Xokek

Kel-Aurthraxis Maleocorr's page

226 posts. Organized Play character for CanisDirus (Contributor).


Full Name

Kel-Aurthraxis Maleocorr

Race

Male Vishkanya Divine Paragon Cleric of Apsu 8

Classes/Levels

| Active Effects: Blessing of Fervor 5 rounds, Cold Resist 20, Deathwatch, Longstrider, Message, Loci Spirit Ritual (Healing), Wis +1 7rds |

Gender

| hp 54/54 | AC 21 FF 13 T 20 | CMD 14 | Fort +8 Ref +4 Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage) | Init +2 | Perception +7 | Sense Motive +16 | Movement 40ft |

Size

Medium

Age

28

Special Abilities

Strong Aura of Good, Strong Aura of Law

Alignment

Lawful Good

Deity

Apsu the Waybringer

Location

Absalom

Languages

Common (Taldane), Vishkanya, Draconic, Aklo, Celestial

Occupation

Sentinel of the Platinum Band, Silver Crusader of House Tullian

Strength 7
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 20
Charisma 12

About Kel-Aurthraxis Maleocorr

Kel-Aurthraxis Maleocorr
Male Vishkanya Divine Paragon Cleric 8 (Apsu)
LG Medium humanoid (Vishkanya)
Init +2; Perception +7
Low-light Vision, Strong Aura of Good, Strong Aura of Law

Defense
-------------------------------

AC 21 (+7 Armor +3 Shield +1 Dex); Touch 11; Flat-Footed 20
hp: 54 (8d8+10)
Fort +8, Ref +4, Will +14 (+8 vs Poison, +2 vs Negative Energy effects that deal HP damage)

Offense
-------------------------------

Melee
Cold Iron Kukri +4/-1 (1d4-2, 18-20/x2)
Silver Cestus +4/-1 (1d4-2, 19-20/x2) [-1 Dam when Piercing)

Ranged
Blowgun +7/+2, 20ft (1d2)
Ranged Attack Spells +7
Scorching Ray (Focus Component) +8

--------------------------------

Stats STR 7, DEX 12, CON 12, INT 14, WIS 20, CHA 12
BAB +6, CMB +4, CMD 15

SKILLS (38)
Acrobatics -2, Bluff +3, Climb -5, Craft (Alchemy) (1) +6, Diplomacy (6) +10, Escape Artist -2, Fly -2, Heal (1) +9, Intimidate (1) +2, Knowledge (Arcana) (6) +11, Knowledge (History) (1) +6, Knowledge (Planes) (4) +9, Knowledge (Religion) (1) +6, Linguistics (1) +6, Perception +7, Ride -2, Sense Motive (8) +16, Spellcraft (8) +13, Stealth +0, Swim -5; (+2 on Knowledge checks relating to Demons, Devils, and Daemons)

FEATS
1 - Divine Barrier
1 - Deific Obedience (Bonus Feat)
3 - Warrior Priest
5 - Iron Will
7 - Spell Penetration

Traits: Muscle of the Society (+2 Str to carry weight), Two-World Magic (Add Message to spell list)

Languages: Common (Taldane), Vishkanya, Draconic, Aklo, Celestial

Channel Positive Energy: 4d6, DC 15, (3/4 per day used) (X)(X)(X)( )

Sentinel Boon: Exiled's Wrath (Sp) - Color Spray 3/day, Scorching Ray 2/day (X)(X), or Draconic Reservoir 1/day

Cleric Domains: Travel (Devoted Domain), Law (Judgement Subdomain)

Domain Powers: +10 to base land speed
Agile Feet: Free action to ignore difficult terrain (3+Wis times per day - XXOOO OOO)
Dimensional Hop: 10ft/level/day teleport as move action (5ft increments can take willing)
|XX|XX|XX|XX|XX| |XX|XX|XX|

CLERIC SPELLS
Overcome SR: +10
Concentration: +13 (+2 defensively or while grappled)

Orisons (DC 15)
Read Magic, Detect Magic, Message, Guidance

1st Level (DC 16)
D - Longstrider, Barbed Chains, Barbed Chains, Liberating Command, Liberating Command, Protection from Evil, Strand of the Tangled Knot.

2nd Level (DC 17)
D - Castigate, Boneshaker, Burst of Radiance, Spiritual Weapon, Recentering Drone.

3rd Level (DC 18)
D - Fly, Dispel Magic, Invisibility Purge, Align Weapon (Communal), Resist Energy (Communal).

4th Level (DC 19)
D - Dimension Door, Blessing of Fervor, Blessing of Fervor, Freedom of Movement.

SQ: Poison Use, Toxic (1/day Swift to poison a weapon, DC 13 1d2 Dex, Duration 6 rounds) ( ), Loci Spirit (Healing) Ritual: +2 Sacred bonus to saves vs Negative Energy effects that deal hit point damage, can expend 1/day to heal 1d8 + 5 ( ), Diverse Training: 1/adventure attempt a skill check as if I was trained with a bonus equal to 3 + GM Stars (5) (X), Oft-Lectured: Knowledge checks made at the beginning of a scenario get a bonus equal to GM Stars (5), Essential Field Agent: Wayfinder silver filigree; 1/ever heals me 2d8 + double GM Stars (10) when crossing 0 hp threshhold (used 4/12/17), Mantle of the Black Rider: 1/day Swift to boost Wisdom by 1 for 1 minute (X).

Combat Gear: Cold Iron Kukri [SLWS], Silver Cestus, Blowgun w/9 cold iron darts, +1 Breastplate, +1 Darkwood Shield, Lesser Metamagic Rod of Reach Spell ( )( )( ), Wand of Cure Light Wounds (35/36), Wand of Bless (35/39), Wand of Lucky Number (26/33), Wand of Cure Moderate Wounds (5/5) [SLWS], Wand of Bull's Strength (15/15), Wand of Daylight (10/10), Wand of Restoration (4/4), Wand of Water Breathing (2/2), Authoritative Vestments, Shining Wayfinder, Oil of Daylight (used 11/8/17), Potion of Fly, Potion of Invisibility x2, Oil of Disrupt Silence, Potion of Remove Blindness/Deafness, Elixir of (Brass) Dragon's Breath (DC 16), Potion of Cure Light Wounds, Stillgut, Scroll of Comprehend Languages x4, Scroll of Lesser Restoration x5, Scroll of Endure Elements, Scroll of Obscuring Mist, Scroll of Air Bubble, Scroll of Inspiring Recovery x2, Scroll of Remove Fear, Holy Water x2, Iron Caltrop Bead x1, Pearl of Power (1st) x2 (X) ( ), Bottled Sunlight, Snapleaf, Poison Henna Tattoo (+2 Venom DC), Alchemist's Fire (Focus Component), Headband of Inspired Wisdom +2, Cloak of Resistance +1, Boots of the Cat, Deathwatch Eyes.

Other Gear: Dream Journal of the Pallid Seer (read), Diamond Dust (200gp), Cold Weather Outfit, Pathfinder's Kit, Spring Loaded Wrist Sheath (SLWS) x2, Weapon Cord x2, Silver Holy Symbol of Apsu, Wooden Holy Symbol of Apsu, Spell Component Pouch, Earplugs, Ink Vial, Invisible Ink, Simple, Parchment x7, Inkpen x2, Tindertwig, Vermin Repellent, Sunrod x2, Cahdles x10, Chalk x10.

Boons:
Pathfinder Tales Novels: Blood of the City, Called to Darkness, City of the Fallen Sky (Duplicitous Charm used 4/7/18), Death's Heretic, Master of Devils, Prince of Wolves, Nightglass, Plague of Shadows, Queen of Thorns, Song of the Serpent, The Worldwound Gambit, Winter Witch (Specific boons presented on-request or when-used)

Student of Scrolls (Vaults of the Ten)
Loci Spirit Ritual (Healing)
Silver Crusader
(+3 Intimidate vs evil clerics/antipaladins)

CS 20 - Torch's Respect, Savior of Knowledge [] [] [] [] []
CS 19 - Duskwarden's Favor []
CS 18 - Wartime Knowledge, Battlefield Savior [] []
CS 17 - Air Affinity (1), Hurricane-Tempered, Clearing the Skies [] []
CS 16 - Belkzen Veteran, Martyr's Shard 1, Scarred Champion
CS 15 - Defender of Absalom (A - Maestro of Manumission, T - Noble Heir)
CS 14 - Heartwood Restored, Valais's Wisdom, Victory of Souls
CS 13 - Azlanti Hisorian, Slitherbane
CS 12 - You Rescued the Minotaur Prince
CS 11 - Champion of Ghalcor's Legacy, Ghalcor's Spellcraft, Mendevian Commendation (1)
CS 9 - Scholar of the Gates Ajar
CS 8 - Draconic Sidekick, Fortune's Return (Con/Int/Wis/Cha)
CS 7 - Worthy Foe "Bones" (Used 1/3) [X] [ ] [ ]
CS 6 - Banish the Hag, Leshy Token, Rosehaven Redemption (Used 0/2)
CS 5 - Infiltrator
CS 3 - Mantle of the Black Rider (Assuming the Mantle)
CS 0 - Venom-Blooded: Vishkanya Race Boon

Silver Crusade Season 7 Faction Card:
7 Goals completed
Defeat Outsider/Undead... 2/2
Defeat Divine Spellcaster... 2/2
Accept the surrender... 1/2
Spend at least... 1/1
Rescue a named NPC... 0/1
Possess a number of ranks... 1/1
Participate in an adventure... 1/1
GM an adventure... 5/5 (counts as 2)

Soldier of Peace: Reduce nonlethal attack penalty by 2, 1/adventure to have spell deal half nonlethal damage ( )
Miacle worker: 1/adventure can Lay on Hands as 7th level Paladin (3d6) ( )
Paragon: Reduce prestige cost of raise dead, resurrection, or true resurrection by 25%, if cast self, reduce component cost by 25%, can use Soldier of Peace on an ally I can see instead.

Silver Crusade Season 9 Faction Card:
2 Goals completed
Defeat an Outsider/Undead... 1/2
Defeat a Divine Spellcaster... 0/2
Accept the Surrender... 0/2
Forgo Downtime/Donate... 0/1
Rescue a named NPC... 0/1
Possess number of ranks... 0/1
Purify a corrupted... 0/1
GM an adventure... 5/5 (counts as 2)

Purifier: When attempting CL check to remove curse/disease/etc., increase CL by half number of goals (and when others try to remove effects from me).

Session Log:
CS 1 - Phantom Phenomena
CS 2 - #5-21 The Merchant's Wake
CS 3 - AP #67 The Snows of Summer
CS 4 - #1-48 The Devil We Know pt 4
CS 5 - #7-21 The Sun Orchid Scheme
CS 6 - #8-06 Reaping What We Sow
CS 7 - #8-07 From the Tome of Righteous Repose
CS 8 - #8-01 Portent's Peril
CS 9 - #0-24 Decline of Glory
CS 10 - #5-14 Day of the Demon
CS 11 - #5-13 Weapon in the Rift
CS 12 - #1-45 Delirium's Tangle
CS 12.5 - Hypnotic Therapy (Retrain from Scroll Scholar to Divine Paragon)
CS 13 - #7-27 Beyond Azlant Ridge
CS 14 - #7-17 Thralls of the Shattered God
CS 15 - #9-00 Assault on Absalom
CS 16 - #8-99A The Solstice Star (Version A)
CS 17 - #8-24 Raid on the Cloudborne Keep
CS 18 - #5-24 Assault on the Wound (GM *)
CS 19 - #9-09 Beyond the Halflight Path
CS 20 - #9-07 Salvation of the Sages

Code of the Waybringer:
• I am the talon of Apsu’s wrath. I strike where I am
needed, but only when evil has been unmasked and
there can be no doubt of my enemy’s malice.

• When my purpose is unclear, I will walk the roads of
the world to find a fresh focus. Every road leads to a
new beginning.

• Nothing is worth sacrificing my life for, except
protecting the lives of others. I will retreat when
needed, and come back to vex my foes once again.

• Mercy is offered, but only once. Should I be betrayed
in my moment of kindness, I will not stop until I
have put my enemy down.

• It is not enough to slay evil and carry on. I will spend
the time necessary to help those I’ve protected to
fend for themselves.

Assault on the Wound Army Stats:
Riftwarden Army
CG Medium army of humans (wizard 5 / riftwarden 2)
hp 21; ACR 6
DV 19; OM +9 ranged

Tactics: spellbreaker (DV +4 vs spellcasting enemies), standard, withdraw
Special: channel planar energy (In the Melee phase, this army deals +1d4 points of damage against an extraplanar army), favored enemy (OM +1 vs demons), spellcasting* (+3)
Speed: 2; Morale: +2; Consumption: 3
Commander Morale: +1; Leadership Rating: 8
Commander Boon: Hold the Line
(If the army fails a Morale check to avoid a rout, it may reroll that check. It must accept the results of the second check, even if it is worse)

Strategy / DV / OM / Damage
Defensive / +4 / —4 / —6
Cautious / +2 / —2 / —3
Standard / +0/ +0 / +0
Aggressive / —2 / +2 / +3
Reckless / —4 / +4 / +6

Change Tactics: DC 15 Morale Check
Change Strategy: 1 Step Automatic, 2+ Steps DC 20 Morale Check
Avoid Rout: Army hp equal to or less than ACR, DC 15 Morale Check
~~~~~

Current: 22xp, 4,444.5 gp, 40 Fame, 17 PP
PFS #: 43185-36

Bot me:
Note that since I am a VC I always endeavor to check the Paizo boards at least twice a day, and my usual bed time is ~2am US Eastern (GMT -5) Time.

General: Kel will always be vigilant about the positions of himself and his party and will do his utmost to remain within 30 feet or less of as many party members as possible both in combat and out of combat. If any energy-based area-of-effect damage occurs, he will activate his Divine Barrier feat as an Immediate Action (see link in Discussion thread) to protect the party. He maintains Message on the party at all times as well. He generally keeps his Wand of Bless in hand when traveling and expecting trouble.

In Combat: Kel opens up "simple" fights by casting Bless from his wand, unless the encounter looks urgent (saving lives) or very difficult (if you are botting me, GM, it's your call) in which case he will instead cast Blessing of Fervor in the first round. He will stay in the middle of the party casting lower level spells as needed to aid the combat (Liberating Command on grappled allies, Barbed Chains and Boneshaker on enemies), saving specialized spells (Pilfering Hand for enemies armed with powerful items, Recentering Drone if a large number of allies are Nauseated or somesuch) for moments when they are needed. His Wand of Bless is on a weapon cord, so he can drop it any time to draw his Lesser Reach Metamagic Rod, which he generally uses to cast spells like Align Weapon (Communal) and Resist Energy (Communal) in the middle of a fight if it turns out that those spells would be significant in turning the tide against dangerous foes.

As an aside - thank you for running this, GM! I can't imagine how difficult running a Special in PbP would be...it's something even I'm not super keen on doing, myself!

Note-to-self purchases after 3/1/18:
4,444.5gp starting
-450gp = 3x Scrolls of Lesser Restoration
3,994.5gp remaining

All information current as of: 4/15/2018