Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.
Initiative for Current Combat:
Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human
Round: 7
Current Turn: Eitylen & Frederick
Combat Rules:
Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).
Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.
Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.
You know... The Kineticist inspired to continue an old homebrew of a Thor=inspired weather-caster I started months ago... Admittedly, the only thing it has in common with the Kineticist is the unlimited blast and the eventual ability to fly at will, but it's enough...
Do you guys think that would be better as a medium BAB full caster or a Full BAB guy with lots of wind/storm/blizzard-based SLAs an minor spell casting?
Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0
Evelyn Drummond is Kadir's only surviving relative and niece. She was sent to Blue shell to live with their elderly Grandmother who recently passed away. To keep from destitution Evelyn married a kind and humble fisherman but due to his gambling habits has become severely indebted to certain nefarious characters. They live in the poorest area of Blue Shell and barely get by while being harassed for debt money. Kadir has been having trouble finding her because he does not know she's recently married. Evelyn is a young woman in her mid twenties and has long red hair and a kind meekish demeanor, however like all Drummond women she was taught to load and fire a pistol and how to ride a horse.
If they live in the poorest neighborhood in Blue Shell, you're in the right place. If her husband is a gambler, someone here will know him... Specially if he loses too often.
Huh... Just noticed there as a needlessly complicated rule of mine in how to rule miss chance and other % effects...
To make things simpler, just roll a d100 for % chances. If it rolls lower than the % chance of happening, it happen (e.g.: rolling a 18 on against a 20% miss chance means you missed. Rolling a 24 means you hit, and so on).
BTW, I'm going to visit my dad at the end of the month... He's currently living in Manaus (that's in the Amazon state), and I don't know how often I'll use the PC, but assuming I don't get devoured by a jaguar or anaconda, I'll try to post whenever possible.
(You know... The good thing about having family living in distant locations is that you don't have to pay for a hotel... :-P)
Of course, the delivery of my PC got delayed to tomorrow morning... -.-'
To keep things flowing I'll assume you guys go back to your rooms in the Mad Shark. Remember to keep track of what you found/looted. Also, if there's anything you want to do that would take a while, now would be a good time. IIRC, Tai Leng wants wanted to identify the ingredients of a beverage, and Kadir could use the time to learn more about the city from his niece.
You have the rest of the night and the following morning as free time.
I'll post the replies for each of the alchemists later today or tomorrow morning.
Replace with Kinetic Blast (Air? For Lightning) and Kinetic Fist (2 points).
With your changes (based off Wis and uses Ki for Burn stuff).
Assuming you're okay with Drunken Ki being used for it. Dunno how you feel about me having essentially unlimited Burn (though, only 1 per Drink, so essentially I can Empower or Kinetic Fist once while moving).
Though an Earth fist would be cool too. There was never a (good) option for a stone punch before.
Kineticist ability breakdown (WIP):
Simple weapons (0), Light armor (1), d8 HD (1), 3/4 BaB (3), 2+Int skills (0), 2 Good saves (3).
Kinetic Blast (5). Bundles with Burn (Ki, or whatever pool you happen to use).
Elemental Defense (3)
Feel the Burn (1)
Wild Talents (2 each)
Infusion Specialization (3)
Metakinesis (3)
Composite Specialization (3)
Omnikinesis (1)
Total cost at 1st level: 15 (out of 20)
Total cost over 20 levels: 53 (out of 120)
Point comparison to other classes: Similar to Fighter (44 out of 120) in total cost.
Values subject to change both after Mark Seifter's pending "teaser" of definite changes, and final version.
How does the infinity ki trick work again? I remember seeing it on the forums and even on couple games I played, but I never bothered to remember the details.
Ah, so your only source of Ki is the alcohol... Well, then no biggie, then. I suppose infinity Ki could possibly be problematic, but I'm willing to try. Doesn't seem like something that will cause any major issue.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Leng has already been doing the Drunken Ki thing, since the start. I mean he has a bandolier with 8 different kinds of alcohol strapped to it.
I think I introduced him as a connoisseur of alcoholic beverages at one point. Right before he tried that flaming thing at the Mad Shark. Or that one thing at the Viper's Nest that makes you immune to Fatigue for a day.
Upon further consideration I found one big problem with using Drunken Ki in place of Burn... I don't think the nova aspect would be much of a problem, unless you don't expect to have any other combat in the following hour, but the all-day buffs can be problematic. Nothing would stop the character from maximizing his buffs at in thr morning, then recovering all the ki he spent an hiur later.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
True. We can say temporary Ki (and there's other ways to get temporary Ki as well) can't fue Feel the Burn or the Defenses (or fade after an hour, like the Ki itself would?), if you prefer.
I think that would work... If alcohol is your only source of Ki, it's better to say it fades after an hour than keep track of two separate Ki pools. It's the special defenses and long-lasting SLAs that I think would be excessive. I don't mind FtB being always on if you're keeping the medium BAB. With full BAB it's probably unnecessary and/or mostly irrelevant.
OH, BY THE LIGHTNING AND THUNDER OF ODIN! MY PC IS B-
Scavion wrote:
Probably broke it with that all caps message!
Oh, right...
Ahem...
I'd like to politely inform you that my PC was returned to me in a functional state. So far, no problems where detected, hopefully that'll continue to be the case.
Hmmm... I'm not sure how to deal with Smite Evil. I don't mind Paladins smiting whatever they want, that's the class main tool, after all... But I didn't want to buff Summon Monster. :\
Suggestions?
For now, let's say Smite X abilities work on any target, but only Paladin/Anti-Paladin's Smite bypasses DR... And only undead, dragons, creatures with the [evil] subtype or who would have an aura of evil. That makes Smite more versatile, but less powerful, except against the normally "smitable" creatures... What do you think?
BTW, are you going to join the other campaign?, I'm posting slow in everywhere because lack of internet, but I would like to speed up things once the problem is solved
Honestly... I actually forgot about that one.
I couldn't think of any cool character concept that wouldn't be either ineffective or redundant... Other than maybe a Wizard/Sorcerer guy, but I really don't want to play another one of those (I'm currently playing 4 full casters; 2 arcane and 2 divine) and, no offense to Rynjin, but I don't like the way FFCS handles spell progression, specially for full casters (it's the one thing in FFCS that I think doesn't work very well).
I'll post in the discussion thread as soon as I come up with a character concept that is both useful and fun.