Hobgoblin Commander

hatsumoto's page

17 posts. Organized Play character for garmon.


Full Name

hatsumoto

Race

half-orc| HP: 80/80 | AC: 23 (13 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +11, R: +6, W: +6 | Init: +3 | Perc: +9, SM: +6

Classes/Levels

Samurai (sword saint lvl 5) Hellknigth 2 | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Gender

male

Size

medium

Age

25

Alignment

lawful neutral

Languages

orc , common

Strength 20
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 12
Charisma 8

About hatsumoto

Hatsumoto
Male half orcSamuraiSword Saint 5/ Hellknigth 2
Init +3; Senses darkvision 60ft; Perception +9
Aura law (10 ft.)
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 magic, +2 shield)
hp 70 (6d10+18+12)
Fort +11, Ref +6, Will +6

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Adamantine Katana +1 +13/+8(1d10+6/18-20)
cold iron masterwork earthbreaker +12/+7 (2d6+5/20x3) or
cold iron masterwork naginata +12/+7 (1d10+5/20+4)
cold iron wakizashi +12/+7 (1d6+5/18-20) or
composite longbow +8/+3 (1d8+5/20 x3 110´)

Special Attacks: smite Chaos 1/day (0 attack and AC, +7 damage),
Spell-Like Abilities (CL 4th; concentration +7)

Samurai Abilities
Resolve 3/day
Challenge +1atk+5dmg 2/day
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Statistics
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Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 8
Base Atk +7; CMB +12; CMD +23
Feats Power attack, Furious focus, Weapon expertise (katana), Toughness
Traits Fate Favored, reactionary
Racial Traits Fey thoughs, sacred tatto, Shadowhunter.
Skills Acrobatics +5 ,Intimidate +9, Swim +9, Perception +8, Sense Motive +6, Survival +5, Climb +9, umd +5, planes +4;
Languages Common, Infernal

Combat Gear wand of cure light wounds 40/50; Other: hellknigth plate +1, heavy steel shield, adamantine katana +1, cold iron earthbreaker, cold iron naginata,cold iron wakizashi, composite longbow +5str, cold iron arrows (50), Handy Haversack, Ring of protection +1, Cloak of resistance +1, Amulet of NA +1, belt of str +2, alchemical oil (2), acid flask (2), Alkali flask (2), Lubricant dessicant (2), bedroll, belt pouch, fishhook (2), flint and steel, manacles (3), mug/tankard, sewing needle, signal whistle, string or twine[APG],], thread (50 ft.), trail rations (7), waterskin, whetstone, 1,756 gp,
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Tracked Resources
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cold iron arrows - 0/50
Smite Chaos (1/day) (Su) - 0/1
Trail rations - 0/7
Wand of cure light wounds - 00/40
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Special Abilities
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Iajitsu strike: A sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.

After making an iaijutsu strike, a sword saint takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continually to fight normally. Regardless of whether he hits his opponent with the iaijutsu strike, a sword saint cannot use this ability on the same foe more than once per day.