MannyGoblin |
Here is a write up of Harrok Bloodblight, Duergar Alchemist.
Full Name : Harrok Bloodblight
Race: Duergar
Classes/Levels Alchemist 2 (Skill)
Gender M
Size M
Alignment: CN
Deity : Droskar
Location : In trouble
Languages :Common,Dwarf,Undercommon,Aklo,Terran
Occupation : Alchemist
Strength 10
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 6 (-2)
Height: 4' Weight: 150 Hair: Bald Eyes: Black
Favored Class: Alchemist(Skill)
EXP:
Hit Points:19
Spd: 20
Init: +2
AC: (armor shield)/Touch /FF )
BAB: +1
CMB: +1
CMD: 13
Saves: Fort +6 Ref +5 Will +3 (+2 Saves vs. Poison)
Weapons:
Skills: 4+3/level
Perception (2 Class +3 Abilit +3 FCB) 8
Appraise (2 Class +2 Ability +3 FCB) 7
Heal (2 Class +3 Ability +3 FCB) 8
Know-Arcana (2 Class +2 Ability +3 FCB) 7
Spellcraft (2 Class +2 Ability +3 FCB) 7
Survival (2 Class +3 Ability +3 FCB) 8
Stealth (2 Class +2 Ability +3 FCB) 7
Background Skills 2/Level
Craft-Alchemy (2 Level +2 Ability +3 FCB +2 Class +2 Trait ) 11
Profession- Alchemist (2 Level +3 Ability +3 FCB) 7
Feats:Point Blank Shot(+1 Hit/Damage within 30 feet)
Traits: Alchemy AdeptYou gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don't roll a natural 1, you don't ruin any raw materials or have to pay that cost again.Anatomist +1 to confirm critical hits
Special Abilities:Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.Slow and Steady Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Enlarge Person Spell-Like Ability (Sp): A duergar can use enlarge person once per day, using its character level as its caster level and affecting itself only.
Invisibility Spell-Like Ability (Sp): A duergar can use invisibility once per day, using its character level as its caster level and affecting itself only.
Superior Darkvision: Duergar have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Sensitivity: Duergar are dazzled in areas of bright light.
Alchemy Bonus +1 per level(+2)
Bomb 1d6+2 Splash 3 DC 13 4/Day
Brew Potion Bonus Feat
Mutagen +4 Str/Dex/Con -2 Int/Wis/Cha +2 Natural Armor 10 Minutes
Throw AnythingAll alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. (+1 Hit +2 Damage)
Poison ResistanceAt 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to poison.
Poison UseAlchemists are trained in the use of poison and starting at 2nd level, cannot accidentally poison themselves when applying poison to a weapon
Discoveries Infusion(Others may use your extracts)
Extracts per day 3/////
Known
1. Cure Light Wounds,Targeted Bomb Admixture,Shield,Crafter's Fortune,Enlarge Person
2
3
4
Equipment
1 Gold coin
Background:Harrok the dullard, Harrok the sluggard, that was what other duergar called Harrok. The son of a known alchemist, Harrok took up the trade of his clan to mix extracts and substances to sustain his race but rather than brilliant grasping of alchemy's formulas, Harrok had to practice over and over again until his back was a mass of scars from the teacher's lash. Instead of producing discoveries in a fraction of time as mere apotherys, Harrok was fussing over amounts and rechecking everything. He finished his lessons, but was doomed to be some nameless and faceless lackey to the alchemist guild.
Harrok continued to toil though, the lessons of Droskar etched into his mind as he gathered and mixed and managed to scrape up enough coins to continue his work. His foraging however took him farther and farther away from the sturdy walls of his clan and when he felt the prick of a blade at his neck, he knew the meager bit of freedom he had was gone and he was nothing more than a slave to the drow.
Harrok has the same features of many duergar, his beard and clothes are unadorned as befitting his lack of any notable accomplishments, but his tools are always well maintained.
Harrok very much wishes to be free of his slavery and is willing to hook up with any group he deems having a chance to escape, he plans on making his talents useful and secretly hopes
others become dependent on him, creating things that are best suited to make him less disposable.
Item: 1d20 + 1d10 ⇒ (8) + (2) = 10 1 gp!
Seth86 |
I made a thing!
Fireskorn
Male trox warpriest of Irori 1 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 4 264)
LN Large monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 9 (+1 Dex, -1 size)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +5
--------------------
Offense
--------------------
Speed 30 ft., burrow 20 ft.
Melee unarmed strike +4 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks blessings 3/day (Healing: fast healing, powerful healer, Strength: stength of will, strength surge), frenzy, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, mending
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 12, Int 5, Wis 16, Cha 6
Base Atk +0; CMB +6 (+8 grapple); CMD 17 (19 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Toughness, Weapon Focus (bastard sword)
Traits faithful feedback, seeker
Skills Knowledge (religion) +1, Linguistics -2, Perception +8, Profession (teacher) +7, Sense Motive +7, Survival +7
Languages Common, Terran
SQ grabbing appendages
Other Gear 1 cp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Burrowing (20 feet) You have a Burrow speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Frenzy (1/day) (Ex) When injured, fly into a rage, gaining +2 CON, +2 STR, and -2 AC for 1 min.
Grabbing Appendages (Ex) Secondary arms maintain a grapple and can still make attacks with main arms.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
I see him as those devout priests... but he has a bit of an anger problem :P deity can change if Cuan decides to link stories
EmEss |
When will a decision be made?
I initially said I would keep recruitment open until the 24th of July. I'd prefer not to go back on that, however I may close recruitment and make a selection early if several days pass with no new submissions. There's been a lot of great submissions but I'll try to make the selection as quickly as I can after closing recruitment.
EmEss |
Looks like we have 10 mostly complete submissions so far. They are as follows.
A Tiefling Inspired Blade/Magus by Orcnextdoor
Harro Grimcrater, a Duergar Barbarian by HesDeadJim
Ilya-Nym, a Half-Elf Duelist Bard by Archae
Akri, a Munavri Chaokineticist by DekotheBarbarian
Zaiid Fleetwind, a Munavri Fighter by Baja1000
Kara Bleak, a Tiefling Brawler by DBH
Liloth, a Drow Spelldancer by Jace Concorkill
Vinexa, a Half-succubus Mesmerist by Drogeney
Harrok Bloodblight, a Duergar Alchemist by Manny Goblin
Fireskorn, a Trox Warpriest by Seth86
If I'm missing anyone please let me know.
We also have a number of people who have expressed interest but haven't submitted characters yet.
Eric Sklavos |
Here's my submission for Micar Youxia
Micar Youxia
Magus (Bladebound Kensai Archetypes) 1 / Unchained Rogue 1
Lawful Neutral Half-Drow
Initiative: +4
Senses: Perception +7, Darkvision 60’, Light Blindness
Tracked Resources
Arcane Pool: 4/4
Dancing Lights: 1/1
Darkness: 1/1
Faerie Fire: 1/1
DEFENSE
AC15 Touch 15, Flat-Footed 10, W/out Weapon 14(+4 DEX, +1 Dodge)
hp15 (2d8 + 2 CON )
Fort:+3Ref:+6 Will:+2
Special Defense: Canny Defense, Immune to Sleep, +2 vs. Enchantment
OFFENSE
Speed: 30 ft.
Melee:
Unarmed Strike +4 (1d3)
Ranged:
Special Abilities: Sneak Attack 1d6
STATISTICS
Str10 Dex18 Con12 Int16 Wis10 Cha8
Base Atk+0 CMB+0 CMD14
FeatsWeapon Focus (Wakizashi), Combat Reflexes, Weapon Finesse
Skills:
** Skills not listed are untrained **
Acrobatics +9
Craft (Weapons) +8 Background Skill
Disable Device +9 (+7 without tools)
Escape Artist +8
Knowledge (Arcana) +8
Knowledge (Dungeoneering) +7
Knowledge (Engineering) +7
Knowledge (Local) +7
Knowledge (Planes) +7
Lore (Famous Weapons) +8 Background Skill
Perception +7
Spellcraft +8
Stealth +8
Use Magic Device +3
Languages: Common, Draconic, Elven, Undercommon, Terran
SPECIAL ABILITIES
Racial Traits:
Elf Immunities: Immune to Sleep, +2 vs. Enchantment
Keen Senses: +2 Perception
Drow Blooded: Darkvision 60’, Light Blindness
Drow Magic: Dancing Lights, Darkness, Faerie Fire (sp) 1/day
Favored Class: Magus (+1 Skill point)
Traits:
Bladed Magic
Arcane Revitalization
Magus Abilities:
Arcane Pool: As a swift action, can expend 1 point in arcane pool to give current held weapon a +1 enhancement bonus for two minutes. Current Arcane Pool: 4
Spell Combat: Can cast and wield weapon as two-weapon fighting.
Weapon and Armor Profs: Kensai has no armor proficiency and is only proficient in simple weapons plus one weapon of choice (Wakizashi).
Diminished Spellcasting: Kensai cast 1 fewer spell of each level than normal.
Canny Defense: Adds 1 point of Intelligence Bonus to AC as Dodge bonus for each level of Magus.
Weapon Focus: Gains Weapon Focus (Wakizashi) as bonus feat
Unchained Rogue Abilities:
Finesse Training: Gains Weapon Finesse Feat
Sneak Attack: 1d6
Trapfinding: +1 Disable Device and Perception vs. Traps
Spellbook (Confiscated)
0-Level: All 0 Level Spells
1st Level: Shocking Grasp, Chill Touch, Vanish, Shield, True Strike, Burning Hands
Spells Memorized:
0-Level
1. Read Magic
2.
1st Level
1.
Background in progress.
Random Item: 1d20 + 1d10 ⇒ (19) + (9) = 28
A crossbow bolt coated in drow poison
Micar Youxia |
Enjoy!
Micar Youxia
Magus (Bladebound Kensai Archetypes) 1 / Unchained Rogue 1
Lawful Neutral Half-Drow
Initiative: +4
Senses: Perception +7, Darkvision 60’, Light Blindness
Tracked Resources
Arcane Pool: 4/4
Dancing Lights: 1/1
Darkness: 1/1
Faerie Fire: 1/1
DEFENSE
AC15 Touch 15, Flat-Footed 10, W/out Weapon 14(+4 DEX, +1 Dodge)
hp15 (2d8 + 2 CON )
Fort:+3Ref:+6 Will:+2
Special Defense: Canny Defense, Immune to Sleep, +2 vs. Enchantment
OFFENSE
Speed: 30 ft.
Melee:
Unarmed Strike +4 (1d3)
Ranged:
Special Abilities: Sneak Attack 1d6
STATISTICS
Str10 Dex18 Con12 Int16 Wis10 Cha8
Base Atk+0 CMB+0 CMD14
FeatsWeapon Focus (Wakizashi), Combat Reflexes, Weapon Finesse
Skills:
** Skills not listed are untrained **
Acrobatics +9
Craft (Weapons) +8 Background Skill
Disable Device +9 (+7 without tools)
Escape Artist +8
Knowledge (Arcana) +8
Knowledge (Dungeoneering) +7
Knowledge (Engineering) +7
Knowledge (Local) +7
Knowledge (Planes) +7
Lore (Famous Weapons) +8 Background Skill
Perception +7
Spellcraft +8
Stealth +8
Use Magic Device +3
Languages: Common, Draconic, Elven, Undercommon, Terran
SPECIAL ABILITIES
Racial Traits:
Elf Immunities: Immune to Sleep, +2 vs. Enchantment
Keen Senses: +2 Perception
Drow Blooded: Darkvision 60’, Light Blindness
Drow Magic: Dancing Lights, Darkness, Faerie Fire (sp) 1/day
Favored Class: Magus (+1 Skill point)
Traits:
Bladed Magic
Arcane Revitalization
Magus Abilities:
Arcane Pool: As a swift action, can expend 1 point in arcane pool to give current held weapon a +1 enhancement bonus for two minutes. Current Arcane Pool: 4
Spell Combat: Can cast and wield weapon as two-weapon fighting.
Weapon and Armor Profs: Kensai has no armor proficiency and is only proficient in simple weapons plus one weapon of choice (Wakizashi).
Diminished Spellcasting: Kensai cast 1 fewer spell of each level than normal.
Canny Defense: Adds 1 point of Intelligence Bonus to AC as Dodge bonus for each level of Magus.
Weapon Focus: Gains Weapon Focus (Wakizashi) as bonus feat
Unchained Rogue Abilities:
Finesse Training: Gains Weapon Finesse Feat
Sneak Attack: 1d6
Trapfinding: +1 Disable Device and Perception vs. Traps
Spellbook (Confiscated)
0-Level: All 0 Level Spells
1st Level: Shocking Grasp, Chill Touch, Vanish, Shield, True Strike, Burning Hands
Spells Memorized:
0-Level
1. Read Magic
2.
1st Level
1.
The dark purplish skin, long white hair, and pale eyes instantly reveal Micar’s drow heritage. Trying to keep a low profile, the 5’7” slender male sits alone against the wall furthest from the cave entrance. Anyone attempting to converse with him is met with a curt response; an obvious attempt to continue his stay in solitude. If observed for any length of time, he can often be seen sitting with his eyes closed, almost as if in meditation, his right hand making subtle but fluid movements almost as if exercising some form of ritual or routine. Micar finishes his meditation and continues his normal routine of watching the movements and habits of the prisoners and guards alike.
The young disciple opened the door. He could barely hear the knocking over the songs of the cicadas. ”Chu Wen! Chu Wen! Come quick! She needs your help!” A young monk goes running back down the hall, while the other stands over the pregnant tian woman who has collapsed at front door of the Unclouded Peak Monastery. The Irori monastery is located up the mountain about 2000 feet above the nearest town of Hu Ming. The obvious elder comes running to her aid, ”She’s in labor, bring her inside.” The two disciples pick up the woman and follow Chu Wen to the nearest bed. The woman is woken up and labor is long and painful, and ultimately fatal for the mother. Upon birth, the two disciples are taken aback by the child’s dark purple skin and pale eyes. One points at the child, ”He’s . . .he’s . . a . . .” Chu Wen interrupts his disciple, ”Half-Tian. Yes, I see that, and he will be raised tian by the disciples of Irori.” Taking a moment to himself, I guess it has been about 9 months since the invasion. That portal had been inactive for centuries. . . .
It’s been 16 years since he was born. 16 years training under Chu Wen. Though Chu Wen treated him as good (sometimes better) as his other disciples, the name he was given, Youxia, is a constant reminder that he’s different; he doesn’t belong. Soon, he’ll walk out the front door for the last time . . .
Chu Wen was a master swordsman and blacksmith. He trained most of his disciples with the katana, but the long-blade the others took to never felt right in Youxia’s hand. He prefered grace and dexterity of the shorter blade over power and strength. He also found an affinity to magic, probably from his drow heritage, and the katana was much too clumsy to combine his gift of magic and his sword training. As he got older, Youxia noticed that only Chu Wen would approach him. His training consumed him; it was all he really had in this place. When he wasn’t training with Chu Wen in the forge or on the training grounds, he spent most of his free time in the library, mostly at night while everyone else was asleep; studying up on history, swordplay, and magic. He studied the drow and the histories of the invasions.
One night he found an old legend of a drow and a tian blacksmith. The legend states that several centuries ago a drow invaded and killed a blacksmith. This wasn’t just any blacksmith, this blacksmith had just finished a blade created from a piece of the Earthfall meteor. He had nearly 30 years invested in this sword, and it was a beauty. Though, not enough material to make a katana, the wakizashi was perfectly balanced. The handle was made of Mithril, and had ribbons of gold inlayed in a simple pattern. At first glance, the blade looked like obsidian, but upon closer inspection had veins of green and purple swirling through the material, almost as if dancing with each other. The sword was going to be presented to the monastery elder as a gift, but it never got there. The cicadas were loud that night, and the blacksmith never heard him coming. A drow invader broke down the door of the blacksmith’s home and instantly spotted the prized weapon. As the drow grabbed the newly finished sword, the blacksmith rushed to rescue the culmination of his life’s work, but instead was met with the point of his own sword. The blacksmith was devastated, and it is said the blacksmith couldn’t let go of the sword and his essence still hangs onto it seeking revenge. The blade was known from then on as T’rissmacar. Drow for Lost Blade. . .
Youxia had heard rumors of another half-drow living in the village at the base of the mountain. The village his mother was from. Chu Wen wouldn’t allow Youxia to leave the monastery until he was sixteen, when he was of age to make that choice. The night of his sixteenth birthday, Youxia walked down the mountain. He walked through the village, which was mostly deserted. It was new and invigorating. He didn’t converse with anyone, especially since the few people he did see kept their distance and gave him dirty looks. That’s just as well, he didn’t feel like talking to anyone anyway. Walking down the mountain was now part of Youxia’s daily routine. After about a month of doing this, he found the other half-drow at the base of the stairs, waiting for him. Her name was Ha-Ming and she had heard of another half-drow wandering through town at night. They immediately hit it off, and made the nightly meetings a routine. They talked about traveling together and seeing more of the world. It was a comfort to both of them knowing there is someone else who feels out of place as well, and they both found solace in each other's’ arms.
About 2 months had gone by of Youxia and Ha-Ming meeting every night when the cicadas started singing again. That night there was a faint glow off in the distance outside of town. The two of them went to investigate when they were confronted by three drow. They immediately attacked the half-breeds. Youxia fought one of them and slayed him, but while he was locked in battle, the other two captured Ha-Ming and dragged her away. Youxia ran after them, and saw them drag Ha-Ming through the portal in the side of the mountain. Without hesitation Youxia ran after them. He jumped through the portal and ended up inside the mountain? No, this doesn’t feel right. After crossing through the portal, he was immediately queasy and sick. No, not inside the mountain, much deeper than that. As he lied there trying to gain his bearings he was forced to his feet. ”You look lost, half-breed. You’re strong though, you’ll do. Come on . . . Micar.”
I’ve been in this place for three days. The damn guards keep calling me “Micar.” I guess it’s fitting considering I have no idea where I’m at. Three days, still no sign of Ha-Ming, though I guess I probably wouldn’t see her as I was sold off to this drow witch. I’ve got to find a way out. I’ve got to find Ha-Ming . . .
Tazo |
I'm keen on making a Warpriest of the demon lord Nocticula, who seems like a rather appropriate deity for a drow to revere. In the long term, I'm interested in picking up the Evangelist prestige class. However, worshippers of Demon Lords technically do not qualify, despite having a very similar set of feats. Would you be okay with substituting Demonic Obedience as a prerequisite for the Evangelist instead of Deifice Obedience?
Also, just to get in on the fun:
Random Item: 1d20 + 1d10 ⇒ (18) + (4) = 22
A rusty iron bar! Woohoo!
miteke |
Jace Concorkill wrote:When will a decision be made?I initially said I would keep recruitment open until the 24th of July. I'd prefer not to go back on that, however I may close recruitment and make a selection early if several days pass with no new submissions. There's been a lot of great submissions but I'll try to make the selection as quickly as I can after closing recruitment.
According to this, it is still open.
EmEss |
Are you still recruiting or are you going with those who've already posted in the gameplay thread?
I am still recruiting as Miteke quotes. As I said earlier I've opened the gameplay thread to allow people to engage in some preliminary roleplay to pass the time. Engaging or not engaging in the prelims should not affect your chances at selection. Anything that happens during this time is canon for the game but those involved may or may not be main characters (i.e PCs)for the rest of the game. Think of it as like a prologue.
EmEss |
I'm keen on making a Warpriest of the demon lord Nocticula, who seems like a rather appropriate deity for a drow to revere. In the long term, I'm interested in picking up the Evangelist prestige class. However, worshippers of Demon Lords technically do not qualify, despite having a very similar set of feats. Would you be okay with substituting Demonic Obedience as a prerequisite for the Evangelist instead of Deifice Obedience?
Also, just to get in on the fun:
[dice=Random Item]1d20+1d10
A rusty iron bar! Woohoo!
Sounds good. It seems a very minor change so I'll allow it.
Tazo |
Thanks very much! Allow me to introduce Talindra Misraria, a female Drow and follower of Nocticula. Steeped in Drow culture, she is no doubt vicious and cruel, and assured of her superiority (especially to other races). Yet she is driven most of all by a desire to prove herself. She is a Warpriest first and foremost, but has a Swashbuckler dip to help her be a finesse fighter. In the longer term, Talin will mix attacks from a Hand Crossbow with hand-to-hand combat with a Cestus worn on each hand. (It's too hard to reload crossbows, so she's basically aiming to use poison-coated bolts for an initial volley).
Talin is chaotic evil, but she's still fully capable of functioning within a larger group. She does not do evil for evil's sake alone but rather for her own selfish purposes. Indeed, she would not generally describe her actions as evil, even if they are objectively of questionable morality. As such, she will work with those who are of good alignment as long as they are useful tools for her ends. Given that we're embarking on an adventure path, Talindra would definitely come along on future adventures for the sake of power and notoriety. And what could bring her more notoriety than saving the world?
I'm happy to post in the gameplay thread but am a little bit leery of alias bloat. As such, would it be okay if I posted using this alias, unless and until Talindra is selected?
EmEss |
I'm happy to post in the gameplay thread but am a little bit leery of alias bloat. As such, would it be okay if I posted using this alias, unless and until Talindra is selected?
Looks good. Posting using another alias is fine, as long as it is clear who your character is I see no problems with that.
Aurora Yuuki Leona Aiba |
For those curious about my render and how I made it, I used Daz Studio to make it.
Used Genesis 2 female content, some extra shaders and some tweaking of materials
EmEss |
Okay so we now have 15 submissions:
A Tiefling Inspired Blade/Magus by Orcnextdoor
Harro Grimcrater, a Duergar Barbarian by HesDeadJim
Ilya-Nym, a Half-Elf Duelist Bard by Archae
Akri, a Munavri Chaokineticist by DekotheBarbarian
Zaiid Fleetwind, a Munavri Fighter by Baja1000
Kara Bleak, a Tiefling Brawler by DBH
Liloth, a Drow Spelldancer by Jace Concorkill
Vinexa, a Half-succubus Mesmerist by Drogeney
Harrok Bloodblight, a Duergar Alchemist by Manny Goblin
Fireskorn, a Trox Warpriest by Seth86
Micar Youxia, a Half Drow Magus/Rogue by Eric Sklavos
Zaknador E'Ilansani, a Drow Theurge by Jovich
Aurora, a Succubus by Azure_Zero
Tanic, an Oread Cave Druid by Miteke
Talindra Misraria, a Drow Warpriest/Swashbuckler by Tazo
If I'm missing anyone please let me know.
As we haven't had any new interest since Monday I will close recruitment early and make my final selection if there is no new interest within 24 hours (i.e before 10pm BST on Thursday the 21st)
EmEss |
As warned/ promised I'm closing recruitment and making my final selection. I've had some fantastic submissions and wish I could pick all of you. It was a really tough choice but I can reveal that the party will consist of the following 7 characters* if they are all still interested.
Harro Grimcrater, a Duergar Barbarian by HesDeadJim
Akri, a Munavri Chaokineticist by DekotheBarbarian
Zaiid Fleetwind, a Munavri Fighter by Baja1000
Vinexa, a Half-succubus Mesmerist by Drogeney
Micar Youxia, a Half Drow Magus/Rogue by Eric Sklavos
Tanic, an Oread Cave Druid by Miteke
Talindra Misraria, a Drow Warpriest/Swashbuckler by Tazo
If you didn't get selected then I wish you all the best and will let you know if a vacancy opens up in the future.
Those who were selected please check in on the Discussion Thread.
*(I know I said I would choose 4 -6 but I couldn't resist)