Old Guy GM's RotRL Campaign (Inactive)

Game Master Jeff Przybylo


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Torillan Ellandilas wrote:
Old Guy GM wrote:


Torillan notices something in the huge pile of glass next to him. It isn't clear, but there appears to be a dark shape, about 5ish-foot long, buried under mounds of glass...
Torillan slowly gets to his feet, momentarily forgetting about the dazed goblins surrounding him. He begins to clear away some of the glass pile with his boot, hoping to determine what is under it...

Whatever it is, there is no "clearing the glass pile" with your boot. The figure under the glass mound was propped in a chair, and molten glass was poured over it. The pile is a solid piece of glass. As you look, it occurs to you that it isn't what under that multi-hued translucent coffin, but who...


Oh no...

Khalad comes over and peers into the glass.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Old Guy GM wrote:
Whatever it is, there is no "clearing the glass pile" with your boot. The figure under the glass mound was propped in a chair, and molten glass was poured over it. The pile is a solid piece of glass. As you look, it occurs to you that it isn't what under that multi-hued translucent coffin, but who...

Startled into alertness, Torillan jumps back with a stifled cry, then quickly composes himself, glancing around sheepishly.

"Just...took me off guard...is all..." he mutters to no one in particular. The color seems to return to his face after a few moments...


Yelena studies the glass-slag statue and muses to herself, "I wonder where we are going to find a Winter Solstice tree for an ornament this big?"

Knolwedge (local) to identify person in glass
1d20 + 2 ⇒ (11) + 2 = 13


Male Human Rogue 1/Fighter 1

Creed picks up any unbroken arrows and tries to identify the person in the glass. He missed 4 times and there is a 50% chance they broke, so I guess he finds 2

Knowledge(Local): 1d20 + 5 ⇒ (13) + 5 = 18


Sebastian Creed wrote:

Creed picks up any unbroken arrows and tries to identify the person in the glass. He missed 4 times and there is a 50% chance they broke, so I guess he finds 2

Knowledge(Local): 1d20+5

2 is fine, going forward, you can round up on odd-numbered misses. Or don't miss, your choice. ;)


Waiting for Gimble...

Also, did we lose our OOC thread? Can't see it, or any further pages past the first one...


"Unless that hooded archer popped down a secret passageway somewhere, I suggest we check out that open door down there at the other end of the room. I'll bet that archer could lead us to Ameiko."

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Male Dwarf Cleric of Torag 2

I'd like to channel energy to heal some of the party if we all are close enough before proceeding down the secret passageway.

Rogar raises his holy symbol above his head, 'By the might of Torag!!'

Channel Energy:1d6 ⇒ 5


Male Human Rogue 1/Fighter 1

"Torag's might is appreciated, thank you!"


Torillan begins to slowly feel better after Rogar's prayer, letting the warmth wash over him, although his body protests with every sudden movement.

Grateful, Torillan gives an appreciative nod to Rogar.


"Yes, thank you, Rogar."


"I suggest we press on, gentlemen. Villains do not slay themselves, you know!" she says with a smile. She pauses for a moment in reflection, "Well, perhaps the very bleak and dour ones do, but I doubt we are that lucky."


The figure in the glass looks as if he died in great agony, as you would suspect of someone tied to a chair, beaten, and having molten glass poured over him. His face is a death-mask of pain and rage. You can't be sure whether it was the beating, the glass, or suffocation that killed him, but you can be sure it was a horrible way to die.

It also occurs to you that the figure bears a striking resemblance to Ameiko.

Sandpoint Locals only

Spoiler:
The figure is none other than Lonjiko Kaijitsu, Ameiko and Tsuto's father.


"Why, this man is none other than Lonjiko Kaijitsu, Ameiko and Tsuto's father and owner of the Sandpoint Glassworks! A rather respectable sort of man. Pity to see him go like this. It seems more vindictive and cruel than simple murder, and the goblins are not sophisticated enough to draw out torture this way. I would wager that this was done by someone with more intelligence than a goblin and a clear grudge against him. The shadowy figure we are pursuing, perhaps?"


Sorry for the delay, I've had a very bad flu

Khalad sighes loudly in releif.

'I thought for a second...' He then shakes his head and clenches his jaw in determination.

'After that bastard in the hood!'

At this Khalad dashes after the mysterious figure, though clearly tired from his exertion in the fight with the goblins.


Male Human Rogue 1/Fighter 1

"He's bleeding, I caught the bastard in the leg. Follow the blood trail, if you can."


Khalad grins savagely at Sebastian then begins to scan the ground for blood as he races after the shrouded figure.


Male Dwarf Cleric of Torag 2

As Rogar moves to follow behind Khalad he stops at Torillian, 'Are you still in need of healing?'


Rogar Hammergun wrote:
As Rogar moves to follow behind Khalad he stops at Torillian, 'Are you still in need of healing?'

With a grimace, Torillan turns and smiles weakly at the dwarf. "I have felt better...although, I do find Torag's blessings helpful...so, yes, any help would be appreciated". His smile grows bigger.

"Thank you, my friend".


This end of the furnace room is lit only by the fires, and amidst the other carnage, it is impossible to find any trail of blood that is useful. Still, there are no other exits besides the one door, so it isn't too hard to figure out where your quarry went.

The pitch-dark hallway brings Khalad up short, however, as there is no way to see which direction to go next...


Yelena cautiously edges her way forward, holding out her hand to light the path down the hallway.


I will be out of town most of this weekend starting like now. I may or may not have internet access, so please feel free to NPC my character. Sorry for the short notice - hope everyone has a great weekend!


Male Dwarf Cleric of Torag 2

Rogar nods to Torillan and lays his hands upon him, 'May Torag heal your wounds!' Rogar looks around at the rest of the party to see who may need aid as well.

Rogar will spontaneously cast cure light wounds on Torillan.
1d8 + 2 ⇒ (8) + 2 = 10


Male Human Rogue 1/Fighter 1

Creed moves forward, arrow nocked, using Yelena's light to guide him in the darkness. He tells all to be quiet and tries to determine if he can hear any noises.

Perception check:1d20 + 5 ⇒ (19) + 5 = 24


Feeling infinitely more refreshed, Torillan hefts his shield and adjusts the grip on his sword, then moves in next to Sebastian, peering down the hallway, ready to strike.

Perception roll:

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


The hallway goes both to the right and to the left. Left, and it goes back around the outside of the furnace room, most likely - you figure- leading you back to where you came in. Right, and it leads to what appears to be a receiving dock. At the edge of the light, you can just make out another open door, leading off of the dock.

Sebastian

Spoiler:
You can just barely catch the sound of a door slamming closed from the right. But it sounds almost as if it's coming from below ground.


Yelena nods to the burly, armored fighters, "Well? Onward, gentlemen." She readies her crossbow for danger.


Male Human Rogue 1/Fighter 1

"To the right, I heard a door slam, but it sounded like it came from underground. Maybe stairs going down or a secret passageway? Let's have a look." Creed heads to the right, looking for anything out of the ordinary in the walls.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Sebastian Creed wrote:

"To the right, I heard a door slam, but it sounded like it came from underground. Maybe stairs going down or a secret passageway? Let's have a look." Creed heads to the right, looking for anything out of the ordinary in the walls.

"Right behind you, lad..." Torillan says, following.


Male Dwarf Cleric of Torag 2

Rogar follows behind shield and warhammer at the ready.


Still catching his breath, Khalad trudges after his companions.


Gimble trots up behind the group after making sure that all of the goblins left in the furnace room are dead.

"Well, which way did he go?" he asks.


Yelena's light casts strange shadows on the walls as you enter the dock. Various barrels, crates, and boxes filled with incoming raw materials and outgoing finished goods make for numerous nooks and crannies that amplify the dark shadows. As you get closer, you can see the labels of some of the outgoing materials: Magnimar, Korvosa, Absalom, it appears the fame of the Sandpoint Glassworks is known throughout Golarion.

Just to the right of the dock, as you look towards what would be outside, is an open door, the steps beyond leading to a subterranean level...


Yelena nods, "If this is the only door, then let us proceed. I will stay in the middle of the group and provide light to our front and rear."


Male Human Rogue 1/Fighter 1

"Down we go....", says Creed, as he goes down the steps, looking out for any traps or tripwires.

Perception:1d20 + 5 ⇒ (19) + 5 = 24


Torillan follows Sebastian, his eyes adjusting to the dim light, sword and shield held at the ready...


Khalad follows as well, stealing himself for further battle in the dark.


The stairwell is narrow, maybe 5' at best, with a low ceiling. The steps are well-worn by years of use. A dampness is in the air, with a hint of the nearby sea.

You descend approximately 20 feet before you reach a landing. From here, there is a passage that continues staright ahead of you, and a shorter passage that goes left. The shorter passage ends about 15 feet away at a door, the straight passage goes up to a right turn in the dim light.


"I feel we should check the door first."


"I agree," Gimble whispers, hands poised to cast acidic destruction or blinding light at their hooded foe.


Things seem to be slowing down a bit, let's go guys! :)


Male Human Rogue 1/Fighter 1

"Let's do as the lady asks." Creed checks the door for sounds behind it and if it's locked and for traps.

Perception:1d20 + 5 ⇒ (12) + 5 = 17

If he feels secure that there are no traps, he opens it, and proceeds forward.


"It's a little narrow in here, friends. Be careful..." says Torillan.


Creed

Spoiler:
There are sounds of snuffling and coughing from behind the door. As you listen, you hear the clank of metal on metal.


Getting increasingly frustrated as his energy slowly returns Khalad growls lowly.

'Open the Desna-cursed door already.'


Male Human Rogue 1/Fighter 1

Creed motions all to quiet down and then steps back from the door and tells the party in a whisper, "I heard someone coughing behind the door and I believe he/she was armored. Khal, since you're so anxious, I'll open the door and you get ready to swing."

Creed creeps back to the door and opens it, once the barbarian is in position, using the door as cover (assuming it opens out).

Stealth check: 1d20 + 9 ⇒ (17) + 9 = 26


Grinning, Khalad positions himself by the door ready for violence.


Sebastian creeps up to the door, and quietly works the latch. It makes only a faint squeak as he pulls it open.

Khalad rushes in as the smell rushes out, followed by a pitiful mewling and the clank of a metal bowl on iron bars.

It is a small room, ten paces square, filled with rows of small cages. In each cage there is a filthy pile of straw, a bowl of some sort, and a goblin whelp. You estimate there are twenty such cages, with the occupants of half of them now up at the bars looking out at you with big, wide eyes. Half of these begin a high whine, and one or two start banging their bowls on the bars of their cage. The smell of unwashed goblin and soiled cages is overpowering.


Yelena does not hesitate. "Kill them all. Preferably someone with a long-handled weapon. My dagger would require me to actually reach into the cages."

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