Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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As Edward and Max head out the door, a man is lying on the ground with his leg shot off by the sniper rifle. It doesn't take a medic to know the man is dead.

A small crowd is gathering around the body, and almost as quickly disperses as Brotherhood Paladins approach with drawn laser rifles.

"That's enough. There's nothing to see here. Move along."

The Paladins carry a stretcher over to the body, placing it and the leg on it before putting a large cloth over it to keep prying eyes from seeing a body.

As they lift the body and carry it away, the body's arm drops for a second before it's shoved back onto the stretcher.

When the arm falls, a note falls to the ground. No one else but Max and Edward see this.

If you wish to read the note, I'll post it.


Male Human Paladin 4

Edward picks up the note for future reading.

He then assists with dispersing the crowd.

"Move along. Move along. Nothing to see here."


When you are clear of the crowds and prying eyes, you can finally read the note.

Note:

They found me Vinny.

I can't believe they found me. I thought I was about to leave this all behind, but no.

If you find this, meet me in our usual place. Granpappy will let you in. Just tell him Carl sent you. He'll know what to do.

And I want you to do something for me. I left something for Lorry. Just ask Granpappy. And tell Lorry I love her. I should have said it long ago, but I don't have time now.

See ya round,
Carl


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Hmm...

Stepping forward, Marcel tries to isolate where exactly the man was shot, looking for a bullet hole, before the corpse is taken away.


Blood is splattered all over the ground and the body, so it's hard to tell where the bullet actually hit him.

Was it above the split? Below? Right down the center? It would take a Heal or Survival check to know for certain.

You only have time to do one or the other. Max can do his own check if he wishes, but you don't have much time before the Paladins arrive.


Female Human 3rd Barbarian

Lilth also investigates to see what can see seen with the body. survival: 1d20 + 5 ⇒ (19) + 5 = 24


The sniper was trying to shoot his knee and make him stop running. He aimed just a little too high and his leg was torn from its socket. He bled out moments later.

Shoulda done this earlier

Quest: The Lost Letter
Find "Granpappy"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Survival1d20 + 2 ⇒ (8) + 2 = 10

If he is unable to determine the wound, Marcel will ask Lilith.


Marcel doesn't know where the bullet hit him.

At this point, we need to decide what to do next. Mirelurk hunting or finding "Granpappy."


Female Human 3rd Barbarian

Lilith will relay where he was shot to Marcel when he asks.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel shrugs his backpack tighter onto his shoulders and turns to his new group. "Shall we go hunt some shellfish? Perhaps not the most history-making start to a venture, but a good way of further testing out how we will work as a group."


M Ghoul Engineer 4 (HP 19/27)

"Indeed. I am looking to try out this new energy amp mod i installed in my pistol."


Female Human 3rd Barbarian

Sure why not, although it might be pretty tough with their shells to do much damage so aim for the face! Lilith says with a smile.


Male Human Paladin 4

"Very well," Edward says as he pockets the "Grandpappy" note. "I am quite eager to be out in the field again. I had forgotten what that felt like."

"Plus, I can't wait to see what kind of damage this beast can do," he exclaims, holding his railway rifle aloft.

"Before we go, I need to grab that scrap metal and drop it off at Adam & Andy's. Meet you guys there? Or at the main gates?"

Whichever rendezvous is selected, Edward will set off at a trot back to his barracks, obtain the 12 scrap metal, and drop them off to be processed on the way back.


Adam gladly accepts the metal, setting it to be turned into spikes for ammo. It will take around 2 days for the ammo to be made.

Edward, are you wearing your power armor? If not, you'll need armor or clothing. You would be considered wearing a Merc Grunt Outfit, as that is the closest to regular Army clothing.

You may pick up your Power Armor if you wish.


Male Human Paladin 4

Oh yeah, totally gonna wear my power armour.


M Ghoul Engineer 4 (HP 19/27)

Scab finishes his food before gathering his things at the house and heading to the predetermined meeting point.


Female Human 3rd Barbarian

Lilth after having a glass of purified water she heads over to the meeting spot.


After meeting outside the gates, your path is set. Simply heading east down the road will lead you straight to the Power Plant.

It will take you a day and a night to get to the plant in the morning. I'll need perception checks for day and night. Make sure you brought enough food (two drinks and two food/day) for the journey to and back.

On your way out, you manage to pick up the radio signal for the local station on you Pip-boys.

"Greetings once again, Old Orleans. This is K-Night on KWLR, Waste Land Radio.

We have a bit of news today. For those of you who had visited the Vault over the last hundred years were met with a giant steel door. Not anymore!

That's right, the Vault has opened! Turns out, sadly, the inhabitants had a leaky reactor and everyone but the Overseer turned into Feral Ghouls.

And that Overseer now runs a shop in Old Orleans, thanks to our friends in the Brotherhood of Steel. For all your mechanical needs and repairs, visit A&A Mechanics.

That's all we have for now. I'm K-Night, you voice in the Marsh. Now, some music by everyone favorite jazz quintet, the Del Vikings."


Male Ghoul Alchemist 3

"Hey... I love this song. I LOVE THIS SONG!!! Bro, this thing gets radio! I won't have to buy a hand held from Adam! That's so wonderful!" Crispy says as he hears the song on the radio. He heads out of the town with Scab.

"Hey, what was the commotion about? Anything important?" Crispy asks.

Anything of quest importance pop up?


Male Human 1 Cleric (Merciful Healer)

Perception,Day 1d20 + 4 ⇒ (7) + 4 = 11
Perception,Night 1d20 + 4 ⇒ (20) + 4 = 24

Preparing himself for the trip, Max inspects his armsand armorsetting up his pack to access his medical supplies quickly should the need arise. Placing his .44 in its leg holster and slinging his shotgun from its three attachment, Logan takes up his pack and heads out with Edward after the knight as suited up in his power armor. "Ready to see what this business is all about, Brother-Knight? Iam stillunsure about these ones we have thrown our lot in with, Edward. You know as well as I do the Brotherhood does not easily welcome the newcomer. We should be wary lest we find ourselves under the eye of the high council."


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Female Human 3rd Barbarian

day: 1d20 + 6 ⇒ (16) + 6 = 22
night: 1d20 + 6 ⇒ (3) + 6 = 9

Would be nice he he played Doggy in the Window...that is my favorite song.


Male Human Paladin 4

"True, Logan, the Brotherhood holds high standards to be accepted into its arms. That does not mean one must turn a blind eye to potential friends. We must remain open to the possibilities that there are good people here, people who will assist in the reclamation and repair of this devastated badland."

Lowering his voice to a whisper, Edward continues, "Besides, Crispy already possesses a plasma weapon. I would rather he stay near us and on the side of the righteous, than take that technology elsewhere. Their skills are undeniable, you must admit."

1d20 - 1 ⇒ (5) - 1 = 4 Day Watch (awake)
1d20 - 11 ⇒ (7) - 11 = -4 Night Watch (asleep)


M Ghoul Engineer 4 (HP 19/27)

i have the plasma weapon you racists! hahah


Male Ghoul Alchemist 3

Scab might have the plasma weapon... but I'm the one with the lovable personality.


M Ghoul Engineer 4 (HP 19/27)

ill take 5d8 dmg over personality any day!


Male Ghoul Alchemist 3

A personality gets me laid! Hey-oh!


Ghouls, keep that in the discussions

After a good day and night of uneventful travel, the power plant is in full view. The large cooling towers have fallen into disrepair, and the river has already begun to swallow the back half of the power plant.

Mirelurks are present, but you are too far away for them to be any threat to you yet.

A chain link fence separates you and the plant. You can fire through it, but you'll take a -2 to hit.

The closest Mirelurk is 40ft away and doesn't know you're there. (flat-footed and first shot will bypass DR)

A Called Shot on a Mirelurk's face is a Difficult shot regardless if you're using the pip-boy or not.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel draws his blades and crouches low against the ground, pointing towards the closest mirelurk.

After you he mouths to the group.


Bad GM is bad. I forgot to give you Mirelurk data.

Mirelurks:

Medium, 20ft movement.
HP: 120
AC: 12
DR: Special (see text)
Attacks: 2 Claw (1d4+4) Headbutt (1d6+2, open to Attack of Opportunity)

Due to their hard shells, shots fired at a Mirelurk do 1/2 damage unless it is a critical or a Called Shot to the face.

If that health is too much, I'll change it next time


M Ghoul Engineer 4 (HP 19/27)

Scab takes his shot, aiming for any mirelurk that is close (10ft) from another mirelurk to get both of them in a blast.

Scab hits a button on the side of his pistol, then carefully aims a shot at a mirelurk. There is a small hum as the weapon spins up a more powerful charge than usual, then the shot goes off.

Shot: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 5d8 + 1d8 + 4 ⇒ (4, 8, 8, 4, 7) + (6) + 4 = 41 Splash damage 5 fire in a 10ft radius. The Mirelurk hit directly takes another 1d6 fire dmg next turn and every turn thereafter until it takes a full round action to make a Ref save DC 15.

Scab hits the creature (i assume) and an enormous explosion rocks it, engulfing the surrounding area in a small mushroom cloud of flames.


Male Human 1 Cleric (Merciful Healer)

Max holds back prefering to wait while the huntsmen amongst him due their deed. When the lurks close and begin to do their deed he will be needed.


Male Human Paladin 4

1d20 + 3 ⇒ (16) + 3 = 19 attack
2d6 ⇒ (1, 4) = 5 damage

Edward lines up a shot with the railway rifle, breathing out just before squeezing the trigger.

"Fly true, spike of iron," he whispers as he fires.


The Mirelurk literally doesn't know what hits it, the fireball engulfing it one moment and setting it alight the next.

The Mirelurk lets out a high pitched shriek as it flails around in a vain attempt to put itself out. I'm assuming drenching it in water will put it out?

The iron spike does indeed fly true, striking the mirelurk dead in the chest. The armor gives an audible crack as the spike breaks the armor some to hit the soft flesh.

Mirelurk HP: 74

If you want to give Initiative, you may. Fallout 3 and NV are not Turn Based, so you can go whenever you want to

Mirelurk Init: 7


Female Human 3rd Barbarian

Well Turn based makes it easier to be sure that everyone is able to get a shot in if wanted. Is there any without 10-20 of us yet?

inititive: 1d20 + 6 ⇒ (17) + 6 = 23


M Ghoul Engineer 4 (HP 19/27)

rolling on the ground provides a +2 to the full round reflex save, and 2 or more gallons of water puts out the fire.

initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Init: 1d20 + 6 ⇒ (7) + 6 = 13


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel circles around the Mirelurk, aiming to attack it from behind.


Male Ghoul Alchemist 3

Crispy watches the beast for now, but is prepared to throw a bomb at any time.

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Prepare an action, if the Mirelurk gets hit again, I'll throw a bomb at it.

Prepared Action: 1d20 + 4 ⇒ (8) + 4 = 12


Female Human 3rd Barbarian

Lilith moves around the fence getting withing 20 ft of the Mirelurk and fires her shot gun.

to hit: 1d20 + 2 ⇒ (19) + 2 = 21
damae: 2d12 ⇒ (1, 11) = 12

Mirlurk:68 Hit points left


The mirelurk is hurt, on fire, and doesn't like life right about now.

I'll roll Initiative for Max and Edward so they can do their stuff whenever. For now, I'll roll for Edward until he can get back to normal.

Max: 1d20 + 3 ⇒ (16) + 3 = 19
Edward: 1d20 + 1 ⇒ (2) + 1 = 3

Because Crispy rolled first, he gets the +

Initiative:

Lilith=23
Crispy=19+
Max=19
Scap=17
Marcel=13
Mirelurk=7
Edward=3

Everyone's actions before rolling will be considered Surprise Round actions.

Lilith, you're up.


Female Human 3rd Barbarian

Lilith takes aim and fires again. Then reloads.

to hit: 1d20 + 2 ⇒ (20) + 2 = 22
to confirm: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 2d12 ⇒ (3, 9) = 12

62


Male Ghoul Alchemist 3

Crispy's prepared action happened as soon as Lilith shot the thing, so I'll use the to hit up top.

Damage: 1d6 + 4 ⇒ (3) + 4 = 7

My turn.

To hit: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel holds off from attacking; his new companions are having much fun, why throw himself into it?

Total Defense
You're all shooting at it, would be very stupid for me to jump into melee.


Male Human 1 Cleric (Merciful Healer)

Drawing his mag,Max takes his shot on the nearest beaty.

ATK 1d20 + 4 ⇒ (13) + 4 = 17
DMG 1d8 + 1 ⇒ (2) + 1 = 3


M Ghoul Engineer 4 (HP 19/27)
Marcel the Wise wrote:

Marcel holds off from attacking; his new companions are having much fun, why throw himself into it?

Total Defense
You're all shooting at it, would be very stupid for me to jump into melee.

precise shot is for suckers!!!!


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Who's talking about precise shot? I'm talking about getting between the mirelurk and a barrage of lead and plasma and laser!


Max, your Magnum does 2d8 damage, not 1d8. If this is the "1/2" damage, it's 1/2 the total damage you did that turn.


M Ghoul Engineer 4 (HP 19/27)

i was agreeing with you, in a party where most people are range and you are melee, its best not to rely on others having taken precise shot to keep you safe heh

Scab takes aim once more with his V.A.T.S.-improved called shot capabilities at the face of the creature.

1d20 + 2 ⇒ (5) + 2 = 7
5d8 ⇒ (5, 1, 1, 8, 7) = 22

...and the bolt of plasma goes sailing past the creature harmlessly


Marcel holds himself in a defensive position, ready to strike at a moment's notice.

The Mirelurk quickly starts rushing towards the nearby river to put itself out, not realizing it's just cooking in its own shell. 54 - 1d6 ⇒ 54 - (2) = 52

Edward raises his assault rifle, aiming at the Mirelurk as it rushes off
To Hit: 1d20 + 3 ⇒ (8) + 3 = 11
And misses the Mirelurk.

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