| Vincent "Scab" |
Scab thinks about what ferals are attracted to. If he can think of something that he could perhaps put on a bomb, he will say: "Hmm, i think that idea has merit."
| Vincent "Scab" |
"The wise man is, heh, wise. Blood or flesh, while gruesome, could 'paint' targets for us. Tin man might not like the idea, but that corpse out there could serve some purpose."
| Vincent "Scab" |
Scab tries to figure out some way to make a bomb that splatters guts over someone or an area to attract ferals.
1d20 ⇒ 12
+10 for alchemy or engineering
+9 for gunsmithing
| The Nameless GM |
Scab is able to figure out that a shrapnel bomb can work just as effectively if blood and guts were used instead of metal, but power would be drastically reduced.
A Blood Bomb will consist of one use of your Bomb uses per day. It will only do 1d4 damage, but that damage will still go through DR. In addition, it will provide a blood cover that will attract Ferals to the site of the blast. If a creature is in the radius of the blast, they are covered in blood and guts and become the target of the Feral's attacks.
Lilith can't really see anything of use, but she notices something that both Crispy and Scab missed about the safe: it has a false bottom.
| Vincent "Scab" |
nice
"Ok then, if we could get a sack or something and put a few chunks of that poor guy into it, I can use the chunks to make bombs that paint a target for ferals. Won't be a particularly BIG boom, that might burn the guts. Just a loud POP to throw the guts all over the area. The ferals should come a-runnin' after that."
| The Nameless GM |
Moving on without Edward for the time being
After making yourselves a couple Blood Bombs, the night has started to get darker. Dawn is coming, but not for a few more hours. Crickets are still chirping, and you can hear the sounds of movement further into the streets. The train station is close.
Perception Check from everyone, Edward will not be able to notice it even on a nat20.
| The Nameless GM |
Rolling for Lilith to keep things moving
Lilith's Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Up ahead, you see train tracks crossing the street, but these just look like cable car tracks. However, a closer look will tell you that the station is just a block away.
But before you can continue, you hear another graahhh!! It's an ambush!
Initiative! Lilith was the only one to be able to see this coming, DC 20, so she isn't considered Flat-Footed. The rest of you, sadly, are. *evil GM laugh*
| Knight-Brother Edward Monroe |
"Brace yourselves!"
Edward draws his post-war bastard sword and prepares to begin dismembering ghouls.
"Crispy, Scab, you may be able to withdraw easily enough. Perhaps cause a diversion or find a choke point? "
Edward looks for just such a spot, an alley or similar where he and Lilith can block the swarm from overwhelming them.
1d20 + 6 ⇒ (7) + 6 = 13 attack 1d10 + 6 ⇒ (10) + 6 = 16 damage
| The Nameless GM |
Currently, two Ferals have dropped dead, and one more is choking on its own windpipe, but not dead. It appears that as soon as the two fell, two more fill their place. It's a mob!
Combat will be as so. You've been surrounded, and each Feral turn will be a Mob attack. Everyone will be attacked at once, but only one roll will be made. Your high DR should help out quite a bit.
| Vincent "Scab" |
did Scab notice a door with a locking mechanism on the way in here? i am thinking about shooting a blood bomb outside and locking them out
| Marcel the Wise |
Marcel mutters a silent curse and hesitates, blades ready. Quickly, he barks out "Scab, try it if you think it will work. I will try and peel off and take a few with me- if not I'll come back and strike from behind."
Turning to face the nearest ghoul, Marcel attempts to somersault over its head.
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
| Vincent "Scab" |
To test the "drawing power" of the blood bomb, Scab sticks a grenade in what used to be a calf muscle and chucks it towards the exit
since we've no map, he is trying to throw it as far as he can towards the way they came in from the outside world, without hitting Marcel in the blast, (and if he can, making it an Explosive bomb as well for a 10ft splash radius instead of 5ft to paint a bigger target, but if that isn't possible i understand). His intent here is to see if the blood bomb is sufficient to draw their attention off the party once they've already been attacking the party.
ATK: 1d20 + 8 ⇒ (20) + 8 = 28
DMG: 1d4 + 4 ⇒ (3) + 4 = 7 (splash damage 5 within splash radius)
of course it is a nat 20 when im not attacking a creature. I will leave what happens entirely up to you on that one DM, hahahaha
| The Nameless GM |
Since it was a crit, I'll do something special for you.
The gooey bomb flies through the air, smashing the window of the store and exploding within. Several of the Ferals that weren't in the mob turn their attention to the explosion, moving away from the party and providing you with a chance to thin the herd.
Combat will now last half as long as originally intended. Good throw.
| The Nameless GM |
Marcel is able to double somersault through the air and get clear of the mob. None of the Ferals noticed him jumping around, so he's actually safe for the meantime.
As for everyone else in the middle of the mob (except for Crispy and Scab,) the Ferals all try to get a good bite out of the squishy flesh on your bones.
Mob Attack: 1d20 + 3 ⇒ (15) + 3 = 18 If this hits your Defense score, take 6d3 ⇒ (1, 3, 1, 3, 2, 2) = 12 damage. This damage will be reduced by your DR.
| Lilith Garndens |
Edward, you forgot the most important part of being LG. Ladies first! >:P
Lilith takes a swing as well, hoping to thin the hoard. 1d20 + 8 ⇒ (1) + 8 = 9
"If I'm going down I'm taking some of these zombies with me!" But not with that swing. Does the sword look like it's gonna break? She looks at Crispy and Scab. "No offense."
| The Nameless GM |
One thing I forgot to say earlier was that the Ferals are what's called a "Mob." Mobs act like swarms, but only in some ways. One of these ways is there is a cap to damage, since you'll really only be attacking one enemy in the mob at a time. Don, however, can do more than one attack, and can hit the cap twice if he tries hard enough. I'll post full details in the discussion thread.
Several more of the Ferals drop dead, but more fill their places. The herd seems to be thinning, however.