Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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So another update.

I've moved from Maryland to Iowa, and as of now I'm having to get myself situated in a new state and a new city. Thankfully friends and family are willing to help me out.

As for you guys, since I was on a two and a half day drive out here, I had plenty of time to myself for inspiration and thinking. I'll be posting more often now, and I'm planning on a rewrite of the rules. Nothing too serious, but I'll be able to work in a few things and make more sense of everything I've added to the core game.

Thank you for hanging out so long with this change!


Male Human Paladin 4

Jeez, Iowa?

What the heck is out there? :)

Glad to have you back, GM


M Humanborn
Knight-Brother Edward Monroe wrote:

Jeez, Iowa?

What the heck is out there? :)

Glad to have you back, GM

i agree, on all counts. hhaha


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Radar O'Reilly?


Family and friends, my heavy armor friend.

Something I'd like everyone to do for the rework, can you equip yourselves with 6k gold of equipment as if this was a regular campaign? You cannot spend more than half (3k) on a single item.

And can you also put in your statline your ACs, saves, init and perception? It'll make combat easier for me and in turn for you guys.


M Ghoul Engineer 4 (HP 19/27)

is the rework after this fight?

also, a repost of what we are using in terms of "Fallout Items" and "cost in Caps" would be helpful. I have forgotten.


Yes, the rework is after this fight.

You're using gold and you're using the Pathfinder system. Core, APG, UC, UM, as long as you have a source I can allow it, but please send me a link to any 3rd party equipment.


M Ghoul Engineer 4 (HP 19/27)

well i remembered we were using some other armor and weapons. i seem to recall armor off some website and weapons off some document.

also, what do you think about technological gear?

and i was thinking about trying to scrounge up a vehicle. i figure with energy cells instead of gas, nothing amazing like a tank but like an old beat-up jeep or HMMVW heavily modified.

was thinking it could work like the Communal Mount spell, unless you had a better idea or a site to reference.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

So, magic gear with tech fluff?


M Ghoul Engineer 4 (HP 19/27)
Marcel the Wise wrote:
So, magic gear with tech fluff?

essentially, unless there is a precedent set elsewhere.


And now another update! I currently have an apartment, a job, and no internet. Thankfully my brother and I are both employed, so we should be able to get ourselves an internet provider in a few weeks.

As for you three, please rearm yourselves as stated, 6k gold in Pathfinder equipment, 3rd part items need clearance from me, no more than half of that gold on any one item.

Please put your new equipment in a spoiler either here or your alias. I'll be getting to the real update later.

Thank you guys for putting up with this with me!


Male Human Paladin 4

Items purchased: (all function as part of armor components, btw)

Heavyload Belt (constant ant haul effect. 2k gp

Muleback Cords (shoulder slot, Str +8 for lifting/carrying calculations) 1k gp

Amulet Natural Armor +1 (well, gee...) 2k gp

Traveler's Any-Tool (turns into any hand tool as needed) 20gp

750 gp in ammo/food/traveling materials (combat armor gp cost?)


M Ghoul Engineer 4 (HP 19/27)

awaiting word on vehicles before proceeding with item math.


Male Human Paladin 4

Carrying Capacity: Light 918 Medium 1839 Heavy 2760 Lift 2760 Drag 5720

Just let me know if that seems entirely unreasonable, GM. I know that encumbrance is a key factor in FO games, so this might be out of line for you.


Vincent "Scab" wrote:
awaiting word on vehicles before proceeding with item math.

Ow! OW! OOWW!!! I get the idea! Stop twisting my arm!!

Dirtbikess and ATVs are the motored ground transport of choice since cars are nuclear and the only people to use them die of radiation poisoning pretty quickly. There's rumor that a few ghouls are able to drive in a car without having to worry about radiation, but that's likely just speculation. Larger vehicles like trucks are around, but very scarce and the parts needed to keep them maintained are even scarcer.

Yes, you can find/build/buy yourself a motor vehicle. Carts can be pulled by one if you happen to find/build/buy one. They are considered non-sentient constructs and objects for the purpose of determining which spells affect them. (Cure Light Wounds won't do jack, but Make Whole will.)

Let me clarify something real quick: You are equipping yourselves with whole armor and equipment from the Pathfinder Fantasy Roleplaying Game world. Leather, Full Plate, Armor of Insults, longsword, dagger, +2 Holy Bastard Sword of Bleeding, that sort of thing.

As for Edward's idea of carry capacity, you have your math wrong. Your muleback cords would give you an effective carry strength of 26, but then the ant-haul belt triples that, giving you a light load of 2754lbs.

That would make even the Lone Wanderer jealous. So no, I'm not going to allow that.

I will, however, allow you to purchase the ant haul belt. Weightlifters have special belts to keep them from blowing out their kidneys when they lift, so this is a good substitute.


Male Human Paladin 4

I figured as much, which is why I asked.

I will take a cloak of resistance (and awesome looking blowing in the wind!) +1 in place of the Muleback cords


M Ghoul Engineer 4 (HP 19/27)

so i'd need craft construct?


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Can I please spend 4k on an item? Little else I want other than belt of stat +2 or amulet of mighty fists +1.


I'll allow the amulet if you can give me a good enough tech reason. Sources are awesome, by the way.

Scab, you'd need Craft: Machine or Craft: Vehicle to build yourself a bike, but once it is complete it is considered a construct for spells and attacks, but not for ordinary instances.

Hope that clears things up a little. Sorry for the delay in posting!


M Ghoul Engineer 4 (HP 19/27)

alrighty, vehicle will have to wait then.

Looking at gearing out my character now.

From what I re-read (basically all of recruitment again), we all got 1 weapon free, Scab got an extra free weapon as a battered gun from a class ability, and we all got 1 armor and 1 helmet free. so everything out of the 6k would be on top of that stuff.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Neuro-chemical Enhancement Shunt (Amulet of Mighty Fists).

A short harness developed in American pre-war labs, designed to enhance soldiers to be able to wear and effectively use yet-heavier power armor. Worn around the neck and tapping into the subclavian arteries, this shunt's stores of noradrenaline and other hormones and chemicals dive into the blood flowing to the arms, shoulders and chests, spurring on a soldier's patriotic blows for freedom.


M Ghoul Engineer 4 (HP 19/27)

So, my current equipment section, straight-up LOUSY with enough food to stock a grocery store, will be liquidated and replaced with the following. Below this, I have some questions as far as costs that have not yet been delineated.

free plasma pistol (free from game start)
free battered ballistic fist (free from class ability)
free gunsmith's kit (free from class ability)
free Enclave Passport, Brotherhood Asset, Old Orleans resident, good for 10 years and up to Lockdown Class 2

free Supervisor Helmet, DR 2, wt 3, 50hp, has a small headlamp (free from game start)
free Raider Throwdown Armor, DR 9, wt 15, 150hp (free from game start)

1500gp Endless Bandolier (Load-Bearing Vest)
600gp M79 (Grenade Launcher) 3d10rad, crit x2, 10m range, 10m blast, single shot, 1-int load
1000gp +1 on armor
2000gp +1 on pistol
250gp Traveler's Any-Tool
75gp Portable Alchemist's Lab

NEED (but gotta decide how many to purchase)
2 ea Energy Cells
3 ea MF Cells
2 ea 12 gauge shells
???? 40mm grenades

thieve's tools (bobby pins)
food
water

======================QUESTIONS=================
So, my questions are thus:
1.) What are the costs of food, water, and irradiated water?
2.) What is the cost of a 40mm grenade for ammo?
- - The M79 i'd like to purchase does 3d10, but the grenades listed on the document do 4d10 (but those are standard grenades, not 40mm grenades).
- - The Molotov Cocktail, while obviously different, has the same 3d10 damage and would cost 25 caps/gp (listed as 50, but would be halved)
3.) What is the cost for bobby pins?


M Humanborn

FYI, i'm currently primarily posting from my cell phone, dealing with crappy Hawaii hotel wi-fi (it's like they expect me to go outside or something) for four days until i fly to a different hotel with unknown wi-fi potency for an unknown number of days.

So, while i will be posting, they will be slightly more infrequent and most typically brief.

Copy/pasted to all games.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

GM?


Just as I think I can get into the swing of things again, I move to a place with no internet and I'm unable to make any changes to my campaign!

I'm very, very sorry guys! I'm trying to get my life back together asap, but life is putting up one hell of a fight.

I think it would be best if I take this campaign off the active list so you guys can continue having fun.

I'm still working on this! I just don't have the time right now.

Let me know your thoughts.


M Ghoul Engineer 4 (HP 19/27)

however you wanna do it. hit me up when you start it again.

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