On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor continues to pepper their foes with arrows, now targetting the woman that seems to command some sort of magical effects.

Flurry of Arrows 1: 1d20 + 3 ⇒ (3) + 3 = 6Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Flurry of Arrows 2: 1d20 + 3 ⇒ (11) + 3 = 14Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Here we go...


Zaeltor Miss chances 50% low is miss
Arrow 1
1d100 ⇒ 6 Smoke Miss
1d100 ⇒ 41 Deeper Darkness

Arrow 2
1d100 ⇒ 84 Smoke
1d100 ⇒ 5 Deeper Darkness Miss


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

jack will run out of the deeper darkness

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar listens for sounds of a new target, if he hears one next to him, he swings with boths weapons at him, or move and swing none. If he hears no targets, then he will exit the darkness.
perception: 1d20 + 5 ⇒ (13) + 5 = 18

target next to him:
attack 1: 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1: 1d6 + 1 ⇒ (4) + 1 = 5
Smoke miss: 1d100 ⇒ 94
Darkness miss: 1d100 ⇒ 37
attack 2: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Smoke miss: 1d100 ⇒ 62
darkness miss: 1d100 ⇒ 92

move to attack:
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7
smoke miss: 1d100 ⇒ 41
Darkness miss: 1d100 ⇒ 67

Note, unless a party member speaks, I cannot distinguish friend or foe, target could be anyone.
Gigar shouts out Come here yeah bloody bastards and meet my blades


Round 1round up

Scarlet 24 -> Bomb bomb off surprise round -> yet to act this round
*Elf Woman 21 -> activates an item Every thing go's pitch black dark 60' deeper darkness,

So from this point on you may want to rethink your actions, as with the smoke and Deeper darkness you can't see them or the others in your group.
You can hear popping sounds from the Van Cabs location. the creams of the Gnome.
Gagar 20 -> Cuts down the Woman runnig away
*Hunter 19 -> Dos something in the darkness call out "To me hunters
Jake 19 -> Runs out the darkness
*Gnome on fire 19 -> runs out of darkness on fire Screams then drops.
*fast guy 18-> Dos something in the darkness runs out of darkness
*Woman in dark gray 18 -> gets cut down by Gagar
Zaeltor 14 -> wings wildly in the darkness but its nothing
Olrik 14-> gets to see who in and out the darkness can shoot next round +1 for hight
Hall 11 -> swings and fills for a moment resistance.
*Big big guy 11-> Fails doing something in the darkness + calls out in pain
Van cam -> BOOM!! A massive fire ball and blast gos off
Every one with in 25' of the van cab makes a ref save DC16 for half and not be blown off you feet
Fire DMG 2d6 ⇒ (3, 6) = 9 25'r from the van cab, blasting the smoke out and up, next round, the darkness has moved North down the street 30' for every one outside the deeper darkness. You hear screams, falling class from windows shattering. Your hears ring from the sound of the blast.

*all bad people so ok to kill ruthlessly
If I have missed any thing or got some thing down wrong in round 1 for your actions let me know
Next round
Round 2
the smoke has lifted above your heads with the fire ball now going up, bits of cab van roof start raining down, the rest is on fire.

Scarlet 24->
*Elf woman 21-> out of the darkness 3 magic missiles at Gagar 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10 3d100 ⇒ (8, 96, 31) = 135 miss chance need to check that if she needs to role and DMG is right, and range calls back "on way"
Gagar 20 ->
*Hunter 19 -> doing some thing in deeper darkness " 1d20 + 14 - 7 ⇒ (1) + 14 - 7 = 8 1d100 ⇒ 46 cry's out in frustration. "To me hunters"
Jake 19 ->
*Gnome on fire 19 -> rolling around on floor trying to put fire out, full round action
*fast guy 18-> Charges out of darkness close to jack two swords in hands full defense as he spots you jack
*Woman in dark gray 18 -> dead
Zaeltor 14 ->
Olrik 14-> gets to see who in and out of darkness +1 to hit for hight
Hall 11 ->
*Big big guy 11-> attacks hall 1d20 + 12 ⇒ (17) + 12 = 29 1d100 ⇒ 98 miss chance DMG 2d6 + 12 ⇒ (4, 5) + 12 = 21

Written wile on the beach with me iPad minii


Fem

Scarlet frowns, pulls a device out of her cloak, points and...

Touch Att Roll:1d20 + 5 ⇒ (7) + 5 = 12

Dam Roll:1d8 ⇒ 7

Blasts away at her with lightning.

Assuming the Elf is within 20'?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I guess my action was to move towards the hunter and swing. I missed.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Round 3 action, widthdrawl action to get out of smoke, clutching two holes in my body and lacking an appendage to cover the third. I call for Scarlets aid.


If magic missile gets the same miss chance only one hit you need to look it up Gagar.
Roll to hit round to you may hit him as his getting up

To make clear
Smoke was blasted away and up with the fire ball end of round 1


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

DM is it safe to assume that fast guy is no more than 5ft away from me?


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Round 2

if he is no more than 5ft away =>Spell Combat: Daze, Swift: Arcane Pool. Is he is more then no Spell combat , just straight move + attack (swift: arcane pool)

ooc]Daze is first then 5ft step then the attack. DC Will 14[/ooc]

Staff: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11 add -2 to hit if jack does spell combat

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You have to see the target to hit it. As long as she sees me, she hits me, I'm assuming that she could see me and that's why I took the full ten. If she can't see me and was just guessing, then she would do something else.


Arr no she can't she not close enuff for her blined sight she moved
Strike that missile attack


Samurai-Jack wrote:


DM is it safe to assume that fast guy is no more than 5ft away from me?

He is 1d4 ⇒ 3x5' -5' away from you jack to 0' to 15' lets see

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

In that case he attacks his previous foe if one. You haven't told me yet which it was though.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

is his blade made out of any special material? Also to answer your question, no magic missle does not have to roll miss chance, perception to notice anything I could use in the terrain to my advantage 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9 note -4 being a standard penalty on this, but you have ruled that this goes by its own rules so meh, reflex save, not sure if I am that close 1d20 + 7 ⇒ (6) + 7 = 13 to hit 1d20 + 12 ⇒ (19) + 12 = 31 damage2d6 + 12 ⇒ (2, 4) + 12 = 18 crit confirm 1d20 + 12 ⇒ (19) + 12 = 31 crit dammage2d6 + 12 ⇒ (2, 5) + 12 = 19


Gagar your close to the hunter you can hear him,

Hall yes Adamaniteum or how ever you spell it ignores hardness 20 but not DR
Hardness and DR are not the same thing.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I know, my DR is /silver, thanks curren HP 15/30, that hit still hurt, like a lot


Male Dwarf Cleric 1

Hearing hall shout in pain olrik fires

2d20 ⇒ (9, 17) = 26

7+6=14

17+6=23

2d12 ⇒ (12, 1) = 13

Thirteen damage from 2 bullets...

Reload

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Ok. Ill move in on the hunter and strike
attack: 1d20 + 7 ⇒ (11) + 7 = 18
miss chance: 1d100 ⇒ 80
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Take that you evil scallywag!


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor will preferably target any one against which one he does not have a miss chance - if there is none, he targets the gnome

Focusing on his training the monk uses his ki to improve his shot.

Using Perfect Strike

Flurry of Arrows 1: 1d20 + 3 ⇒ (1) + 3 = 4Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Flurry of Arrows 1 Perfect Strike: 1d20 + 3 ⇒ (10) + 3 = 13Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Flurry of Arrows 2: 1d20 + 3 ⇒ (12) + 3 = 15Damage: 1d8 + 2 ⇒ (1) + 2 = 3

My rolls, what is wrong with my rolls...? Needs that level 3! :D


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I rolled it in discussion, got a 100


All directly related game rolls here in game play please Hall, and just the 1d100 please, thanks Hall, no fun rolls of 100s of d100s


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

:'( I just know this won't work I'm going to loose my crit and the next hit from this guy will send me to 0 or lower, and the miss chance, were it following the rules would just be 20% 1d100 ⇒ 26...
....
...


Male Dwarf Cleric 1
Hall Stewart wrote:

:'( I just know this won't work I'm going to loose my crit and the next hit from this guy will send me to 0 or lower, and the miss chance, were it following the rules would just be 20% 1d100...

....
...

I see where he's coming from though, you did roll like 50d100 then posted the last one.... it could be cheating on some boards

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Olrik Adamant, son of Durrik wrote:
Hall Stewart wrote:

:'( I just know this won't work I'm going to loose my crit and the next hit from this guy will send me to 0 or lower, and the miss chance, were it following the rules would just be 20% 1d100...

....
...
I see where he's coming from though, you did roll like 50d100 then posted the last one.... it could be cheating on some boards

that affects the later rolls?


Male Dwarf Cleric 1
Lord Foul II wrote:
Olrik Adamant, son of Durrik wrote:
Hall Stewart wrote:

:'( I just know this won't work I'm going to loose my crit and the next hit from this guy will send me to 0 or lower, and the miss chance, were it following the rules would just be 20% 1d100...

....
...
I see where he's coming from though, you did roll like 50d100 then posted the last one.... it could be cheating on some boards
that affects the later rolls?

[Ooc] yep[/dice]


So Round 2 Sum-up

The smoke has lifted above your heads with the fire ball now going up, bits of cab van roof start raining down, the rest is on fire.

Scarlet 24-> Shes more then 20' Scarlet, you would be in supernatural darkness that close, but can move back in Initi this round to do something, please post what
*Elf woman 21-> Cast Invisibility [dic]1d3[/dice] supernatural darkness ends. The darkness supernatural darkness has gone and so has she
Gagar 20 -> Sees a man kneeling down and hits him with his knives.
*Hunter 19 -> tries to cast something Concentration roll 1d20 + 14 - 7 ⇒ (1) + 14 - 7 -6 = 2 Fail cry's out in frustration. "HELP US YOU EYE B***H!!"
Jake 19 -> HITS Fast guy DMG11 1d20 + 2 ⇒ (8) + 2 = 10 DC14 [gets -2 TH[/ooc]
*Gnome on fire 19 -> rolling around on floor trying to put fire out, full round action
*fast guy 18-> Attacks Jake 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 DMG 1d6 + 7 ⇒ (6) + 7 = 13RH Rapier 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 DMG 1d6 + 7 ⇒ (2) + 7 = 9 LH Dagger
*Woman in dark gray 18 -> dead
Zaeltor 14 -> Fires three arrows into the Gnome on the floor, Gnome stops moving looks very dead.
Olrik 14-> +1 for height, Fire two shots that slam into the back of the Big guy. 17DNG Ouch just have half HP left
*Big big guy 11-> Big guys before Hall *Raging[/ooc] Attacks hall *raging = 29 miss chance DMG = 21
Hall 11 -> Get blasted by the Explosion 2d6 ⇒ (1, 1) = 2-5DR then hit by a mighty blow 21-5DR= 16DMG, Hall swings around at the pain and with one massive counter hit Clean on half. hit = 31 damage = 18 crit confirm = 31 crit dammage = 19

The HUNTER calls out "BROTHER!![/ooc] at the sight of the big man falling in two bits with a sickening around of entrails slashing out onto the street.

ROUND 3

Scarlet 24-> 30' away from the main fight
*Elf woman 21-> Disappeared
Gagar 20 -> Fightig Hunter 5'
*Hunter 19 -> Fighting with a vengeful look in his eye Gagar 5'
Jake 19 ->
*Gnome on fire 19 -> Dead
*fast guy 18-> Fighting Jake -2 TH
*Woman in dark gray 18 -> dead
Zaeltor 14 -> Looking for some thing to shoot
Olrik 14-> +1 for height, reloading Looking for some thing to shoot
*Big big guy 11-> Dead
Hall 11 -> Looking beat up but still going

O to see the look on Lord fouls Face now, "My Crit, my beautiful crit" hehe, see GM not all bad. As for Le Elf babe, well just go's to show there is no honor among thieves. If you make a percep roll of DC15 you will have seen for a moment she had dark red boots on


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

sorry, I just don't crit very often, and as a note, I'm pretty sure dim light (as in the brightest light deeper darkness can turn into supernatural darkness) imposes penalties on those without dark/lowlight vision hall shakes himself off and charges back into the fray attacking the only target he can see attempting to flank with gigar 1d20 + 14 ⇒ (18) + 14 = 32 includes flanking bonus2d6 + 12 ⇒ (6, 6) + 12 = 24 perception1d20 + 15 ⇒ (14) + 15 = 29edit also am I reading this right I only have 1hp at the end of last round? Woah, DR was points well spent


Fem

Scarlet looks around at the scene and thence looks to the survivor. She sighs and tries to get closer.

"Submit!" She calls to the woman. Intimidate:1d20 + 2 ⇒ (17) + 2 = 19

Yeah, moving closer and threatening with the lightning bottle.


that would do it in round 2, on your Intimidate, she disappears, before round 3 starts taking here nonstandard supranational darkness with her, you now can't see here, scarlet your free to act start of round 3


Fem

"NERTZ!" Scarlet vents.

Perception:1d20 + 3 ⇒ (8) + 3 = 11 As she looks around for which ever street corner or even drain hatch the remaining person could have disappeared around/under/into...

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

what is up the the 5's on the hunter?


Not a sniff Scarlet, you do hear someone running away fast


Gigar wrote:
what is up the the 5's on the hunter?

Typo on my part Gigar


Fem

Hearing the fading echoes of boot steps,Scarlet runs in that direction.

Run, as a full round action to even try and get a glimpse of where they are disappearing towards. No use leaving a job half done.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Ok, so... I am not 100% sure, but with that damage I think Jack goes down? If so, Zaeltor will target the one upon him, again using Precise Strike

Noticing Jack being repeatedly hit by his opponent, Zaeltor shouts a warning to the others - "Jack is down!" - then taking a solid bead, he fires two arrows in quick succession.

Flurry of Arrows 1 towards Fast Guy: 1d20 + 3 ⇒ (14) + 3 = 17Damage: 1d8 + 2 ⇒ (6) + 2 = 8 <- This result
Flurry of Arrows 1 towards Fast Guy // Precise Shot: 1d20 + 3 ⇒ (8) + 3 = 11Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Flurry of Arrows 2 towards Fast Guy: 1d20 + 3 ⇒ (17) + 3 = 20Damage: 1d8 + 2 ⇒ (1) + 2 = 3 <- This result


Fem

At Zaeltor's call Scarlet skids to a stop and turns to race to Jack's side.

Yah...give up on the chase and get to the healing.

"Oooo, that looks serious..."


Male Dwarf Cleric 1

Die ye bastard!

Fires shot

[Dm. Can you roll for me I'm short on time? ]


Roll to confirm crit on jack done in round 21d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 1d6 + 7 ⇒ (1) + 7 = 8 DMG

Ok Olrick


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

yes jack is down with the first crit confirmed

stabilization: 1d20 + 0 - 6 ⇒ (18) + 0 - 6 = 12 => sucess


Male Dwarf Cleric 1

1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Aimed for head & hit

1d12 + 1d12 ⇒ (3) + (7) = 10

A tidy shot


ROUND 3

*Elf woman 21-> Disappeared
Gagar 20 -> Fightig Hunter TH 18 Miss
*Hunter 19 -> is up and swings at Gagar 1d20 + 9 ⇒ (11) + 9 = 20 1d8 + 6 ⇒ (7) + 6 = 13 Bleeding DMG
Jake 19 -> very ill but stable
*Gnome on fire 19 -> Dead
*fast guy 18-> Runs at Scarlt
*Woman in dark gray 18 -> dead
Zaeltor 14 -> shoots Mr Fast in Back +2 flanking two hits hit hurting now
Olrik 14-> +1 for height, Just as Mr Fast gets to Scarlet BOOM his head blows off
*Big big guy 11-> Dead
Hall 11 -> Flanking with Gagar comes from behind and beheads the Hunter.
Scarlet XX-> Waits to get to Jack V Mr Fast death
END COMBAT,

Not bad not bad at all, only a few hurt, Ill have to make it harder next time, and just so You know, you have 3d4 ⇒ (4, 3, 2) = 9 rounds until the cops show up, what can I say Im all heart,

O PS
You all get a level, just as soon as you get back to the lady in the safe house

See I can be nice.

:)


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

"Anyone know how to drive one of these things?" Hall says as he holds his bleading side "we gotta get outa here and get jack somewhere safe, not to mention get to the lady before that wizard who got a way gets to the lady with reienforcements"


Hall that is a X Van Cab, it blow up, sides gone, on fire smoking wreak of van cab, most of what was in it is ether on the ground around you smoldering or on fire in it. :) see me being nice again, this could become a habit.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"No idea how to drive it - we need to move on foot. Run!" - Zaeltor urges, while he searches the corpses for anything of value - weapons, jewelry, purses - throwing it all into a bag for later analysis.

"Someone give me a hand here, we are not going away from this empty-handed. And yes, we need to carry Jack"


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

it was animal driven yes? Animals not dead also yes? Anyone with ranks in ride or a decent dex


Fem

Scarlet pushes a vial into Hall's hands, "Here, polish this off. It should help some." She looks around, "Come, start walking." She urges. "The motion will do the circulation of the tonic good..."

Yeah, lets simply, calmly walk away. nothing to see here.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

"I'll be fine" he says despite looking like he lost more blood than should be actually be in a person "I'll carry jack, shouldn't slow me down any, gigar, can you ride one of these things?"

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