Old Guy GM's RotRL Campaign (Inactive)

Game Master Jeff Przybylo


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Male Dwarf Cleric of Torag 2

'Not that I disagree with Yelena, but why are they being kept here like this?' Rogar asks with a confused look on his face all the while knowing that the banging of their bowls on the cages will undoubtedly attract attention.


Male Human Rogue 1/Fighter 1

"I'm not stabbing goblin babies, do it yourself." The rank smell is overpowering. Creed looks to see if there is an exit/door on the other side of the room. If not, he leaves immediately.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Khalad grips the handle of his axe, unsure of what to do, face twisted in disgust at the stench.


Knowledge (nature): 1d20 + 8 ⇒ (18) + 8 = 26

"That's how they raise their young." Gimble says disgustedly. "It would be best to just torch the room," the gnome wizard says coldly, turning away from the revolting scene.


"I though that as well, but the locals may be upset that we burned down the largest building in town. But I do have another idea." Yelena takes her shovel by the head. Reaching out with the handle, she will pick up one cage at a time and drop them into the water off of the dock. "You know what they say; 'Trouble always float downstream."


Yelena Shukhov wrote:
"I though that as well, but the locals may be upset that we burned down the largest building in town. But I do have another idea." Yelena takes her shovel by the head. Reaching out with the handle, she will pick up one cage at a time and drop them into the water off of the dock. "You know what they say; 'Trouble always float downstream."

Sure you want to do that right now? An hour's work at least to get them all down to the waterfront.


Old Guy GM wrote:
Just to the right of the dock, as you look towards what would be outside, is an open door, the steps beyond leading to a subterranean level...

I thought we were next to a subterranean dock?


Yelena Shukhov wrote:
Old Guy GM wrote:
Just to the right of the dock, as you look towards what would be outside, is an open door, the steps beyond leading to a subterranean level...
I thought we were next to a subterranean dock?

Nope, the dock is a shipping/receiving type dock on the ground level. Having been in many factories, I made the mistake that eveyone would know what I meant. My fault. This is where goods come and go into the Glassworks via cart and wagon. Shipped out, received in. Then they go to the docks at the harbor. The Glassworks is up on a cliff overlooking the Varisian Bay. There is a stair and a winding path down to the beach, where they get the sand for the glass. But again, it's a considerable amount of work to move all of these cages down there.


'Their not going anywhere. Let's deal with them later.'

Is there a way through this room Old Guy? Otherwise we'll backtrack and try the other direction.


"We can deal with this room at another time. Let us seal the door and continue our chase."


Gimble Boddynock wrote:
"That's how they raise their young." Gimble says disgustedly. "It would be best to just torch the room," the gnome wizard says coldly, turning away from the revolting scene.

Indeed it is. This ensures that the strongest survive, or something like that in the twisted goblin mentality.

Gimble

Spoiler:
As Gimble turns away from the scene and steps to the doorway, a dark figure appears from the hall in front of you. A knife-hand stike to the throat silences any cry, and a follow-up elbow to your nose staggers you. Flurry of Blows w. Stunning Fist, add sneak attack dmg for a whopping 20 points (yikes) with a crit.

As you are deciding what to do about this room and its unfortunate occupants, you all hear a soft thump followed by a sickening crunch from the doorway. Turning, you see a dark figure looming over Gimble as the gnome falls to his knees, then face-first down on the dirt floor.

Initiative checks please.


Round One:
With 20 hp damage, Gimble is unconscious at -1 hp. DC 10 Constitution check to stabilize: 1d20 + 2 ⇒ (12) + 2 = 14

Gimble will spend the rest of the round soaking in his own blood.


Male Human Rogue 1/Fighter 1

"Bad move, stranger! And last!"

Initiative: 1d20 + 9 ⇒ (6) + 9 = 15


1d20 + 2 ⇒ (15) + 2 = 17


Male Dwarf Cleric of Torag 2

1d20 ⇒ 12


I put it at about 8 rounds since the last combat, so I'm still fatigued for 6 rounds. Is this right Old Guy?

Seeing his little friend fall, Khalad roars in anger and spins to face the hooded figure.

Initiative:1d20 ⇒ 5


Khalad Orlon wrote:

I put it at about 8 rounds since the last combat, so I'm still fatigued for 6 rounds. Is this right Old Guy?

Seeing his little friend fall, Khalad roars in anger and spins to face the hooded figure.

Initiative:1d20

There's been some trap searching and such, so I figured you have a round or two of fatigue. Call it 2.


Old Guy GM wrote:
Khalad Orlon wrote:

I put it at about 8 rounds since the last combat, so I'm still fatigued for 6 rounds. Is this right Old Guy?

Seeing his little friend fall, Khalad roars in anger and spins to face the hooded figure.

Initiative:1d20

There's been some trap searching and such, so I figured you have a round or two of fatigue. Call it 2.

Great!


Initiative:

1d20 + 4 ⇒ (18) + 4 = 22

Group:

I'm still here guys! My home computer is out of commission and I don't get into work often, so bear with me!


The hooded figure takes a split second to look at you, a grim smile visible on the only half of his face you can see. It's a smile you are somewhat familiar with, as this one also bears a striking resemblence to Ameiko.

With a nod to Sebastian, the figure turns and runs down the hall deeper into this sub-level. He makes little-to-no sound as he races around the corner, twenty feet away.

This a 5' wide hall that runs 20' to a turn to the right. The floor is of dirt, the walls are of stone. The ceiling is only 7' to 8' high here.

Order:
Torillan
Yelena
Sebastian
Rogar
Khalad


Spoiler:
Yelena follows behind the more martially-inclined party members. She holds a daze spell for when they see the enemy.


Male Human Rogue 1/Fighter 1

Creed curses himself that he reacted too slowly to put 2 arrows in the assailant's back. Since he was close, can I tell what armor or weapons he had on him or in his hands?

Does this hallway have a light source?

Yes:
Creed moves down hallway, bow in hand, and nocks an arrow. At the corner, he peers around and what does he see?

No:
He delays and lets someone with darkvision go first and he sticks close to Yelena's light source


Yelena has light cast and is right behind you.


Khalad rushes down the hall, chasing as fast as his screaming leg muscles can carry him.

He moves 20 ft. to the turn and down the adjoining corridor if there is light.


Male Dwarf Cleric of Torag 2

Rogar moves up to the corner with his shield and hammer ready for action.


Hate to wait at this tense moment, but hold your collective breath, its important Tor goes as he has the highest initiative. And we know he has comp issues right now.


*holding breath*


Yelena Shukhov wrote:
*holding breath*

*starting to go blue*


Thanks for your patience, guys!

Torillan grits his teeth and chases the figure down the corridor, hoping he can keep up.

Spoiler:

Torillan will take a 20' move to reach the bend in the corridor, maintaining a cautious approach down the hallway.

for GM:

Please feel free to NPC Tor if my lack of posting for now slows things down. Its' too early to kill him off... ;-)


Torillan reaches the corner, closely followed by Yelena, then Sebastian, finally Rogar. As Torillan peers around the corner, Khalad comes rushing down the hall, greataxe and elbows flailing as he moves. Turning the corner in a rush, the barbarian gets two steps before the unseen tripwire takes him down.

Even before the the very audible "oof" leaves Khalad's lips, the twang of a bow is heard...

We'll move Tor back into the order a bit until he gets his issues set. So this for Sebastian who will be next up at the corner, and for Khalad.

Spoiler:
An arrow flies into the prone form of Khalad, the barbed shaft biting deep into his thigh. (for 7 points) The dark figure grins at you then ducks down the side passage he had been waiting at. There are two doors in this hall as well, 10' down from you and on either side of the hall. The aforementioned side passage is twenty feet down, at the end.

Gimble may act as well, mind you barely stable at 0 hp.


Male Dwarf Cleric of Torag 2

Spoiler:

Upon hearing Khalad and noticing Gimble barely able to walk, Rogar decides to channel positive energy to heal those around him. If he happens to see any enemies he can exclude 1 of those thanks to the selective channeling feat.
1d6 ⇒ 5


My fatigue must be over now?

Khalad stands to his feet with a roar and hustles down the hall 20 feet to the side passage.


Khalad Orlon wrote:
My fatigue must be over now?

Yes it is


Sebastian Creed wrote:
Creed curses himself that he reacted too slowly to put 2 arrows in the assailant's back. Since he was close, can I tell what armor or weapons he had on him or in his hands?

Sorry, missed this. All you can see is that he has a dark robe with bare hands. This was at the time you saw him in the door after taking Gimble down.


Male Human Rogue 1/Fighter 1

No problem

Spoiler:
Creed moves down hall as quick as possible toward side passage and tries to put an arrow in the assailant's back.


Yelena wears a scowl on her face, "Looks like a slow death for this one. Come, let us end this." She continues down the hallway behind Mr. Creed.


Gimble stumbles down the hallway after his companions.

"Don't let that @$$#%& get away!" the gnome wizard whispers harshly, his ravaged throat only partially healed by Rogar's healing energies.


Reflex save or Acrobatics check Mr Creed, your choice. And from you Ms. Shukhov.


Khalad Orlon wrote:

My fatigue must be over now?

Khalad stands to his feet with a roar and hustles down the hall 20 feet to the side passage.

Fatigue over, pride hurt

Khalad

Spoiler:
As Khalad reaches the opening down the hall, murderous intent in his eye, he sees...nothing! The passage runs 10' and ends in a blank wall!


Male Human Rogue 1/Fighter 1
Old Guy GM wrote:
Reflex save or Acrobatics check Mr Creed, your choice. And from you Ms. Shukhov.

That will be Acrobatics check: 1d20 + 9 ⇒ (18) + 9 = 27


Torillan is briefly startled as Khalad rushes past him, then promptly recovers as Khalad falls flat on his face.

"Careful, boy..." he says as he moves to shield him from another attack.

Helping the Shoanti to his feet, Torillan picks up his sword and advances with the others.


Reflex check 1d20 + 2 ⇒ (19) + 2 = 21


Torillan Ellandilas wrote:
Helping the Shoanti to his feet, Torillan picks up his sword and advances with the others.

I'm actually a Kellid a long way from home, my mother raised me in sandpoint, but I have the blue tattoos and Kellidness!


Khalad shouts back to his companions 'It's a dead end, he ran through the wall!'


Male Dwarf Cleric of Torag 2

'All you guys and your long legs!!' Rogar says huffing. 'Check for any secret path along the walls and floor!'


Sebastian and Yelena deftly step over the tripwire Khalad was astute enough to detect for them, and continue down past the two doors to where the barbarian and Torillan stand. Rogar and Gimble follow, albeit a bit more slowly.

Indeed, it's as if the hooded one has passed into thin air, as the side passage is all of ten feet long...


Old Guy GM wrote:
There are two doors in this hall as well, 10' down from you and on either side of the hall. The aforementioned side passage is twenty feet down, at the end.

Gimble pulls out a dagger and cuts the tripwire. Then he staggers a few steps down the hall and listens at the doorway to the right.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


Yelena nods, "Secret door. Who has the sharpest eyes here?"


Male Human Rogue 1/Fighter 1

Creed looks for a secret door.

Perception:1d20 + 5 ⇒ (16) + 5 = 21

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