| Khalad Orlon |
Khalad shrugs. 'I just wanted to know the how not the why!'
'Gate guards, two man patrols and whistles sound good to me. At least two oof us should be on duty at the Rusty Dragon, or somewhere central so that the guards can always call for some aid. I might see if I can set up with Vachidi at the Barracks, so people can always reach one of us. Who can cast the dancing lights spell?'
| Khalad Orlon |
'Okay, so men patrol in pairs, with stationary pairs at the gates and bridges. Every pair is to have at least one signal whistle, and to blow it if attacked. At this point us and the two nearest pairs will run to the source of sound perhaps. Finally there will be a man in the belltower to alert the town to the attack.'
'If any non-guard tries to open the gate, or have the gate opened for them at some odd time, they are to be reported then brought to the barracks, at which point they will be charmed and questioned.'
'We'll make up a rota so that at least one pair of us is awake at all times of the day. Rogar is going to take a look at the gate, and see about some increased fortifications.'
'So, the final question is are there enough boats to get the villagers away if something goes terribly wrong?'
| Rogar Hammergun |
'Do we have a town militia? Not that I want to rally them at this point...I don't think we need to cause a panic in town right now. Just curious as if this has been thought of.'
'I think we need to have a place determined so that if we come under attack the people know where to go. I'm not much on the idea of getting a bunch of people in a boat, but if we are going to use the water, we need to have a place where we can meet once we put out instead of just drifting out in the ocean.'
'What do we do about the buildings across from Sandpoint Harbor? Do we need to fortify that side as well so that the goblins don’t pin us in and keep us from getting out to sea? Are only two guards and whistles going to be sufficient if that side is attacked? We won’t be able to get to that side to defend as readily as we can in the town itself. '
| Old Guy GM |
There is no militia other than town guard. The buildings to the south are those of the leading families of Sandpoint.
Rogar doesn't need an engineering check to realize that Sandpoint is defenseless against any type of determined attack. The North Gate covers less than a quarter of the overall perimeter, the river is too shallow, the bridges too weak, and the south is wide open to any force marching up the Lost Coast road. We won't even discuss naval assaults.
There is enough watercraft to put the people out to sea in an emergency, but the boats aren't ocean-going by any stretch.
| Khalad Orlon |
We just need to get them a bit closer to Magnimar. That's good to know though. Maybe have the rendezvous be at the dockside market square.
If there are an overwhelming number of goblins we can't do too much, it'd be better hope that the Sheriif returns quickly, and we'll try and find out who brought the tribes together and go all adventurer on there asses.
So are all of our considerations in place? Khala will spend the days alternately patrolling or on guard at the barracks, or living at the Rusty Dragon. He will always be dressed for battle, and only out of armor in bed, though his axe will always be in arms reach.
| Khalad Orlon |
If the town is essentially defenseless, then we need to go on the attack. I'm guessing the BBEG is located at the biggest goblin encampment in the area.
That's what I'm saying, we just have to wait out the sheriffs return. Goblins aren't that organised, with a good watch we can always evacuate the town, and we can certainly hold off small raids like the first one. We'll just hunker down 'til Belor returns, sharpening our blades and on the watch for any intel.
| Gimble Boddynock |
As stated previously, here's what Gimble plans to do for the next couple of weeks:
For the next couple of weeks, Gimble will take in the sights and try to meet some of the interesting people of Sandpoint (talk to Brodert Quink to learn more about the regional history, visit the Old Light, take in the show at the Sandpoint Theater, etc.). If nothing major happens in the next four days, Gimble will take the fifth day to scribe a scroll of Shield (Gimble needs four days' worth of stipend (12 gp) to have enough money to buy the materials to scribe the scroll). After he collects another five days' worth of stipend (15 gp), he will purchase a leather-bound journal.
| Yelena Shukhov |
Yelena rises to leave, "Until you return, Sheriff Hemlock, we will stand vigilant." She curtsies slightly, then turns and leaves the room.
Yelena will essentially do as she did before the attack; rising in the morning to spend the day stationed at the town barracks. She will periodically make trips to the town entrances to check on alertness. She will simply save her money.
| Rogar Hammergun |
Being as the church of Torag is organized like a defensive army, Rogar will try to make sure that posts are manned as well as they can be (anything that shows his affiliation with the chruch of Torag). In his spare time he will bouce back and forth between, looking over the layout of the town (see where the defenses are the weakest and what can be done) and making sure his presence is known in Sandpoint (whether that is just by looking around the town or by visiting the local establishments). And of course continuing his daily prayers to Torag.
| Old Guy GM |
So preparations are underway. Travelling merchants and townsfolk grumble somewhat at the delays getting through the gate, but for the most part, your fame carries significant weight, and there aren't any major issues.
Rogar and Khalad walk the town, drawing much attention, and goodwill from the local folk.
Gimble
'She could spew fire for a mile, I tell ye, nothing like it on Golarion today for sure.'
A visit to the Light with Brodert's expert advice reveals that indeed it was an impressive structure. 'O'er seven hunnert feet tall, I'd say.'
There is no occasion to charm and question anyone, as business returns to the usual very quickly. So far, no one can determine how exactly the gate was left open the day of the raid.
| Old Guy GM |
It's been two days since the Sheriff left for Magnimar, and the effects of the raid are quickly wearing off. The mood of the townsfolk changes from one of impending fear to one of mild amusement. Stories start to surface in the taverns and on the streets of goblins drowning in half-filled barrels, goblins setting themselves on fire, and other such misadventures. In fact, the locals seem to be gradually coming to the conclusion that the goblins aren't a threat after all.
Late one evening on the third day, you are having dinner at the Rusty Dragon discussing this disturbing change of attitude, when you are approached by Bethana, Ameiko's halfling helper.
'Excuse me sirs...miss...but if you don't mind, and it wouldn't be a bother...I'd like to speak to you in private.' She looks around nervously at the rest of the patrons, as if each one may be an agent of darkness.
'Well. You s-see...' she stammers, I th-thought you all sh-should know...'
'Ameiko's gone missing.'
| Gimble Boddynock |
Spoiler:Brodert Quink is an older man living in a small ramshackle house near the The Old Light. The single room is cluttered with bits of pottery, pieces of stone, carvings, paper sketches etc. He talks to you briefly, espousing some theory about the light being a machine of war for ancient Thassilon. 'She could spew fire for a mile, I tell ye, nothing like it on Golarion today for sure.'
A visit to the Light with Brodert's expert advice reveals that indeed it was an impressive structure. 'O'er seven hunnert feet tall, I'd say.'
For Old Guy GM
'Ameiko's gone missing.'
"Missing?" Gimble asks as he peers around the common room, even glancing under several tables. "How could she lose herself?" he asks with fey logic. "Surely she couldn't have left town, what with the routes in and out being heavily guarded and all. Did she leave a note saying where she was going?"
| Torillan Ellandilas |
Khalad jumps to his feet.
'Ameiko! Missing! We must find her straight away, where did you see her last!!?' he excalims loudly.
Torillan has been patrolling the perimeter of the town, but except for the occasional rabbit or deer, nothing seems out of the ordinary.
When he joins the others for dinner the third evening, Torillan is rather subdued, eating and drinking quietly.
When Bethana comes in to drop her bombshell, he is startled at first, like the others. Then he grabs Khalad's arm to pull him down to sit again.
'Easy,, friend. Let's hear what she has to say first...'
| Old Guy GM |
'W-well...' she begins, a bit taken aback and trying to decide who to answer first, 'She lives here. I mean in her room...here you know...at the Dragon. When? This morning of course, she's never late. A note? Well she didn't leave a note, but I found this...'
She hands you a crumpled piece of parchment. When you look at it, you notice writing on both sides. The one side is unreadable, 'That's in Ameiko's home tongue.' Bethana adds. The other side reads as follows:
Hello sis!
I hope this letter finds you well, and with some free time on your hands, because we've got something of a problem. It's to do with father. Seems he might have had something to do with Sandpoint's recent troubles with the goblins, and I didn't want to bring the matter to the authorities because we know he'd just weasel his way out of it, like he did with mother. You've got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times more and then once more at the delivery entrance and I'll let you in.
In any case, I don't have to impress upon you the delicate nature of this request. If news got out, you know how these local rubes would assume that you and I were in on the whole thing too, don't you? They've got no honor at all around these parts, especially those "heroes" that've been parading around town. I still don't understand how you can stand to stay here.
Anyway, don't tell anyone about this. There are other complications as well, ones I'd rather talk to you in person about tonight.
Don't be late,
Tsuto.
Bethana waits patiently while you read the letter. 'I...kind of translated it...Ameiko's been teaching me...I hope that is ok.'
| Old Guy GM |
Sebastien Creed
| Khalad Orlon |
Khalad jumps to his feet, towering above the poor rattled halfling.
'We must go to glassworks, Ameiko's brother sounds like a dangerous ass! No honor! AND he kidnapped Ameiko!'
Khalad grabs his axe and bounds towards the door.
He's going straight to the Glassworks, it may not be apparent but he has a bit of a crush on Ameiko, and someone besmirched his honor. So he's not reasoning, and unlikely to listen to much either! Sorry! He'll start to learn once he gets a bit roughed up.
| Sebastian Creed |
Khalad and the rest of the party hear a "No", as an arrow whizzes past the hulking warrior and strikes the door he's about to open. As you look back, you see a 6' tall human, wearing a chain shirt, and clearly an archer by his garb and the 5' longbow in his hands. "I mean no harm heroes of Sandpoint, but if Ameiko has indeed been kidnapped, I shall not have your foolish displays of bravado and kicking in doors, further endanger her safety. I have known her for much more time than any of you, so no one here cares for her more than I. Why don't we work together? Name's Creed."
| Sebastian Creed |
Looking at the warrior's expression, Sebastian worried it might escalate into something unintended. He tried to read the warrior's intentions, seeing whether this was a show of power or the warrior intended to skewer him with his axe.
| Yelena Shukhov |
Yelena softly chuckles, "Dear fellow, you must not realize the ramifications of your actions. We have been deputized by the Mayor to coordinate Sandpoint's defense in lieu of Sheriff Hemlock while he is away on business." She leans in close and stares straight into his eyes. Sebastien might notice that she has diamond-shaped pupils. She whispers, "And that means just threatened a law-enforcement officer, Mr. Creed. You can come along if you like, but are you going to behave yourself, or are you going to spend the night in the town jail? Your choice."
| Sebastian Creed |
Sebastian could not help but lose himself in the striking woman's pupils for a few seconds, thinking of spending the night in other ways. Realizing he had not spoken in a few seconds, he said: "Threaten you, fair lady? I did no such thing. I merely asked that your impulsive warrior not act so hastily, especially if Ameiko's life is in danger. As for being deputies, I was unaware of this fact, I have been out of town for the past weeks, in Magnimar and have just returned today. But you do not wear insignia of any sort identifying your current rank. However, if the Sheriff trusted you enough with Sandpoint's defense, then I do so as well and pledge my assistance in this matter, if you will allow it."
| Old Guy GM |
Bethana stands with her hands held up to her face in fear that a fight might break out right here, at this critical time. The sound of chairs scraping an aged wooden floor assaults your ears as the other patrons of the Dragon rush to get out of the way of any impending violence. They watch silently, waiting to see what develops between Sebastien and Khalad.
| Rogar Hammergun |
'Normally, I would be right there beside you Khalad, but right now cooler heads need to prevail in this matter. I understand that Ameiko may be in danger...but it could also be a trap. One where they are expecting us to go rushing into this glassmakers house. We need to approach this with some sort of plan so that we are not put in a bad situation or, if Ameiko really is in danger, so that her life is not threatened by us rushing right in.' Rogar says calmly.
| Yelena Shukhov |
Yelena arches an eyebrow in surprise, "You did not threaten us?" She calmly walks over to the door and removes the arrow embedded in the wood. She walks back and lightly touches the arrowhead while speaking, "This is intended to kill things, yes? You point it at something you want to die generally? No? Really? Well then, if this little thing here is not a threat, then I suppose you wouldn't be very useful against monsters now, would you? Or were you only planning on conquering mugs of ale during your visit to fair Sandpoint?"
She tosses the arrow sideways toward his chest, "You can come, Cupcake. Just be more mindful of where you are 'not threatening' anything."
She turns back to Bethana, "What do you know about Tsuto?"
As a lifelong resident, what does Yelena know about Tsuto and the Glassworks?
| Old Guy GM |
The Glassworks is owned by the Kaijitsu family, run by Lonjiku, Ameiko's (and apparently, Tsuto's) father. It is known throughout Golarion for the quality and exotic work it produces.
Tsuto is a half-elf, and because Lonjiku nor his mother are elvish, his birth was a bit of a scandal in Sandpoint. The boy was sent away to a monastery, and the father never spoke of him.
'Ameiko used to visit him secretly,' Bethana says, 'She used to take him food and such, 'til they had an argument one day. Tsuto hit Ameiko. That's when she left to do her adventuring.'
Their mother died of grief and shame, throwing herself off of the cliff near their house. Tsuto came for the funeral, and accused Lonjiku of pushing her. Father struck son, and Tsuto ran out, and hasn't been seen since.
| Khalad Orlon |
'Tsuto's a pompous ass, we can only assume Ameiko's been missing since her midnight rendezvous with him at midnight last night. So the longer we wait here, the colder any trail grows. So let's get over there.'
Khalad's a local too, and the Glassworks is a big factory owned by the Kaijutsu family, it should be open for business during the day.
Also, I'm going to bow to the convention of bolding/italicising speeach, going with a nice bold.
| Rogar Hammergun |
"Knowing the layout" would be going a bit far. They probably have taken a tour or something along those lines, very minimal knowledge though.
I was more or less thinking they would know the best ways in/out possibly. Not necessarily the entire layout, didn't exactly come across the way I had hoped though.
| Yelena Shukhov |
"It isn't as though we are trying to storm some abandoned warehouse. The Glassworks is one of the largest buildings, and largest employers, in the town of Sandpoint. There are people entering and exiting throughout the day. Unless something dire has happened, I would suggest using the front entrance to avoid looking like skulks."
| Old Guy GM |
The building stands as it always has, near the shore and the source of the sand needed to make its wonderous glass. Normally a busy place, bustling with activity as merchants and thier carts come and go, the place is ominously still. Smoke pours from the chimneys that lead to the furnaces, but that is the only sign that there is any life in the place.
| Sebastian Creed |
Motioning the elf to go around the building to a back door (if there is one), Creed tries to make his way silently to the front door without being seen, dipping behind any cover available.
Stealth check: 1d20 + 9 ⇒ (11) + 9 = 20
Once he reaches the front door, he will check to see if the door is locked and then will try to look inside and listen for any noises.
Perception Check: 1d20 + 5 ⇒ (14) + 5 = 19
How many stories is the building?
| Old Guy GM |
Everyone keep in mind that it's evening and not quite dark yet. There are people on the streets currently.
The building stands two stories tall, but you know from infrequent trips inside that there is no second floor. The front entrance is locked, and all of the windows are closed and shuttered.
Sebastian Got it!
| Sebastian Creed |
As the shutters are closed, Creed feels safe to beckon with his hand the rest of the party to come join him at the entrance, while he keeps his ear to the front door to determine if anyone is approaching the door.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
If the party reaches the door in safety, he whispers to them: "The door is locked and I heard some faint breaking of glass coming from inside, so we can assume it's not the workers breaking their own glass. I can try and pick the door's lock, but with these onlookers on the street, I don't want to risk them calling the guards to report a break-in. Any ideas how to get rid of them?