Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Turning back, again, to the locals who were willing to tell tales about the house "So, tell me, how would a stranger to town find his way to this house? It sounds like somebody should actually go take a look, to me." As they react to the idea that these strangers might actually risk entering the house . . .. "Don't worry about us. I'll have Edan here to keep me safe. Better than a safety blanket." The olf winks as he pokes fun at his companion.

He gathers his gear and starts to follow the instructions to the (East, IIRC), helping Edan along, because despite his youthful enthusiasm, he's too smart to take too much risk solo.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

At the Council meeting

Naia clears her throat, clearly taking things to heart. She thinks quickly.

"Ah..Soros. Soros for a start."

Warming to her task she rattles off a few more names to seem prepared.

"Dogryn. At the inn. Zove, the elfin - I'm sure she is up for this, if her uncle will release her. We aren't the militia but we are capable. And more to the point, largely expendable, or at the very least not needed for the town's running of festivities."

Naia swallows hard again.

"Now I can't speak for the others, [here glances momentarily at Soros with a mixture of challenge and apology] but I myself care not for a reward, though I may be advised to accept by my family. I live here. I consider this my duty." she finishes simply.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

*Merry Mermaid*

D'ogryn makes his way to the table where the elf and the human are making polite conversation with the locals. He sees that they are about to leave and he tosses a silver piece on the table.
Sirs. I would ask that you stay around a little longer. Please may I join you and sit for a spell. He pauses for a second as the others determine their answer. He politely waits.

If they turn him away:

He nods his head in a kind gesture. Very well good sirs. Please enjoy a few drinks on me. I wish you luck on your future endeavors. He turns and walks away to another table to continue talking to the locals.

If they allow him to join:

Good sirs, I thank you for your time. D'ogryn and you are...
He waits for the others to introduce themselves and then continues with his conversation.
I can see that you two have the look about you that you are more than capable of handling yourselves in the wilds..let alone the cities. I have heard that you are interested in the old house out the east road. I am sorry if I offend as that is not my intent but you were not really being quiet about...well your wish for adventure. That house has had all manner of rumors about it...and as it is said...most rumors are false but still hold a little bit of truth to them. Why not sit here and tell me about yourselves and I will tell you about me. Maybe by the time we are done I may have more information for you in regards to the house.
Always ask questions and confirm each answer twice...before you act on any information.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

As the silver hits the table, Rabalar laughs. "Well, if you're going to pay me to sit for a short while, I guess I can sit for a short while. You in a hurry, Edan?"

---

"I'm Rabalar. Trained to patrol the Dreadwood but sent out to learn a little more about how we fit into the larger world before I settle into my role permanently."

---

"The rumors are obviously exaggerated, and I figure it shouldn't take long to walk through an old house. Seems likely to serve as entertainment for most of the day, getting us back as things start to liven up around here. Sounds pretty simple, I know, but so do these rumors."


There was a slight smile on his face as he listened to Rabalar, and then introduced himself. "I am Edan, devotee of Berna." The smile widened a bit. "'D'ogryn', you say? That is a most interesting name." His focus on the new person at their table intensified. "I cannot help but notice, you said that you may have more information about the house after our conversation?" The lilting and different emphasis in his tone, as well as his features openly display his Touv heritage, and his hands carry some of the scars of a manual trade.

A slight frown and a tilt of his head indicated his slight confusion. "Common is not my first tongue, but it sounds like you know and are deciding if you wwould tell us." Folding his hands on the table, Edan shook his head, and glanced at Rabalar. "Tell me, am I understanding this wrong? If I am not, you sound like you want something and cannot decide if you want to tell us. Are you always so indecisive?" The words were pitched softly, though with no doubt it carried to the tables immediately nearby.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

He sits and watches the two newcomers talk. D'ogryn seems to be at ease when Rabalar mentions the dreadwood.
The dreadwood would makes sense now. His stance and his manners...the speech...dreadwood...
His eyes stay on the Touv as he talks.
Nope no clue where this guy is from....dialect on the common tongue is off. Can not place it.

The young man stand and extends his hand in greetings to them and then sits back down
Rabalar...Edan. A pleasure to meet your acquaintance.

Rabalar wrote:


"The rumors are obviously exaggerated, and I figure it shouldn't take long to walk through an old house. Seems likely to serve as entertainment for most of the day, getting us back as things start to liven up around here. Sounds pretty simple, I know, but so do these rumors."

His voice is polite, kind and his tone is respectful.

Well that much is true but those rumors came about for a reason. If the house was empty of anything it would have been discovered by now and there would be no more rumors then. So why do people not investigate....or not come back? That house has stood...rumors and all for a very long time.

Edan Crosier wrote:
There was a slight smile on his face as he listened to Rabalar, and then introduced himself. "I am Edan, devotee of Berna." The smile widened a bit. "'D'ogryn', you say? That is a most interesting name."

Once again the young man lets his smile show and it is genuine.

I would not know anything about interesting names....it is just a name after all. Nothing to it...well as far as I know that is.

Edan Crosier wrote:

His focus on the new person at their table intensified. "I cannot help but notice, you said that you may have more information about the house after our conversation?" The lilting and different emphasis in his tone, as well as his features openly display his Touv heritage, and his hands carry some of the scars of a manual trade.

A slight frown and a tilt of his head indicated his slight confusion. "Common is not my first tongue, but it sounds like you know and are deciding if you wwould tell us." Folding his hands on the table, Edan shook his head, and glanced at Rabalar. "Tell me, am I understanding this wrong? If I am not, you sound like you want something and cannot decide if you want to tell us. Are you always so indecisive?" The words were pitched softly, though with no doubt it carried to the tables immediately nearby.

I am sorry if I came on a bit strong or weird like. Too many times have I heard people say that they would go investigate the house but never come back to tell anyone about it. Now that being said...the same people also where heading out of town and most likely would not be coming back anyways. I always wondered what was locked up and hidden in the house. I just never had the time to go myself as I have work to do here that seems to never end. If you are going to that house then you should have all the information about it that you can get. It has been said that the house is haunted by a mad alchemist, a wicked wizard, and a man that didn't care for the people around him. No one remembers what happened to him. Some say he disappeared, other say he dealt with dark creatures and they brought down his destruction. No one really knows for sure though what happened to the old man. Now the house sits empty on the Old East Road and no one goes near it. No one goes near it because they say it is haunted by the mad alchemist's ghost and those that he abused. There are many rumors of hidden gold and treasure in the house...just about as many people who have disappeared in the house or so it is said. If they disappear no one knows of anyone that went there and disappeared. Now if you are planning on investigating, perhaps you will wait for some more answers to come in that door. She should not be long now...I would say her council meeting should be over by now. Some new rumors came about this day and I would like to confirm my information before I start to talk about them...you know how those rumors can be...

He does laugh when ask if he is always so indecisive...it is a friendly laugh and not one of a mocking tone.
No sir, it may not look right to everyone else but working here you have your head spinning in many different directions, so you get used to multitasking. So what may look like I have no clue what I want to do..I am waiting on others to act. Running a kitchen is all about working together and sometimes you need to trust other to do their jobs so that you can do yours. I am not the owner's son or anything like that...I am just a cook.

I am just a cook.


Zove

The farmer looks up as Zove announces herself to the farmer. He has a hard time hearing her but quickly realizes her initial intentions. He and his son are finishing their breakfast.

I must admit I don't. I spend more time in the field and in my barn then in town. He pats his young son on his head and smiles. I do know Quallion as I have sold and bought a few horses from him in the past. He is a good man, drives a hard bargain and you don't make as many coin off him as you would others.

He sees the gift that Zove passes to him and he looks down for moment and wipes his eyes as if to hide the emotions overcoming him at that moment.

I came into town hoping to sell off all the extra hens I had in the yard. We had a lot of eggs hatch last season and we had some rakes and brooms we made during the winter. I was not expecting so much kindness from people that I really don't know. I can't say thank you enough please tell them I am in their debt.


Naia and Soros

Naia makes her bold statement to the Town Council and it starts a buzz of talking with the onlookers and each of the council members begin talking quickly to one another.

The Lord Mayor turns to Naia, Mistress Temlow your family has served Saltmarsh for decades. It is no surprise to myself that you would do this service for us. Who is the young man to your side Mistress Temlow and is he one that would assist you in this matter?[/b]

A man stands up in the crowd. Naia knows of him; Dircroft, and he is the guildmaster of tailors and owns one of the clothing shops in town. He clears his throat to catch the attention of the council and mayor. A few men near him tug his sleeve and he listens to them as he waits for the council to address him.

It is Priestess Lyra who answers him. Yes master Dircroft is there something you would like to say?

Dircroft states, Yes I would. I would expect we would want to send an experienced group of individuals to hunt down these vermin. What experience does the Temlow girl (said with some sarcasm) have in these matters. As I understand it she is a fisherman not a hunter. Is the town now in the business of sending girls off to find bandits? He turns and looks at the girl. He has a look of contempt and a bit of smugness about him and sits back down. A few of the onlookers by him seem to agree with him.

Lira Tolivar, the small Shirefolk druidess spoke frankly to the crowd. Is it my understanding that the guildmaster of tailors is now an expert in dealing with bandits? The Temlow's have served Saltmarsh for well over four decades and it was Naia's very grandmother who herself was a notable warrior. The last I checked the Guild-master of Tailors has only been in Saltmarsh for a few seasons and I don't recall him serving on the militia or the guard. Is that correct?

Direcroft stood quickly, I am a concerned citizen and my taxes pay for the guard and the safety of our small town! The town is quick to send inexperienced people to hunt down bandits! What experience does this lass have in hunting and fighting. If there are goblins they won't simply surrender because of her name sake!

The old druid gives him a sharp look. The Lady Lyra speaks up, Guild-master Direcroft makes a valid point but one that I believe is easily answered. It is in times like these that when the guard is stretched thin that we call on our young people to volunteer to assist in these matters. Naia Temlow has step forward and volunteered. There is no finer action then the voluntary service to arms in the protection of your community. She is to be commended for her action. She turns back to Naia and Soros I take it the young man next to you is also a fellow compatriot in this matter?


As D'ogryn takes a seat one of the old dock workers leans over to him. D'ogryn, Lad there is an old fisherman by the name of Nesh. He claims to have been in the house a few years ago. He drinks at Mick's Tavern...just be warned he is not always sober. But from what I hear it scared the piss right out of him.

D'ogryn Diplomacy:
Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16

Edan and Rabalar hear this as well. The old man doesn't really attempt to whisper it and the inn's dining hall is now pretty loud.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia is taken aback by Dircroft's interjection, though she feels the truth of part of it. When her family is championed (and thus, by extension, herself) she feels more confident. She makes sure to address the council, and not the Tailor Guildmaster.

"First, I'm not a fisherman. I'm a whaler. A world of difference. I can handle myself, and a harpoon. Soros...well let us just say he is more than capable. I'll vouch for him. The others too. Dogryn knows how to get out of a scrape, and Zove is eminently resourceful. I can find some others, and we can head out this very afternoon."


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5

"I would be the 'Soros' in question," the young man says to Lady Lyra as he steps forward, hands clasped behind his back. "Soros Soll, recently returned to Saltmarsh. I will echo Miss Temlow's disinterest in being rewarded by this council; the pursuit will be it's own reward. And as neither of our fates should have a perceptible impact on the local garment industry, I fail to see the source of the guildmaster's objections - unless he fears that our success will inspire others to defend Saltmarsh without first purchasing a uniform." He contemptuously raises an eyebrow at Direcroft before bowing his head to the council-members and stepping back to Naia's side.


It was only fair if goblins and other monsters and beasts of the wild could hunt in packs, that man could stand together in resistance, she explained "...so you see you're not alone out there, you work with us and trade with us. We're part of the same engine, despite our self-reliance. Anyways, that's my opinion. Good luck with the guard." She waves and excuses herself, heading back to her uncle's.

Charisma: 1d20 + 1 ⇒ (20) + 1 = 21

Along the way she could hear the commotion at the old gaol, and wagered a peek inside.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

D'ogryn listens intently to the old dock worker and stand up to shack hi hand. Making sure there is few coin in his hand.
Thank you for the advice. I only hope that Nesh is off the Rock and Rye. I have heard that that stuff will make you go blind if you are not careful. Maybe these will help you fix up that roof of yours. If you need help with the repairs let me know. Thank you again.

D'ogryn sits back down and looks at his new friends.
I think Mick's Tavern deserves a visit...sooner or later.


D'ogryn, Rabalar, and Edan

D'ogryn takes his set at the table of Rabala and Edan and they begin to discuss the old house and the rumors of the house. For a time many of the customers sitting nearby interject a rumor they heard or a tale they heard about the old house. Several times Edan interjects; asking a probing question listening and following up with a few more questions. D'ogryan quickly realizes there is a great deal of wisdom and intelligence in Edan. There is little that misses his quick eye and ear in conversation however it was Rabalar with his sense of humor and quick wit that got the most attention with the town folk on this day.

D'ogryn had been in Saltmarsh for a while and knew many of the rumors surrounding the old house and the town were false or embellished to the point that the information was all but unusable. Edan, Rabalar, and D'ogryn were able to learn a few things about the house. D'ogryn was not absolutely sure all of it was true though.

diplomacy for all three:

D'ogryn diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13
Rabalar diplomacy: 1d20 + 0 ⇒ (19) + 0 = 19
Edan diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11

For sorting through and engaging townfolk and customers about rumors and stories of the haunted house.

A few claimed they or someone they knew saw strange lights coming from the old place. Haunting lights like a beacon calling forth the innocent. Other claim that strange and horrible sounds come from the house at all hours of the day. Like the sounds of a man laughing after committing a wicked an horrible act. Others claim it is the maddening laughter of a foul ghost. A few claim that a teenage boy and girl stole away from their parents and fled to the house and that the young lovers have never been seen. They claim this happened but a few years ago. Many say to not go near the cursed place and to keep out of it or face a horrible death.


Zove, Naia, and Soros

Zove as she passed by the Town Goal and the Town Hall she could hear the commotion inside. Other townfolk were making their way in and she decided after what she heard to take a moment and see what was going on.

As she walked up the stairs and into the entry hall she saw that the main hall was starting to fill and just inside of the main hall door in the center was standing Naia Temlow and the returning apprentice of the old blacksmith...she didn't know much about him other than he left with a band of mercenaries to hunt down a rogue wizard or some sort of nonsense.

Naia and the young man standing by her seemed to be the center of attention but most of the conversation was now coming from the council members and guild masters. Naia had just finished speaking as Zove walked in but it was clear she had volunteered for some service and if Zove had to guess it had to do with the wagon that was attacked on the old east road.

One of the council members, Hoskin Lashti the owner of the Traveler's Rest Inn, and a good friend to her uncle, just sat down from speaking. He was actually very good at that..spinning tales and entertaining was his specialty so being a town councilor seemed to fit his skills easily. It was Egan Lassiter who rose next. I am in agreement with our wise keeper Mistress Tolivar. I believe it is in our best interest to let the Temlow girl recruit a group of volunteers to hunt down this group of goblins robbing and stealing on our roadways. This will have my full support if the vote is in favor of it. He takes his seat and a few HERE, HERE and I AGREE come from the crowd of people in the hall. It appeared to Zove that most of the hall was in agreement with letting Naia go on this "mission".

The Lord Mayor walks around to the front of the table, clears his throat, and lets the hall settle. So to be clear the council is in agreement to let Naia Temlow, Soros Soll, and possibly Zove and D'ogryn as well and a few others who might be recruited to track down and bring to justice this band of goblins who attacked a citizen of Keoland on the Old East Road? Although Naia has stated she is not looking for a reward I would like to put forth a bounty on the bandits. Those who don't wish to take a reward don't have to but those that do can split it so that Naia and Soros have an easier time recruiting the talent they need to accomplish what we ask of them. I suggest fifty gold pieces if they bring proof that the goblins have been eliminated or if they capture them. All in favor? The five council members each nod in agreement and say Yes. At that point, the mulitple crowds in the hall seem to break up and townsfolk, craftsman, guildmembers and such start to make their way out of the main hall. Zove sees Naia and Soros talking to each other.


Rabalar

Rabalar had spent hours training with his elven weapon masters. Far more skilled in the bow than the sword he still managed to notice when the half elven lady took her leave of the small inn that it was elven made and old steel at her side. A longsword and a fighting dagger of elvish make. Well made, far better than anything he had seen in his travels but he had seen steel like that before in his village amongst the older elves. That was Grey Elven Steel...not something you see alto often. The women was beautiful, taller than most elves and her skin was unusual as well. As she made her way to the door she put the hood of her cloak on her head and Rabalar noted it was starting to rain outside. He could feel the cold air seep into the inn as well. The lady moved with cat-like grace as well, someone used to moving as if always prepared to pounce or be pounced. She was attractive even if the cloak covered most of her figure that was easy to notice.

perception: 1d20 + 7 ⇒ (2) + 7 = 9
appraise: 1d20 + 5 ⇒ (14) + 5 = 19


Naia, Soros, Zove

Zove astounded that she was even mentioned seems to settle into a corner trying to assess what just happened and if she actually heard the town mayor correctly. Not only that she had just heard two of the town folk say that the Warden of the High Moor spoke on her behalf! Since when did Druidess Lira think highly of her...She is always scolding me about not controlling my cat enough, not focusing on the little things...now she says something nice! She shakes that off as something of pure nonsense but what on oerth just happened in this hall!

Naia and Soros looked elated but also a bit overwhelmed for a few moments as townfolk came up to them and patted them on the back thanking them for volunteering. Many sad their "good lucks" and "may the gods watch over you!"...One even said may "May Logos favor your venture and bring you home safely!" Soros noted that was the new god some elder god of legend that had suddenly sprung up over the last year or so

As they absorbed the entire scene it was then they noticed Iborian the second in command of the watch and Olaf the crusty sergeant of arms walking up to them with Mylor Orvid a shopkeeper and the guild master of shopkeepers.

Iborian was never one to mince words... Well now you did it, you have gone and volunteered yourself. Next thing you know Naia you will be in the town watch! I am sure at some point Geolin will want to talk to you before you take your leave. Come to the Goal when you have completed your recruiting. And don't muck this up!

As Iborian talked to the two; Mylor seemed to make his way to the other side of Soros. As he did he slightly cocks his head to Soros' ear. It would serve you well in the future to do less talking about being a wizard and a spell caster in the open. It will do no one any good if some high and might inquisitor decides to visit us because you decided to come out and pronounce your skills to everyone. Mylor winks and gives him a quick nudge of the shoulder. Growing up Soros realized Mylor was an extremely well-educated man. Some said he was educated in the Free City of Greyhawk. Soros remembered walking through his shop at times and touching the fine books he sold and looking at the maps he had on the walls. Was Mylor skilled in the arcane arts as well? How did he know about what I said... small towns...someone told Mylor and if he knows the town council knows! But he offerd me a warning as if the town council was cautioning me? Why?


Making her way through the crowd, nodding to Naia "I just caught the end of it, but thanks for that vote of confidence. You're right, I'll join you...lets go see what Geolin wants..."


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

"Wow! D'Ogryn? Who was that warrior who just left? Very attractive half-olf with sword and dagger." He shakes his head a little bit and turns back to the young man. "I'm starting to think agreeing to stay with you may have been the more expensive choice . . .."

Looking around at the crowd in the room with them one more time, he looks to Edan. "Do you think there's much left to get from this group? I think they've started trying to out tale each other already. Don't get me wrong, it is amazingly entertaining, but I'm not sure how useful it will prove to be."


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

You mean the beautiful florentine fighting , ranger esque, half-elf with the cloak....I did not get a good look at her face...So I can not say for certain.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

In a wistful voice so common to youthful hope, the olf replies simply "Yeah . . .."


The question from his companion pulled Edan back from listening to the stories that they were telling, the expression on his face one of someone that was looking for something in all of the tales that he had just heard. He had missed their exchange about someone that had just departed, and Edan was not all that interested, save that their next destination seemed to be that house. "I do not believe the house is as they say. All of the stories say that something bad happened to a person, or people, but they only have heard of the story."

The distraction of the two of them looking in the direction of the door made him chuckle slightly. "The rain starts to fall. We should go. A closed door is not the most informative of sources", he teased. The stew had been good, and already, Edan was agreeing with Rabalar.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Nia swore under her breath, frustrated twicefold: firstly being the keeper of fifty gold pieces, and secondly, bearing the responsibility to not fail and all that it entailed - interminable meetings with Geolin for a start.

"My pleasure Zove. [here looks at Soros, and sighs.] Hmmn, let's get this over with. Also, we need to find D'og..."


Zove knew that the goblins, forest bugbears and ogres were one of the great checks on the spread of mans consumption of the forest. There was a place for them in the natural order that was rational on closer inspection. However, that didn't mean that people should live their lives in terror...there was a difference between practical checks and balances and psychological checks and balances that seemed fairly clear to Zove. It seemed time to swing the pendulum in the other direction. She knew at least Okware, her hunting companion, would agree.

Apprehensively, she walked with Naia towards Old Ironteeth's alcove, somehow the cut and worked stone embedded itself in Zove's psyche like claustrophobia, and she hugged her shoulders subconsciously. She had heard the dwarf adventured in the past, but never really known the man. "I wonder if Geolin can teach us a thing or two about goblin tactics...I've heard they strike from the dark and retreat just as fast."


Naia, Soros, Zove

The three would be hunters walked out of the town hall. It is now raining but only a modest rain with a slight chill. There is a wind coming in from the north at times that makes it feel cold. The three walk over to the Gaol and see that two guards are posted at the front door. The building is made up of thick stone and a wide door that is about six inches thick, banded with iron and would hold against a battering ram for some time. Especially when Soros notices the iron enforced seals on the inside of the door frame and hooks for wood braces on the top, middle, and bottom. It is clear the door was made to hold against an attack if needed. Something that Geolin obviously had installed. Both guards nodded as the trio walked by and the three walked into a small courtyard. On the walled walkways above there were two more guards, one more on each side. In the courtyard to the west were the main door and several elevated windows on each side of that door. A smaller door but a mirror image of the exterior door. Standing by the door was Geolin and Walthas Kang the Master of Arms for the town guard. He was a veteran of many wars and has been in Geolin's service even before the town guard. His braided beard with copper rings and the scar on his left cheek made for an imposing sight when combined with his size and large arms and legs. This was a man who in his prime had to have been an imposing force to reckon with. The two were talking when you walked in and both of them wave you over.

Walthas barks out (as if it is the only way he can communicate to anyone): Volunteers come inside and lets get out of this foul weather and warm ourselves by Geolin's fire! Geolin looks at Naia, then Soros, and finally Zove; Come lets go to my hall and we can have a drink and talk. No need to stay in the rain and soak our bones. Geolin turns and opens the door and walks inside, Walthas holds the door and lets Zove, Soros, and Naia go by and he follows and closes the door.

Inside is a long hallway with several doors all closed and then a landing on the end that goes up and into a private hall. The door, Zove notices, is again reinforced on the inside. Geolin walks to a wooden beat up desk that appears to not really be used for anything more than laying papers and maps on it. There is a plate of dried bread and dried up cheese that is probably from days ago. Geolin picks up a pitcher from a small table behind his desk and grabs several copper cups and pours what appears to be mulled cider into them. He hands Zove, Naia, and Soros a cup. Takes another cup pours more cider into it and hands it to Walthas who just walked up after closing the hall door. The cider is warm as is the cup and feels good to your hands. The cider is decent but not great but it is warm.

Geolin takes a few sips; wipes his beard puts the cup down and sits down on his chair as he waves his hand to the benches and chairs around his desk. I want to thank each of you for your service. As you might know our guard is stretched thin especially now that we are also baby sitting a bunch of wagonfolk. Mind you the Highbin clan are good folk but they are colorful lot and like most halflings they tend to bred trouble when left to their own devices. Walthas laughed...snorted..wiped his chin of cider. That would be a dwarven understatement. Every year they come and every year they leave and we get at least thirty complaints about being swindled, shop keepers complaining about losing their eyes in a deal gone bad, and farmers talking about how some animal they bought ran off after the caravan left. And yet every year they bring laughter, music, songs, tales, and news and our town laps it up. Geolin gives Walthas a sort of raised eyebrow with a scowl. Walthas, the folk are good people but they are different in their ways. I spent a good deal of time with them and they are good to have on the road. Just keep your pockets sewn shut and don't expect to win anything if you play a game with them...you will end up poor and pissed off.

For a time the five of you talk about the wagonfolk and how they are so different from the shirefolk and riverfolk. Where the shirefolk are grounded, rural, and much like many of our country folk the wagonfolk are carefree, wild hearted, and fun loving. But the three of you quickly realize that Geolin has a deep respect them and their knowledge of animals, the long roads, family, and even their healing skills. After a moment Geolin seems to stray away from the small talk as he sees that each of you are relaxed and comfortable. There is a bit of wisdom and intelligence in Geolin, Soros realizes, it is subtle but it is there. He realizes that this dwarf was a good choice as a commander. He is not all sword and shield.

Geolin turns to Soros. Soros my boy I need you to be more responsible in what you say in the open about your new profession. I am sure the tale is a fascinating one and I am very interested to hear about how you came about becoming the thing you left to hunt. There is a bit of irony in this story and I am sure it is an interesting one. People are frightened by magic right now especially if it is not from the gods or the ground. I am not one to tell a man his business but this is our business if a force of inquisitors show up asking about you. His look turns more to concern.... Be careful!

He listens to Soros' response and he notes the reactions of Naia and Zove.

Walthas chimes in, Naia, I am not surprised you volunteered. It is in your blood, and your grand mother would be proud of you. I knew her and you remind me of her. You have her sword heart...it will serve you well.

Geolin turns to Zove, finishes his cider, and puts his mug down. Zove your uncle is going to try and remove my head when he finds out you volunteered and I allowed it. But you are grown women and you have the right to choose your path. Lira speaks highly of your skill and I think your skill will be of much value. Walthas suspects these goblins are not from the Dreadwood. He found a necklace and broken arrow shafts but I will let him tell you about it.

Walthas runs with where Geolin finishes. We found the wagon, everything was pulled out of it and it looks like they grabbed as much as they could and then left. The horses broke away in the skirmish which was lucky...they tend to slaughter the horses...goblins don't like horses. Now most Dreadwood goblins have skins and feathers that are from the wood. This was not the case the necklace was made of lizards, and snake heads not from the wood. The shafts were not made of wood from the Dreadwood and the feathers were not of birds from the wood. I am not sure where they are from. He lays the two broken shafts on the table and the broken necklace. My guess, they are scouting and raiding the area because of necessity not because they want to...they left to many things around the wagon that they should have taken.


Zove examines the items in an attempt to determine a likely ecosystem of their origin... Underground, desert, etc?

Knowledge Nature: 1d20 + 7 ⇒ (7) + 7 = 14

Then picks up the broken pieces and mentions "If these things are benign they will not resist the woodlands hymn..." and humming she binds the shaft together, and the pieces of the necklace together whole again.

Mending x2

Finally, she inspects the arrow tips very carefully before whispering in elvish, her eyes subtly change to a cats slit briefly...

Detect poison


Rabalar, D'ogryn, and Edan

The three young men walk out of the Merry Mermaid and the first thing that catches them is the damn wind as it gusts through the town driving the rain right into them. Edan couldn't believe how cold it got here...it was times like these he missed the jungle and the warm plains.

Rabalar managed to turn away from the wind and get his cloak up so the rain just bounced off his cloak and boots but D'ogryn got a face full of rain and cold air. D'ogryn knew that Mick's Tavern was on the docks but decided to go down the way of the Lord's Market to avoid the wind and use the building to block out the wind and back up the docks to Mick's.

As they did they could hear the sound of street vendors selling goods, buyers barking out requests, and in the distance from the commons the sound of music from the wagonfolk. Edan and Rabalar had grown used to the sound as they heard it every night in smaller quantities. As they walked the Market they passed by a man standing on a wooden raised pulpit talking about an elder god; I say to each of you that each of us his the creation of Logos. He is the creator of all things and it is the gods of Oerth in all of their glory that owes their allegiance to him. He was here in the time of creation, he was the one that gifted Oerth to Beory to be its mother. It was Logos who gave us the tree of life and with it the power of life and free will. He comes and he will walk with us once more to open the gardens and to gift us once more with the twin trees..the sisters of leaves and seeds. It is for all us not only the elves. He stops and looks at Edan and bows his head slightly as if to acknowledge him. All the gods are but servants to the Old Creator! They are the heralds, the guardians, the keepers, and the mouth of the creator before he left our verse! He has returned and with him, the gods must decide to bend the knee or rebel!

The three young men walk by and for a moment Edan feels a chill and then a warmth as if the somewhere in those words is truth he had not heard before.

As they turn right and into the docks D'ogryn turns them towards a old building on the docks and he tells both of them Be on guard there are more brawls at Mick's than any other place and stick the to the stale bread if you want to eat something...anything else will lead to it coming back out one end or the other.

They make their way into the Tavern and the smell of stale ale and beer. The smell of old men, old fish, and worse permeate the air. It is what you would expect in a tavern by the docks. There are ten to twelve tables a few benche and a bar with ten or so stools. It is loud and very obinoxus even in the morning. The three of you look around and you quickly realize that finding this older fisherman will not be easy.


It was times like this that reminded Edan that he was not home. The rain was too cold, the air carried the scent of the water unpleasantly, and this area was... not an area that he was familiar with. The weather-scarred wood and the scents in the air were something notable, and he only kept his mouth closed as the three of them looked around to get their bearings at this tavern. He did try to use his ears more than his eyes, and certainly less than his nose as the din settled in around the three of them now that they were inside the tavern's walls.

There was a frown on Edan's face until he realized that the weather was the reason that this tavern was so crowded right now! Sailing was not the easiest of professions, and the rain that was blowing in would be better for avoiding than trying to set out against it. He lowered his hood but put his arms back under his dripping cloak, still not used to the weather and the chill that often came with the rain. Winter was still something that he could not quite believe, as the chill was something that he would tell stories about.

The number of people present was daunting to him. While the tavern was not full, there were only a few seats available, positioned almost as buffers between the people that were holding conversation with other captains and their hands. Edan did start to look for those that might have had too many cups already, or seemed intent on getting there before the weather blew over. The worn stools and tables added to the atmosphere of this place, though what he got from it was that things were a few bad turns of luck before becoming entirely run-down.


Zove, Naia, Soros

Zove begins examining the items. Walthas and Geolin watch her interested in what she does with the items.

When she begin her ritual the picked up the arrows the wood slowly mended itself back as if reaching out from each side and surrounded with a faint gleamer of green and white translucent shimmer. In a few moments, the arrows were both as good as new. Walthas looked at Geolin both impressed and a bit nervous. It was Geolin who watched her finish the inspection.

At first Zove didn't see anything that told here they didn't come from the Dreadwood. The wood appears to be scrub oak which is common in every area of the valley. Nothing out of the ordinary as oak makes for fine shafts. The feathers, however, are not ones she has seen in the wood but she is unable to place them. They might be crow feathers but they don't appear to be crow or even raven for the matter. But what? And where? She bent over and begin sniffing the arrow from end to tip. At that moment Soros could have sworn her actions were almost cat-like, graceful as if smelling a fresh kill.

As she repeated the process on the necklace and it mended itself she noticed several things.

knowledge nature: 1d20 + 7 ⇒ (8) + 7 = 15
perception: 1d20 + 7 ⇒ (14) + 7 = 21

The leather used was not mammal it was reptilian probably sinew of some sort. There were sneezeweed petals laced into the sinew on the necklace. Sneezeweed is a daisy-like flower with long drooping petals is found in wet meadows and swamps. They grow to about 5 feet tall to rise above the water. She also knew that sneezeweed could cause severe breathing problems if the pollen was inhaled. She was in the midst of bending over and attempting to smell it and jerked back and decided not to. These are not from the Dreadwood!

Soros and Naia noticed the cat-like reflex as she popped back from the necklace. Geolin and the old master at arms let Zove finish both knew she had ties to nature that no one else in the room did.


"Hmm...I can't place the fletching on these munitions...but they are no danger, they chose to bend to the will of growth. This living lavaliere is another matter, it may not be a necklace at all. Sneezeweed lurks inside these lizard sinews...I suspect the charm is akin to catnip, perhaps to lure some beast sensitive to its fragrance and irritations. The proverbial 'carrot on a stick', perhaps. But Sneezeweed is not native to the Dreadwood, it likes wet meadows and swamps..." she pauses for a moment "Indeed the pungency of the Sneezeweed could be exploited offensively, given to a animal trained in the art of tracking..."


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Grab a seat and I will join you in a few minutes. I will see what I can do about finding our friend.
As they newcomers make their way to a table, D'ogryn weaves in and around people to get to the bar. Once there he waits patiently until he is attended by the bar tender. He extends his hand towards the bartender and talks to them in a calm and respectful tone and looks them in the eyes while he talks to the barkeep. When he shakes the hand, he makes sure that his grip is nice and strong but not crushing.
D'ogryn...I help out at the Merry Mermaid every now and then. I was hoping you could point me to Nesh. It is a little crowded in here and I am finding it hard to locate him. He helped me out with some Dover Sole a ways back and I promised him I would buy him a drink for the help. He was a bit into his cup that day and most likely will not remember me but I promised...and well I like to keep my promises. I understand that you are busy so if it will be easier to send him a drink on me that would be great.
He drops a few coin on the bar making sure that there is an extra coin or two.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

In the Gaol...

Naia watches with interest, having little expertise in flora, whether from the marsh or wood.

And they are more frightened of Soros being a wizard than an elf-maid that is part cat and can restore broken items to a perfect state!


Zove, Naia, Soros

Geolin looks at Zove and the goblin trinkets and tells Walthas to pass this information along to Iborian. Geolin turns to the three; the attack happened five miles down the east road to Seaton. Walthas stated that the tracks headed south and east from the road. That is towards the sea and if memory serves the woods along the cliffs would be an easy place to hide. There are many small caves and rocky outcrops that can easily conceal a small group of goblins. Walthas picks up where Geolin left off; Also there is the old abandon house; for the goblins, it would offer an easy refuge especially since no one goes there. I am not sure how long they would stay. Plenty of rumors about what lies in it but I am not sure how much of it is true. Most of the guard will not go near it and even Iborian thinks the place is creepy. Not many know this but two young ones, teens in love sort of thing, was seen going towards the house and never seen again. I think they stole away to Seaton but that is my opinion. You should have a tracker; the rain will help in tracking them but it will also wash away tracks so the sooner you get to the site of the attack the sooner you can find out where those little cusses are and take care of them.

Geolin turns to Zove... Keep the necklace and arrow your cat can use it to track. Good luck to you!


D'ogryn

The old barkeep puts his hand and shakes D'ogryn's hand. Mick is the name I own the place. He looks around the entire bar and does one more sweep of the run down place. You do me a favor and gets some food in the old fool. He doesn't eat much and drinks too much. Not that I mind the drinking it lines my pocket but Nesh is a friend of mine, we go way back when we both fished on the Old Gull. He looks over to the corner by the end of the bar by the door to the kitchen. If you can get him to eat I will cover it. He points to the end of the bar where he was staring and nods his nose to man soaking wet, and half-a-sleep with his head on the bar.

diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

Mick turns back to D'ogryn; He has never been the same since his wife and daughter died, the coughing sickness. He turns back to Nesh, finishes wiping the bar and pockets the coin.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

The olf's nose wrinkles, as he finds himself forcibly reminded of one aspect of the negative things humans choose to make happen. The room reeks of refuse and by-products, with the stench enhanced by the press of bodies and humidity.

He takes a quick glance at Edan to see if his companion finds this as acceptable as the others present seem to. But his eyes never stop moving around the space, as he expects the odor to reflect some evil hidden within the room. A more active evil than you normally find in a fisherman's bar.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Thanks Mick, I will try my best.
He gives him a smile and a nod. Knowing that the newcomers would be nervous about being alone in this place, D'ogryn doubles his efforts to make this as quick as possible.

Walking over to the old man, D'ogryn wonders what he will say to him. He has lost so much and it shows how hurt he is. Can I even help him...Is it right that I use his grief to get the information we are looking for. Perhaps I can spin this so everyone wins. He places himself at the edge of the bar with the door to his back, leaving enough room for people to get in and out of the kitchen. It was not a great place to stand but this gave him a quick exit if Nesh should get violent.
Hey Nesh....How you feeling. It's D'ogryn, you probably do not remember me but some time ago you helped me out with some fish. I told you I would repay your kindness and I am here to make good on that tab. I am looking for some help for the poissonier of the Merry Mermaid. He is very capable but I would like to push some new fish into the area...fish that is not around these waters..maybe the John Dory or a sable-fish? I am hoping your experience on the Old Gull would come in handy. What do you say...Care to join me and my friends for dinner? I hear the trenchers here are tasty.
Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20


She wraps up the items in a cloth, carrying the small bundle in her hands and nods "Tracker? Oh yes...we've got one...I trained him personally." she pauses and turns to Naia "So, the road or the house...seems we've two places to start. But the rain will erase traces of their path along the road. I would think we should start there."


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia nods in agreement, though in her heart she wants to check the house. Though not without...

"D'ogryn! We need to find him first - he'd never let me live it down if we leave without him. Last I saw, he was still at the 'Mermaid...Also, I need to collect a few things from home ere we leave..."


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5
Geolin wrote:
"Soros my boy I need you to be more responsible in what you say in the open about your new profession... People are frightened by magic right now especially if it is not from the gods or the ground... Be careful!"

"If only people realized that all magic comes from the gods, the gift of the great Boccob." Soros steeples his fingers and touches his thumbs together so as to form a pentagon with his hands, raising them briefly to his right eye. "But I can appreciate your concerns - no one wants inquisitorial zealots poking their noses and their firebrands into everyone's business. I shall attempt to be more discreet." But I will not lie about my chosen vocation - it's through such shame and fear that the inquisitors have gained such influence.

*

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Soros narrows his eyes at Zove and studies her a little closer once she begins mending the goblin artifacts through her magic. I'm unfamiliar with her methods, but the results speak for themselves. Finally, someone who shows real promise! "I agree that the site of the attack is the best place to start. The old house is unlikely to wash away, unlike our quarry's tracks. Naia, perhaps it's best if Zove and I retrieve D'Ogryn whilst you retrieve what you need from home. It would be more efficient use of our time."


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia scrunches her nose as if thinking quickly.

"Ach, very well - you're right Soros. We can meet where the Old North Road leaves town."

With that, heart pumping, Naia runs off homeward.

Now, a suitable story for ma and da, IF they happen to be at home....


As they begin to leave the town center, Zove appears more distant. She periodically gazes off into woodline, highly alert. Inside, her consciousness spreads like rainwater through the cracks of the earth, through the roots of the trees...buttressed like wind on leaves it gusts rapidly forth, point to point a lightning flash until finding Okware and his emotional center. She projects the loneliness of her love deep into his waking awareness, as she has done before hunts in the past, calling him to her...

The connection she shared to Okware wasn't real perhaps, but in her mind. As they neared the edge of town, she dropped a chunk of meat on the ground, whistling a high pitched pattern taught to her by the elven elder.

Er, forgot for a second the link wasn't the same as with familiars XD


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5

After taking their leave of Geolin and Walthas, Soros heads back towards the Merry Mermaid to inquire after D'Ogryn, clutching his traveller's cloak tight about him. Damnable wind and rain! I wasn't thinking properly during my morning studies - tomorrow such petty weather will not inconvenience me so.


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Naia

Naia rushes home. Elated by the very thought of an actual adventure...hunting goblins...but never the less the thrill of it excited her. She felt as she was walking in her Nan's boots.

As she arrived at her parents home she realized her father and mother were in the boathouse down on the shoreline. Both were working on the ropes and tools of their trade. Even in the rain under the cover of the boathouse, there was work to do.

Naia walks down the old wooden stairs and walks across the small sand dune and into the open air boathouse. Her Da looked at her as he walked his tough, thick fingers over the rope checking for flaws and rips in the hemp rope. Those ropes were as important as the harpoon on the end of it. Her father gave her a brief smile. Well girl it is about time you got down here...need your help getting the hooks and extra harpoons filed and oiled. Ya up fo that today? Her Ma was just finishing cleaning up the mess of cleaning up the two long boats that were created. She looked at Naia and realized Naia was not her usual self this morning. Girl what is wrong? You act like you found a pot of gold.

Naia smiles and looks at both of them. I volunteered! Well, I volunteered for a mission!...To hunt goblins! To hunt a band of goblins that attacked the farmer and his son on the old east road. Both of them looked at each other and then at Naia with a who's fish jumped out of your mouth look and then her father blurted out; You did what? Why on Oearth would you go and do that girl! Naia mom stopped him right there' You know why and you know this was bound to happen. The girl has your Ma's blood in her and she will not rest until she has filled that pot! Naia's mother walked over to her and hugged her looked at her up and down. Your Nan would be proud of you! Now tell me you have not gone off and not gotten at least a few other foolhardy youths to go with you. Goblins are not a something to take lightly. Her father walked over to her at first as if he was mad and then he made that smile that he always makes when he is proud of something someone did and didn't want to show it. Girl you had best make sure you bring at least three or four more with you. Make sure you can trust them in a pinch...no need bringing someone that can't tie their own hook or throw their own harpoon if you know what I mean!

He hugged her and drew her close. He was a strong man and his hugs were not forgiving. Be careful Naia; the world is not a gentle place. It can have unkind as the ocean and even more unforgiving. He let he go and told her to go and get what she needed and to come back in one piece.


Soros

Soros made his way back to the Merry Mermaid and found out that D'ogryn had just left with two of the caravan guards. The two that sat at the table before Soros and Naia departed to the Town Hall.

It would seem that D'ogryn had recruited the wood elf and the Touv foreigner and were looking into rumors about the old house on the east road. Soros figured that if he managed to recruit those two he might be able to get them to join them on this goblin hunt and then take a look at that old house. Irwish pulled him aside and told him that D'ogryn was headed to Mick's. That old run down tavern on the docks. Great just what I need. Go and hang out in the worst smelling place in Saltmarsh.

Soros turned and made his way outside and was thankful that the rain was now turning into a mist. He made his way onto the docks quickly heading west. Once at Mick's he walked up the old wooden stairs, wiped his boots, and walked inside. The placed was filled with all sorts of smells. fish, old fish, bad fish, stale beer, and stale...well it let us say it was stale and leave it at that. He saw elf and Touv sitting at a table and he saw D'ogryn walking up to the far end of the bar to an old, drunken sailor or fisherman...hard to tell which and was talking to him.


D'ogryn

D’ogryn Amaidar wrote:


Hey Nesh....How you feeling. It's D'ogryn, you probably do not remember me but some time ago you helped me out with some fish.

Nesh cocks his head towards D'ogryn's direction. D'ogryn notices he is dry so more than likely he slept here last night. He also notices Nesh's clothes are ragged, dirty, and probably have not been changed in several days or even weeks. Some spots are thread bare others have holes. His skin his covered in dirt and his hair is greasy and unkept under his sailor's cap.

Nesh wipes his mouth with the back of his left hand and looks D'ogryn over slowly as if to figure out who he was.

Whooooo are ye agaain...I dan't remember ya at all...

Quote:

I told you I would repay your kindness and I am here to make good on that tab. I am looking for some help for the poissonier of the Merry Mermaid. He is very capable but I would like to push some new fish into the area...fish that is not around these waters..maybe the John Dory or a sable-fish? I am hoping your experience on the Old Gull would come in handy. What do you say...Care to join me and my friends for dinner? I hear the trenchers here are tasty.

He starts laughing and manages to slobber on himself a bit. Wipes it off with the back of his hand and wipes his hand on his leg. Good food...Mick's. I love Mick but his food is shiit! But I am not pickeee but if you bit, I mean buy me a beer with it I might just join you!


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Thankful for her mother's guiding hand in what proved to be a rather tricky encounter after all, Naia wipes a tear from her eye.

Prob'ly just mist...

She quickly grabbed her luckiest harpoon, and rushed into the house to her room, or rather the room she shared with a sister and two brothers. Throwing the discarded blanket off the chest at the end of her bunk she opened it reverently. There it was - her grandmother's suit of chainmail. Now that was something she should have oiled more often. Still, it had been oiled, if not recently, and was serviceable. Donning the armor hurriedly, she returned to her parents. She stood a moment, watching them work simply, and love welled up inside her. Naia walked up to them, and hugged each in turn again, promising to do as she had been taught.

"I'll do you proud Da. And ma, I'll return to you soon!"

She stares out on the grey ocean, remembering her father's words, and steps out into the mist, toward the turnoff to the Old North Road.


Rabalar and Edan

Rabalar sat at the table taking in the normalcy of town life. Places like Mick's he had experienced on several occasions. One exists in every town or village. This place was a gathering place of sailors, fisherman, dockworkers. Friends, family, co-workers...it was a simple life. D'ogryn seemed to blend into the crowd so easily as he made his way to the bar to talk to the odd-looking barkeep and then over to this Nesh fellow.

Edan watched in curiosity as people drank and eat and talked in the tavern. He could see how this place could easily and quickly fall into chaos with some poorly spoken words in the wrong place. Yet there was a calmness and a simple understanding as one man slapped another on the back and gave him a name that Edan would not have passed along to his worst enemy. He saw D'ogryn was now talking to the old man sitting at the bar. Edan wasn't sure what use this man would be. He appeared half drunk and half out of it but D'ogryn seemed to be having a good conversation with him so maybe something will come if it.


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2
ALLENDM wrote:


Nesh cocks his head towards D'ogryn's direction. D'ogryn notices he is dry so more than likely he slept here last night. He also notices Nesh's clothes are ragged, dirty, and probably have not been changed in several days or even weeks. Some spots are thread bare others have holes. His skin his covered in dirt and his hair is greasy and unkept under his sailor's cap.

Nesh wipes his mouth with the back of his left hand and looks D'ogryn over slowly as if to figure out who he was.

Whooooo are ye agaain...I dan't remember ya at all...

D'ogryn..you may not rem..why not we just start over..ok.

ALLENDM wrote:


He starts laughing and manages to slobber on himself a bit. Wipes it off with the back of his hand and wipes his hand on his leg. [b] Good food...Mick's. I love Mick but his food is shiit! But I am not pickeee but if you bit, I mean buy me a beer with it I might just join you!

Laughing a bit..

I never bite the hand that feeds me. Come on lets go sit down and talk over some food and afterward a beer. Food and talk first though.

Leading the man towards the table that the newcomers have taken as their own, he pulls a chair out for the man and sits him down. Before he himself sits down, he politely talks to a passing server.
When you get a chance could you bring over a trencher with extra bread...please and thank you and what ever these fine gentlemen would care for.
He smiles at the server and nods his head in thanks.

Nesh this is Rabalar and Edan. Gentlemen this is Nesh. Nesh helped me out some time ago with a fish problem I was having. I did not have the chance to repay him until now. So I asked him to join us for dinner tonight. I hope that is not a problem.
He turns to Nesh.
I hope you do not mind the company...we were just talking about the old house out the east road when I saw you over by the bar and I wanted to say thank you for the help with the Dover Sole. It is hard to find Sole in these parts.

Nesh is in need of a sober day, bath, new clothes and a good meal. This will take some time to come up with..I may have to finagle it. He is in need of help and I only hope he will take me up on it.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

"Yes, a trencher sounds . . . marvelous. Hello, Nesh. How long have you been fishing out of this village?" What in the name of sanity are we doing here right now? Make nice for the locals . . .. Don't do anything to get the caravan boss mad enough at you to leave you behind.

The olf makes an effort to be happyish and positive.


D'ogryn, Rabalar, and Edan

Nesh stumbles into a chair bumping into several young dockman who don't seem to appreciate Nesh's state. One of them gives your table a look and then turns back to his table and continues to talk...but about how drunk the fool his this time and how he can't keep his wits about himself.

Nesh ignores plops down on the chair looks at the table and back to his spot on the bar. A barmaid, who is clearly in her mid to late thirties and well on her way to losing all of her teeth comes by. Sweeties here is a platter of bread, pickles, and cheese for the table. I brought two for the lot of ya. What can I get each of ya to drank? Looking at Edan and Rabalar first and then to D'ogryn and Nesh. Nesh ya want a beer? D'ogryn speaks up quickly and tells the barmaid that he will have water or cider and she laughs. I will have to go the back and get fresh water. She looks annoyed and then looks back towards Edan and then Rabalar. And you I take it you will be havin something a bit more grown up?

Nesh turns around and as the table near you starts to clear out he grabs a few of the mugs and checks them and decided to pour the three mugs contents into one. One appears to be spiced rum, the other some sort of wheat beer and what looks like ale and begins drinking it. Most of it going over his lips and onto his vest and shirt.

Did ya sa da old hoose? I know a few things about phat hoose...I do. He finishes off the remaining contents of his mug and puts the mug on the table. That damn plaked is cursed!

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