On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Male "Human"

Pheny Smiles at Kimpy and wraps his arm around him like an old friend. "Hey man, yeah I hear the fighting even led to an explosion today, these guys are the backup for my fare, lot's of paparazzi and all that."
He leans in close, Bluff secret message: 1d20 + 2 + 3 ⇒ (15) + 2 + 3 = 20

Message:
"There's a lady here, Miss Lilly Orina Inna Garnet, was her name I think, she's my fare, things are likely to get really messy here really fast, if you want to call in some of our buddies who like a riot I could use it later. I get out of this clean and I'll give you a story that will make the reporter pay you 2000 true maybe more. All you gotta do is when the crap hits the fan, make this place goes as nuts as possible for everyone except those with me. You do me that and maybe we can set up a very wealthy series of deals between you, me and that reporter eh?"
Pheny begins chatting with him about the good old days.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Good, I'll go ahead and open the gate. Once you count the thirty, follow me at ten second intervals. We don't want a large group heading for that ally after all.
stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Gigar disappears into the crowd and makes gis way to the gate. Checking it he will attenpt to quietly open it after checking his surroundings.
perception: 1d20 + 6 ⇒ (6) + 6 = 12


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor follows suit as agreed.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


Buster, he nods and smiles
"Yeer good to see you again, hay I have to head off and get another fair, see you when I get back "

He heads off in a rush

zaeltor as you head out one of the hall security gays is doing a sweep around the buildings back.
1d20 + 3 ⇒ (14) + 3 = 17

He stops you
"Sorry sir nothing this way, the cabby room is that way"

As he says this he's startled as the two big doors start to open with some clatter and light from the back stage area screams out into the night and parking lot.
It seems its time to take the wheeled flat bed cart with the tarp covered round object into the halls back stage area, a tall man comes out with two more privet security men, and a bunch of stage hands, the man lifts the tarp, and any one close can see part of a [perception roll DC 20 ] this group join the others around the flat bed! the stage hands start pushing with some effort this cart in to the back stage area. The privet security guys moving behind to try and keep onlookers and every one not directly involved away.


Talk group,

The food guy heads over to you three he now has a full tray of drinks in his hand.
Seance motive rolls please scarlet and jack
Also scarlet you spot a second guy in a suit coming close as well
Seance motive on him to please


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor frowns at the security guard - "I have business to attend inside, and am checking the security perimeter. Good job, now step aside. I am busy"

Intimidate: 1d20 + 7 ⇒ (3) + 7 = 10

Sigh....

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Once Gigar opens the gate, he bigins counting in his head. At thirty he pokes his hrad out and sees the guard and Zaeltor. He quietly sneaks up behind the guard as he makes his reaction and pulls out a copper piece, which he will throw down the ally if it looks grim.
stealth: 1d20 + 11 ⇒ (12) + 11 = 23


Can group
The guard is just about to say something when
Tinkle tinkle, he spins round then hold up his lamp
" who's there? You have no business being here"
He looks back at you Zaeltor
"You be off with you," then he heads off to investigate the sound.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor dashes off again into the dark, trying to go unnoticed.

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

As they clamber into the duct, Gigar looks at Zaeltor and whispers, You owe me a copper. A large grin appears on his face to show he was joking.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"One I will gladly pay" - he grins.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Sense Motive: 1d20 - 1 ⇒ (13) - 1 = 12


Jack hes coming a bit to fast.


Male Dwarf Cleric 1

Where am I? What am I doing? You ignored last post... so...?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

hall follows Gigar and Zae stealth: 1d20 + 5 ⇒ (16) + 5 = 21 he also looks around perception: 1d20 + 12 ⇒ (12) + 12 = 24


yes players, wile having hot drinks round back, in room or just outside door, Olrik asked Pheny Buster to make some clatter sounds to pull the supercity away from the thing on the flatbed, and letting you have a peek, did you hear him?? what will you say to him and what will he say, when you tell him about the proximity alarm? you did tell him right? As far as I can tell hes still there with Pheny looking at the empty places you where standing in

we now have three groups

Talk group
Cab group
and
Air vent Group

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I was hoping that he would follow us. He passed a secrete message to pheny, since it was secrete I didn't read it. Otherwise I would have said ok, but only when needed. I mentioned the alarm when I came back and said something to the effect of we can't get close without thwm knowing. Everyone else followed me, I assumed he would as well.


Make me a perception roll please Olrik +2 for race


Male Dwarf Cleric 1
GM Capt Wombat wrote:
Make me a perception roll please Olrik +2 for race

1d20 + 6 + 5 + 2 ⇒ (11) + 6 + 5 + 2 = 24


Male Dwarf Cleric 1

Olrik wanders casually to the back of the room...

"Hail friend...." he says cautiously


The dwarf standing there grins at you Olrik

Dwarven:

"Arr yee doing, fella, bit o a shin dig here a, dull as elf's love letter, but we has to work. here you got ya mug on ya, I found something"

he waves his ale at ya


Male Dwarf Cleric 1
GM Capt Wombat wrote:

The dwarf standing there grins at you Olrik

** spoiler omitted **

With a returned grin, olrik reaches into his belt pouch and brings out a tankard...

"Of course I do!"


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

the waiter is he carrying aplatter with drink or food?


Cab group

"Names Bobby"

he ducks down under a table cloth that had boxs of food in to, under the table is a trap door, for dropping stuff into a cellar, some ones popped the lock on it and opened it to reveal ladder leading down, As you follow he says.

"they socked up for the part round front, this is a seller for ale, then nobs all drink wine. be a shame to let if go off. come on down, I opened a keg, or three hehe"

he seems a bit drunk.


Samurai-Jack wrote:
the waiter is he carrying aplatter with drink or food?

Blue colored drinks Jack a full try

Another perception check Jack and Scarlet please

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar leads the vent crew down the vent duct, keeping as quiet as possible. He instructs the rest to do the same. He stops at each opening listening for signs of the party, or an office to sneak into. stealth: 1d20 + 11 ⇒ (8) + 11 = 19perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Dwarf Cleric 1
GM Capt Wombat wrote:

Cab group

"Names Bobby"

he ducks down under a table cloth that had boxs of food in to, under the table is a trap door, for dropping stuff into a cellar, some ones popped the lock on it and opened it to reveal ladder leading down, As you follow he says.

"they socked up for the part round front, this is a seller for ale, then nobs all drink wine. be a shame to let if go off. come on down, I opened a keg, or three hehe"

he seems a bit drunk.

"Alrighty.... this is perfect....." olrik grins and takes a draw of ale.... then waits for his drunken company to get distracted


You drink with him con v con rolls

1d20 + 1 ⇒ (17) + 1 = 18


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Jack as the waiter finish his approch toward the lady will step in between then.

His left hand is reaching for the trey and gill grab a drink.

Ha, Refreshment My lady. Here is yours he hands a blue drink to scarlet. and here is mine as jack other hand who was holding his staff extend to grab a drink, the staff is tilting as if about to fall.

Trying to catch the staff as its falling he bump the silver tray holding the drink inward on the waiter.

It splatch him as all the drink fall on the ground.

Ha my bad, very sorry. With my limp leg my balance isn't what is used to be


Male Dwarf Cleric 1
GM Capt Wombat wrote:

You drink with him con v con rolls

1d20+1

1d20 + 7 ⇒ (18) + 7 = 25


Male "Human"

Pheny begins to make mental notes of his route in the area and likely exits, if this plan goes south he wants to know his options ahead of time, he will look around as much as he's allowed and chat up any guards he runs into. He won't try to talk his way past anyone just chat them up and get a feel for them.


Samurai-Jack wrote:

[dice=Perception]1d20 + 3

Jack as the waiter finish his approch toward the lady will step in between then.

His left hand is reaching for the trey and gill grab a drink.

Ha, Refreshment My lady. Here is yours he hands a blue drink to scarlet. and here is mine as jack other hand who was holding his staff extend to grab a drink, the staff is tilting as if about to fall.

Trying to catch the staff as its falling he bump the silver tray holding the drink inward on the waiter.

It splatch him as all the drink fall on the ground.

Ha my bad, very sorry. With my limp leg my balance isn't what is used to be

As you take the drink you note the drink in the center of the try has a small blue flame licking it, the drinks are very strong you can smell the alcohol, at the moment you take the drink the waits trips and is just about to spill the whole tray over scarlet, when your staff lucky some how in the right place hits it doing over and nicks it back on the the falling waiter, to every ones shock the drinks splashed on him light, and as he hits the floor he's engulfed in blue flames, he starts to rive around trying to put the flames out.

Shocked everyone steps back as staff rush up a taking table cloths rape him on them to stop the fire. Thy head waiters come up and to calm the visitors says.

"Err lady's and gents we shall be starting the talk, please make your way throw the doors to your numbered seats.

Lathe doors open and there is a rush to get in and sat before the talk starts.


Vent group

You make your way down the vent finely coming into what looks to be a projection room, over looking the theater, open windows give you a good vantage point for the talk up front on stage and the visitors now making their way into to their seats.
You see scarlet jack and the lady head up front. To the side of this room is a door out, you take a peek and see your on the second floor, balcony, and visitors are making their wa to seats there.


Cab group

The dwarf falls over drunk, it looks like he had been drinking for some time, as you then look around the space, you find your under the stage soon. You not some steps going up you find the orchestra pit just in from and under the stage.


Cab group

As you look on you see on the stage
The flat bed with the ring thing covered in cloth being lifted off the flat bed and being placed on a risen area. 20+ stage hands and 5 suited men talking.

To the vet group and talk group
You see the stages house closed curtains

The lights dim the talk is going to start

All but on man leaves the stage, he walks up to a lecton

The lights come on shinning down to the stage

The curtains start to open.

Ok let me know what your doing and where you are at this point party


Male Dwarf Cleric 1
GM Capt Wombat wrote:

Cab group

The dwarf falls over drunk, it looks like he had been drinking for some time, as you then look around the space, you find your under the stage soon. You not some steps going up you find the orchestra pit just in from and under the stage.

Pulling a nearby tarp overtop himself olrik takes cover from everyone on stage... aiming his gun at what of the stage he can see


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

well here goes our drinks Ladies he says seeming unfazed by all the commotion to scarlet and the lady


I need to know what the rest of you will be doing guys


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"I guess what we can do now is dig in and wait" - Zaeltor comments to the others.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Jack will move the ladies to their appointed seats in the lecture hall.

(watching for other people having their eyes focused on them)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar continues to sneak down the vent. stealth: 1d20 + 11 ⇒ (1) + 11 = 12


Male "Human"

Pheny keeps an eye on the Cab room, blocking the trapdoor from view.


Fem

Continuing to 'act' like the Lady and be a moving target. XD


Two men are left on the stage with the Object behind them covered.

The tall of the two, steps to the leckton and nods to the side,
The stage curtains open and there is round of applause from the audience.

The tall man waves his hands, silence falls on the hall.

"Lady's, Gentlemen and Members of the history society it is with great pleasure as your chairperson history society to introduce to you his lordship, Nubnos Lenson Garnet, the head of the Garnet Family and respected member with his late brother of the history society's, and current recipient of history society's explorations fund. Which he and his team have put to use and can now reveal to the body of the history society in searching the fast planes of the grass giants, looking for a means to get to that most fabled of places, the fallen a fallen citadel of the elders"

he Stops as gasps erupt from the audience

"Yes my fellow, members, at some not considerable cost for the trip I am proud to announce that he is here to report a discovery. What that is, I am as in the dark as you, so with no more waiting, I ask on the sad death of his brother the now, lord Nubnos Lenson Garnet to please take the stage and tell who's what he discovered on his two year trip into the unknown."

he steps back and lets the shorter man come to the leckton, clapping with the rest of the audience.

lord Nubnos Lenson Garnet, starts to talk.

"Lady's, Gentlemen and Members of the history society I wish to thank you for giving me the chance to screech and then fund my explorations, before I start I wish to thank some member who contributed to my work Horrno Clarp who...."

he starts to list names.

Scarlet Jack:

The lady leans in and says to you two,
"That man he looks like my uncle and sounds like him, but he moves all wrong, and the words hes using, so uneducated there is something very wrong here"

vent group in dark projection room:

Someone is just outside the door you can here them talk

"look get in here so sop, your not backing out now, we have a sweet deal, the boss says this next 'trip' will cost them 4 times as much and that's the kind of money you don't sniff at."

the door starts to open.


Fem

Scarlet nods imperceptibly to the Lady's comments, "Would that we had a means to dispel...." She mutters to her companions in return.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

i don't have that means sorry. This will have to wait for later


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor dashes, his monk reflexes at work, looking for a place to hide.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


You find a racks of projection smocked class slides in boxs in two cabinets, you can hid behind.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Then that is where Zaeltor will be ;)


Other please Post, Hall you soulking?

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