Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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M Ghoul Engineer 4 (HP 19/27)

Scab will try to move through the crowd, hoping that the ghouls will not savage him, and will look for a spot from which to attack them, preferably a high one, in case attacking them would cause them to retaliate despite his ghouliness. likely a double move, slow speed to get out of the throng of ferals and another to find a spot? your call, GM


Single move to get out of the mob, then a double move to get to the top of an over turned car.


M Ghoul Engineer 4 (HP 19/27)

alrighty then that is what i will do


Reposting the Initiative Order on the new page.

Initiative:

Lilith 19+
Edward 19
Don 16
Scab 10
Marcel 7
Ghouls 6
Crispy 5

Marcel, it's your turn.


Male Human Monk 3

Another flurry
To hit 1: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
To hit 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel continues his trick- jumping over or around the ghouls and leading them away from the others.

Acro checks if necessary: 1d20 + 9 ⇒ (6) + 9 = 15 1d20 + 9 ⇒ (15) + 9 = 24


None of the Ferals are following you. I'll let you change your action this turn if you want to.

Don's targets get hit and one of them falls, but the mob is still going strong.


M Ghoul Engineer 4 (HP 19/27)

i am a little confused as it appears to me that we have posted out of initiative order... whose turn is it?


It's still Marcel's turn. Edward went before Lilith accidentally, but I kept the rolls, then you went before Don accidentally, but I kept the action for both of you, now it's Marcel's turn.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Gotcha.

Marcel turns and charges at the goblins battling with his companions, driving his blade into a spine.

Charging into a flank, hopefully-
1d20 + 9 ⇒ (18) + 9 = 27 1d4 ⇒ 2 1d6 ⇒ 4


The Ferals are thinning, but they manage to keep going strong, even through Marcel's attack. The mob shifts to get him surrounded as well.

6d3 ⇒ (1, 2, 3, 1, 3, 1) = 11 This damage goes to Marcel, Lilith, and Edward, and is reduced by your DR.


M Ghoul Engineer 4 (HP 19/27)

should be crispy's turn then?


Male Ghoul Alchemist 3

Crispy shall hold his action until something that isn't a Ghoul shows up.


Female Human 3rd Barbarian

Lilith takes another swing attempting to cleave another ghoul.

to hit: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 2d6 + 9 ⇒ (1, 6) + 9 = 16


Male Human Paladin 4

Sorry. Didn't realize you were waiting on me.

1d20 + 6 ⇒ (12) + 6 = 18 to hit 1d10 + 6 ⇒ (7) + 6 = 13 damage

"Die, foul beasts!"


Male Human Monk 3

Flurry, multi-targeted
To Hit 1: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
To Hit 2: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10


M Ghoul Engineer 4 (HP 19/27)

Scab moves into an elevated position and fires upon the ghouls on the group

1d20 + 4 ⇒ (11) + 4 = 15
5d8 ⇒ (5, 7, 6, 6, 6) = 30


Scab's plasma bolt flies true, taking down another Ghoul in the mob. Capped.

Lilith and Edward's swings manages to thin the hoard a little more, while Marcel leaves a Feral without any kidneys.

Don is able to drop another couple of Ferals, when all of a sudden, the Ferals back off. As fast as they appeared, the Ferals leave...it's almost as if you've walked out of a nightmare...

As you stand there with victory in your grasp, the sun begins to rise, all of you feel like you could take on the world...and you could...

Take a moment to level up your characters. Edward, I've already included the Aura of Courage as part of the level up, so you don't have to roleplay that. Everyone else, get to it!


Female Human 3rd Barbarian

Lilith pants as she puts her sword away feeling slightly stronger and more able to detect traps.

hp: 1d12 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Human Paladin 4

"That's right, flee from our Steel!"

Wielding an oversized blade and clad head to toe in steel plate armor, Edward looks every inch an ancient Knight.

Except for the glowing fusion reactor strapped to his backplate, of course.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel watches the Ferals go and nods in something approaching satisfaction. Bending over, he wipes his knives off against his boot and sheathes them and then begins the task of scraping away all the feral flesh and blood from his body.


Male Ghoul Alchemist 3

Though my lack of doing anything that last fight, I feel significantly stronger! :D

"What do you want us to do with the dead Ferals? It feels wrong just leaving them here..."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel looks at Crispy curiously. "Why? They are simply meat; people once but now all shreds of memory, knowledge, identity and history are gone." He examines the pile of corpses measuringly before continuing "Though I will admit they do little to aid the aesthetic value of this boulevard. Shall we drag them to the side?"


M Ghoul Engineer 4 (HP 19/27)

"Yeah, let's drag 'em to the side. They were people once."


After a few minutes, the Ferals are on the side of the road.

You still need to get to the train station and find the engine John Henry was talking about.


Male Ghoul Alchemist 3

"Well... Anyone know where the Trainstation is?"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Let's keep walking until we find it or find signs for it."


M Ghoul Engineer 4 (HP 19/27)

"I thought it was around here somewhere, heh."


Male Human Paladin 4

"Perhaps if we can get an elevated view, we could spot our target more clearly."

Edward looks for a nearby building suitable to be scaled, or similar structure.


A quick look around (even with Edward's helmet on) shows that there are a couple buildings with a second floor, one with a third floor, and one that has roof access.

There are four buildings to choose from. A and B have second floor access, C has third floor access, and D has roof access above the third floor.


Male Human Paladin 4

"Let's head to the rooftops. An elevated position may be just what we need. And the field of fire should prove advantageous should we need to shhot."

Edward sheathes his oversize blade and heads towards whichever structure looks most durable and capable of bearing his weight.


Female Human 3rd Barbarian

I would prefer the ground, as I do not like a gun, I prefer my fist or sword


M Ghoul Engineer 4 (HP 19/27)

"Solid plan."

Scab follows the tin man, gun in hand.


As the roof access looks like it's gonna fall apart at any second, Edward heads towards the 3 story building. Fortunately, the windows are gone, shattered from years of disrepair.

Everyone who's following Edward give me a perception check.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel hesitates for a moment, thinking. [b]"If I stay down here, when he falls he'll crush me. If I go up with him, landing on him will break my legs."[/b[ Then he shrugs, and follows him up.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Paladin 4

Perception! Ha!


M Ghoul Engineer 4 (HP 19/27)

perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Monk 3

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Male Ghoul Alchemist 3

"I'll stick with Lilith. Leave no man behind, right?"


Because Edward didn't roll when I asked, he doesn't see it. Period. If you die, I'm sorry.

As Edward walks up the stairs, he misses the fairly obvious tripwire that a grenade bouquet was tied to. Scab also misses seeing the grenades, but Don and Marcel see it in time to react.

Marcel and Don take no damage. Edward give me a reflex save for half damage, Scab give me a reflex save for no damage. If you fail the save, you'll take half damage. This damage is reduced by DR.

3 Grenades of Damage: 4d10 + 4d10 + 4d10 ⇒ (4, 2, 1, 6) + (1, 9, 9, 5) + (1, 4, 4, 4) = 50


Female Human 3rd Barbarian

As soon as the grenades go off Lilith laughs holding her gut, See I knew that it would be bad to go up there. You guys ok?


Male Human Paladin 4

1d20 + 3 ⇒ (17) + 3 = 20 reflex

So...2 damage if that's a fail, none if successful.

"Injuries?

Its all good, GM. Edward is slightly smarter than a box fulla rocks. He is probably about as hard to damage, as well. I will at least attempt in the future, though.


HOW DID YOU DO THAT!?!?

Edward is able to keep his face protected as the grenades go off, his armor absorbing the blast.

Successful save, no damage due to your high DR.


Male Human Paladin 4

Ever played New Vegas with a max stealth, max guns, chemist with power armor, all the VATS perks, all the chems, and the Gobi Pattern Sniper rifle? (Or the .45-70 rifle). Yeah, eds kinda like that.


M Ghoul Engineer 4 (HP 19/27)

ref: 1d20 + 6 ⇒ (7) + 6 = 13

likely half damage since i think that would be a fail to save.

DR 23 turns half damage into 2.

"Bastards. Must be something good in here, heh."


Male Human Paladin 4

"One would hope. Perhaps one of you sneaky types would prefer to take point? No sense wasting perfectly good grenades if we can retrieve them."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel cautiously looks around the corner. "Everyone alright? Onwards, then."


Male Human Paladin 4

"A few scratches on the paint. My Steel remains strong. Indeed, after you, if you'd like."


Changing the line up? Give me an order.

The sun is rising into the sky, giving you a clear view of the ruined city.


Male Human Monk 3

Marcel behind Edward, then the ghoul and me in the back? Make since?

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