| Lemmy |
I think it'd be better to separate the cost by spell lists, rather than spell level (since some lists are obviously better than others, so they costing the same is kinda weird... e.g.: having 4 levels of Hunter spells casting shouldn't cost the same a having 4 levels of Ranger spell casting).
Additionally, it should have a buy-in cost and a static cost per level of spell casting progression... e.g.: a Wizard costs 4 points buy in and then 4 points per level.. A Ranger costs 3 points buy in and 1 per level... A Bard costs 5 of buy in and 2 (or 3) per level.
This way it'd be easier to calculate and plan around for a couple reasons... 1- spending a fixate amount of points is easier to calculate than having to save/calculate a exponential increase. 2- It wouldn't matter if your game lasts 2 levels or 200 hundred. It'd still work. Right now full casting kinda breaks if you go past 20th level... And because you have to save those points, you can't buy cool class features, which kinda defeats the purpose of FFCS, in fact, sometimes you can't even buy your basic class features without delaying your spell progression (like Clerics).
I think that would make things simpler and keep the total price pretty close to what the current one.
| Lemmy |
Yes, but what lists cost what?
Well... My suggestion would be:
Full casters list: 5 buy in; 4 pts per level (total 85 pts - 71% of your total points)
Half-casters: 5 buy in; 2 pts per level (total 45 pts - 37.5% of your total points)
Pseudo-casters: 3 buy in; 1 pt per level (total 19]23 pts - 16~21% of your total points)
Maybe full-caster lists could have different costs for arcane and divine spell lists (e.g.: divine full casters costing 3 points per level or arcane casters having a higher buy in), but I think that'd be unnecessary and possibly unbalanced.
The ability to spontaneously cast Cure/Summon Nature Ally spells should probably be given freely to the appropriate spell lists, and maybe sold separately for 1 or 3 pts for those who want it.
| Nicos |
Eh, you worry too to much to make PCs Lemmy.
And for the spellcaster thing, I somewhat like that the system encourage buying cool class features now instead of 8th-9th spellcasting later. Jo will be unable to buy 9th level spells and I'm considering giving up the 8th level spellcasting too.
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If you don't want to be an spellcaster but have magic utility just take witch hexes, oracle mysteries, cleric domains and that kind of stuff.
| Lemmy |
Not really... Between Cube's characters and yours, you already have all the skills you need. A Rogue-ish character wouldn't really add anything.
Go on kicking asses without me. I'll eventually think of something. Not in the mood to create a new character right now...
Besides... In a few minutes I gotta go visit my sister at my brother's house. She's only in town for the weekend, and since I don't have a car, it might take a while to get there. -.-'
| Lemmy |
Thanks. (It's my brother's place actually, my sister is staying here for the weekend).
We're waiting for pizza... And I'm kicking the collective asses of my brother, sister-in-law, sister and brother-in-law in Smash Bros. Heh.
Giving it a break for a while, so they stop staring knives at me. ^^
| Nicos |
Most likely...I suppose it is hard to re-revive a campaign.
To be honest, designing high level encounter is hard but designing a cool plot that is well structured and yet flexible enough to deal with high level options is harder. The gith city was not a good Idea and you did something unexpected that I was not sure how to deal with (my bad, sorry)
| Lemmy |
That's disappointing... I was really enjoying the campaign... :(
If it helps, the one thing I learned from the campaigns I'm GMing is that at high levels, the GM should provide mission objectives, rather than adventure paths, because the characters have too many ways to go off-road. The GM should always make sure there are at least two ways to achieve each objective, but never assume either of those is the way the players will choose. And always assume the PCs will use the most direct and effective tools/tactics available to them.
e.g.: They won't use infiltration or politics to bring down an enemy when they can get away with killing said enemy and teleporting away.
I had cool ideas but I could not link them together...and it might be a surprise but Scavion rogue was very hard to deal with.
Well... That Rogue is very well designed...
| Nicos |
If it helps, the one thing I learned from the campaigns I'm GMing is that at high levels, the GM should provide mission objectives, rather than adventure paths, because the characters have too many ways to go off-road. The GM should always make sure there are at least two ways to achieve each objective, but never assume either of those is the way the players will choose. And always assume the PCs will use the most direct and effective tools/tactics available to them.e.g.: They won't use infiltration or politics to bring down an enemy when they can get away with killing said enemy and teleporting away.
It's true, I did that at the beginning, giving you choices and all that, but I made that mistake in the last part.
| Rynjin |
Leng's 4th level upgrades:
2nd level Sorcerer spells: 4 points
Leaving me with 2 points. More, actually, because it appears I have been counting myself as having full BaB this whole time (points-wise) when I don't. Shit.
Edit: Maybe not. Doesn't seem so. I had full BaB listed but no calculated? Iunno.
Though honestly I kinda just want to retire Leng peacefully because he's realized how much he sucks.
His flavor is "martial artist" but the reality is "Guy who has no combat ability but is really strong so he flails around until he gets a lucky hit in".
Plus, he basically has no character. I'd probably be having more fun with a character I have more attachment to. At least not try to get them killed all the time.
We've been in this "hunt the drug dealer" storyline so long I've been wishing I had made him an honest to god alchemist instead of a dabbler. Like, actually has a shop here in the city sort of alchemist.
| Eitylen |
I will also retire Eitylen...(I'm kidding). But yeah, Tai leng is the character with less character that I have see you playing (I blame Lemmy)
| Lemmy |
Well... To be fair, the only lack of combat ability he has is a streak of really bad attack rolls...
I'll take the blame for the long storyline. Like I said, I actually hadn't realizes how long the campaign had been going for... But I'm speeding things up. There was actually a possibility that the storyline would end with this last assault. But worry not, the ship should be the last part. I already have something in mind for the next adventure...
| Brother Cyrus |
Lemmy can I rebuild Cyrus as a 6th level spellcasting channel focused character with the Inquisitor spelllist? I will probably drop Summon Monster too.
| Kadir Drummond |
Kadir's upgrade:
Ranged spellstrike(instead of spell recall):3 points
Rapid shot:2 points
Retrain rapid reload to pepperbox?: This will help keep Kadir from having to choose whether he's going to move or shoot.
| Rynjin |
So, after this arc (since I assume it wouldn't be feasible to work another character in ATM), I want to bring in an alchemically based duebro. I want to keep it simple this time. He's probably just gonna basically be just an Investigator with a faster progression on Discoveries/Talents (2/4/6 and so on instead of 3/4/7).
Can he:
A.) Own a shop in the city.
and (maybe)
B.) Be affiliated with the guard in some way. Consultant, perhaps?
| Lemmy |
I prefer that you be newcomers to the city... You don't have to have just arrived, as is the case with your current character, but let's say none of you have been here for more than 3 months.
That said, with a little bit of backstory, that's enough time to set up a small shop in town and have some knowledge of the city and its surrounding area.
The city guard does occasionally (and very begrudgingly) hire consultants and other independent investigators... They tend to select the same few professionals most of the time, in order to avoid having even more outsiders "meddling in their business". You can be one of those professionals. (I'm willing to listen other ideas).
| Eitylen |
This arc could take 8 months D=, I'm kidding, but if you are not Enjoying Tai leng I don't see a reason to keep playing him instead something you would enjoy.
| Brother Cyrus |
Urgh. Work has been leaving me feeling very drained. I'll try to update my character tomorrow night. Sorry for the delay.
| Rynjin |
Maybe, but so does just taking Improved Unarmed Strike or using a Cestus/Gauntlet instead of trading Uncanny Dodge, Improved Uncanny Dodge, Damage Reduction, half your already pitiful number of spells known, and 10 feet of movement speed for a bit of extra Unarmed Strike damage and a pair of Feats.
| Scavion |
BAB 1/2 Free
Two Good Save(Fort/Will) 3 pts
Hitdice D8 1 pt.
Skills 4+Int 1 pt.
All Simple Proficiencies Free
Light Armor Proficiency 1 pt
Spellcasting[Divine Prepared] Inquisitor 1st level(6 Points)
Hex(Hex Channeler) 5 pts
Bardic Performance 5 pts
22/25
2nd
Divine Grace 3 pts
25/30
3rd
Bonus Feat(Extra Hex[Improve Channel]) 2 pts
27/30
4th
2nd level Spells 4 pts
Bonus Feat(Versatile Channeler) 2 pts
33/35
Looks a bit more interesting. Made him more of a support too.