Once More into the Breach - GMF's Wrath of the Righteous (Inactive)

Game Master Fanguar

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HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

"I do, and Pytros hearing that the weapons aren't anything special might convince him to come with us. Or if they are magical we can use them against the troll." Ruarc shrugs. "He makes a good point, without the proper tools the troll will be invincible to us anyway. Unless Max can attack it with some acid spell...?"

Pretty sure they have fire immunity or resistance from being fiendish.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"I did not prepare an acid incantation today. Perhaps we should indeed retrieve the weapons. I can be better prepared for facing a troll tomorrow."


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Not all of the invaders are demons. Some a just plain human and therefore securing weapons so that those that are gathered here can arms and armor themselves up to face the normal cultist should be important to don't you think?


Male Human Fighter (Lore Warden) 3

Knowledge: Nature (DC 10) 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge: Planes 1d20 + 10 ⇒ (15) + 10 = 25

"This particular challenge is. Should we go in unprepared, we've become part of the problem and we either die or force the defenders to expend resources on our rescue. Are there any other sources of something that can cause harm to a fiend-blooded troll?" He thinks of what he knows of both trolls - admittedly hardly more than common lore - and what he knows of demons, and how the natural strengths of both might interact. "They are resistant to flames, the weakness of trolls, as well as all weapons. Resistant to spells as well, and most weaponry. Of course, it may be more deeply affected and be a half-fiend, in which case it would be resistant to acid as well. It will be a difficult creature to slay, regardless of the difficulty of ensuring that it does not immediately regenerate."


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

The sword i am carrying is magical so i can kill it


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Whatever it is, we should save it for tomorrow. Let us make haste to the weapons cache."


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Ruarc shrugs in reluctant agreement.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Indeed weapons first for those who can fight as there are more then demons to defend against


Sounds like the consensus is to go with Anevia to recover the weapons cache, so we will proceed with that. I'll move us along tomorrow


His arms folded across his chest, Joao watched Aglamore and Arwen, noting their positions and reasoning for things, making sure to understand their viewpoints. He could not disagree with any of the points that were rasied, however, he would have gone with the most efficient solution. His preferences were something that he realized had not been voiced yet, and he levered himself off of the wall to hook his hands in his belt, the magical shortsword over his right shoulder as usual.

"I realize that I may have not made my intentions clear. Please allow me to correct that: My reason for being here is to learn how to kill demons." His tone was even, calm, but rock solid in his declaration. "The more knowledge I can acquire that helps that purpose is my preference. As I see it, we need weapons, so that the influx can be further stemmed. Without us being on our heels, we are allowed the leeway of 'correcting' the cultists. With these 'corrections', the tide of demons is further reduced, and we stand a significant chance of removing their presence from this once-beautiful city."

Looking around at the others for any sign of disagreement with what he said, he nodded slightly, more to himself, most likely. Inviting discussion, he raised his eyebrows slightly. [b]"Are my thoughts wrong in this?"


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Not wishing to appear pedantic on the issue of means versus motivations, Brother Aglamore shakes his head. "No. Your logic is sound and I am convinced of the need to seize the weapons cache first. Let us be about it, then."


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Pretty much exactly what i said he thinks to himself getting ready


Sorry for the delay folks, it's been a crazy week. Weapons' cache it is. I'll move us along tomorrow.


Tracking down a grateful Anevia, you grab your gear and head out into the ruins of the city once more. As you're leaving, you catch sight of Irabeth organizing several groups of crusaders.

Taking point, Anevia leads you through the streets. The city remains alive with the sounds of distant battle, screams of pain and bellows of rage. As you approach you destination, another sound begins you rise above the background din, the sound of small detonations and the cackle of laughter. Easing your way towards the noise, you find yourselves at the edge of a large square. Once a beautiful fountain shaped in the image of of Iomedae and her angelic host stood in the center of the square but now little is left save rubble. The perpetrators of this destruction still remain. A trio of rat-faced demons caper around the remains of the statue. While you watch, one of them raises a clawed finger and part of the ruined statue shatters into a shower of marble fragments.

Initiative:

Aglamore: 1d20 + 6 ⇒ (15) + 6 = 21
Pytros: 1d20 + 3 ⇒ (20) + 3 = 23
Ruarc: 1d20 + 3 ⇒ (19) + 3 = 22
Joao: 1d20 + 3 ⇒ (10) + 3 = 13
Max: 1d20 + 7 ⇒ (17) + 7 = 24
Arwen: 1d20 + 1 ⇒ (19) + 1 = 20
Enemy: 1d20 + 0 ⇒ (19) + 0 = 19

Surprise
24 Max
23 Pytros
22 Ruarc
21 Aglamore
20 Arwen
19 Baddies
13 Joao

If you choose to engage, everyone can have a surprise round action and everyone other than Joao can post round 1 actions as well. Map updated.

ABRIKANDILU CR 3 x3:

XP 800
Pathfinder Campaign Setting: The Worldwound 42
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE AC 15, touch 10, flat-footed 15 (+5 natural)
hp 32/32, 32/32, 32/32
Fort +5, Ref +4, Will +3 Immune electricity, poison; Resist acid 10, cold 10, fire 10 Weaknesses hatred of mirrors
OFFENSE Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)
3/day—cause fear (DC 12), shatter (DC 13)
1/day—summon (level 1, 1 abrikandilu 50%)


It was a surprise to see demons so soon, but what was expected and what happened were always two different things, so Joao took it in stride, his right hand freeing the sword on his back as he pressed himself against the wall to let the others begin the fight. Much of his gear he modified as he could to try to make sure that it could be accessed quietly, but there were never any guarantees. A flick of his wrist switched the grip he had on the sword, and he prepared to let the others engage first. He just wished that his heart was not trying to pound out of his chest.

He hoped it would not impair what he would have to do.
____________
Letting the others act first to engage, Joao will flank what he can.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Arwen will draw up is weapons and steel himself with resolve ready to expunge these foul creatures from the world and send them back to their master in pieces to the Abyss

Surprise Round

Move 20ft drawing weapon and engage the closest.

Round 1

Move 20 ft if needed again.

PA +1 Cold Iron Longsword: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 181d8 + 7 ⇒ (8) + 7 = 15


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

I can't move the icons on my iPad. Please move Aglamore forward 20'. Thanks.

Brother Aglamore rushes into open space and calls upon the holy protections of Iomedae.

20' west. Cast shield of faith.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Arwen, moved you 40'. Not far enough to attack them this round.I'd suggest readying that attack instead.

Surprise Round

Ruarc moves up.

Round 1

Raurc continues forward, stopping next to Arwen and readying his blade. "Hopefully they close with us, and give us the advantage."

He readies to slash the first demon to run up to him.

Move up.
AC:21
Readied attack/damage: 1d20 + 5 ⇒ (13) + 5 = 181d120 + 4 ⇒ (7) + 4 = 11


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Surprise round

Max moves up.

Round 1

Max readies an action to cast Glitterdust at any point he thinks he can catch two bad guys without friendly fire. I'm happy to treat this as a delay action or a ready action.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

ha thanks. Not having access to G Drive cause of work firewall is sometimes painful :)


Male Human Fighter (Lore Warden) 3

Surprise Round, Initiative 23
hp 28; AC 15/11T/14FF; +5F/+3R/+4W

MA: Move 30'
Knowledge: Planes 1d20 + 10 ⇒ (4) + 10 = 14

Round 1, Initiative 23

MA: Move 20'
SA: Ready Action - Trip first enemy to come within range of Aglamore's spear 1d20 + 11 ⇒ (6) + 11 = 17

Pytros hustles quickly to position himself next to the cleric of Iomedae. He coils his whip, ready to bring down one of the creatures as they approach them. If he times it correctly, he can trip one of them as they approach Aglamore, giving the warrior-priest a chance to keep it at bay with the superior length of his spear. Meanwhile, he tries to recall any information about the exact nature of the demons - strengths, weaknesses, and how to best kill them.


Anevia steps out with you and fires her bow, but the shot goes wide.
attack: 1d20 + 5 ⇒ (2) + 5 = 7

Two of the demons hustle towards you and one charges Arwen. Applicable readied attacks go off.

Will 1 DC16?: 1d20 + 3 ⇒ (4) + 3 = 7
Will 3 DC16?: 1d20 + 3 ⇒ (16) + 3 = 19

Charge vs Arwen: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

And into the meat grinder. Map updated. Everyone is up

ABRIKANDILU CR 3 x3:

XP 800
Pathfinder Campaign Setting: The Worldwound 42
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE AC 15, touch 10, flat-footed 15 (+5 natural)
hp 1(blinded):32/32, 2:17/32, 3:32/32
Fort +5, Ref +4, Will +3 Immune electricity, poison; Resist acid 10, cold 10, fire 10 Weaknesses hatred of mirrors
OFFENSE Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)
3/day—cause fear (DC 12), shatter (DC 13)
1/day—summon (level 1, 1 abrikandilu 50%)
Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Ruarc steps up next to Arwen and swings Justice at the demon there. His strike is true, and cuts a deep wound in fiend. "DIE DEMON!" he shouts at the creature. Ah, it feels good to finally cut the flesh of true evil!

5' step NE
Attack (PA): 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
AC:21
HP:23/23


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Just to be clear, did bad guy #1 get blinded? That'll determine if Max tries out a color spray.


Some creative maneuvering around the engaged demon let Joao flank it with Arwen, and in a moment that he would remember forever, his first attack against a real demon connected perfectly, almost striking a vital point and dealing a tremendous amount of damage. Heartened, a small smile grew on his face, even as his eyes remained empty.
___________________________
Move Action: position to flank
Standard: Attack
Attack@1: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26, Confirm?: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11, Damage: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 5) = 18
Abrikandulu #1: 3/32 HP left, and is blinded


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

can't access the map for the moment..


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Delaying to see what Pytros does.


Male Human Fighter (Lore Warden) 3

Round 2, Initiative 19
hp 28; AC 15/11T/14FF; +5F/+3R/+4W

NA: 5' step back
SA: Trip vs. Demon #3 (CMD 19) 1d20 + 11 ⇒ (7) + 11 = 18

Pytros steps back to protect the paladin's flank, standing between him and Aglamore. He strikes out with the whip again, trying to wrench the wrecker demon to the ground. He pulls the rat-like demon towards him, nearly knocking him off his feet - but the demon rights itself at the last moment to stay upright. "Anyone have a mirror? Wrecker demons cannot stand the sight of their own visage," he alerts the others. "Guard yourselves against their bite!


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

"No mirrors," says Aglamore, "but I do have this."

The priest holds up his Iomedaean holy symbol, a carved wooden sword, and draws forth it's twin, a sword of shining golden light, which he hurls at the nearest demon. He then closes with his longspear.

Cast spear of purity at demon #1. Then move 1 square West. I can't move objects on the map from my iPad, so someone please move Aglamore. Thanks.

3d6 damage and blinded for 1 round. DC 15 Will save for half and to avoid the blinding.


@Max: #1 is blinded. I should have made that more clear.
@Arwen: The demon that attacked you is dead. You are within 5' of another
@Aglamore: #1 is already blinded if you want to switch your target to #3

Ruarc and Joao fall upon the wounded demon with deadly purpose and with a flash of steel, the foul creature fall to the cobbles, its body, slowly dissolving, fades from sight.

Max and Arwen are up

ABRIKANDILU CR 3 x2:

XP 800
Pathfinder Campaign Setting: The Worldwound 42
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE AC 15, touch 10, flat-footed 15 (+5 natural)
hp 1(blinded):32/32, 2:dead/32, 3:32/32
Fort +5, Ref +4, Will +3 Immune electricity, poison; Resist acid 10, cold 10, fire 10 Weaknesses hatred of mirrors
OFFENSE Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)
3/day—cause fear (DC 12), shatter (DC 13)
1/day—summon (level 1, 1 abrikandilu 50%)
Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Round 2

Tks for the info DM :)

They seem to die nicely if properly run trough by a longsword as he 5ft step toward his next target

+1 Longsword: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 5 ⇒ (8) + 5 = 13


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Aroden guide your blade, Arwen." Casting guidance to give him a +1 to that attack.


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6
GM Fanguar wrote:
@Aglamore: #1 is already blinded if you want to switch your target to #3

Sounds good.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

My thanks for Thy Aid


It was a risky proposition, but Joao kept the momentum going, closing distance to the other, blinded demon and attacking again. Considering that these demons were destroying statues, he did not want to give them any chance at being able to destroy them the same way. If the demon was listening, the only give away before his attack was the crunch from his boots as he turned his foot with the strike for added leverage.

'Fitting', he thought to himself, the strike failing to penetrate the demon's tough skin. It would take a few seconds to set up another attack, and the demon would likely regain its sight by then. He would have to be ready.
_________________________
Attack(NoFlank): 1d20 + 4 ⇒ (8) + 4 = 12


Ranged touch vs #3: 1d20 + 4 ⇒ (11) + 4 = 15
Save Will DC15: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 3d6 ⇒ (4, 2, 1) = 7

Miss: 1d100 ⇒ 97
Attack Arwen 1: 1d20 + 7 ⇒ (5) + 7 = 12
Miss: 1d100 ⇒ 88
Attack Arwen 2: 1d20 + 7 ⇒ (16) + 7 = 23
Miss: 1d100 ⇒ 54
Attack Arwen 2: 1d20 + 7 ⇒ (10) + 7 = 17

The demon cries in pain when Radiance slices into it. Lashing out in his general direction, the creatures blows do little more than screech agains the impenetrable wall of Arwen's armour. Drawn by the noise, the other demon steps forward blindly towards the sound of battle and swings at Arwen, not even coming close to making contact.
Miss: 1d100 ⇒ 27

Anevia: 1d20 + 5 ⇒ (1) + 5 = 6

Anevia fires another shot, but it does little more than clatter against the ruins of the fountain.

Both enemies are currently blinded. #3's will wear off next round. Everyone is up.

ABRIKANDILU CR 3 x2:

XP 800
Pathfinder Campaign Setting: The Worldwound 42
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE AC 15, touch 10, flat-footed 15 (+5 natural)
hp 1(blinded):19/32, 2:dead/32, 3:(blinded 1rd)25/32
Fort +5, Ref +4, Will +3 Immune electricity, poison; Resist acid 10, cold 10, fire 10 Weaknesses hatred of mirrors
OFFENSE Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)
3/day—cause fear (DC 12), shatter (DC 13)
1/day—summon (level 1, 1 abrikandilu 50%)
Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Ruarc moves up next to Arwen and swings at the blinded demon on front of him. He takes advantage of the demon's blinded condition to slam Justice's black blade down through its shoulder and into a fiendish lung. Ruarc grunts and twists the blade, eliciting a crunching noise, before withdrawing it. "You were a fool to ever leave the abyss, worm," he hisses at the Abrikandilu.

Move on red line.
Attack on #1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (sneak attack): 1d10 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

AC:21
HP: 23/23


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Round 3

You are going to have to do better than that if you want to hurt me demon

PA +1 Longsword: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 171d8 + 7 ⇒ (8) + 7 = 15 he says as he swing his longsword at the creature


Male Human Fighter (Lore Warden) 3

Round 3, Initiative 19
hp 28; AC 15/11T/14FF; +5F/+3R/+4W

NA: 5' forward
SA: Trip (unarmed) vs. Demon #3 (CMD 17) 1d20 + 10 ⇒ (20) + 10 = 30

Pytros steps forward, pressing the advantage of the last demon's blindness as Arwen and Ruarc kill the other. "Joao, now!" He steps forward and sweeps his leg in a smooth strike, knocking the demon off-balance. He follows up in an unbroken spin that flattens the demon right at the feet of his comrade. A few steps to the side and the Varisian should be in a perfect position to kill it. Even if he is unable to do so, the creature is surrounded by enemies and flat on its back - its defeat is a matter of time, and they will not accept the surrender of a demon.


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Aglamore attacks the downed demon, driving his longspear toward its fetid flesh, but becoming momentarily entangled, throwing off his aim.

longspear - prone opponent: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 111d8 + 4 ⇒ (5) + 4 = 9


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max appears content to stay out of the way and let the professionals finish the job. Delay / pass


Arwen and Ruarc slice and dice the blinded demon and it dies in spurt of black blood.

Since it doesn't want to take 4 AoOs to the face, it will attack from prone

Its vision clearing, the demon finds itself staring up at a horde of do gooders standing over it. Expecting not mercy, it lashes out at Pytros.

Bite: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw 1: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13

Pytros, make a DC 13 Fortitude save take gain a –1 penalty on all Charisma-based checks for the next 24hrs

Joao, bereft of a target, swings round to take advantage of Pytros' masterful trip. Flank and prone bonuses makes that last roll a hit. There are advantages to be had from posting in order.
Sneak damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (4, 6) = 13

Everyone but Joao is up.

ABRIKANDILU CR 3 x2:

XP 800
Pathfinder Campaign Setting: The Worldwound 42
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE AC 15, touch 10, flat-footed 15 (+5 natural)
hp 1(blinded):dead/32, 2:dead/32, 3:14/32
Fort +5, Ref +4, Will +3 Immune electricity, poison; Resist acid 10, cold 10, fire 10 Weaknesses hatred of mirrors
OFFENSE Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)
3/day—cause fear (DC 12), shatter (DC 13)
1/day—summon (level 1, 1 abrikandilu 50%)
Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Round 4

This is the End for you to. Time to join back the Abyss you belong to

PA Longsword: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 191d8 + 7 ⇒ (1) + 7 = 8


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Go team go!

Max continues to wait, ready to jump in should something surprising happen.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Ruarc steps forward and swings at the last demon. He cuts its head off, and laughs as it dissipates back to the Abyss.

5' step.
Attack/Damage: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (7) + 4 = 11


Male Human Fighter (Lore Warden) 3

Fortitude (DC 13) 1d20 + 5 ⇒ (5) + 5 = 10

hp 20/28

Pytros grits his teeth as the demon's teeth and claws scrape his legs. He feels a touch ill as the others fall upon it and finish it off. His eyes look sunken and tired, marring his handsome countenance. He straps his whip back to his belt, wiping the blood from his legs. "Hideous little beasts. There are a thousand thousand more like them waiting out there for us. Let's check the area for survivors and be on our way."


Joao sheathed the sword over his shoulder, searching the remains of what had been the demons, then turned his attention to the surrounding area, checking all the houses along one side of the square. It was his thinking that if anything remained in the houses, the demons had gotten to it first-- but the statue was the first noticeable thing about the square, so perhaps they had gotten here before they could turn their attention to the houses.

He couldn't help but wonder what they would meet when they reached the location where the weapons were stored.
_________
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Aglamore gathers everyone for a quick post-battle prayer.

"We thank you, oh Just and Mighty Iomedae, for your favor and our lives. Now grant us, we pray, the strength to continue to drive your enemies before us."

Channel Energy: 2d6 ⇒ (3, 6) = 9

Then he moves on to cure Arwen's more serious injuries.

Cure light wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Scouting the immediate vicinity turns up a few mutilated corpses, but no survivors are at hand. With little else to do, Anevia takes point again and you move on.

A few streets later, she holds up a hand, indicating that you should stop and points out a small stone house with a tile roof. The shutters are still closed tight and the door is shut. Compared to the other other residences you've seen, it's downright pristine. Anevia looks relieved, "The place looks untouched. You lot stand guard while I run in and grab the weapons."

Taking one more look to makes sure that the coast is clear, Anevia steps out of the shadows and begins to move towards her house.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

"I will escort you," Ruarc says, drawing his shield and sword and following Aneiva. You would be a fool to go anywhere alone with the city like this, woman! The dark knight glides along quietly behind her, a protecting shadow.

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