Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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M Ghoul Engineer 4 (HP 19/27)

i was like "why is everyone making perception rolls? guess i failed that roll hahaha

per: 1d20 + 5 ⇒ (14) + 5 = 19


Rolling for Lilith

Lilith's Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Everyone but Don and Edward (surprise surprise) see a dead body next to the road with blood absolutely everywhere. Closer inspection shows it's a human. Or, it was. The limbs have been torn out of their sockets and the face has been chewed off as well, leaving you without any idea as to who this man was.

If you search the body you'll see that he has the following on him:

Loot:

1 can of beans
1 combat knife
20 .44 rounds
1 .44 Magnum (1-9 fail)
Leather Armor

Also on the body is a small note that you recognize as John Henry's handwriting, if it can be called that.

From what you can gather, the note says something about a beacon and what you were told earlier by John Henry.

It appears you are on the right track to get to the station.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel pockets the gun and the ammunition, unless anyone else fancies it, and moves on.


M Ghoul Engineer 4 (HP 19/27)

Scab'll take the beans.


Female Human 3rd Barbarian

Lilith kneels by the body to see if she can determine what killed him.

Heal: 1d20 + 1 ⇒ (14) + 1 = 15


Lilith can determine that this man was killed by ghouls. Lots of them. Not much else, really.


Male Ghoul Alchemist 3

"I feel sorry for the bloke... Wanna share the beans, bro?" Crispy says as he points to the can of beans in Scab's hands.


M Ghoul Engineer 4 (HP 19/27)

"Of course. I only pick things up to make sure they don't get left behind, heh. I've plenty of food to share."

Scab tosses him the beans.


Eventually you reach the ruins that were New Orleans. They are just as John Henry described them: old, broken, and a reminder of what happened only 100 years ago.

You can see where cafes and stores used to line the streets, now broken and trashed from radiation and looters. A few old signs tell you that the train station is just a few blocks away down an old road.

Along the side of the street you see a sight that almost makes you want to vomit: shadows of New Orleans imbedded in the stone and mortar from the nuclear explosion.

The sounds coming from this place are eerie, almost unwelcoming. You can't shake the feeling you're being watch, but there's no sound suggesting you're being followed. It's almost as if the ghosts of the city's former residents are keeping an eye on you...

Roleplay for a little bit, let's see what happens.


Male Human Paladin 4

"This place seems primed for ambush. I rely on your eyes and ears to warn me."

Edward shoulders his railway rifle, before checking his various other weapons once again.

"Shall I take point? Perhaps with Don-Who-Walks-Behind beside me? I would like to know more about how he deflected that bullet."


Male Human Monk 3

Don moves beside the Knight-Brother. My grandfather was a Native American of one of the few tribes left now. He taught me to deflect arrows, and I learned to apply it to bullets. It isn't any different, just...faster.


Female Human 3rd Barbarian

Lilith walks up behind Don and Edward, walking in stride with them as she looks around for anything that may be useful to the group.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Profession: Scavenger: 1d20 + 8 ⇒ (16) + 8 = 24

"We should be careful. Who knows what lurks in these ruins..."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel surveys the shadows embedded with the wall for a long moment, scratching his chin. "How interesting. And... strangely beautiful." Giving them one more moment of attention, he turns and moves on.


M Ghoul Engineer 4 (HP 19/27)

"Some smoothskins say it'd have been better to end up like that than to end up like us" Scab says, indicating the shadows and his brother and himself in turn, "Heh. Not me."

Scab, being himself, has his plasma pistol at the ready and is looking for useful items as well.

perception: 1d20 + 5 ⇒ (1) + 5 = 6
scavenge: 1d20 + 5 ⇒ (7) + 5 = 12


In classic hunting and gathering scenarios, after Scab looks somewhere, Lilith looks in the same place and finds something he missed.

In total, you manage to find one box of Lady Fingers and 3 10mm rounds along with assorted prewar hats, complete with feathers and pins for any dress style.

While Scab notices the shadows, Lilith thinks she hears something up ahead from where the signs point the train station would be. It sounds like...

Oh no.

It sounds like an explosion.


M Ghoul Engineer 4 (HP 19/27)

"Delightful."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel raises an eyebrow and draws his blades, holding them loosely by his sides. "Hang back a little and keep quiet; let me poke my head around the corner sand see if we can get the drop on... anything."

Stealth:1d20 + 9 ⇒ (14) + 9 = 23


Up ahead, Marcel sees about three Feral Ghouls tearing another human apart. Judging by the blast marks on the ground and the dead ghoul by it, the explosion was caused by a frag grenade.

The Ghouls don't seem to see Marcel.

Perception from Marcel.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Perception:1d20 + 6 ⇒ (13) + 6 = 19
Is he still alive?


The amount of blood on the ground as well as the fact that his arms and legs are torn off and being eaten suggests he's dead.

Another thing you see is another Ghoul, but this one is not Feral and is standing over the rest of the Ferals, almost like he's watching over them.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Hmm.

Marcel gestures for everyone else to stay back and stay silent. He watches the non-feral Ghoul carefully, listening hard to hear if he says anything.


The Ghoul doesn't say anything, only stepping forward to loot the body, pocketing a few things before walking away and leaving the Ferals to do their thing.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel waits until the Ghoul is well out of earshot and sight before turning back. He quickly explains what he saw and adds "Let's go take care of those ferals. He should be gone by now."


Male Human Paladin 4

"Let's keep this quiet. Blades and fists, people?"

Edward slings the railway rifle before drawing the huge postwar blade over his shoulder with a steely hiss.


M Ghoul Engineer 4 (HP 19/27)

"Well, i'm not much with an axe. Everything i am good at goes boom, heh."


Male Ghoul Alchemist 3

"Tell you guys what" Crispy says in a hushed voice, "I'll watch you guys beat down on my kin while I watch."


Female Human 3rd Barbarian

"What's the matter, afraid you'll look like your name?" Lilith hefts her sword as well. "Let's kick some @$$"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel gives a grim smile, turns around the corner, and silently charges at the ferals, attempting to drive a switchblade into an irradiated kidney.

Charging
Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d4 ⇒ 3 Sneak attack: 1d6 ⇒ 1


Male Human Paladin 4

Edward charges the closest Feral Ghoul, swinging his blade two-handed.

Power Attack + Charge: 1d20 + 7 ⇒ (16) + 7 = 23; 1d20 + 9 ⇒ (1) + 9 = 10 damage.

He is uncharacteristically quiet as he moves forward, no battle cries or encouragement come forth from his helmet speakers.


Female Human 3rd Barbarian

Lilith does the same, charging at the third Ghoul and swinging with all her might.

Charge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11


Male Human Monk 3

Much the same as the others, Don charges the ghouls, slamming knee first into the closest.
To hit: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


M Ghoul Engineer 4 (HP 19/27)

Scab keeps his pistol and boomfist ready, but doesn't advance. If they want quiet, I ain't the guy to call he thinks. Might as well keep a lookout in case this is some sort of trap.


Lilith and Edward's ghouls are dead, but Marcel's is still alive enough to see he's being attacked before Don snaps its spine.

You now have three dead ghouls and one dead human that's been torn to shreds.

Edward, you messed up on damage and rolled a d20 instead of a d10, but since you rolled low enough, I let you keep it.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel cleans his blades against the dead human's clothes and sheathes them. "Let's drag the bodies of these ghouls away in case the sane one comes back and finds something amiss. This soul will have to stay here. Let's follow the sane one."

Marcel will follow the sane one stealthily, the others behind him. Stealth: 1d20 + 9 ⇒ (14) + 9 = 23


M Ghoul Engineer 4 (HP 19/27)

stealth: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Monk 3

What do I know about the area?
Knowledge History: 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge Local: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge Geography: 1d20 + 5 ⇒ (20) + 5 = 25

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21


The party moves on silent as ghosts in the night. You can see him up ahead, looking through a few of the broken stores. He hasn't seen you yet.

Don:

History: It was a place.

Local: The ruins of New Orleans that line Old Orleans still have radioactive patches of land from where nuclear cars exploded. You haven't encountered any yet, but you should still be cautious.

Geography: While the Marshes that surround Old Orleans have started to overtake the smaller settlements around the ruins, you're safe for the next hundred years or so.


Male Ghoul Alchemist 3

"Hey, wanderer." Crispy whispers to Don, "You ever been here before?"

Stealth: 1d20 ⇒ 9


The Ghoul raises his head in alarm, looking to where he heard another Ghoul voice.

"Alex? That you?"

He looks over and sees Crispy. "Alex, did you find anything by that clothing store?" He starts walking towards Crispy, mistaking him for Alex. The Ghoul is wearing a black coat and two ammo belts and is carrying a Chinese Assault Rifle.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Thinking quickly, Marcel whispers in Don's ear- "Go disarm him or knock him down! Quickly!"


Male Human Paladin 4

Edward readies himself to charge and body check the duster-clad ghoul on Don's signal.

The signal, by the way, is charge.


M Ghoul Engineer 4 (HP 19/27)

Scab steps up to where the rest of the party is, hanging back fifteen feet or so in case the guy lobs a grenade at us.


Male Human Monk 3

Its risky, but we need to know who he is, and what he knows. Charge him, and hold him. Take him down not out. You ready for that? If so, He raises his hand in a 3 count, not starting yet.


Male Human Paladin 4

Edward nods, and braces to dash out and manhandle this ghoul.

Charge + Grapple Attempt 1d20 + 8 ⇒ (7) + 8 = 15 damage, if successful 1d3 + 4 ⇒ (3) + 4 = 7

Edward is anything but quiet as he surges into violent action.


Male Human Monk 3

Don, unlike the screaming Knight-Brother, charges low and quiet to the struggling Ghoul. Don mutters Night night..., and hits the ghoul in the face.

To hit: 1d20 + 6 ⇒ (5) + 6 = 11
Damage(non-lethal): 2d6 + 3 ⇒ (5, 6) + 3 = 14


The best way to describe the Ghoul is "out like a light."

Night has already fallen, and the time on your Pip-Boys say it's 12:45.

You don't need sleep, but it's recommended.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel nods with satisfaction.

"Let's drag him into a building or some close space where we can interrogate him. It is still possible he may prove an ally, and we do not wish to cause offence by prolonged imprisonment."

Also, Marcel removes the ammunition clip from the Ghoul's assault rifle and pockets it, also remembering to remove the round already chambered.


Male Human Paladin 4

Edward slings the unconscious ghoul over his shoulder and moves in the direction Marcel indicates.

"Nice job, Don."


Male Human Monk 3

When you hunt on bounty, it's rare, but some clients wish targets brought in alive. Whether for legal trial, or for what we are about to do. I can do that as well, if you wish. Anyway, it teaches you the value of live capture. Don shift his pack off his shoulder, rustling through it while walking. He draws out a length of rope. As well as the value of being prepared. Once we have set up an area, we should bind him, and if anyone has rags, we should gag him. People who wake up tied tend to scream and cuss. People getting their skin peeled tend to do the same. Don slowly grows a very cold, blank expression throughout the conversation. He looks to the Knight-Brother. I understand that what I may have to do will go against your code. In regard for that, I will try all avenue of interrogation before blades are drawn and blood is spilled.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel raises his hands warningly. "Easy, easy! By interrogate I just mean ask him who he is and if he caused the death of that man back there. No more, unless he reveals that there could be more to gain from him."

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