| Old Guy GM |
Old Guy GM wrote:Torillan slowly gets to his feet, momentarily forgetting about the dazed goblins surrounding him. He begins to clear away some of the glass pile with his boot, hoping to determine what is under it...
Torillan notices something in the huge pile of glass next to him. It isn't clear, but there appears to be a dark shape, about 5ish-foot long, buried under mounds of glass...
Whatever it is, there is no "clearing the glass pile" with your boot. The figure under the glass mound was propped in a chair, and molten glass was poured over it. The pile is a solid piece of glass. As you look, it occurs to you that it isn't what under that multi-hued translucent coffin, but who...
| Torillan Ellandilas |
Whatever it is, there is no "clearing the glass pile" with your boot. The figure under the glass mound was propped in a chair, and molten glass was poured over it. The pile is a solid piece of glass. As you look, it occurs to you that it isn't what under that multi-hued translucent coffin, but who...
Startled into alertness, Torillan jumps back with a stifled cry, then quickly composes himself, glancing around sheepishly.
"Just...took me off guard...is all..." he mutters to no one in particular. The color seems to return to his face after a few moments...
| Old Guy GM |
Creed picks up any unbroken arrows and tries to identify the person in the glass. He missed 4 times and there is a 50% chance they broke, so I guess he finds 2
Knowledge(Local): 1d20+5
2 is fine, going forward, you can round up on odd-numbered misses. Or don't miss, your choice. ;)
| Old Guy GM |
The figure in the glass looks as if he died in great agony, as you would suspect of someone tied to a chair, beaten, and having molten glass poured over him. His face is a death-mask of pain and rage. You can't be sure whether it was the beating, the glass, or suffocation that killed him, but you can be sure it was a horrible way to die.
It also occurs to you that the figure bears a striking resemblance to Ameiko.
Sandpoint Locals only
| Yelena Shukhov |
"Why, this man is none other than Lonjiko Kaijitsu, Ameiko and Tsuto's father and owner of the Sandpoint Glassworks! A rather respectable sort of man. Pity to see him go like this. It seems more vindictive and cruel than simple murder, and the goblins are not sophisticated enough to draw out torture this way. I would wager that this was done by someone with more intelligence than a goblin and a clear grudge against him. The shadowy figure we are pursuing, perhaps?"
| Khalad Orlon |
Sorry for the delay, I've had a very bad flu
Khalad sighes loudly in releif.
'I thought for a second...' He then shakes his head and clenches his jaw in determination.
'After that bastard in the hood!'
At this Khalad dashes after the mysterious figure, though clearly tired from his exertion in the fight with the goblins.
| Torillan Ellandilas |
As Rogar moves to follow behind Khalad he stops at Torillian, 'Are you still in need of healing?'
With a grimace, Torillan turns and smiles weakly at the dwarf. "I have felt better...although, I do find Torag's blessings helpful...so, yes, any help would be appreciated". His smile grows bigger.
"Thank you, my friend".
| Old Guy GM |
This end of the furnace room is lit only by the fires, and amidst the other carnage, it is impossible to find any trail of blood that is useful. Still, there are no other exits besides the one door, so it isn't too hard to figure out where your quarry went.
The pitch-dark hallway brings Khalad up short, however, as there is no way to see which direction to go next...
| Old Guy GM |
The hallway goes both to the right and to the left. Left, and it goes back around the outside of the furnace room, most likely - you figure- leading you back to where you came in. Right, and it leads to what appears to be a receiving dock. At the edge of the light, you can just make out another open door, leading off of the dock.
Sebastian
| Torillan Ellandilas |
"To the right, I heard a door slam, but it sounded like it came from underground. Maybe stairs going down or a secret passageway? Let's have a look." Creed heads to the right, looking for anything out of the ordinary in the walls.
"Right behind you, lad..." Torillan says, following.
| Old Guy GM |
Yelena's light casts strange shadows on the walls as you enter the dock. Various barrels, crates, and boxes filled with incoming raw materials and outgoing finished goods make for numerous nooks and crannies that amplify the dark shadows. As you get closer, you can see the labels of some of the outgoing materials: Magnimar, Korvosa, Absalom, it appears the fame of the Sandpoint Glassworks is known throughout Golarion.
Just to the right of the dock, as you look towards what would be outside, is an open door, the steps beyond leading to a subterranean level...
| Old Guy GM |
The stairwell is narrow, maybe 5' at best, with a low ceiling. The steps are well-worn by years of use. A dampness is in the air, with a hint of the nearby sea.
You descend approximately 20 feet before you reach a landing. From here, there is a passage that continues staright ahead of you, and a shorter passage that goes left. The shorter passage ends about 15 feet away at a door, the straight passage goes up to a right turn in the dim light.
| Sebastian Creed |
Creed motions all to quiet down and then steps back from the door and tells the party in a whisper, "I heard someone coughing behind the door and I believe he/she was armored. Khal, since you're so anxious, I'll open the door and you get ready to swing."
Creed creeps back to the door and opens it, once the barbarian is in position, using the door as cover (assuming it opens out).
Stealth check: 1d20 + 9 ⇒ (17) + 9 = 26
| Old Guy GM |
Sebastian creeps up to the door, and quietly works the latch. It makes only a faint squeak as he pulls it open.
Khalad rushes in as the smell rushes out, followed by a pitiful mewling and the clank of a metal bowl on iron bars.
It is a small room, ten paces square, filled with rows of small cages. In each cage there is a filthy pile of straw, a bowl of some sort, and a goblin whelp. You estimate there are twenty such cages, with the occupants of half of them now up at the bars looking out at you with big, wide eyes. Half of these begin a high whine, and one or two start banging their bowls on the bars of their cage. The smell of unwashed goblin and soiled cages is overpowering.