
Knight-Brother Edward Monroe |

"It is possible this Vault was never inhabited. If those skeletons on the outside were any indication, there were people trying to gain access when the bombs fell in the war."
Edward thinks through that line of reasoning a bit further.
"That could mean a veritable treasure trove of knowledge, technology, and material, untouched by human hands and locked away for the past hundred years or so. If so, this Vault is all the more valuable for it!"
"Take nothing for granted, though. Remain on your guard, since we don't know what really happened. Perhaps the logs on some of these computers will fill us in. I know the Scribes keep detailed records of our past, these folks surely did the same."
Remaining on point with his assault rifle ready, Edward steadily moves towards the Overseer's office.

The Nameless GM |
The Overseer's Office can be accessed from the doorway on the south wall where you came in.
As you are headed into the doorway, Marcel is the only one to not hear the familiar sound of an alarm cry.
Graaahhh!!!!
From the second floor you see a Feral Ghoul jump off the landing and place itself about 30ft from the group. You can hear the sound of other Ghouls starting to run to see what's going on.
The DC was a 10. Initiative everyone! Marcel, you only get one standard action this round. After that, normal movement. I'll need perception checks from everyone but Marcel.

Vincent "Scab" |

init: 1d20 + 3 ⇒ (3) + 3 = 6
perception: 1d20 + 4 ⇒ (7) + 4 = 11
"Unless the vault's people were trapped in and the place got filled with radiation..."

Max Logan |

Did I see anything with my 23 Perception roll?
Initiative 1d20 + 3 ⇒ (19) + 3 = 22
Perception 1d20 + 3 ⇒ (12) + 3 = 15
"Move to cover and setup overlapping lanes of fire!",the medic yells as he prepares to blow a massive hole in the lead attacker.
No scabby skinned, shambling a-hole gonna get the jumpon me, lol.

The Nameless GM |
The 23 was to notice the Ghoul, so you totally saw that.
Max had yelled to get to cover, but sadly, there is no cover. The Atrium is very open, and soon filling with 6 feral ghouls.
Crispy-12
Feral Ghouls 11
Marcel- 10+
Lilith- 10
Scab-6
Edward-3
Brother Edward, I still need an perception for the fight. The DC is a 20, so only Lilith sees it right now.

The Nameless GM |
EDIT:Two ghouls get caught in the blast, getting thrown in the air. The other ghouls are not deterred. One of the ghouls that was thrown quickly stands back up, its left arm hanging uselessly.
2 down, 4 to go
The ghouls quickly rush up to Crispy...and run right past him to try and swing at Max, only adding scratches to his Combat Armor.
Marcel is up.
Thank you for the pointer Crispy. I forgot that Splash damage does less.

Marcel the Wise |

Marcel turns around and charges at one of the ghouls scratching vainly at Max's armour. He raises a knife and tries to shove it in the ghoul's irradiated kidneys.
Charge into a Flank.
Attack:1d20 + 4 ⇒ (2) + 4 = 6
Switchblade damage:1d4 ⇒ 1
Sneak attack:1d8 ⇒ 1

Vincent "Scab" |

im having a hard time picturing where everyone is, but im going to assume its not safe for me to bomb. I will move up to one that i can get to without subjecting myself to AoOs, then attack. If possible i attack one that hasnt been attacked yet, knowing that this punch will kill.
attack with ballistic fist: 1d20 + 0 ⇒ (1) + 0 = 1 (+2 if flanking)
dmg: 1d4 + 4d12 ⇒ (1) + (1, 9, 11, 8) = 30

The Nameless GM |
This is to see if you even hit the ghoul with your punch. You can do this yourself. Your misfire rate with your Ballistic Fist is now a 3. If you find a sawn off shotgun or double-barreled shotgun, you can fix it.
Hit with Fist: 1d20 ⇒ 13
Damage: 1d4 ⇒ 4
Scab hears a click as his ballistic fist misfires. He still manages to hit the Ghoul, but the punch doesn't seem to go all the way through. The Ghoul staggers for a moment, then turns on its molten-skinned brother.
"Taste steel, monster!" And taste steel it does, as Edward's fist connects with the ghoul's mouth, the sound of teeth breaking and bone snapping echoing through the Atrium. When the ghouls is right again, its mouth is red with blood as its jaw hangs useless on its face.
Max, you're up.
Just so everyone's clear, there were 6 ghouls. 1-3 are dead. 4 is missing his teeth, 5 just got punched by Scab, and 6 is "all right" now.

The Nameless GM |
Crispy, you have a 10mil pistol that you are proficient with. But if you want to pass, you pass.
The ghoul that Scab attempted to punch turns on him, swinging down and scratching his armor.
The ghoul that had its mouth punched attempts to strike back, only adding to the scratches on Brother Edward's armor.
The ghoul with the broken arm charges up to Crispy, trying to swing at him and only getting air.
Max and Lilith may make an AoO on the ghoul attacking Crispy.
Marcel, you're up.

Vincent "Scab" |

"Piece of shit... let's see how they like this instead" says Scab, taking a shot with his pistol instead. aiming at an uninjured ghoul if possible, because this will totally kill one of them all the way (for real this time guys, i promise)
ATK: 1d20 + 3 ⇒ (15) + 3 = 18
DMG: 5d8 ⇒ (1, 1, 5, 4, 5) = 16 Plasma DMG

Marcel the Wise |

Cursing at his miss, Marcel steps to the side and tries to strike again with both blades.
Assuming I can 5-foot-step into a Flank, and that the ghoul I tried to hit before is still alive..
Attack 1:1d20 + 0 ⇒ (8) + 0 = 8
Attack 2:1d20 + 0 ⇒ (8) + 0 = 8
Weapon damage 1:1d4 ⇒ 1
Weapon damage 2:1d4 ⇒ 3
Sneak stab damage 1:1d8 ⇒ 1
Sneak stab damage 2:1d8 ⇒ 5

The Nameless GM |
Marcel, I'm gonna apply Weapon Finesse to your last attack, since I know you want it.
The charging ghoul gets shot and slashed, the mangled corpse falling to the ground.
Marcel's blades strike true, the ghoul receiving a few new cuts along its back before falling face first onto the ground.
Scab's plasma pistol charges, then lets off a large green ball of plasma which strikes the ghoul in the chest, a hole burned into the ghoul and cauterized at the same time.
Combat is over
The Atrium is now empty, aside from the new additions on the floor. The lights give off a warm glow, almost as though you were under the open sun.
The Engineering bay, Infirmary, sleeping quarters, Diner, Lobby, and Overseer's Office have yet to be explored.
What you find in each section can be found with a taken 20 on Perception. I'll have the spoils up when you search, but you can only search one room at a time.

Lilith Garndens |

"I do not think that is a wise idea, we could get into another situation like just now." Lilith says softly as she cleans her axe.
That and we can only do one room at a time, along with what could happen if there is something that we need a specialist for and they are in some other room.

Vincent "Scab" |

"as much as I'd like to split up and see engineering first, I think she's right. Let's stick together, see the overseers office and then engineering, ten medical. We can end in the diner over some nice Mac n cheese!"

The Nameless GM |
As you enter the overseers office, there is a desk that stands in the middle of the room. Papers of all sorts scattered about along with clipboards and mugs. An empty chair sits in front of the desk were the authority of power would normally sit now empty. There is a large computer behind the desk with monitors that show everything in the vault almost like a security system. There is a computer screen with keyboard at the very bottom, the screen black as it is turned off. A locker dons the right wall obviously were the overseer would keep his things.
Before anyone does anything can I get a perception check from everyone?

Vincent "Scab" |

Relevant checks:
perception: 1d20 + 4 ⇒ (1) + 4 = 5 as asked
disable device: 1d20 + 7 ⇒ (9) + 7 = 16 on lockers/safes if necessary
scavenging: 1d20 + 4 ⇒ (7) + 4 = 11 to find stuff when the lockers and safes are open
engineering: 1d20 + 9 ⇒ (16) + 9 = 25 to get into/use the computer and do some investigating on there and assess the security of the place once we figure out what happened to turn these people into feral ghouls.

Vincent "Scab" |

"Who are you and what are you doing here?" asks Scab, while holding his gun alert.