| Vincent "Scab" |
i was like "why is everyone making perception rolls? guess i failed that roll hahaha
per: 1d20 + 5 ⇒ (14) + 5 = 19
| The Nameless GM |
Rolling for Lilith
Lilith's Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Everyone but Don and Edward (surprise surprise) see a dead body next to the road with blood absolutely everywhere. Closer inspection shows it's a human. Or, it was. The limbs have been torn out of their sockets and the face has been chewed off as well, leaving you without any idea as to who this man was.
If you search the body you'll see that he has the following on him:
1 can of beans
1 combat knife
20 .44 rounds
1 .44 Magnum (1-9 fail)
Leather Armor
Also on the body is a small note that you recognize as John Henry's handwriting, if it can be called that.
From what you can gather, the note says something about a beacon and what you were told earlier by John Henry.
It appears you are on the right track to get to the station.
| Vincent "Scab" |
"Of course. I only pick things up to make sure they don't get left behind, heh. I've plenty of food to share."
Scab tosses him the beans.
| The Nameless GM |
Eventually you reach the ruins that were New Orleans. They are just as John Henry described them: old, broken, and a reminder of what happened only 100 years ago.
You can see where cafes and stores used to line the streets, now broken and trashed from radiation and looters. A few old signs tell you that the train station is just a few blocks away down an old road.
Along the side of the street you see a sight that almost makes you want to vomit: shadows of New Orleans imbedded in the stone and mortar from the nuclear explosion.
The sounds coming from this place are eerie, almost unwelcoming. You can't shake the feeling you're being watch, but there's no sound suggesting you're being followed. It's almost as if the ghosts of the city's former residents are keeping an eye on you...
Roleplay for a little bit, let's see what happens.
| Knight-Brother Edward Monroe |
"This place seems primed for ambush. I rely on your eyes and ears to warn me."
Edward shoulders his railway rifle, before checking his various other weapons once again.
"Shall I take point? Perhaps with Don-Who-Walks-Behind beside me? I would like to know more about how he deflected that bullet."
| Lilith Garndens |
Lilith walks up behind Don and Edward, walking in stride with them as she looks around for anything that may be useful to the group.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Profession: Scavenger: 1d20 + 8 ⇒ (16) + 8 = 24
"We should be careful. Who knows what lurks in these ruins..."
| Vincent "Scab" |
"Some smoothskins say it'd have been better to end up like that than to end up like us" Scab says, indicating the shadows and his brother and himself in turn, "Heh. Not me."
Scab, being himself, has his plasma pistol at the ready and is looking for useful items as well.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
scavenge: 1d20 + 5 ⇒ (7) + 5 = 12
| The Nameless GM |
In classic hunting and gathering scenarios, after Scab looks somewhere, Lilith looks in the same place and finds something he missed.
In total, you manage to find one box of Lady Fingers and 3 10mm rounds along with assorted prewar hats, complete with feathers and pins for any dress style.
While Scab notices the shadows, Lilith thinks she hears something up ahead from where the signs point the train station would be. It sounds like...
Oh no.
It sounds like an explosion.
| Vincent "Scab" |
"Well, i'm not much with an axe. Everything i am good at goes boom, heh."
| Vincent "Scab" |
Scab keeps his pistol and boomfist ready, but doesn't advance. If they want quiet, I ain't the guy to call he thinks. Might as well keep a lookout in case this is some sort of trap.
| The Nameless GM |
Lilith and Edward's ghouls are dead, but Marcel's is still alive enough to see he's being attacked before Don snaps its spine.
You now have three dead ghouls and one dead human that's been torn to shreds.
Edward, you messed up on damage and rolled a d20 instead of a d10, but since you rolled low enough, I let you keep it.
| Marcel the Wise |
Marcel cleans his blades against the dead human's clothes and sheathes them. "Let's drag the bodies of these ghouls away in case the sane one comes back and finds something amiss. This soul will have to stay here. Let's follow the sane one."
Marcel will follow the sane one stealthily, the others behind him. Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
| The Nameless GM |
The party moves on silent as ghosts in the night. You can see him up ahead, looking through a few of the broken stores. He hasn't seen you yet.
History: It was a place.
Local: The ruins of New Orleans that line Old Orleans still have radioactive patches of land from where nuclear cars exploded. You haven't encountered any yet, but you should still be cautious.
Geography: While the Marshes that surround Old Orleans have started to overtake the smaller settlements around the ruins, you're safe for the next hundred years or so.
| The Nameless GM |
The Ghoul raises his head in alarm, looking to where he heard another Ghoul voice.
"Alex? That you?"
He looks over and sees Crispy. "Alex, did you find anything by that clothing store?" He starts walking towards Crispy, mistaking him for Alex. The Ghoul is wearing a black coat and two ammo belts and is carrying a Chinese Assault Rifle.
| Vincent "Scab" |
Scab steps up to where the rest of the party is, hanging back fifteen feet or so in case the guy lobs a grenade at us.
| Marcel the Wise |
Marcel nods with satisfaction.
"Let's drag him into a building or some close space where we can interrogate him. It is still possible he may prove an ally, and we do not wish to cause offence by prolonged imprisonment."
Also, Marcel removes the ammunition clip from the Ghoul's assault rifle and pockets it, also remembering to remove the round already chambered.
| Don, He Who Walks Behind |
When you hunt on bounty, it's rare, but some clients wish targets brought in alive. Whether for legal trial, or for what we are about to do. I can do that as well, if you wish. Anyway, it teaches you the value of live capture. Don shift his pack off his shoulder, rustling through it while walking. He draws out a length of rope. As well as the value of being prepared. Once we have set up an area, we should bind him, and if anyone has rags, we should gag him. People who wake up tied tend to scream and cuss. People getting their skin peeled tend to do the same. Don slowly grows a very cold, blank expression throughout the conversation. He looks to the Knight-Brother. I understand that what I may have to do will go against your code. In regard for that, I will try all avenue of interrogation before blades are drawn and blood is spilled.