Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


801 to 850 of 1,915 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

M Ghoul Engineer 4 (HP 19/27)

Sounds good to Scab.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Sounds fine.


Male Human Paladin 4

Yeah, good for me.


Everyone, even you on the ground, give me a Perception.


Female Human 3rd Barbarian

perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Paladin 4

1d20 - 1 ⇒ (14) - 1 = 13 perception

woohoo! Double digits!


Male Human Monk 3

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Ghoul Alchemist 3

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


M Ghoul Engineer 4 (HP 19/27)

PER: 1d20 + 6 ⇒ (2) + 6 = 8


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

1d20 + 7 ⇒ (19) + 7 = 26


Marcel and Don both see in the distance three humans walking down the road, all in leather armor. They were already headed in the general direction of you guys, but they seem to change direction just a little so they will meet you head on.

DC 25:
Marcel is also able to see that one of the people drew their weapon when they saw you, but put it away. It looked like a sniper rifle.


Male Human Monk 3

We'd best hurry down, we have company.Don rushes back down the building to get to the others, double time.
Acrobatics to parkour down the stairwell: 1d20 + 9 ⇒ (19) + 9 = 28
I finally have fast movement!


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel nods, shading his eyes. "Three of them; one drew a weapon, a sniper rifle I think, but put it away. I count that as a good sign; no one would walk into a 10-foot distance firefight with a sniper rifle."

Follow Don, more sedately.


M Ghoul Engineer 4 (HP 19/27)

Scab climbs down, if he had even started to climb up.


I forgot! The train station is to the east in the direction of the rising sun.

Don is able to show off some amazing maneuverability, getting down to the first floor in 3 seconds flat. You still have a move action.


Male Human Paladin 4

Would DR apply to a fall? Say, from 3 stories up?


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

...


M Ghoul Engineer 4 (HP 19/27)

hahaha, i think the ground can overcome DR/large


Male Ghoul Alchemist 3

Last I checked, the ground is definately bigger than a Large creature. Though, I haven't checked for a while, and these things change on me frequently.


Male Human Paladin 4

Just thought I'd ask. No harm in that, right?

Assuming the fall to be more trouble than it'd be worth, Edward starts tromping down the stairs.


Female Human 3rd Barbarian

Lilith will pull out her sword in caution in case these travelers decided to start anything.


Male Ghoul Alchemist 3

"Anything important to tell us?"


Male Human Monk 3

Don moves outside with Lilith


From what everyone has said, Edward, Scab, and Marcel are still in the building while Don, Crispy, and Lilith are outside.

Outside, the three travelers slowly walk down the street. There are three of them walking in a line, the two in front and back men, the middle one a woman. All three of them are wearing leather armor, slightly weathered by used. Unsurprisingly, all three of them are armed. Sure enough, the man in the back has a sniper rifle on his back. The one in front has a hunting rifle, and the woman in the middle has an SMG on her hip. The man in the back and the woman are smoking cigarettes, walking through their own smoke.

One of them glances over at the three of you outside, but continues walking. The three of them seem to not notice you.

Perceptions, Sense Motive, whatever you think would be useful.


Female Human 3rd Barbarian

Lilith eyes them carefully distrusting them.

profession Scavenger: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 7 ⇒ (1) + 7 = 8


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel moves outside and watches them. Then he shrugs and says to the two "Any reason we should care about them? No? Then shall we move on?"


Lilith is able to tell that these guys have supplies that you can trade with them for.


Male Human Monk 3

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9


Male Ghoul Alchemist 3

"You... uh... wanna talk to them?" asks Crispy.


Female Human 3rd Barbarian

They do have stuff for sale however I would rather not, traveling salesmen like that have that air about them that I do not like. They have no Braumen to carry their things and they pulled their guns when they first saw us...you can but I will not be picking up the itty bitty bits of your brain when they shoot you for thinking you are a feral ghoul. Lilith jeers trying not to sound rude but rather a cautious due to the fact that they were seeming slightly hostile.


Male Ghoul Alchemist 3

Normal voice "Whatever you say, cupcake."

Raider Cant "OY! What are you guys doing? You got things to sell?"


M Ghoul Engineer 4 (HP 19/27)

"eh, gonna play it safe."


Female Human 3rd Barbarian

Lilith gives crispy a glare with a look that could possibly kill. She lifts her foot and crushes Crispy's foot. Watch who you're callin Cupcake Boy.

I am gonna assume that it is only a small discomfort that would do no damage for stepping on his foot.


One of the three people look over at you and stops in his tracks, takes a drag off his cigarette, then stomps it out on the ground.

Raider Cant:
"Depends on who's buying, Ghoul."


Male Human Paladin 4

Tromp tromp tromp

Edward continues downstairs. ..


Male Ghoul Alchemist 3

Raider Cant: "The name's Crispy. Explosives expert. My companion here is Lilith. More importantly, we got Caps."


The three huddle as they discuss with hushed voices about Crispy, Don, Lilith, and Marcel.

Raider:
"And your other friends?"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel raises a hand. "We really don't give a crap about you."


Female Human 3rd Barbarian

Apparently the ghoul does...if they pull weapons lets scram and leave him in the dust. Lilith mutters.


The three individuals take another look at you, then start walking off down the road, keeping to themselves.


Male Ghoul Alchemist 3

"Drat. Too bad they'll never see that safe we got open. They'd lose someone." Crispy says in a loud enough voice that the raiders could hear him.

Bluff: 1d20 - 1 ⇒ (8) - 1 = 7

Mention a safe, get them interested. Let them know we know something and we might get some cash out of it.


They keep walking, not paying attention to Crispy or anyone in the party.

Edward, you've reached the bottom floor.


Male Human Paladin 4

"Who were those guys? Friendlies? "


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Just passers-by."

Marcel stretches. "We should head to the train station."


Male Human Monk 3

Agreed Don begins to head off.

Perseption so you can't make me step on a mine XD: 1d20 + 7 ⇒ (9) + 7 = 16


Don is able to see that at the cross street where the other scavengers pass by and head north, there is a sign that says to head west for the train station.

Darn. I wanted to do that too...Sorry for the delay, it just seems that as we do stuff I need to keep reminding you that this is open ended. Whatever you as a party do, I'll create, just like the real game.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel heads west.


Male Human Paladin 4

<Tromp, tromp, tromp>

Edward follows the others.


Male Ghoul Alchemist 3

"When can we stop for lunch?" Crispy asks as he follows the rest of the party.


Female Human 3rd Barbarian

Lilith rolls her eyes as she follows the party looking out for any sort of danger. perception: 1d20 + 7 ⇒ (17) + 7 = 24

801 to 850 of 1,915 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Old Orleans, New Trouble Gameplay All Messageboards

Want to post a reply? Sign in.