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About Kel-Aurthraxis MaleocorrKel-Aurthraxis Maleocorr
Defense
AC 21 (+7 Armor +3 Shield +1 Dex); Touch 11; Flat-Footed 20
Offense
Melee
Ranged
-------------------------------- Stats STR 7, DEX 12, CON 12, INT 14, WIS 20, CHA 12
SKILLS (38)
FEATS
Traits: Muscle of the Society (+2 Str to carry weight), Two-World Magic (Add Message to spell list) Languages: Common (Taldane), Vishkanya, Draconic, Aklo, Celestial Channel Positive Energy: 4d6, DC 15, (3/4 per day used) (X)(X)(X)( ) Sentinel Boon: Exiled's Wrath (Sp) - Cleric Domains: Travel (Devoted Domain), Law (Judgement Subdomain) Domain Powers: +10 to base land speed
CLERIC SPELLS
Orisons (DC 15)
1st Level (DC 16)
2nd Level (DC 17)
3rd Level (DC 18)
4th Level (DC 19)
SQ: Poison Use, Toxic (1/day Swift to poison a weapon, DC 13 1d2 Dex, Duration 6 rounds) ( ), Loci Spirit (Healing) Ritual: +2 Sacred bonus to saves vs Negative Energy effects that deal hit point damage, can expend 1/day to heal 1d8 + 5 ( ), Diverse Training: 1/adventure attempt a skill check as if I was trained with a bonus equal to 3 + GM Stars (5) (X), Oft-Lectured: Knowledge checks made at the beginning of a scenario get a bonus equal to GM Stars (5), Combat Gear: Cold Iron Kukri [SLWS], Silver Cestus, Blowgun w/9 cold iron darts, +1 Breastplate, +1 Darkwood Shield, Lesser Metamagic Rod of Reach Spell ( )( )( ), Wand of Cure Light Wounds (35/36), Wand of Bless (35/39), Wand of Lucky Number (26/33), Wand of Cure Moderate Wounds (5/5) [SLWS], Wand of Bull's Strength (15/15), Wand of Daylight (10/10), Wand of Restoration (4/4), Wand of Water Breathing (2/2), Authoritative Vestments, Shining Wayfinder, Other Gear: Dream Journal of the Pallid Seer (read), Diamond Dust (200gp), Cold Weather Outfit, Pathfinder's Kit, Spring Loaded Wrist Sheath (SLWS) x2, Weapon Cord x2, Silver Holy Symbol of Apsu, Wooden Holy Symbol of Apsu, Spell Component Pouch, Earplugs, Ink Vial, Invisible Ink, Simple, Parchment x7, Inkpen x2, Tindertwig, Vermin Repellent, Sunrod x2, Cahdles x10, Chalk x10. Boons:
Pathfinder Tales Novels: Blood of the City, Called to Darkness, City of the Fallen Sky (Duplicitous Charm used 4/7/18), Death's Heretic, Master of Devils, Prince of Wolves, Nightglass, Plague of Shadows, Queen of Thorns, Song of the Serpent, The Worldwound Gambit, Winter Witch (Specific boons presented on-request or when-used)
Student of Scrolls (Vaults of the Ten)
CS 20 - Torch's Respect, Savior of Knowledge [] [] [] [] []
Silver Crusade Season 7 Faction Card:
7 Goals completed
Defeat Outsider/Undead... 2/2 Defeat Divine Spellcaster... 2/2 Accept the surrender... 1/2 Spend at least... 1/1 Rescue a named NPC... 0/1 Possess a number of ranks... 1/1 Participate in an adventure... 1/1 GM an adventure... 5/5 (counts as 2) Soldier of Peace: Reduce nonlethal attack penalty by 2, 1/adventure to have spell deal half nonlethal damage ( ) Miacle worker: 1/adventure can Lay on Hands as 7th level Paladin (3d6) ( ) Paragon: Reduce prestige cost of raise dead, resurrection, or true resurrection by 25%, if cast self, reduce component cost by 25%, can use Soldier of Peace on an ally I can see instead. Silver Crusade Season 9 Faction Card:
2 Goals completed
Defeat an Outsider/Undead... 1/2 Defeat a Divine Spellcaster... 0/2 Accept the Surrender... 0/2 Forgo Downtime/Donate... 0/1 Rescue a named NPC... 0/1 Possess number of ranks... 0/1 Purify a corrupted... 0/1 GM an adventure... 5/5 (counts as 2) Purifier: When attempting CL check to remove curse/disease/etc., increase CL by half number of goals (and when others try to remove effects from me). Session Log:
CS 1 - Phantom Phenomena
CS 2 - #5-21 The Merchant's Wake CS 3 - AP #67 The Snows of Summer CS 4 - #1-48 The Devil We Know pt 4 CS 5 - #7-21 The Sun Orchid Scheme CS 6 - #8-06 Reaping What We Sow CS 7 - #8-07 From the Tome of Righteous Repose CS 8 - #8-01 Portent's Peril CS 9 - #0-24 Decline of Glory CS 10 - #5-14 Day of the Demon CS 11 - #5-13 Weapon in the Rift CS 12 - #1-45 Delirium's Tangle CS 12.5 - Hypnotic Therapy (Retrain from Scroll Scholar to Divine Paragon) CS 13 - #7-27 Beyond Azlant Ridge CS 14 - #7-17 Thralls of the Shattered God CS 15 - #9-00 Assault on Absalom CS 16 - #8-99A The Solstice Star (Version A) CS 17 - #8-24 Raid on the Cloudborne Keep CS 18 - #5-24 Assault on the Wound (GM *) CS 19 - #9-09 Beyond the Halflight Path CS 20 - #9-07 Salvation of the Sages Code of the Waybringer:
• I am the talon of Apsu’s wrath. I strike where I am
needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice. • When my purpose is unclear, I will walk the roads of
• Nothing is worth sacrificing my life for, except
• Mercy is offered, but only once. Should I be betrayed
• It is not enough to slay evil and carry on. I will spend
Assault on the Wound Army Stats:
Riftwarden Army
CG Medium army of humans (wizard 5 / riftwarden 2) hp 21; ACR 6 DV 19; OM +9 ranged Tactics: spellbreaker (DV +4 vs spellcasting enemies), standard, withdraw Special: channel planar energy (In the Melee phase, this army deals +1d4 points of damage against an extraplanar army), favored enemy (OM +1 vs demons), spellcasting* (+3) Speed: 2; Morale: +2; Consumption: 3 Commander Morale: +1; Leadership Rating: 8 Commander Boon: Hold the Line (If the army fails a Morale check to avoid a rout, it may reroll that check. It must accept the results of the second check, even if it is worse) Strategy / DV / OM / Damage
Change Tactics: DC 15 Morale Check
Current: 22xp, 4,444.5 gp, 40 Fame, 17 PP
Bot me:
Note that since I am a VC I always endeavor to check the Paizo boards at least twice a day, and my usual bed time is ~2am US Eastern (GMT -5) Time.
General: Kel will always be vigilant about the positions of himself and his party and will do his utmost to remain within 30 feet or less of as many party members as possible both in combat and out of combat. If any energy-based area-of-effect damage occurs, he will activate his Divine Barrier feat as an Immediate Action (see link in Discussion thread) to protect the party. He maintains Message on the party at all times as well. He generally keeps his Wand of Bless in hand when traveling and expecting trouble. In Combat: Kel opens up "simple" fights by casting Bless from his wand, unless the encounter looks urgent (saving lives) or very difficult (if you are botting me, GM, it's your call) in which case he will instead cast Blessing of Fervor in the first round. He will stay in the middle of the party casting lower level spells as needed to aid the combat (Liberating Command on grappled allies, Barbed Chains and Boneshaker on enemies), saving specialized spells (Pilfering Hand for enemies armed with powerful items, Recentering Drone if a large number of allies are Nauseated or somesuch) for moments when they are needed. His Wand of Bless is on a weapon cord, so he can drop it any time to draw his Lesser Reach Metamagic Rod, which he generally uses to cast spells like Align Weapon (Communal) and Resist Energy (Communal) in the middle of a fight if it turns out that those spells would be significant in turning the tide against dangerous foes. As an aside - thank you for running this, GM! I can't imagine how difficult running a Special in PbP would be...it's something even I'm not super keen on doing, myself! Note-to-self purchases after 3/1/18:
4,444.5gp starting
-450gp = 3x Scrolls of Lesser Restoration 3,994.5gp remaining All information current as of: 4/15/2018 |