Old School Greyhawk II - Baltron’s Beacon (I7) PFRPG (570CY - Southern Keoland) (Inactive)

Game Master ALLENDM

Campaign Links
Party Magic and Treasure List
House Rule Document
Old School Greyhawk Campaign Folder

Current Event Links
Surrounding Area of Burle Map
Party Skill, Save, and Ability Check Macros Sheet
Combat Manager

Timeline
Late Afternoon
7th Day of Readying (Early Spring) of 570cy(Day 5) Freeday


1 to 50 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

If you have been selected please use this thread to discuss the game, general stuff, and OOC (rules/questions and such).

Thanks,
SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13
ALLENDM wrote:

-- snip --

I would think being you are at 6th level it would be feasible that you have happened upon an extract or two via fellow alchemists and wizards. Bear in mind that most magic is in the shadows and not openly used.

So, in finalizing our spell/prayer books, we can select a couple extra spells that we picked up along the way as long as we pay copy costs? Do you have a limit/guidance in terms of number of spells or levels?


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Scanning over my character, I realized I had forgotten to include the Weapon Training damage in my combat numbers. Added it in the Attack numbers, just not in the part that actually hurts . . ..

Adjusted.


Thanim wrote:
ALLENDM wrote:

-- snip --

I would think being you are at 6th level it would be feasible that you have happened upon an extract or two via fellow alchemists and wizards. Bear in mind that most magic is in the shadows and not openly used.

So, in finalizing our spell/prayer books, we can select a couple extra spells that we picked up along the way as long as we pay copy costs? Do you have a limit/guidance in terms of number of spells or levels?

Sure, do 4 additional spells or extracts that you could have researched or come up with.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Four extra spells whhoooo hooo


1 person marked this as a favorite.
Inactive

I'm here because a little bird told me to come. Am I in the right place?


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

4 extra spells is indeed sweet :)

Waves to everyone - looking forward to this one!

Need to nail down my background properly - are we an established adventuring group or a bunch of disparate souls who've come together for this endeavour?

If we are an experienced group might be worth us thinking about our idiosyncrasies and dynamic so we can reflect that in game play?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

It is good to have a large group that is exited about the game. I can say this about ALLENDM...He is dedicated to seeing his games to the end and is very good at keeping things moving along at a nice pace. Glad to be here.


Inactive

I think it's perfect that we have a pair of fighters, a pair of clerics, and a pair of arcane casters. Let the rivalries begin!

(Obviously, I'm already the better half of any pairing, which is why ALLENDM didn't bother finding me a partner.) :P


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.


Perri Purrun wrote:

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.

I was concerned about this as well but one way to mitigate this is with those 4 free spells/extracts I am allowing. Between two divine casters and two arcane casters it would be a good idea to add Bull's Strength and Bear's Endurance to a spell list or two. :)

SD


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

just checking in now here!

This looks to be a blast! I remember actually having this module when it first came out and reading it thoroughly. Of course that was 30+ years ago so the details are a bit vague he he. I just wish I had gotten the chance to run some players through it.

I am not sure we should be an established group yet, I would like to see what happens when we first meet :D

Since Harry is a sorcerer he would have to swipe out one of his precious spells to pick up either Bull's Strength or Bear's Endurance, but he would certainly consider it. If we have some extra GP to spare, getting a wand or scrolls is also an option.

EDIT: Also one of the things that concerns me is the lack of a dedicated ranger type (no offense Maja). From what I was reading the Hool Marsh is quite deadly and we will need all the help we can get to deal with the Marshes dangers.


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1
ALLENDM wrote:
Perri Purrun wrote:

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.

I was concerned about this as well but one way to mitigate this is with those 4 free spells/extracts I am allowing. Between two divine casters and two arcane casters it would be a good idea to add Bull's Strength and Bear's Endurance to a spell list or two. :)

I am quite comfortable with the battlefield control build, and with both a 15' reach and 10' threatened reach, a little tactical acumen will keep us from worrying so much about the Con buff.

(Ready an action to trip the guy who comes into range [15']. Successfully tripping him provokes - but he is out of the threatened area. Next opponent steps into the 10' reach and starts to move out of that square produces an AoO trip, followed by an AoO disarm. First 2 opponents are prone, one is disarmed, and I've got 4 AoOs left. Unless the dice turn against me, there should NOT be lots of melee damage absorbed. Ranged and spell damage, well . . .. Disarming/Stealing holy symbols is another fun game.)


I plan on having the party know each other from a recently completed job that you were hired for in Silelen by the Black Lion Trading Company. Essentially it brought you together there to clear out some problem areas along the Dreadwood Road to Burle. You have just finished up and are now relaxing in the town of Burle. The job took several weeks to complete and you lost two companions...another fighter of Flan origins, a big strong powerful man named Wiggar. The other companion was a woman named Cwenhild and the companion of Wiggar; she was a ranger. Cwenhild died almost immediately when bugbears ambushed her while scouting ahead of the group. Wiggar rushed forward along with several companions to try and save her. Wiggar fell as he tried to cut his way into the flank of the bugbears. A week later the group managed to hunt down the rest of bugbears and put them down. The party has not had the time till now to sit and relax and commemorate their falling. The party is still getting to know each other and there is a discussion of joining together on another mission or adventure. You will be at the Broken Oak Inn and Tavern which sits on the northeast side of Burle just outside of the main wall. It is a large establishment made up of the main tavern and two additional buildings make up the inn and stables. You are staying in the third building which has rooms above the stables. It has a private suite of four small rooms and a living area. The Black Lion Trading Company paid for the service for a few days so you could rest and relax. The group has been moving at a breakneck pace hunting down bugbears and goblins that have been attacking travelers and caravans on the road.

This will speed things up but still allow you to RP out getting to know each other.

I will get that all up on Monday once I get all the docs finished and posted for the group. As of right now you are in at a Tavern

SD


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

@All: As befits a Priest of Hextor I'll be picking Bull's Strength as one of my additional spells (and I will of course remind any beneficiary's of the enchantment that they have been blessed with the strength of the Scourge of Battle's many arms :)

Gained spells (4):

1st Level: Know The Enemy & Touch of Bloodletting
2nd Level: Bestow Weapon Proficiency & Bull's Strength

As an aside I've also purchased a party Wand of Cure Light Wounds as part of my kit. More than happy to have someone else carry this if they wish - Bynoth is not your atypical heal-bot. He values having soldiers on their feet, but dying gloriously is next best thing (as long as the greater victory is achieved)...


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

My other option was a drunken rager barbarian with survival perception handle animal and knowledge nature... I could still do that


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.
Sylas Shadow wrote:
My other option was a drunken rager barbarian with survival perception handle animal and knowledge nature... I could still do that

Heh. Drunken Ragers are a blast. I played one such dwur through Age of Worms. Would often have to "hit the one in the middle" as he'd see more foes than there was. He refused all divine healing also - was just a tough SOB... He just made the mistake of drinking the worm in the bottle... :S

Am chuckling to myself at the notion of our "wilderness expert" being hammered on woodland hooch and feeding us all kinds of drunken wisdom lol.


Inactive
Heirang "Harry" Grawlund wrote:
EDIT: Also one of the things that concerns me is the lack of a dedicated ranger type (no offense Maja). From what I was reading the Hool Marsh is quite deadly and we will need all the help we can get to deal with the Marshes dangers.

If nobody else wants to take up the mantle of party tracker, Maja could just pour a few more points into it instead of, say, Escape Artist. It fits with her background pretty well. She still won't be amazing at it, but it could tide us over. I'll do that unless Sylas goes drunken rager or someone else speaks up first.

Do we have a party face? Maja is good at bluffing (and feinting), but only okay at real diplomacy. That's another possible place to invest skills if we have no face and someone else wants to be the survivalist.

Is it correct that with the Cure Minor Wounds cantrip, it is basically possible to get everyone to full health without expending resources, as long as you have enough time?


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth has Diplomacy & Intimidate @ +6 apiece. Not great, but he can pass as a face if required.

Thanim has Diplomacy +8. Not sure on the Bluff capabilities of the rest of the group, but think we're stacked at Sense Motive.

Guess like the muscle, face will also be a collective effort.


The group is fixed as is. If Maja wants to shift some skill points to survival she can. Because her background was on the Javen River which cuts through the Hool Marsh it would be easily explainable. She could also use her background Profession (Guide) or (Tracker) as well.

Cure Minor Wounds is nice but you have to have time to do so.

SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Still need to tweak equipment/inventory, but spells are selected. He has taken Bear's Endurance, but not Bull's Strength.

Also, Thanim has Glory (Heroism) domain, so he can augment face skills with Touch of Glory several times per day. He may not be the greatest face (charisma 12, limited skills), but he'll be able to do diplomacy fairly well


Inactive

Thanks for letting me shift my skills around! I moved some points into Survival, so she's tolerably good at it. I'm excited that a crazy-haired dwarf becomes our party face!


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

It takes all sorts!


lol...

No problem at all. If there are any more tweaks or adjustments please let me know. It would also be a good time to review the HR's again and make sure everything aligns. I did two checks on each character but it doesn't mean I didn't miss something. Everything should have 5 hero points.

SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?


Thanim wrote:
I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?

Once you reach a level to cast domain spells you become aware of them and you can place them into your prayer book. This is due to your daily prayers with your God. Healing/Harm spells are not free and bless/bane spells are not free you can add them as you advance a level or learn them.

SD


All,

I have added this link for our group.

Party Rolls

Please grab a slot on each of these rolls and add your name and bonus. If you have any additional bonus based on specific events put them on the right side. No bonus just put your name in your slot.

1) Saving Throws
2) Perception, Sense Motive, Intimidate, Bluff, and Diplomacy.
3) Survival and Heal

This will help me a great deal as we do rolls in the adventure.

This is our module folder:
OSGH 570cy Baltron's Beacon (I7)

This is the Greyhawk Old School Campaigns 2018 Link that has all rules and documents for the campaign.

Old School Greyhawk Campaign Rules and Documents

I will be adding additional information shortly.


Inactive

I'd like to change my equipment a little bit. Realized I need special materials on my weapons and some ranged weapons in case of emergency.

Edit - I don't think I can change the "Party Rolls" text file that you've linked. Public editing rights may not be turned on.


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.
ALLENDM wrote:
Thanim wrote:
I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?

Once you reach a level to cast domain spells you become aware of them and you can place them into your prayer book. This is due to your daily prayers with your God. Healing/Harm spells are not free and bless/bane spells are not free you can add them as you advance a level or learn them.

SD

Ahhhh. Ok - I'd mistakenly presumed that the spontaneous spells (outwith domain) were free - will amend Bynoth's prayer book list accordingly.

I'm finding the same with the party rolls doc too.

Cheers


Give it a try now.

SD


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

I am still not able to edit that party rolls doc either.


mmmmm. Not sure why that is occurring. I will need to run it through a test account and see why this is happening.

Right now I have it set for:

Who Has Access:
"Link Sharing is ON" CAN EDIT. (anyone with link can edit)

Activity:

Anyone with the link: CAN EDIT.

SD


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Still not working for me either chief.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I am on vacation and am on an old phone do it will be a bit til I can enter anything


Inactive

Right now it's a text document, so maybe that's part of the problem. You could create a Google document and copy/paste the text over. Then that ought to be easily editable.


Maja Weatherseed wrote:
Right now it's a text document, so maybe that's part of the problem. You could create a Google document and copy/paste the text over. Then that ought to be easily editable.

I thought about that as well. I had not tried a text file before and that very well could be the issue. Will switch that over and see if that resolves our issue.

Thanks.
SD


Just confirmed...you can only read .txt files in google drive they are not editable. So tonight when I get a chance I will convert that to a google doc and re-post it.

Thanks Tazo...

SD


All,

Try this link:

Party Rolls

Let me know if this works for you. Google doc instead of txt file.

SD


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Two thumbs up, and I was the third one in it.


Outstanding!


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Still no and phone still not working


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Working for me - taken the Numero Uno spot ;) All Hail Hextor lol!


Sylas,

No rush at all on this. If it is not working on the phone you can wait until you get back.

Thanks for checking!

SD


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

I am back from vacation but not fully unpacked...Will be back to regular posting in the next day or two.


Thanks Jovich!

SD


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Finally worked and entered, thank you!


Inactive

Because I don't think it's been expressly announced, the gameplay thread is up!


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13
Maja Weatherseed wrote:
Because I don't think it's been expressly announced, the gameplay thread is up!

Thanks, Maja. I hadn't checked the game thread since Sunday afternoon!

I still need to finalize equipment (very close) and add Thanim's info to the Google doc.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Rolls in doc


I have added a IMG file of the Town of Burle and Surrounding area. I will add a more detailed map of Burle in a few days.

Baltron's Beacon 570cy Adventure Folder

It is old school graph paper...so please excuse the horrible artwork...

Thanks, Tazo for posting that the Gameplay thread was open!

1 to 50 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Old School Greyhawk II - Baltron’s Beacon (I7) PFRPG (570CY - Southern Keoland) Discussion All Messageboards

Want to post a reply? Sign in.