes through a significant number of elixirs, extracts, and potions for the coming battle. He handles one last vial with some concern before placing it at his side again.

Consuming extracts of false life, barkskin, heroism, ablative barrier, then amplify elixir, alchemical allocation, and elixir of brine dragon's breath. Dragon's breath available for next hour, false life lasts nine hours, all others last ninety minutes.

False Life: 1d10 + 9 ⇒ (6) + 9 = 15

Testing his newly hardened skin with cane he seems satisfied with the results. "I do hope you are correct Kaa. I value conversation much more than the end of battle."

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Kaa, out of curiosity, do you really have a negative level or is your tagline an artifact of a previous game?

Not hearing a strong preference for one or the other, I'm just going to move you along into the museum:

Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor. As you approach, the owlbears turn heads toward you in a stiff, unnatural way, then begin clambering down the artificial hill toward you, malice clear in their intent!

Knowledge (arcana) DC 18:
Rather than living creatures, or even undead, these stuffed owlbears appear to be animated objects.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

-----

GM Screen:

Initiative:
Andrietta: 1d20 + 3 ⇒ (18) + 3 = 21
Kaa: 1d20 + 10 ⇒ (13) + 10 = 23
Tooth: 1d20 + 3 ⇒ (9) + 3 = 12
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Lissa: 1d20 + 7 ⇒ (15) + 7 = 22
Kel: 1d20 + 2 ⇒ (6) + 2 = 8
Watts: 1d20 + 4 ⇒ (12) + 4 = 16
Orange: 1d20 - 1 ⇒ (3) - 1 = 2
Green: 1d20 - 1 ⇒ (19) - 1 = 18

Initiative:

  • Kaa
  • Lissa
  • Andrietta
  • Green
  • Watts
  • Tooth
  • Kel
  • Claw
  • Orange

    Kaa, Lissa, and Andrietta may act.

  • Grand Lodge

    2 people marked this as a favorite.
    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    I realized that I never explained the 'seminars' mechanic. Whatever skill you chose, if it's not currently a class skill for you, it becomes a class skill for the remainder of the scenario. If it is already a class skill, you get a +1 bonus to that skill for the remainder of the scenario.

    Sovereign Court

    active effects:
    Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

    Tooth casts a couple of spells before entering the museum: Barkskin and Resinous Skin (both duration 70 mins) and given the guards' description of immediate danger, a Lead Blades (duration 7 mins).

    Dark Archive

    Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

    The latter. It is fixed now.

    Right before the party enters, Kaa gets a vision of this very sight. Seeing it again freezes his movements as he is only able to cast a spell. Shield! +4 AC for the next 6 minutes.

    Silver Crusade

    | hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

    On the jog over to the museum, Kel will briefly explain how Apsu's Divine Barrier works - not necessarily to try and educate, but rather so that the front-line melee-types and the spellcasters will, with luck, stay aware of their location in battle relative to Kel...should harmful large-scale explosions occur.

    Silver Crusade

    Female Tengu
    Consumables:
    Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
    Stats:
    Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

    "Mind your steps, kids, don't want to be an owbear sandwich." Andrietta offers as she moves forwards, shield held in front of her and quarterstaff twirling protectively with her right hand to try and pull the one nearest to her away from the rest of the party.

    "Hey big guy. Do you think you could just stand down?"

    Move Action: Move up

    Standard Action: Total Defense (Current AC 33)

    Liberty's Edge

    Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

    Unlike Andrietta, Lissa looks once at the owlbear and immediately dismisses a chance of a peaceful resolution. As such, she skates around Claw and along the other narrow approach. As she skids to a halt just outside of her reach, she easily forms an orb of water in one hand. With her other hand, she reaches into the orb and withdraws/forms a rather lengthy tendril of water with a bulbous head on the tip, which she uses to smack at the closer owlbear at droplets of water spray all around her.

    Move
    Standard Action - Attack vs. Orange using Kinetic Whip

    Kineticist math:
    Kinetic Whip (2 burn) + Infusion Specialization (-2 burn) =0 burn

    Water Whip: 1d20 + 14 ⇒ (13) + 14 = 27 for: 4d6 + 8 ⇒ (2, 1, 1, 1) + 8 = 13 damage {Wow, almost minimum damage... Haven't rolled that low in a long time.)

    Scarab Sages

    Buffs:
    Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

    Knowledge (arcana): 1d20 + 16 + 2 + 1d8 ⇒ (14) + 16 + 2 + (4) = 36

    Wish to identify resistances, weaknesses, special attacks.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Andrietta moves forward into a defensive position while Kaa protects himself magically. Lissa moves forward and attacks with a whip of psychic water. The weapon easily connects, but does less damage than she might have expected.

    -----

    The greener of the two orange-clad owlbears (I chose my colors poorly, I think) steps forward (5ft step) to assault Andrietta...

    bite: 1d20 + 13 ⇒ (8) + 13 = 21
    damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
    claw: 1d20 + 13 ⇒ (19) + 13 = 32
    damage: 1d6 + 6 ⇒ (4) + 6 = 10
    claw: 1d20 + 13 ⇒ (18) + 13 = 31
    damage: 1d6 + 6 ⇒ (2) + 6 = 8

    ...but is just unable to penetrate her defenses.

    -----

    Initiative:

  • Kaa
  • Lissa
  • Andrietta
  • Green
  • Watts
  • Tooth
  • Kel
  • Claw
  • Orange

    Watts, Tooth, Kel, and Claw may act.

  • Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
    Watts Helm wrote:
    Wish to identify resistances, weaknesses, special attacks.

    No resistances, but they do have hardness. These appear to be animated by spirits, so unlike normal animated objects they can be damaged by positive energy attacks, as if they were undead. No special attacks.

    Sovereign Court

    active effects:
    GMF x3, mage armour, ant, leech, skald, haste
    Fiendish Giant Mantis vermin companion (9HD) | current AC 30 T 15 FF 26 | HP 67/67 | F +8 R +11 W +6; evasion, devotion | DR5/good | SR14 | CMD 30 | Init +3 | Perc +5 darkvision | tricks 3/5

    Claw stalks forwards, and suddenly his long forelimbs flash out to strike at the construct ahead of him (orange).

    lunge vs orange: 1d20 + 13 ⇒ (2) + 13 = 15damage: 1d6 + 5 ⇒ (5) + 5 = 10
    grab?: 1d20 + 10 + 4 + 1 + 4 ⇒ (9) + 10 + 4 + 1 + 4 = 28

    If that hits and if the grab works then the construct is grabbed and pulled adjacent to Claw. (Seems unlikely that a 2 hit, but the target is large and flatfooted so you never know).

    Sovereign Court

    active effects:
    Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

    "Tooth and Claw kill!"

    Tooth maneouvres for position, and wields his adamantine polearm.

    Where exactly Tooth ends up depends on whether or not Claw landed a grab on the owlbear-construct. Will move when I know if that worked, but will roll attack dice now.

    bardiche vs orange, ant focus, power attack: 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23damage, lead blades: 2d8 + 6 + 1 + 6 ⇒ (6, 3) + 6 + 1 + 6 = 22 adamantine, magic

    Actions: move if necessary (will arrive next to Lissa if Claw failed to grab), standard to attack, swift to activate vermin focus.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Claw swipes, but is unable to connect. No grab, so please move Tooth based on that result. Tooth, on the other hand, lands a powerful blow that seems to cut right through the construct's hardness.

    Watts and Kel may act.

    Scarab Sages

    Buffs:
    Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

    Watts moves forward as he describes all he knows of the creatures.
    "They may not even understand your words. These are stuffed owlbears given animation by undead spirits!"

    He nearly jumps to the aid of Andrietta, but pauses seeing how well she defends against the construct's powerful blows. He rushes over to the damaged owlbear in an effort to bring it down quickly with a precise blow to the the legs.

    "Healing magic will disrupt the spirit's hold, but destroying the vessel will work as well. I feel ashamed to come to quickly to that conclusion. Hopefully these are mere replicas!"

    Moving toward, studying, and attacking orange.

    attack, +1 sword cane: 1d20 + 11 + 4 + 2 ⇒ (1) + 11 + 4 + 2 = 18
    damage, magic piercing: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

    The researcher misses a moment to strike as he studies the heraldry and looks for signs of restoration on the piece.

    Silver Crusade

    | hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft | Male Vishkanya Divine Paragon Cleric of Apsu 8 | Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

    Knowledge Arcana: 1d20 + 11 ⇒ (6) + 11 = 17

    Kel will advance so he can maintain a distance of 30 feet to everyone, while doing his best to not to block the giant insect's lanes of movement towards the battle. Keeping his shield raised in defense, he uses his wand to cast Bless on the entire party.

    +1 Morale Bonus to Attacks and Saves vs. Fear for 10 Rounds

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    Community / Forums / Online Campaigns / Play-by-Post / [OutPost] GM Dennis - PFS #8-99B: The Solstice Scar, Version B (Session 1) All Messageboards

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