Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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M Ghoul Engineer 4 (HP 19/27)

Scab thinks about what ferals are attracted to. If he can think of something that he could perhaps put on a bomb, he will say: "Hmm, i think that idea has merit."


Thinking back, Scab remembers a time when he saw an injured molerat get attacked by a Feral. From what Scab can tell, Ferals are attracted to the smell of blood or flesh. Should be easy to find that around here.


Male Ghoul Alchemist 3

"What'd you got, bro?"


M Ghoul Engineer 4 (HP 19/27)

"The wise man is, heh, wise. Blood or flesh, while gruesome, could 'paint' targets for us. Tin man might not like the idea, but that corpse out there could serve some purpose."


Male Human Paladin 4

"I am far from adverse to using the resources presented to further our goals. I merely wish to act with honor and righteousness in so doing. The dead man I'd dead, and no amount of wishing will change that. If you think we can use the body, let's do it."


Male Human Monk 3

Well this should be interesting.


M Ghoul Engineer 4 (HP 19/27)

Scab tries to figure out some way to make a bomb that splatters guts over someone or an area to attract ferals.

1d20 ⇒ 12
+10 for alchemy or engineering
+9 for gunsmithing


Male Human Paladin 4

"Once you've rigged up your 'dead guy' bomb, we should look through the rest of these houses. Marcel, would you like to take point on the searching team? "


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel nods to the Knight and moves off a few steps ahead of the group, crouching low to the ground.

Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Female Human 3rd Barbarian

Lilith takes one last look around the place just to see if she missed anything, or to be more precise, to see if looters missed anything.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Scavenge: 1d20 + 8 ⇒ (1) + 8 = 9


Scab is able to figure out that a shrapnel bomb can work just as effectively if blood and guts were used instead of metal, but power would be drastically reduced.

A Blood Bomb will consist of one use of your Bomb uses per day. It will only do 1d4 damage, but that damage will still go through DR. In addition, it will provide a blood cover that will attract Ferals to the site of the blast. If a creature is in the radius of the blast, they are covered in blood and guts and become the target of the Feral's attacks.

Lilith can't really see anything of use, but she notices something that both Crispy and Scab missed about the safe: it has a false bottom.


Female Human 3rd Barbarian

"Hey guys, the safe has more in it than you thought."

She rifles through the safe, getting what was in it.


Further into the safe Lilith manages to find a plasma grenade and 10 more caps.


M Ghoul Engineer 4 (HP 19/27)

nice

"Ok then, if we could get a sack or something and put a few chunks of that poor guy into it, I can use the chunks to make bombs that paint a target for ferals. Won't be a particularly BIG boom, that might burn the guts. Just a loud POP to throw the guts all over the area. The ferals should come a-runnin' after that."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel gives a small smile. "I would suggest you only make one or at most two of those bombs; use it as a weapon of last resort or maybe to snatch an initial advantage. And multiple bombs may confuse the ferals."


Moving on without Edward for the time being

After making yourselves a couple Blood Bombs, the night has started to get darker. Dawn is coming, but not for a few more hours. Crickets are still chirping, and you can hear the sounds of movement further into the streets. The train station is close.

Perception Check from everyone, Edward will not be able to notice it even on a nat20.


Male Human Monk 3

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Paladin 4

Without me? I'm still here, I asked Marcel to take point...

Edward wonders what everyone else sees and hears. Its pretty tough to do either in that helmet of his, after all.

...I'm trying to be quiet as possible...

1d20 - 1 ⇒ (3) - 1 = 2 perception just for kicks


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


M Ghoul Engineer 4 (HP 19/27)

PER: 1d20 + 5 ⇒ (11) + 5 = 16


Male Ghoul Alchemist 3

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Rolling for Lilith to keep things moving
Lilith's Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Up ahead, you see train tracks crossing the street, but these just look like cable car tracks. However, a closer look will tell you that the station is just a block away.

But before you can continue, you hear another graahhh!! It's an ambush!

Initiative! Lilith was the only one to be able to see this coming, DC 20, so she isn't considered Flat-Footed. The rest of you, sadly, are. *evil GM laugh*


Male Human Paladin 4

1d20 + 1 ⇒ (18) + 1 = 19 initiative.

"What's that?"


Male Ghoul Alchemist 3

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

If it's just Feral Ghouls, should Scab and I be worrying?"


M Ghoul Engineer 4 (HP 19/27)

init: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Monk 3

Init: 1d20 + 3 ⇒ (13) + 3 = 16

Don draws and bears his rifle, looking for targets.


Female Human 3rd Barbarian

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7


Shut up Crispy! You know too much! XD

Ghouls: 1d20 + 1 ⇒ (5) + 1 = 6

Initiative Order:
Lilith 19+
Edward 19
Don 16
Scab 10
Marcel 7
Ghouls 6
Crispy 5

Lilith is up first, and she can make a full round turn if she wishes.


The number of Ferals is almost overwhelming. At least 6 of them are within striking range and more are coming through the streets and over the broken down cars. This is gonna get hairy...


Female Human 3rd Barbarian

Lilith takes a stance, swinging her Post-War Greatsword with tremendous strength at one of the Ferals.

To Hit: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Male Human Paladin 4

"Brace yourselves!"

Edward draws his post-war bastard sword and prepares to begin dismembering ghouls.

"Crispy, Scab, you may be able to withdraw easily enough. Perhaps cause a diversion or find a choke point? "

Edward looks for just such a spot, an alley or similar where he and Lilith can block the swarm from overwhelming them.

1d20 + 6 ⇒ (7) + 6 = 13 attack 1d10 + 6 ⇒ (10) + 6 = 16 damage


Male Human Monk 3

Don uses his move action to sling his rifle before a ghoul closes to melee. He swings to try and crush the throat of the nearest ghoul

To Hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9

Don shouts to our ghouls Try using that new toy y'all made to draw some away!


Currently, two Ferals have dropped dead, and one more is choking on its own windpipe, but not dead. It appears that as soon as the two fell, two more fill their place. It's a mob!

Combat will be as so. You've been surrounded, and each Feral turn will be a Mob attack. Everyone will be attacked at once, but only one roll will be made. Your high DR should help out quite a bit.


M Ghoul Engineer 4 (HP 19/27)

did Scab notice a door with a locking mechanism on the way in here? i am thinking about shooting a blood bomb outside and locking them out


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel mutters a silent curse and hesitates, blades ready. Quickly, he barks out "Scab, try it if you think it will work. I will try and peel off and take a few with me- if not I'll come back and strike from behind."

Turning to face the nearest ghoul, Marcel attempts to somersault over its head.

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21


That ghoul had no idea what the tasty flesh thing did, but it did it so well!

Scab remembers seeing a small store that had a working door, but he'd need a really good diversion to get everyone else there.


M Ghoul Engineer 4 (HP 19/27)

To test the "drawing power" of the blood bomb, Scab sticks a grenade in what used to be a calf muscle and chucks it towards the exit

since we've no map, he is trying to throw it as far as he can towards the way they came in from the outside world, without hitting Marcel in the blast, (and if he can, making it an Explosive bomb as well for a 10ft splash radius instead of 5ft to paint a bigger target, but if that isn't possible i understand). His intent here is to see if the blood bomb is sufficient to draw their attention off the party once they've already been attacking the party.

ATK: 1d20 + 8 ⇒ (20) + 8 = 28
DMG: 1d4 + 4 ⇒ (3) + 4 = 7 (splash damage 5 within splash radius)

of course it is a nat 20 when im not attacking a creature. I will leave what happens entirely up to you on that one DM, hahahaha


M Ghoul Engineer 4 (HP 19/27)

crit confirm if necessary

1d20 + 8 ⇒ (8) + 8 = 16


Since it was a crit, I'll do something special for you.

The gooey bomb flies through the air, smashing the window of the store and exploding within. Several of the Ferals that weren't in the mob turn their attention to the explosion, moving away from the party and providing you with a chance to thin the herd.

Combat will now last half as long as originally intended. Good throw.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel attempts to repeat his feat.

Acro: 1d20 + 9 ⇒ (16) + 9 = 25


Marcel is able to double somersault through the air and get clear of the mob. None of the Ferals noticed him jumping around, so he's actually safe for the meantime.

As for everyone else in the middle of the mob (except for Crispy and Scab,) the Ferals all try to get a good bite out of the squishy flesh on your bones.

Mob Attack: 1d20 + 3 ⇒ (15) + 3 = 18 If this hits your Defense score, take 6d3 ⇒ (1, 3, 1, 3, 2, 2) = 12 damage. This damage will be reduced by your DR.


Male Human Paladin 4

"Lilith, I can handle this! So long as I keep on my fert I should be good! "

Edward swings widely with his blade, trying to clear space as much as cleave ghoul flesh.

1d20 + 6 ⇒ (7) + 6 = 13 attack 1d10 + 6 ⇒ (2) + 6 = 8 damage


Male Ghoul Alchemist 3

"Hehehe... Ghouls. WISH YA'LL WERE RADIATED NOW, DONCHA?!" Crispy shouts to the rest of the group.


Female Human 3rd Barbarian

Edward, you forgot the most important part of being LG. Ladies first! >:P

Lilith takes a swing as well, hoping to thin the hoard. 1d20 + 8 ⇒ (1) + 8 = 9

"If I'm going down I'm taking some of these zombies with me!" But not with that swing. Does the sword look like it's gonna break? She looks at Crispy and Scab. "No offense."


Male Ghoul Alchemist 3

"None taken! Just don't die on us and we'll get even later!" Crispy shouts with a smirk on his face.


Male Human Monk 3

Don lets loose some combos at the Ghouls

Flurry:
To hit 1: 1d20 + 4 ⇒ (16) + 4 = 20
To hit 2: 1d20 + 4 ⇒ (12) + 4 = 16

Damage 1: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Damage 2: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Kind'of a 'no sh*t' statement, but we need to get rid of these things.


One thing I forgot to say earlier was that the Ferals are what's called a "Mob." Mobs act like swarms, but only in some ways. One of these ways is there is a cap to damage, since you'll really only be attacking one enemy in the mob at a time. Don, however, can do more than one attack, and can hit the cap twice if he tries hard enough. I'll post full details in the discussion thread.

Several more of the Ferals drop dead, but more fill their places. The herd seems to be thinning, however.


Male Human Paladin 4

"Area attacks would be helpful! Anyone remember to bring a flamethrower? "

Edward's voice, as usual, maintains an even tone and rate, despite being mobbed ny grasping, clawing ghoul hands.


Scab, you're up.

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