One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Male Goblin Vivisectionist Trap Breaker 10

Nerd! *Rolls dice*


Male Human Dungeon Master 10/ Munchkin 10

And to think that I was such a cool cat when all I did was play tabletop RPG on internet forums!


Male Human Dungeon Master 10/ Munchkin 10

You know... The Kineticist inspired to continue an old homebrew of a Thor=inspired weather-caster I started months ago... Admittedly, the only thing it has in common with the Kineticist is the unlimited blast and the eventual ability to fly at will, but it's enough...

Do you guys think that would be better as a medium BAB full caster or a Full BAB guy with lots of wind/storm/blizzard-based SLAs an minor spell casting?


Male Human Dungeon Master 10/ Munchkin 10

BTW, I'll take my PC to repair next Monday or Tuesday, so I might disappear for a few days after that...


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Evelyn Drummond is Kadir's only surviving relative and niece. She was sent to Blue shell to live with their elderly Grandmother who recently passed away. To keep from destitution Evelyn married a kind and humble fisherman but due to his gambling habits has become severely indebted to certain nefarious characters. They live in the poorest area of Blue Shell and barely get by while being harassed for debt money. Kadir has been having trouble finding her because he does not know she's recently married. Evelyn is a young woman in her mid twenties and has long red hair and a kind meekish demeanor, however like all Drummond women she was taught to load and fire a pistol and how to ride a horse.


Game Master 20

If they live in the poorest neighborhood in Blue Shell, you're in the right place. If her husband is a gambler, someone here will know him... Specially if he loses too often.


Game Master 20

Do you have any preference for the name of Evelyn's husband? When it comes to naming characters, I'm usually... Not great...


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Not really, he's just a fisherman.


Game Master 20

Huh... Just noticed there as a needlessly complicated rule of mine in how to rule miss chance and other % effects...

To make things simpler, just roll a d100 for % chances. If it rolls lower than the % chance of happening, it happen (e.g.: rolling a 18 on against a 20% miss chance means you missed. Rolling a 24 means you hit, and so on).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm considering adding the Kineticist to FFCS and making Burn a -2 point ability.


Male Human Dungeon Master 10/ Munchkin 10

I'd just add a "Burn pool" and make it a not-horrible mechanic.


Game Master 20

C'mon, Scavion and Blakely! You guys gotta post more often!


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

I'll get him to post. I was waiting for my bro to post more.


Male Human Dungeon Master 10/ Munchkin 10

BTW, I'm going to visit my dad at the end of the month... He's currently living in Manaus (that's in the Amazon state), and I don't know how often I'll use the PC, but assuming I don't get devoured by a jaguar or anaconda, I'll try to post whenever possible.

(You know... The good thing about having family living in distant locations is that you don't have to pay for a hotel... :-P)


Male Human Dungeon Master 10/ Munchkin 10

Oh! And my PC will be back this Tuesday. Finally!


Male Human Dungeon Master 10/ Munchkin 10

Of course, the delivery of my PC got delayed to tomorrow morning... -.-'

To keep things flowing I'll assume you guys go back to your rooms in the Mad Shark. Remember to keep track of what you found/looted. Also, if there's anything you want to do that would take a while, now would be a good time. IIRC, Tai Leng wants wanted to identify the ingredients of a beverage, and Kadir could use the time to learn more about the city from his niece.

You have the rest of the night and the following morning as free time.

I'll post the replies for each of the alchemists later today or tomorrow morning.


Male Human Dungeon Master 10/ Munchkin 10

OH, BY THE LIGHTNING AND THUNDER OF ODIN! MY PC IS BACK! I CAN TYPE!!! I CAN ACTUALLY TYPE!!!


Male Human Dungeon Master 10/ Munchkin 10

PC comes back from repair...
Works for a day.
Back to repair...

*sigh...*


Male Goblin Vivisectionist Trap Breaker 10

Probably broke it with that all caps message!


Male Human Dungeon Master 10/ Munchkin 10

I'll remeber to keep it cool next time... -.-'


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Potential changes to Tai Leng:

Drop Arcane Pool and Spell Combat

Replace with Kinetic Blast (Air? For Lightning) and Kinetic Fist (2 points).

With your changes (based off Wis and uses Ki for Burn stuff).

Assuming you're okay with Drunken Ki being used for it. Dunno how you feel about me having essentially unlimited Burn (though, only 1 per Drink, so essentially I can Empower or Kinetic Fist once while moving).

Though an Earth fist would be cool too. There was never a (good) option for a stone punch before.

Kineticist ability breakdown (WIP):

Simple weapons (0), Light armor (1), d8 HD (1), 3/4 BaB (3), 2+Int skills (0), 2 Good saves (3).

Kinetic Blast (5). Bundles with Burn (Ki, or whatever pool you happen to use).

Elemental Defense (3)

Feel the Burn (1)

Wild Talents (2 each)

Infusion Specialization (3)

Metakinesis (3)

Composite Specialization (3)

Omnikinesis (1)

Total cost at 1st level: 15 (out of 20)

Total cost over 20 levels: 53 (out of 120)

Point comparison to other classes: Similar to Fighter (44 out of 120) in total cost.

Values subject to change both after Mark Seifter's pending "teaser" of definite changes, and final version.


Male Human Dungeon Master 10/ Munchkin 10

How does the infinity ki trick work again? I remember seeing it on the forums and even on couple games I played, but I never bothered to remember the details.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Drink liquor, get one temporary Ki that lasts for an hour. At higher levels I can "store" more at a time (1 extra per two levels).

That's the whole trick (which is just how Drunken Ki works).


Male Human Dungeon Master 10/ Munchkin 10

Ah, yes... I never bothered with Druken Ki because I don't really like Drunk Fist style of characters... :P

Does it stack with itself? (i.e.: Can you have more than 1 temporary Ki at a time?)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

At 5th, 7th, etc. levels I can stack more. Right now, just 1.


Male Human Dungeon Master 10/ Munchkin 10

Wait... Doesn't that double your total amount of Ki?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Basically, yeah. Or it would if I had a Ki Poll to begin with.

Technically speaking it has two main drawbacks:

1.) It requires liquor, which is finite.

2.) Drinking too much in a day makes you Drunk (Sickened for at least an hour). Currently, with 14 Con, that's 5 times.

Not huge drawbacks, but they're there.


Male Human Dungeon Master 10/ Munchkin 10

Ah, so your only source of Ki is the alcohol... Well, then no biggie, then. I suppose infinity Ki could possibly be problematic, but I'm willing to try. Doesn't seem like something that will cause any major issue.

Anyway... GN, everyone.


I'm not seeing tai leng as a big drinker, it is a big change.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Leng has already been doing the Drunken Ki thing, since the start. I mean he has a bandolier with 8 different kinds of alcohol strapped to it.

I think I introduced him as a connoisseur of alcoholic beverages at one point. Right before he tried that flaming thing at the Mad Shark. Or that one thing at the Viper's Nest that makes you immune to Fatigue for a day.


Male Human Dungeon Master 10/ Munchkin 10

Upon further consideration I found one big problem with using Drunken Ki in place of Burn... I don't think the nova aspect would be much of a problem, unless you don't expect to have any other combat in the following hour, but the all-day buffs can be problematic. Nothing would stop the character from maximizing his buffs at in thr morning, then recovering all the ki he spent an hiur later.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

True. We can say temporary Ki (and there's other ways to get temporary Ki as well) can't fue Feel the Burn or the Defenses (or fade after an hour, like the Ki itself would?), if you prefer.


Male Human Dungeon Master 10/ Munchkin 10

I think that would work... If alcohol is your only source of Ki, it's better to say it fades after an hour than keep track of two separate Ki pools. It's the special defenses and long-lasting SLAs that I think would be excessive. I don't mind FtB being always on if you're keeping the medium BAB. With full BAB it's probably unnecessary and/or mostly irrelevant.


Male Human Dungeon Master 10/ Munchkin 10

OH, BY THE LIGHTNING AND THUNDER OF ODIN! MY PC IS B-

Scavion wrote:
Probably broke it with that all caps message!

Oh, right...

Ahem...

I'd like to politely inform you that my PC was returned to me in a functional state. So far, no problems where detected, hopefully that'll continue to be the case.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sweet.

Also I finished rearranging Leng's stuff to do the Kineticist thing. Just torn between being the Fist of the Earth, or Telekinetic Fist.


Male Human Dungeon Master 10/ Munchkin 10

Hmmm... I'm not sure how to deal with Smite Evil. I don't mind Paladins smiting whatever they want, that's the class main tool, after all... But I didn't want to buff Summon Monster. :\

Suggestions?

For now, let's say Smite X abilities work on any target, but only Paladin/Anti-Paladin's Smite bypasses DR... And only undead, dragons, creatures with the [evil] subtype or who would have an aura of evil. That makes Smite more versatile, but less powerful, except against the normally "smitable" creatures... What do you think?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I like Smite working just as-is. Though perhaps a "Pick an alignment component" could be useful for Champions of Law and Chaos.

As a note, the Celestial/Fiend Templates don't grant the same sort of Smite. It doesn't overcome DR regardless.


Not sure what then, Enter the room would me two AoO, so I suppose Eitylen uses total defense?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

S#%&, I just realized Kinetic Fist doesn't add stat modifiers to damage, in addition to dealing only 1/3 of the d6's. Well that's 100% garbage.


Male Human Dungeon Master 10/ Munchkin 10

That's weird... Is t really that freaking bad?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Apparently. I thought it worked like Kinetic Blade, but with less d6's.


Male Human Dungeon Master 10/ Munchkin 10

Why is there even a difference? Why not make it the same thing?

My concern about this class only grows...

*sigh*

You can add your Str modifier.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh, I do add my Str modifier, as usual, I just only add 1d6 of my Kinetic Blast (2d6 when I get 6d6, and so on).

Whereas Kinetic Blade gets the full d6's and the Con mod. I though K. Fist added Con (or Wis, in this case).


Male Human Dungeon Master 10/ Munchkin 10

Weird... Why are they so different? What advantage does Kinetic Fist get over Kinetic Blade?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Blade doesn't add your Str, I guess. But it gets full dice plus Con.


Male Human Dungeon Master 10/ Munchkin 10

I don't know when I'll be able to post again so... Happy Holidays and Happy New Year to everyone!


Male Human Dungeon Master 10/ Munchkin 10

Happy New Year from 2015!


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Happy new year!


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Sorry I was gone for a few days. I was visiting a friend.


Male Human Dungeon Master 10/ Munchkin 10
Eitylen wrote:
BTW, are you going to join the other campaign?, I'm posting slow in everywhere because lack of internet, but I would like to speed up things once the problem is solved

Honestly... I actually forgot about that one.

I couldn't think of any cool character concept that wouldn't be either ineffective or redundant... Other than maybe a Wizard/Sorcerer guy, but I really don't want to play another one of those (I'm currently playing 4 full casters; 2 arcane and 2 divine) and, no offense to Rynjin, but I don't like the way FFCS handles spell progression, specially for full casters (it's the one thing in FFCS that I think doesn't work very well).

I'll post in the discussion thread as soon as I come up with a character concept that is both useful and fun.

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