Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Sorry, worked 14 hours last night for store inventory... posting now and hopefully my dice are as good as yours were for me GM ;)

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

If the other guys are dominated do they get another save commands not in their nature? (Attacking other Pathfinders)?


Loot sheet No plunder, no pay Battle map--Misc info slides

That's what you guys were rolling willsaves for earler on.
1 to resist being dominated, 2nd to resist the command to attack others.


Loot sheet No plunder, no pay Battle map--Misc info slides

Now, i'd like to ask, before continuing.

Dr. Zephyr's tossing bombs at Sele, with 3 friendlies (Vassago included) in harm's way. Why risk harming your fellow cultists?

With an int of 27, you're certainly the sharpest knife in the box.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

GM Chyro...are you familiar with the legal concept of 'entrapment'?


Loot sheet No plunder, no pay Battle map--Misc info slides

Had to look it up, it sounded familiar.
I've heard of federal agents (posing as a minor) luring offenders into a meeting, then arresting them.

Plenty of English words i'm not totally familiar with, after all.

People generally avoid friendly fire, is what i'm hinting at.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele, i had tracked it, actually.

Progress:

Sele enters cult foundry: 60/60

Furnace trial
-24 fire dmg
+19 LoH

55/60 when arriving in reception room

Current combat round 1
Tesserick hits 7 > 48/60
1 neg lvl reduces current and total HP by 5 > 43/55
Zephyr's firebomb -19 > 24/55

Current combat round 2
Green's Slam -7 > 17/55
1 neg lvl reduces current and total HP by 5 > 12/50
Dr. Zephyr's firebomb -18 > -6/50

You cast Hero's Defiance, at -2 negative levels, healing you for 3d6+6 (17)
LoH depending on your # of paladin lvls.

LoH seems to be 3d6 at lvl 7, btw. 1d6 for every 2 pally levels you have. With 2 negative levels it becomes 2d6.

Sele is currently at 11/50.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Chyro wrote:

Had to look it up, it sounded familiar.

I've heard of federal agents (posing as a minor) luring offenders into a meeting, then arresting them.

Plenty of English words i'm not totally familiar with, after all.

People generally avoid friendly fire, is what i'm hinting at.

I, too, was attempting to hint at something. Failing that, though....

I'm an Alchemist. What else would I do?

As a matter of fact, I'm a Chaotic Neutral Alchemist.


Loot sheet No plunder, no pay Battle map--Misc info slides

Save robin hood didn't use grenades with that motto. :)

Smart people fight smart, i reckon.
Anyway, both rooms will probably be done shortly.

As to what else.... pick up precise bombs?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

LOh when cast via Hero's defiance gains an extra d6 healing, but you hadn't noted it anywhere I could see it.


Loot sheet No plunder, no pay Battle map--Misc info slides

It's noted above.

2d6 from temp lvl 5, the extra 3rd d6 in the calc is hero's defiance.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

ah yes.. I so love level drain... foolish mechanic that there are very little solutions for..

lvl 5 is 3d6, +1 so 4d6 should be applied, not the 5d6 that I rolled though.


Loot sheet No plunder, no pay Battle map--Misc info slides

Not exactly.

LoH says 1d6 is healed for every 2 levels the paladin possesses.
I thought so too, initially, as i play a gnome pally in an AP.

At effective lvl 5, just 2d6 (+ fey foundling bonuses)

In regards to the immediate spellcasting, would you like to cast defensively to avoid aoo, with risk of it failing, or will you trust your AC to do the job?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

That's just s%#! wording which inevitably causes confusion ... I hate stupid stuff like that.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Just a question to help with my upcoming turn. Is Harlis able to move under the table and get cover from the folk around it because of that? The map even suggests there aren't any chairs tucked under it currently.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele, as actions depend on it, defensive or trust the AC?

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Of course, there is the following from [url]http://legacy.aonprd.com/coreRulebook/magic.html[/url]

Casting Time - "Casting a spell with a casting time of 1 swift action doesn't provoke attacks of opportunity"

Combined with [url]http://legacy.aonprd.com/coreRulebook/combat.html[/url]

Immediate Actions - "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn." giving swifts and immediate equivalency.

Also, Feather Fall is called out as an example of immediate action that doesn't provoke.


Loot sheet No plunder, no pay Battle map--Misc info slides

Oh. All the better.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele, yes those vamps dominated half the boys into fighting you.
However, those two vamps are not in their best physical state either.

When they are not around (too busted to fight), they won't be able to make Vassago and Dr. Zephyr attack you, leaving just a general command in effect.

Which, i reckon, could be open for interpretation, as long as it goes along with that command.

And, oh i dunno, Harlis' bag of tricks isn't empty just yet.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

@GM Actually I was looking more for a crouched move instead of a crawl as Harlis is a halfling. Yes, I am trying to get into position to swing the tide. But off his steed he is slow and the room has too many enemies so it is taking a couple of rounds.


Loot sheet No plunder, no pay Battle map--Misc info slides

@ Dr. Zephyr,

I've done lots of saving throws throughout games to speed things up, both good and less so results.
Though you're quite right on dicebot not performing well so far in this combat.

Let's go with this,
Current effects as they are. Vassago's got a pending throw to shake off domination, and Harlis has a regular PfE on his profile, effectively another re-roll for you?

Enora still has images Charito has to get through.

I'll just roll saves if it would matter for enemy actions, or after the usual 24 hours.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

I actually can pull out 2 PfE using my pearl of power, but that process is painful in a combat.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'm a bit confused; am I free now, or not?


Loot sheet No plunder, no pay Battle map--Misc info slides

Atm still under team cultist's influence.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'm still not sure that's fair, especially given Sele's corroboration of my observation; I didn't ask for you to roll my saving throw for me, nor did you even give me a chance to make my own; it would have been different had there been too long a window, which does happen with me, but I don't think it did that time. I don't normally put up this much of a fuss, you understand, but I'm starting to feel like it's gone far enough.


Loot sheet No plunder, no pay Battle map--Misc info slides

Far enough, as in the dicebot not performing adequately?
I'm not disputing those results, and i've said i further refrain from making your rolls unless either of forementioned things would happen.

As i said before, i've done lots of saves for others, often to speed things up, heck even saves of some of my PCs were done by the GM.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

As in the dice performing...too weirdly in your E-hands for two players (who I think are often of different minds about things otherwise) not to notice.

Since you agree to change going forward, though, I'll call that a compromise.

I also think it would be fair if you'd let me keep that roll I made after your failed one.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

probably going to need an accounting of Seles damage.. he came into the fight only down 5 hit points from the furnace.

He seems to only have taken about 30 damage including the level drain neg hit points...

So how did he take over 55 hit points damage?


Loot sheet No plunder, no pay Battle map--Misc info slides

Spoilering here.

Progress:

Sele enters cult foundry: 60/60

Furnace trial
-24 fire dmg
+19 LoH

55/60 when arriving in reception room

Current combat round 1
Tesserick hits 7 > 48/60
1 neg lvl reduces current and total HP by 5 > 43/55
Zephyr's firebomb -19 > 24/55

Current combat round 2
Green's Slam -7 > 17/55
1 neg lvl reduces current and total HP by 5 > 12/50
Dr. Zephyr's firebomb -18 > -6/50

Hero's Defiance, at -2 negative levels, healing for 3d6+6 (17)
Sele's HP at 11/50.

Current combat round 3
Green slams 8 dmg, > 3/50.
1 neg lvl reduces current and total HP by 5. > -2/45.
Sele doesn't save initial attempt.

Current combat round 4
Sele bleeds 1 from previous round, stabilizes at new check at -3/45.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

GM, this is a very complicated encounter! Thanks for keeping everything so organised!


Loot sheet No plunder, no pay Battle map--Misc info slides

As much as possible, at least.

Over the years, i've learned more about various stuff being in the GM seat than as a player.
Granted, i'm fortunate to have had regulars that point me towards misses and rulings over the course of those years.
With the occasional other people throughout the games.

(looks sideways at the paladin & ifrit)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Yeah.. I thought it wasn't as organised as you usually were as you didn't keep Sele up to date and I really couldn't keep track of his damage, I tried again just then and I'm still not sure where you got your numbers from.. your numbers do seem reasonable, I just can't track down all the where's and what's...

I missed one of the Zephyr bombs... good to see I get done over by a pc not the enemy..

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Part of my issue of being sorta sporadic with this adventure... and trying not to metagame too much. I only thought of this actually as I was preparing another adventure and went oh *!^% in my head.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

Isn’t Zephyrus still unfriendly? I was waiting for him...

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I was waiting for you...:P

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

GM? Im happy to go first, especially if I need to free Zephyrus.


Loot sheet No plunder, no pay Battle map--Misc info slides

Have a go at it, sir halfling.

Silver Crusade

Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17

If only Concentration checks were an ability check I'd have made that using adaptable luck. :(

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

For what it's worth, it was a very long time before I gave in and bought a folio for the reroll - since then, though, it's proved worth it.

Like putting extra quarters in an arcade game....

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I hate to say it but doesn't kineticist healing deliver burn to the target?


Loot sheet No plunder, no pay Battle map--Misc info slides

It does. 1 NL per PC lvl who received it, which only goes away after a proper night's rest.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Sorry, forgot to mention I wanted to use my Internal buffer to eat the burn since I know Sele can't take much (and usually when I post for kinetic heals, I state the burn damage) It isn't a true negative level as it doesn't apply any penalties and doesn't get you killed when stacked with real negative levels, just for the sake of noting the nonlethal damage. The kineticist can always take the burn when using kinetic healer, although my archetype doesn't allow me to take burn, thus the need for Internal Buffer.


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago, internal buffer does mention:

Internal buffer wrote:
The buffer starts empty and doesn’t replenish each day, but the kineticist can accept 1 point of burn to add 1 point to the buffer as a full-round action

That prevents you from using the buffer, wouldn't it?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Sorry, I called it the wrong thing as it gets changed in the archetype.

For the Overwhelming Soul that can't accept burn, they get an ability called Mental Prowess that allows me to ignore 1 burn for any wild talent 1/day (and does slowly scale up with level). It is the only way I can allow Kinetic Healer to work on myself or use it on someone else without forcing their burn.

Linky


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Hi guys, I will be on vacation for the next 10 days so please bot me as needed.

Thanks


Loot sheet No plunder, no pay Battle map--Misc info slides

Dr. Zephyr, aside from dominated, are there any other magical buffs active on you? I don't recall.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Not at the moment, evidently.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I'll be away from the 16th to the 22nd bot me as needed. I will have some limited phone internet.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'm unclear; does hit point healing heal ALL of someone's nonlethal damage, or just an equivalent amount? I've heard both.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Equivalent of both, so if you have 10 NL damage and 12 lethal damage and you get healed for 8, you'd have 2 NL damage and 4 lethal damage remaining.

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