
Pytros Ex-Lucarus |

Round 5, Initiative 6
hp 13/21; AC 15/11T/14FF; +5F/+2R/+3W
SA: Trip vs. Mongrelman (CMD 15) 1d20 + 6 ⇒ (5) + 6 = 11
NA: 5' Step
Pytros snaps the whip again, trying to catch the half-man's legs and bring him to the ground. He pulls it back without success, frustrated at the difficulty of tripping him. He steps around the table, getting within striking distance of the mongrelman. Hopefully his attacks can distract the creature, giving one of the others a better angle to take him down.

Maeve the Scarred |

Round 5, Initiative 20
hp 18/18; AC 12/12T/10FF; +5F/+2R/+3W
SA: Evil Eye vs. Mongrelman DC15 resist 1d20 + 4 ⇒ (17) + 4 = 21
Boring into the Mongrelman with her second sight, Maeve focuses her pain and frustration into it. But the creature is strong in its focus and shrugs off the shadowy tendrils of her curse with ease.
___________________________
Wow, this is a tough mongrelman!

GM Fanguar |

XP 400
LN Medium monstrous humanoid
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp dead/15, 7/15
Fort +2, Ref +4, Will +4
OFFENSE
Speed 30 ft.
Melee club +4 (1d6+3) or
slam +4 (1d4+3)
STATISTICS
Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +4; CMD 15
Feats Skill Focus (Stealth)
Skills Climb +6, Perception +6, Sleight of Hand +7, Stealth +13, Survival +5
With Aglamore's magic returning him to consciousness, Joao grabs his weapons and scrambles to his feet.
Combat Round 5
20+ Enemies
14 Aglamore
12 Joao
7 Ruarc
6 Pytros
"No!," The Mongrel shouts, "You'll not defile our tunnels with prayers to your weak and mewling God!"
(5' step to move adjacent to Aglamore)
Attack vs Aglamore: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Everyone is up

Ruarc Bataar |

5' step below the mongrelman.
Standard Action; Attack.
Justice on Mongrelman: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
HP:5/17
AC:23
Ruarc steps behind the mognrelman and rams Justice through its back up to the crossguard. The mongrelman twitches once before collapsing onto the floor, dead.
Ruarc then kneels, flips the corpse over and says, "I will eat its sin, to heal myself. Do not be alarmed." He grabs the mongrel by the neck and begins his ritual to suck out and devour its sin.
Healing after 1 minute: 1d8 + 1 ⇒ (7) + 1 = 8
HP:13/17
After a minute the deed is done, and Ruarc looks much better. But he is still injured, so he goes to another of the dead mongrelmen and performs the act again.
Healing after two minutes: 1d8 + 1 ⇒ (3) + 1 = 4

Aglamore |

That mongrelman is one bad mother SHUT YOUR MOUTH!
Aglamore staggers back under the mongrelman's deadly assault, but then chokes up on his spear and thrusts it swiftly at the foeman's gut.
"The Light of the Sword will drive you out into the withering sunlight!" roars the priest in response.
Move 5' away, then attack with reach.
longspear v. mongrelman: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 4 ⇒ (5) + 4 = 9

Joao Marcos |
HP:3/13
With the Mongrelman finally falling, Joao collapses to one knee, taking stock of everything, and finding that of all the things that he has done, this day was proving to rank very high on just about any list that he would have cared to make. It was not so much an action of catching his breath, than an action of self-inventory. "Thank you", he said towards Aglamore.

GM Fanguar |

Let me know when you're ready to press on and just a reminder that you got that case of 6 potions of CLWs from the Chief.
The other door in this room leads to a small room that holds little more than an foul smelling refuse pit. The hole with the ladder that the archer descended into looms before you.

Pytros Ex-Lucarus |

Potion of cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8
Pytros keeps an eye on the hole, whip at the ready to take down any beast that comes up from its depth. "Are you all okay? That one must have been a chieftain. These creatures likely determine their leaders by strength." He takes one of the potions that the group was given and pulls out the stopper. Pytros drinks from the potion, feeling his bruises and injuries fade immediately. The stinging pain from the mongrelman's heavy blow disappears immediately, and Pytros feels a surge of energy. "I fear the one that escaped has likely mustered reinforcements. I say that we cover the hole and make it too heavy to move, then check for other exits. If none exist, we can return here to do what is necessary."

Ruarc Bataar |

After he's eaten the two mongrelmens' sins Ruarc walks back to the others. He's in the relaxed and talkative state that follows him performing the sin eating ritual. "Do we have enough magical resources to press on? I can cast one more curing spell in an emergency. We've still got the potions from the chief. How are your power reserves Aglamore, Maeve?"

Pytros Ex-Lucarus |

Pytros watches Ruarc warily. "What exactly did you do to them, and what are you?" His question contains little judgment, but rather a curiousity of assessment. "Earlier, you performed the same ritual on the necromancer. You said it is a blessing from your god. You know me to be Hermean by my accent, so you'll forgive my ignorance about the ways of the gods. But this seems unusual. You've kept that helmet on this entire time. What lurks underneath?"

Ruarc Bataar |

"I am a tiefling!" Ruarc confesses with gusto. "Though, that has little to do with my ability to eat sin. My great grandfather was an Oni. But, like my Lord, I use the taint in my blood for good. Ragathiel is an Empyreal Lord, an angel of immense power. His mother is a goddess of fire, and his father, Dis, a lord of Hell. Despite this tainted heritage he has earned his place as a Lord of Heaven. Ragathiel gives me the power to devour sin, in order that it be removed from Golarion. I am yet a neophyte, but in time I will prevent the creation of undead from a creature's body by removing all the evil in it." The inebriating effect of the sin eating is obvious. Ruarc hasn't strung so many words together at once in the whole time the group has been together. Ruarc walks slowly over to Pytros and leans in close to him. "Do you want to see my face, Hermean?" he whispers sounding slightly unhinged. "Are my deeds not proof enough of my intentions?"

Pytros Ex-Lucarus |

Pytros takes a step back as Ruarc answers his question in the worst way possible. He had suspected that the armored templar was inhuman, but he didn't seriously consider the possibility that he was a tiefling. It makes sense quickly to Pytros and places the soul-drinking in a dark new light. His mind rapidly sorts through several scenarios of combat as a reflex, identifying Ruarc as an enemy and neutralizing the threat. Taking his blade would be the first step -- he interrupts himself and disrupts the thought. Ruarc had proven himself time and again as a capable warrior, and his quest to find the Ivory Templars could shed light on Pytros's own investigation. He takes a breath to settle his mind just as Ruarc approaches him.
"You are the first tiefling that I've come into contact with that hasn't tried to kill me," he explains. "You've given me no reason to doubt you. We have common cause, and I intend to ask you questions about the Ivory Templars when we arrive upon the surface. But I will look upon your face, just to know who I go into combat with."

Ruarc Bataar |

Ruarc reaches up and slowly removes his helmet. His skin is a dull golden orange color and metallic looking. His eyes are a dull orange, lacking both pupils and irises. He has small aural openings in the side of his head, with funnel shaped upwards pointing horns above them. His hair is black and straight, a few inches long. He is neither handsome nor ugly, having plain broad features. He stares at the Hermean warrior unblinkingly. "I have no reason to kill you, you are not evil. You do not worship demons."

Pytros Ex-Lucarus |

"Fair enough. We have found common ground, I suppose..." Pytros responds with grim determination. He looks a touch perturbed by Ruarc's appearance, but seemingly keeps it to himself. He is quiet for a moment and looks straight at Ruarc. " You are not the tiefling that murdered my friend and who has hunted me throughout the Inner Sea. He has violet skin with differently colored eyes - one red and the other blue. It would be unfair to judge you based on his actions, especially since you have proven to be a valuable ally here below the city."

Aglamore |

Brother Aglamore watches the interplay of Pytros and Ruarc closely, but offers no comment until they are done.
"I think not. We must rest. We barely survived those fights through the grace of the Inheritor. I must rest before I can be the conduit of any more of her power."

Joao Marcos |
That was a curious question from Ruarc, and he rose with a bit of care, looking at him curiously. "The main room is a possible option. I can jam the locks much like I did the other door." Taking stock of himself, he did not like the way he felt. 'All part of the lesson that I have to learn', he thought to himself. Of course, he had to be careful to not jam the locks to the point that he could not unlock them again. "I wonder how far these tunnels stretch."

Pytros Ex-Lucarus |

Pytros wouldn't.
"Rest in an enemy's camp while they are aware of our presence? No, that will not occur. Our safest course of action is to break free of the enemy zone of control." He points to the hole in the ground. "When faced with an attack from one direction, the defender would not have retreated to a place with no further retreat possible. I'd wager that an exit to the cavern lays beyond there. We must press forward or fall back entirely, and I believe that this is our best and only chance to escape to the city above." He steps forward to drop down the ladder, waiting for at least one of the others to declare that they will follow.

Maeve the Scarred |

Coughing into her hand, Maeve steps forward. I made mention of this once before, but I do have something that could heal Joao. It's... uncomfortable however, and I have only waited as long as now due to the severity of our situation. Rubbing her arm subconsciously along her scars the woman shutters at the remembrance of the vile healing. I have a wand. It was something that I scavenged when I escaped from the Worldwound. I.. I could use it if you like.
_____________________________
I have wand of infernal healing with two charges remaining if Joao wants me to use it.

Joao Marcos |
Joao turned his head to Maeve starting to speak with a wince, and considered her words. If he was the worst off in this group, he was determined to not be the one holding them back, at least. Hearing her words, he looked to Pytros, then Aglamore, and glanced at Ruarc. In his own estimation of the group, he was the weakest link, and if there was a solution for it, it was something that he was going to take. "I will not be the cause of our delay", he stated with a shake of his head, though that gesture was quickly aborted due to the pain it caused.
Taking a deep breath, he stepped forwards towards Maeve and looked at her. "If you are willing to aid, I will not refuse." Bracing himself, he tried to be ready for anything. 'I refuse to refuse-- that would have sounded silly', he thought to himself, a slight smile tugging at his lips before Maeve.
__________________
Joao definitely forgot about the potions.. I'll have to check to see if he took one.

Ruarc Bataar |

Before the witch can use her wand, Ruarc interjeccts. "Joao, come here," he says, motioning the young man close. When he comes over, Ruarc reaches out to touch him. "Ragathiel, this boy is brave in the face of evil. He does not deserve to die in this hole. Please, make him whole."
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Wow. Lame.

GM Fanguar |

Attack vs Pytros: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
I gave you cover from the ceiling as you slid down
Pytros drops down the ladder and grunts as an arrow slices across one shoulder, cutting his clothes, but somehow not his flesh. In the room below, he sees a couple of rough barricades manned by the archer and a pair of glaive wielding cultists.
Aglamore: 1d20 + 6 ⇒ (11) + 6 = 17
Pytros: 1d20 + 3 ⇒ (1) + 3 = 4
Ruarc: 1d20 + 3 ⇒ (20) + 3 = 23
Maeve: 1d20 + 2 ⇒ (3) + 2 = 5
Joao: 1d20 + 3 ⇒ (2) + 3 = 5
archer: 1d20 + 3 ⇒ (13) + 3 = 16
cultist: 1d20 + 3 ⇒ (10) + 3 = 13
hos: 1d20 + 4 ⇒ (20) + 4 = 24
Combat Round 1
24 Hos
23 Ruarc
17 Aglamore
16 Archer
13 Cultist
5 Joao
5 Maeve
4 Pytros
Round 1 Init 24
One of the cultists pulls out a potion and drinking from it, fades from sight.
Aglamore and Ruarc are up. I fine with retconning any buffs or whatever
Female mongrelman ranger 1
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 30/30
Fort +4, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+3)
Ranged mwk longbow +8 (1d8/×3)
Special Attacks favored enemy (humans +2)
STATISTICS
Str 16, Dex 17, Con 15, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 19
Skills Climb +8, Knowledge (dungeoneering) +6, Perception +9,Sleight of Hand +9, Stealth +12, Survival +9
XP 600
Female human inquisitor of Baphomet 3 CE Medium humanoid (human) Init +4; Senses Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16
hp 21 (3d8+4) Fort +4, Ref +3, Will +5
OFFENSE Speed 30 ft. Melee +1 glaive +5 (1d10+2/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
5/day—touch of evil (1 rounds) Inquisitor Spells Known (CL 3rd; concentration +4)
1st (4/day)—command (DC 13), magic weapon, shield of faith, true strike
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance, virtue
Domain Evil
Skills Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +5, Linguistics +1, Perception +11, Sense Motive +9, Stealth +6, Survival +8
Languages Abyssal, Common, Hallit SQ cunning initiative, judgment 1/day, monster lore +2, solo
tactics, stern gaze, track +1 Combat Gear potion of cure moderate wounds, potion
of invisibility, wand of spiritual weapon (8 charges), alchemist’s fire (2), tanglefoot bag; Other Gear chain shirt, mwk glaive, antitoxin, bejeweled book of prayers devoted to Baphomet worth 50 gp, lockbox key, orders from Staunton Vhane, 32 gp
XP 400 each
Human cleric of Baphomet or Deskari 1/fighter 1
CE Medium humanoid (human)
Init +3; Senses Perception +5 DEFENSE
AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 15/15
Fort +4, Ref –1, Will +5
OFFENSE
Speed 30 ft. Melee mwk glaive +5 (1d10+3/×3)
Special Attacks channel negative energy 4/day (DC 11, 1d6)
Cultist of Baphomet
Domain Spell-Like Abilities (CL 1st; concentration +4) 6/day—touch of chaos, touch of evil
Cleric Spells Prepared (CL 1st; concentration +4) 1st—command (DC 14), cure light wounds, protection from goodD 0 (at will)—bleed (DC 13), guidance, light D Domain spell; Domains Chaos, Evil
STATISTICS Str 14, Dex 8, Con 10, Int 13, Wis 17, Cha 12 Base Atk +1; CMB +3; CMD 12
Feats Combat Casting, Improved Initiative, Weapon Focus (glaive or scythe)
Combat Gear potion of cure light wounds, scroll of cause
fear, scroll of comprehend languages, unholy water; Other Gear mwk chain shirt, mwk glaive (cultist of Baphomet) or mwk scythe (cultist of Deskari), dagger, spell component pouch, unholy symbol, 10 gp

Ruarc Bataar |

Round 1
Prescast my alter self SLA to turn into a Troglodyte.
Swift Action; Activate Judgement of Destruction.
Move Action; Drop down.
Move Action; Move across the room.
AC:21
Alter Self, 18 rounds.
________________________________________
Ruarc shudders and changes, his fingers erupting into claws and his teeth and mouth elongating into a scaled snout, before they head down the ladder. "May your eyes fall on me, and your wings shield me," the now troglodyte Ruarc mutters before sliding down the ladder after Pytros. He hops off past the Hermean and rushes towards the cultists, eager to tear them apart with his new teeth and claws.

GM Fanguar |

Combat Round 1
24 Hos
23 Ruarc
17 Aglamore
16 Archer
13 Cultist
5 Joao
5 Maeve
4 Pytros
AoO Glaive vs Ruarc: 1d20 + 5 ⇒ (7) + 5 = 12
Round 1 Init 16 +13
Archer withdraws into the other room.
Cultist attacks:
Attack vs Aglamore: 1d20 + 5 ⇒ (9) + 5 = 14
Joao , Maeve and Pytros are up.
Female mongrelman ranger 1
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 30/30
Fort +4, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+3)
Ranged mwk longbow +8 (1d8/×3)
Special Attacks favored enemy (humans +2)
STATISTICS
Str 16, Dex 17, Con 15, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 19
Skills Climb +8, Knowledge (dungeoneering) +6, Perception +9,Sleight of Hand +9, Stealth +12, Survival +9
XP 600
Female human inquisitor of Baphomet 3 CE Medium humanoid (human) Init +4; Senses Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16
hp 21 (3d8+4) Fort +4, Ref +3, Will +5
OFFENSE Speed 30 ft. Melee +1 glaive +5 (1d10+2/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
5/day—touch of evil (1 rounds) Inquisitor Spells Known (CL 3rd; concentration +4)
1st (4/day)—command (DC 13), magic weapon, shield of faith, true strike
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance, virtue
Domain Evil
Skills Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +5, Linguistics +1, Perception +11, Sense Motive +9, Stealth +6, Survival +8
Languages Abyssal, Common, Hallit SQ cunning initiative, judgment 1/day, monster lore +2, solo
tactics, stern gaze, track +1 Combat Gear potion of cure moderate wounds, potion
of invisibility, wand of spiritual weapon (8 charges), alchemist’s fire (2), tanglefoot bag; Other Gear chain shirt, mwk glaive, antitoxin, bejeweled book of prayers devoted to Baphomet worth 50 gp, lockbox key, orders from Staunton Vhane, 32 gp
XP 400 each
Human cleric of Baphomet or Deskari 1/fighter 1
CE Medium humanoid (human)
Init +3; Senses Perception +5 DEFENSE
AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 15/15
Fort +4, Ref –1, Will +5
OFFENSE
Speed 30 ft. Melee mwk glaive +5 (1d10+3/×3)
Special Attacks channel negative energy 4/day (DC 11, 1d6)
Cultist of Baphomet
Domain Spell-Like Abilities (CL 1st; concentration +4) 6/day—touch of chaos, touch of evil
Cleric Spells Prepared (CL 1st; concentration +4) 1st—command (DC 14), cure light wounds, protection from goodD 0 (at will)—bleed (DC 13), guidance, light D Domain spell; Domains Chaos, Evil
STATISTICS Str 14, Dex 8, Con 10, Int 13, Wis 17, Cha 12 Base Atk +1; CMB +3; CMD 12
Feats Combat Casting, Improved Initiative, Weapon Focus (glaive or scythe)
Combat Gear potion of cure light wounds, scroll of cause
fear, scroll of comprehend languages, unholy water; Other Gear mwk chain shirt, mwk glaive (cultist of Baphomet) or mwk scythe (cultist of Deskari), dagger, spell component pouch, unholy symbol, 10 gp

Pytros Ex-Lucarus |

Round 1, Initiative 4
hp 21/21; AC 15/11T/14FF/16CMD; +5F/+2R/+3W
MA: Active perception 1d20 + 1 ⇒ (6) + 1 = 7
SA: Ready action (attack using whip, disarm +6 vs. Hosilla)
Pytros stands back, scanning the room for the invisible cultist. That glaive could do plenty of damage, and he intends to rip it from her grasp when she reveals herself. He feels the beads of sweat of his exertion, tension, and the stress of the period since they fell accumulate on his person. From his vantage point, he can reach nearly any part of the room with his lengthy reach - except for beyond the barricades. Still, if she appear to attack any of them - even himself - he will be ready to try to take her weapon from her.

Joao Marcos |
In his weakened state, Joao was going to be the last that went down into that room. He did not want to waste their resources getting attacked and falling, so he resolved to stay up there. As he sighed at the dilemma, his hand brushed his belt pouch and he frowned, checking inside it to find one of the health potions that the Elder had given them! Due to their smaller size, and that he never really carried them before, he had forgotten! Quickly, he uncorked and poured the small draught into his mouth, hoping for the best.
CLW Potion: 1d8 + 1 ⇒ (4) + 1 = 5 {HP10/13}

Maeve the Scarred |

Round 1, Initiative 5
hp 18/18; AC 16/16T/14FF / F+5/R+2/W+3
MA: Active perception 1d20 + 4 ⇒ (16) + 4 = 20
SA: Ready Action: Use Evil Eye.
Near the top of the room, Maeve holds to the cover provided by the opening in the ceiling. Cautiously she scans the opening while using the cover provided looking for any signs of the invisible cultest while preparing to unleash her curses upon her.

GM Fanguar |

Combat Round 2
24 Hos (SP 1/3)
23 Ruarc
17 Aglamore
16 Archer
13 Cultist
5 Joao
5 Maeve
4 Pytros
Stealth: 1d20 + 26 ⇒ (17) + 26 = 43
Poised to strike, you strain to find any sign of your hidden foe. Suddenly a shimmering glaive of baleful red light appears and strikes at Pytros.
Spiritual Weapon attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Ruarc and Aglamore are up

Ruarc Bataar |

A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). a spellcaster who has been deafened has a 20% chance of spoiling any spell with a verbal component that he tries to cast.
Components V, S, DF
She would have had to pay in a strong voice to cast that spell, meaning we should get perception checks to pinpoint her square. Not perceptions checks based off her stealth, but off hearing a spoken voice ~DC 5 or something. Then we could attack her square with a 50% miss chance. Or at least the square we heard her in when she cast.
Round 2
AC:21
Alter Self, 17 rounds
Judgement of Destruction, rest of encounter
Free action; 5' step up.
Full attack action.
Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Claw: 1d20 + 4 ⇒ (15) + 4 = 19
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
Don't know if that's Hosilla or a cultist or what next to me, so I'm not sure if I hit.
Damage (JoD): 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 71d4 + 4 + 1 ⇒ (1) + 4 + 1 = 61d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
_______________________________________________________
Ruarc steps forward and slashes at the demon worshipper with his claws, then snaps out at her with his fangs.

GM Fanguar |

@Ruarc: Wand, spell completion. A single whispered word. I don't think that is any louder than walking around, which already lowers the bonus by half.
Ruarc pounces on the cultist and tears her apart showering everyone in blood and gore. Hot blood fills his mouth and runs down his chest.
Aglamore, you can redo your action if you would like, since the cultist died.
Combat Round 3
24 Hos
23 Ruarc
17 Aglamore
16 Archer
5 Joao
5 Maeve
4 Pytros
Female mongrelman ranger 1
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 30/30
Fort +4, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+3)
Ranged mwk longbow +8 (1d8/×3)
Special Attacks favored enemy (humans +2)
STATISTICS
Str 16, Dex 17, Con 15, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 19
Skills Climb +8, Knowledge (dungeoneering) +6, Perception +9,Sleight of Hand +9, Stealth +12, Survival +9
XP 600
Female human inquisitor of Baphomet 3 CE Medium humanoid (human) Init +4; Senses Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16
hp 21 (3d8+4) Fort +4, Ref +3, Will +5
OFFENSE Speed 30 ft. Melee +1 glaive +5 (1d10+2/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
5/day—touch of evil (1 rounds) Inquisitor Spells Known (CL 3rd; concentration +4)
1st (4/day)—command (DC 13), magic weapon, shield of faith, true strike
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance, virtue
Domain Evil
Skills Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +5, Linguistics +1, Perception +11, Sense Motive +9, Stealth +6, Survival +8
Languages Abyssal, Common, Hallit SQ cunning initiative, judgment 1/day, monster lore +2, solo
tactics, stern gaze, track +1 Combat Gear potion of cure moderate wounds, potion
of invisibility, wand of spiritual weapon (8 charges), alchemist’s fire (2), tanglefoot bag; Other Gear chain shirt, mwk glaive, antitoxin, bejeweled book of prayers devoted to Baphomet worth 50 gp, lockbox key, orders from Staunton Vhane, 32 gp

Pytros Ex-Lucarus |

Round 2, Initiative 4
hp 18/21; AC 19/15T/18FF/20CMD; +5F/+2R/+3W
Spellcraft (identify spell, DC 17) 1d20 + 7 ⇒ (7) + 7 = 14
NA: 5' back
FRA: Total Defense
Pytros steps backwards, hand to his side where the unholy weapon pierced him. He grimaces in pain and puts both hands at the ready to ward off more attacks - from either the invisible cultist or her glaive. He tries to recall what he can about such divine weapons, but it is difficult for him. Divine magic has always, and will always be, a bane to him.

Joao Marcos |
R2, I5
HP: 10/13, AC17/13/14
Feeling more confident about his survival, Joao descended the hole with alacrity, landing with a crouch, and a hop backwards in case Maeve followed him down. He would have hated to drop in between a fight, which was why his position was low and he hastened to note the others, as well as the distance between them. His nose informed him that someone had fallen before his eyes could, and with no cries from the others, he concluded that it was a hostile.
As he was still taking in the situation, he could do little but ready himself to survive however he might see fit, for their enemies were not likely to show mercy on them. Not here, and not now.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

Maeve the Scarred |

Round 2, Initiative 5
hp 18/18; AC 16/16T/14FF / F+5/R+2/W+3
MA: Climb down into the room
SA: Use Evil Eye on Mongrelman Archer.
Will Save vs. Evil Eye (DC15) 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge (arcane) to identify the spell (DC17) 1d20 + 7 ⇒ (10) + 7 = 17
Watching from above as the magical glave appears, Maeve's eyes widen in shock. It's a Spiritual Weapon! Maeve calls out. It can't be destroyed by normal weapons.. Eyes searing the room, Maeve squints. But the weapon can only attack from the direction of the caster! Pointing her finger in a line originating from the glave, Maeve draws the groups attention to the direction of the swings. Whoever controls the glave will be somewhere directly behind it! The woman shouts, while attempting to lash the archer with a black of shadowy doom.

GM Fanguar |

Skipping my archer's turn are we....
Combat Round 3
24 Hos (SP 2/3) (SW#2 1/3)
23 Ruarc
17 Aglamore
16 Archer
5 Joao
5 Maeve
4 Pytros
Round 3 Init 16
Growling in pain and fury as Aglamore's spear cuts her deeply, the archer ducks past his spear and fires an arrow at him from point blank range.
Twang: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
@Aglamore: AoO for you, but she is within your spear reach
Round 4 Init 24
The first manisfested weapon continues to press after Pytros and another appears and attacks Joao
Sp Weap vs Pytros: 1d20 + 4 ⇒ (3) + 4 = 7
Sp Weap vs Joao: 1d20 + 4 ⇒ (5) + 4 = 9
Stealth: 1d20 + 6 + 20 ⇒ (6) + 6 + 20 = 32
Aglamore and Ruarc are up
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 19/30
Fort +4, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+3)
Ranged mwk longbow +8 (1d8/×3)
Special Attacks favored enemy (humans +2)
STATISTICS
Str 16, Dex 17, Con 15, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 19
Skills Climb +8, Knowledge (dungeoneering) +6, Perception +9,Sleight of Hand +9, Stealth +12, Survival +9
XP 600
Female human inquisitor of Baphomet 3 CE Medium humanoid (human) Init +4; Senses Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16
hp 21 (3d8+4) Fort +4, Ref +3, Will +5
OFFENSE Speed 30 ft. Melee +1 glaive +5 (1d10+2/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
5/day—touch of evil (1 rounds) Inquisitor Spells Known (CL 3rd; concentration +4)
1st (4/day)—command (DC 13), magic weapon, shield of faith, true strike
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance, virtue
Domain Evil
Skills Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +5, Linguistics +1, Perception +11, Sense Motive +9, Stealth +6, Survival +8
Languages Abyssal, Common, Hallit SQ cunning initiative, judgment 1/day, monster lore +2, solo
tactics, stern gaze, track +1 Combat Gear potion of cure moderate wounds, potion
of invisibility, wand of spiritual weapon (8 charges), alchemist’s fire (2), tanglefoot bag; Other Gear chain shirt, mwk glaive, antitoxin, bejeweled book of prayers devoted to Baphomet worth 50 gp, lockbox key, orders from Staunton Vhane, 32 gp

Ruarc Bataar |

Round 4
AC:21
Alter Self, 16 rounds
Judgement of Destruction, rest of encounter
Double move action; Move along the red line.
___________________________
Ruarc runs into the room with the archer to support Aglamore. He pushes past the priest to threaten the archer.

Pytros Ex-Lucarus |

Round 3, Initiative 4
hp 18/21; AC 19/15T/18FF/20CMD; +5F/+2R/+3W
SA: Whip vs. Cultist (AC 20) 1d20 + 6 ⇒ (16) + 6 = 22
> Concealment (1-50 miss) 1d100 ⇒ 2
Pytros hears Maeve's description of the spell, which gives him enough information to determine the location of the invisible attacker. "There!" He traces a line back through the glaive of force to determine one vector, then does the same for the second glaive to determine a second vector. He traces them backwards to their convergence and snaps his whip at that spot. He pulls it back, disappointed at no cry of pain or drops of blood - but he now has a way to determine the approximate location of the villain.

Joao Marcos |
R3 I5
HP 10/13, AC:17/13/14
While the fight was going on, Pytros' indication of where their attacker was gave him an idea that could buy them time. If their attacker needed to see them, he wondered what would happen if they could not.. The smokestick was produced from his sleeve, and with a little help from a nearby torch, it was thrown into the area behind the two glaives.
Throw@10?: 1d20 + 4 ⇒ (6) + 4 = 10
___________________
MA: (this does presume the area is lit well enough to see) Ready smoke stick
SA: Set it alight with a nearby flame and toss into the area.

GM Fanguar |

and that's more than enough waiting, Maeve's turn skipped. In the interest of hurrying this up, here are some sub-optimal tactics.
Combat Round 4
24 Hos (SP 3/3) (SW#2 2/3)
23 Ruarc
17 Aglamore
16 Archer
5 Joao
5 Maeve
4 Pytros
An armoured woman reappears and stabs Ruarc with her glaive
Attack vs Ruarc: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (17) + 5 = 22
3d10 + 6 ⇒ (4, 4, 2) + 6 = 16 (Lucky)
SW vs Pytros: 1d20 + 4 ⇒ (4) + 4 = 8
The magical weapons swings again at Pytros and disapates into the ether when it misses.
SW vs Joao: 1d20 + 4 ⇒ (3) + 4 = 7 (miss)
Aglamore and Ruarc are up, then the archer.
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 19/30
Fort +4, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+3)
Ranged mwk longbow +8 (1d8/×3)
Special Attacks favored enemy (humans +2)
STATISTICS
Str 16, Dex 17, Con 15, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +6; CMD 19
Skills Climb +8, Knowledge (dungeoneering) +6, Perception +9,Sleight of Hand +9, Stealth +12, Survival +9
XP 600
Female human inquisitor of Baphomet 3 CE Medium humanoid (human) Init +4; Senses Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16
hp 21/21 Fort +4, Ref +3, Will +5
OFFENSE Speed 30 ft. Melee +1 glaive +5 (1d10+2/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
5/day—touch of evil (1 rounds) Inquisitor Spells Known (CL 3rd; concentration +4)
1st (4/day)—command (DC 13), magic weapon, shield of faith, true strike
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance, virtue
Domain Evil
Skills Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +5, Linguistics +1, Perception +11, Sense Motive +9, Stealth +6, Survival +8
Languages Abyssal, Common, Hallit SQ cunning initiative, judgment 1/day, monster lore +2, solo
tactics, stern gaze, track +1 Combat Gear potion of cure moderate wounds, wand of spiritual weapon (6charges), alchemist’s fire (2), tanglefoot bag; Other Gear chain shirt, mwk glaive, antitoxin, bejeweled book of prayers devoted to Baphomet worth 50 gp, lockbox key, orders from Staunton Vhane, 32 gp

Ruarc Bataar |

Round 5
HP:1/17
AC:21
Alter Self, 15 rounds
Judgement of Destruction, rest of encounter
Free action; 5' step.
Full attack action on cultist.
Bite: 1d20 + 4 ⇒ (16) + 4 = 20 Hit
Claw: 1d20 + 4 ⇒ (11) + 4 = 15 Miss
Claw: 1d20 + 4 ⇒ (12) + 4 = 16 Miss
Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
__________________________________
Ruarc grunts in pain as the glaive pierces his chest. He whirls on the formerly invisible cultist, raking her armor with his claws and biting her in the face.