(35) points
1st:points(22)
D8L: 1 point
Bab 3/4:3 points
2 good saves: 3 points
Magus:Spell combat(5)
Spellcasting casting(4):Prepare, Arcane, Intelligence, wizard/sorc spell list
lvl.1 spells wizard(2)
Gunsmith(2)
Feat(firearms proficiency)(2)
Arcane bond(Goggles)(3)
2nd: Arcane pool(3)
3rd:Magus Arcana(2): Animated weapon
Wizard spells lvl.2(4)
4th:Ranged spellstrike(3)
Rapid shot (2)
Spent(39)
HP:34 +3 from favored class
Bab:+3
AC:14 (+2dex +1def +1 nat)
Weapon proficiency:All simple weapons
Fort:+1 +1 +1 +1 4
Ref:+4 +2 +1 7
Will:+4 +1 5
str:12
dex:15
con:13
int:20 +2 human
wis:12
cha:10
Traits:Militia veteran +2 to ride
Reactionary +2 init
Weapons:Masterwork Musket atk: +6(+6pb) Dmg: 2d8+4(30ft:+5)
Tip: Keep it in 30ft
Masterwork Pepperbox atk:+6(+6pb) dmg: 1d10+4(30ft:+5)
Skills:
Ride: +10
Perception: +6
Spellcraft: +12
Knowledge(arcana): +12
Craft(alchemy): +12
Knowledge(Engineering) +12
Special abilities:
Arcane pool: 5 points swift action +1 for 1 minute
Languages:Dwarven, Gnomish, Draconic, Giant, Common
Feats:
Human:Precise shot: No penalty to shoot into combat
1st: rapid reload(pistol):free action to reload
Exotic weapon proficiency(firearms)
3rd: Insightful shot: Add int to dmg
4th: Rapid shot
Wizard Spells known:
1st:(9)Abdunant ammunition,,Alchemical tinkering, Mage armor,Ant haul
Ray of enfeeblement, enlarge person, mount, vanish, Fabricate bullets
2nd:(2)Reloading hands;Ricochet,scorching ray,
Spells per day:
Wizard:
0:Light, Spark,Mage hand,Detect magic
1st:(5):Alchemical tinkering, Mage armor, Mount,Ray of enfeeblement(2)
2nd(3):Reloading hands, Ricochet,Scorching ray
Inventory:
Soldier pack:
smoke sticks(2)
Pearl of power: 1000
Pepperbox 1800 (crafted)
Mst.Musket
Gunsmith kit:
Alchemy kit:
torches(10):
Powder horn:
flint steel:
Bullet bag:
Fine coat:
Goggles(Arcane bond)
50ft rope:
Arcane Ordnance Tome:
Rations:10/day