One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Male Human Dungeon Master 10/ Munchkin 10

Here is a google.doc with the campaign's rules & guidelines, please read it carefully and tell me what you think.

Discuss away!


.


So far

1st
Full BAB 5
Two good saves 3
8 Skills 5
d8 hit points 1
Light Armor Prof 1
Sneak attack (Sneak stab) 5
Bombs 5
Bonus feat (Improved trip)

2nd
Bonus feat (Improved feint)

Rogue talent (ofensive defense)

3rd
Maneuver mastery 3
Rogue talent (Wall climber)

===============

I really wanted 8 skill per level but alas cannot sacrifize anything else for it.

I also would like more Rynjin way for stats than yours Lemmy.

EDIT: Taking those 8 skill per level.


Male Human Dungeon Master 10/ Munchkin 10

This campaign will only be able to really take off in a couple weeks (more specifically, June 21), but hopefully, we'll have everything ready by then. Maybe even have a few gameplay posts. ;)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Tentative "class" for Lemmy's game:

Full BaB: 6
4+Int skills: 1
2 Good Saves (Ref and Will): 3
d8 HD: 1
All Simple Weapons: 0
No Armor: 0
"Monk Physical Package": 5
1st level Sorcerer casting (Wis based): 6

= 22/25 (1st level)

Nimble: 2

= 24/30 (2nd level)

Spell Combat: 5
Bonus Feat: Dragon Ferocity

= 31/35 (3rd level)

Debating whether or not to delay my spellcasting after 2nd level spells to grab Arcane Pool at 1st or not.


Male Human Dungeon Master 10/ Munchkin 10

I think I'll add another Googledoc later for maps and stuff... Then I'm going to create the campaign at Roll20.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Can you make the Gameplay thread here, and link it? That way it'll show up in my Campaigns tab.


Male Human Dungeon Master 10/ Munchkin 10

Wait, what? oO

I created the gameplay thread before I created this one.. Is it not showing up?

I have no idea of what I'm doing!!!

(Here is it again)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I may need to post in it then. Didn't know it was up.


Male Human Dungeon Master 10/ Munchkin 10

That may be it... I dunno how PbP stuff work in this forum... Well, at least not as a GM.


Male Human Dungeon Master 10/ Munchkin 10

argh... I just noticed a typo in my opening post. I wrote the same thing twice... -.-'

I wonder if I can ask an admin to remove that. :(


Male Human Dungeon Master 10/ Munchkin 10

I forgot to specify WBL, didn't I?

Uh... Let's say... everyone starts with 1000gp + 1 masterwork weapon + 1 masterwork armor, okay?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

But I don't need those things. =(


Male Human Dungeon Master 10/ Munchkin 10

Okay... Those who don't need/want weapons or armor can instead trade them for 600gp. (350 for the weapon, 250 for the armor).

Don't worry, BTW. I enjoy giving plenty of cool stuff.


Male Goblin Vivisectionist Trap Breaker 10

My current contribution to the team in mind.

"Priest" class
BAB: 1/2th (free)
2 Good Saves 3 points (Fort and Will)
D8 1 point
6+Int 3 point
All Simple Weapons 0
No Armor 0

Defining Features:
Domains(5 pts)

Secondary Features:
Channel Energy(3 pts)
Bardic Knowledge(3 pts)

Spellcasting:
Divine Prepared Cleric list Charisma based (6 pts)
24/25

2nd level

Secondary Features:
Divine Grace(3 pts)
Bonus feat (2 pts)

29/30

3rd Level
Spellcasting increased (2nd level spells unlocked) (4 Pts)

33/35

I'm looking for methods to keep my AC up, any advice? I wanted to take the Monk Wisdom bonus to AC but rekey it to Charisma but it's part of the physical package. Hmmm.

Though embracing my squishy casterness is also acceptable.

Edit: The humorously obvious answer would be to get Light Armor Proficiency. Hmm.


just use a fullpate and a tower shiled and enjoy no penalty to spellcasting.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
jUs us a fullpate and a tower shiled and enjoy no penalty to spellcasting.

I'm trying to stick to a Priestly feeling character which kinda ousts heavy armor.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
just use a fullpate and a tower shiled and enjoy no penalty to spellcasting.

Tower Shield has other problems... But yeah, using armor or getting something similar to a Monk's bonus to AC should work.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar. 2 different ways you can get Cha to AC. The Monk Physical Package (will gives it all up front, and rises over level, but is 5 points) or the Kensai's Int to AC ability swapped to Cha (which is lesser, but only costs 3 points or so).

Take note, your spellcasting will be horrendously delayed with what you have there. You need to reserve a minimum of 9 points at 1st level (or, I suppose, a combo of 1st and 2nd level, maybe 4 reserved at 1st, 5 at 2nd, or 3 at 1st, 5 at 2nd, 1 at 3rd) in order to have undelayed spellcasting through 9th.


Male Goblin Vivisectionist Trap Breaker 10
Rynjin wrote:

Yar. 2 different ways you can get Cha to AC. The Monk Physical Package (will gives it all up front, and rises over level, but is 5 points) or the Kensai's Int to AC ability swapped to Cha (which is lesser, but only costs 3 points or so).

Take note, your spellcasting will be horrendously delayed with what you have there. You need to reserve a minimum of 9 points at 1st level (or, I suppose, a combo of 1st and 2nd level, maybe 4 reserved at 1st, 5 at 2nd, or 3 at 1st, 5 at 2nd, 1 at 3rd) in order to have undelayed spellcasting through 9th.

Yar noted, adjusting.

Thanks for tip, the math fuzzed in my head a bit. Brain was like "9th level spellcasting takes 94 points total, that means you have 26 points for class features and cool stuff! Take it all at once now goober!"

Now I understand it's more like that 11 points early then you get the other 15 when you hit 18th and up.

I hear we'll have a Bard so I'll probably just drop Bardic Knowledge.

Well. Points are rather sparse till level 18. Maybe I'll accept delaying 9th level casting a level for better hit dice and skills =P

BAB: 1/2th (free)
1 Good Save free (Will)
D6 free
2+Int 0
All Simple Weapons 0
No Armor 0

Defining Features:
Domains(5 pts)

Secondary Features:
Channel Energy(3 pts)

Spellcasting:
Divine Prepared Cleric list Charisma based (6 pts)

14/25

2nd level

Secondary Features:
Divine Grace(3 pts)

17/30

3rd Level
Spellcasting increased (4 Pts)
21/35


Scavion wrote:
Nicos wrote:
jUs us a fullpate and a tower shiled and enjoy no penalty to spellcasting.
I'm trying to stick to a Priestly feeling character which kinda ousts heavy armor.

What i meant is that you will focus on divine spellcasting you do not need light amor proficiency to use armors.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
Scavion wrote:
Nicos wrote:
jUs us a fullpate and a tower shiled and enjoy no penalty to spellcasting.
I'm trying to stick to a Priestly feeling character which kinda ousts heavy armor.
What i meant is that you will focus on divine spellcasting you do not need light amor proficiency to use armors.

That is true.

By the way I totally love the thought of mixing Sneak Attack and Bombs.

Right now I have the choice of either dropping my totally bongdiggity saves to get a nice AC or keeping them.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
What i meant is that you will focus on divine spellcasting you do not need light amor proficiency to use armors.

Keep in mind that ACP/ASF works differently in this game. If you don armor you are not proficient with, you will suffer ACP (and ASF, but it doesn't matter for this character), even if it is just a haramaki.

Lemmy's Magnificent Collection of House Rules wrote:

Armor Check Penalty and Arcane Spell Failure:

When a character uses armor or shields she is not proficient with, she suffers heavy penalties. Her movement is reduced by 10 ft. (5ft. if her base movement speed is 20ft or less) and all Strength and Dexterity based checks, including attack rolls, as well as all concentration checks, are made at a considerable penalty (-2 for light armor, -4 for medium armor and -8 for heavy armor). Mithral armor reduces this penalt
y by half.
Similarly, casting arcane spells while donning armor is difficult, and creates the risk that the spell won’t work, wasting the spell slot. This chance for spell failure is 10% for light armor, 30% for medium armor and light shields, and 50% for heavy armor and shields. Mithral Armor reduces this chance by half.

Characters do not suffer ACP or reduced movement speed for donning armor they are proficient with. However, ASF still applies, unless the character has an ability or class feature that prevents it.

So if you're going to use armor, I strongly advise you to take the appropriate armor proficiency.

That said, I don't think you guys will have a problem with AC...


Male Human Dungeon Master 10/ Munchkin 10

BTW, I created the campaign in Roll20, but I have no idea how to "invite" you guys there.


Male Goblin Vivisectionist Trap Breaker 10
Lemmy wrote:
BTW, I created the campaign in Roll20, but I have no idea how to "invite" you guys there.

Theres an Invite Players button under join game in your campaign details page.

My email:
scavion104@yahoo.com


Male Human Dungeon Master 10/ Munchkin 10

Okay, I believe everyone got their Roll20 Invite (it'll be mostly used for combat). We'll stick to the thread forum for all the rest, so we can have your TPK adventures registered for the future.

If you can't access Roll20 for whatever reason, I'll post the update map for each combat turn in a separate google doc.

We can start as soon as everyone has their character ready. (Although for the next 2 weeks I won't be able to post too often. T.T)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Scavion wrote:


That is true.

By the way I totally love the thought of mixing Sneak Attack and Bombs.

Impossibru!

Quote:
Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).


Rynjin wrote:
Scavion wrote:


That is true.

By the way I totally love the thought of mixing Sneak Attack and Bombs.

Impossibru!

Quote:
Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).

I think bombs are only do splash damage if is not direct hit.


Male Goblin Vivisectionist Trap Breaker 10
Rynjin wrote:
Scavion wrote:


That is true.

By the way I totally love the thought of mixing Sneak Attack and Bombs.

Impossibru!

Quote:
Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).

I meant more as a backup plan for when you don't have a good method of getting Sneak Attack.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Pseudorogue here.


Male Goblin Vivisectionist Trap Breaker 10

Considering this is the first time I've played in a game where the Big 6 aren't needed, I find myself chuckling at the awesome utility stuff I can now afford.

Also I will be delaying my 9th level casting(when or if we get that far) so I can have better hit dice and skills.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Mostly altogether now. Nicos, I used your profile as a character schematic since this is kinda the first time I've done a PBP on the Paizo Boards, I hope you don't mind.

EDIT: I've got about 300 gold left, any recommendations?

EDIT2: Is it too late to decide to be a Spontaneous Caster? I just saw your house rules on the subject Lemmy.

EDIT3: Nevermind, the idea I had wouldn't work as I had in mind. Domains don't add the spell to your spell list.


Have you considered the revelation that give you cha to AC, CMD and reflex saves?


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
Have you considered the revelation that give you cha to AC, CMD and reflex saves?

I really like prepared casting as it turns out. Especially Divine since you get to pick from the whole list.


By the way there should be an option to have more skills as class skills. It seems there is no way to replicate the rogue list.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
By the way there should be an option to have more skills as class skills. It seems there is no way to replicate the rogue list.

Bardic Knowledge grants Knowledge(All) so you have more class skills to pick still. 14 is just barely short I find though. Remember Lemmy's houserule subs Bluff for Disguise.


Brother Cyrus wrote:

Mostly altogether now. Nicos, I used your profile as a character schematic since this is kinda the first time I've done a PBP on the Paizo Boards, I hope you don't mind.

I was forgetting to ADD touch and FF AC BTW:


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Scavion wrote:
Nicos wrote:
Have you considered the revelation that give you cha to AC, CMD and reflex saves?
I really like prepared casting as it turns out. Especially Divine since you get to pick from the whole list.

You can keep Prepared casting and still get Revelations. You just need to purchase a Mystery (which I believe I bundled with the Curse).


Scavion wrote:
Nicos wrote:
By the way there should be an option to have more skills as class skills. It seems there is no way to replicate the rogue list.
Bardic Knowledge grants Knowledge(All) so you have more class skills to pick still. 14 is just barely short I find though. Remember Lemmy's houserule subs Bluff for Disguise.

That do not seem to be the case.

Bardic Knowledge (Ex)

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
Scavion wrote:
Nicos wrote:
By the way there should be an option to have more skills as class skills. It seems there is no way to replicate the rogue list.
Bardic Knowledge grants Knowledge(All) so you have more class skills to pick still. 14 is just barely short I find though. Remember Lemmy's houserule subs Bluff for Disguise.

That do not seem to be the case.

Bardic Knowledge (Ex)

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

It's a part of the FFCS. Taking Bardic Knowledge grants Knowledge(All)


Male Goblin Vivisectionist Trap Breaker 10
Rynjin wrote:
Scavion wrote:
Nicos wrote:
Have you considered the revelation that give you cha to AC, CMD and reflex saves?
I really like prepared casting as it turns out. Especially Divine since you get to pick from the whole list.
You can keep Prepared casting and still get Revelations. You just need to purchase a Mystery (which I believe I bundled with the Curse).

But I'd have to give up Domains(Which aren't fantastic but grant me a bonus spell as Prepared and I get two domains instead of one Revelation).

And a curse doesn't mesh well with the idea I have in mind for my Priest.


Male Human Dungeon Master 10/ Munchkin 10
Brother Cyrus wrote:

Mostly altogether now. Nicos, I used your profile as a character schematic since this is kinda the first time I've done a PBP on the Paizo Boards, I hope you don't mind.

EDIT: I've got about 300 gold left, any recommendations?

EDIT2: Is it too late to decide to be a Spontaneous Caster? I just saw your house rules on the subject Lemmy.

EDIT3: Nevermind, the idea I had wouldn't work as I had in mind. Domains don't add the spell to your spell list.

Eh, if that's the only thing keeping you from taking spontaneous casting, you can treat the domain spells as Bloodline/Mystery spells. Revelations tend to be more powerful than domains anyway.

Besides, you're playing a channel energy-focused divine caster with 1/2 BAB. I don't think having one more spell known in comparison to a vanilla Oracle is going to make your character OP or step on anyone's toes.

(Also, IIRC, that kinda like the actual Priest class works)


Male Human Dungeon Master 10/ Munchkin 10

Wait... Did someone actually take the "Run" feat?

That's a first...


Male Goblin Vivisectionist Trap Breaker 10
Lemmy wrote:


Eh, if that's the only thing keeping you from taking spontaneous casting, you can treat the domain spells as Bloodline/Mystery spells. Revelations tend to be more powerful than domains anyway.

Besides, you're playing a channel energy-focused divine caster with 1/2 BAB. I don't think having one more spell known in comparison to a vanilla Oracle is going to make your character OP or step on anyone's toes.

(Also, IIRC, that kinda like the actual Priest class works)

Woot! Then I'll be reworking my spells stuff real quick.


Lemmy wrote:

Wait... Did someone actually take the "Run" feat?

That's a first...

it is part of the fleet of foot elven racial ability


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Lemmy wrote:

Wait... Did someone actually take the "Run" feat?

That's a first...

it is part of the fleet of foot elven racial ability

Ah, I see. I'm somewhat relieved to see that you aren't insane(r than I thought).


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

So I think I've pretty much finished my character statblock in his profile. I'm making a mythweavers one too to link to for easier reference if that makes it easier.

Backstory is in my head currently, will try to get that into the profile too.


Male Human Dungeon Master 10/ Munchkin 10

Hmm... Which reminds me I should probably update a short description of the main area, or the kind of stuff that would be known to outsiders.


Male Human Dungeon Master 10/ Munchkin 10

Cool! I'm a "Current NPC"!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oof. Your Casting Defensively houserule makes me very much not want to play a character who casts in melee a lot. =/

Edit: Also, when you say "+1 Enhancement bonus to four other different attributes." does that mean if I, say, put my +1 Untyped in Str, I need to put +1 in Dex, Con, Int, Wis, Cha, with no doubling up on any attribute, and no adding extra to the primary?

Because if so, that doesn't seem like it lines up with real attribute increases at all.

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