Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Alright, good night..." Scarlet looks at the bruise where the zombie clobbered her. "Hmm, can someone check on this?"

Heal: 1d20 - 1 ⇒ (7) - 1 = 6

Scarlet's gonna take a long needed rest. She'll try not to snore, but no promises.

In the morning, Scarlet wakes up and yawns. "Ugh. Maybe that zombie did something to me."

Fort Save?: 1d20 + 5 ⇒ (4) + 5 = 9


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne will check out Scarlet's condition and see if the zombie infected her somehow.

heal check: 1d20 + 6 ⇒ (10) + 6 = 16


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"You look Splendid, Scarlet!" , because the onset is not over.
"Don't worry about it!" , you'll deal with it during overland exploration.
"Lets get back down there and show that oversized skeleton what we are capable of!"

Matter of fact, Alia would probably have suggested joining Ed and Tamris at their camp, for the night, for some more casual chatting. It would feel a bit weird to go camp at a different exit.
If they were in a hurry to leave and I missed that, then yeah, lets stay at our place. The bear turned to dust, so no luck with fresh meat, but at least the pond became clear and drinkable(right?), soooo-


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Celyne will check out Scarlet's condition and see if the zombie infected her somehow.

Celyne At present, the infection does not show any signs of being there. You should probably watch Scarlet for the next few days to see if anything develops.

Scarlet Keep your 'diseased' tag. At present you feel normal--like the day before the flu hits. Still you were wise to seek preventative care. It is a big factor in keeping medical costs down. Just imagine waking up a festering corpse and all the expense that might entail. That, and you would say that that was the least hygienic shambling corpse monster you have ever seen. You could almost go for another cube dip just to scrub the ick off.

Alia Ed and Tamris did indeed leave.

After the crypt-thing? Go ahead and place yourselves on the map where you think you would like to be for the penultimate showdown and who has what light. We'll assume Posh has cast light on some article of his own.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I assume we'll approach from the north once more? With Scarlet and me in the lead? Maybe let Didymus and Luna stay in the back for now? They are still animals, and may instinctively resist the warping around...no good if either of them gets left behind.

Alia will have cast Light on her Estoc, giving her subjective 40 feet of bright and 80 feet of dim light.

Right before we approach, buffing should happen, which is the more interesting part right there. I would want Arcane Pool Enhancement, Shield and Enlarge Person, which is 2 rounds worth of buffing for me. The oil or balm are optional(would consider saving the money/the stuff), and would depend on how long we are taking to prepare.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"We should also think of entering staggered, as in, half enter and wait til he can do his mojo, they teleported ones then make their way back while the other group are ready to engage.. if not they bushwhack him and the other half enters and really bushwhack him.."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"There seem to be two entrances to the chamber, so we can enter from two directions."

@ Alia: Numalar doesn't have any buffs to lay down, so he could use the wand to cast enlarge person on you in the same round you are doing shield. But actually I probably would hold off on enlarge person until our second foray since it will be tough maneuvering through all the 5' hallways after you have been teleported.

Once he uses his teleportation effect, we want to reunite fairly fast, but we can wait as long as we want before kicking the door in again. So we can "load up" on buffs a bit after he teleports us.

The only thing that messes up that plan is if he doesn't use his teleportation ability.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, squeezing would make, effectively, most of the dungeon difficult terrain(as far as movement is concerned). But then, I feel saver if at least some of us enter prepared the first time around...he may well decide that after we run last time, he'd rather fight us when we come, only trying to scatter us if we manage to wound him. Or, as Ed said, it may have other abilities we don't know about...so I'd prefer to go in ready even if it means I have to squeeze on my way back. But depending on an enemy making one specific, if likely choice, does not sound like a decent plan to Alia :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Okay so what I'm getting is the following:

Sir Didymus is hanging back (in his current position?).

Round -1
Alia uses her arcane pool to enhance her weapon, and casts shield.

Round 0
Alia casts enlarge person (full round).

Round 1 (fight starts here)
Scarlet flings open the north door. Currently she is closest to the door.

Numalar (possibly at the other door) opens the door and attacks. Note timing the opening might be tricky between the two doors. Obviously you could just open one and wait for the noise of battle, but otherwise you'll need to time measuring devices (small hourglasses for instance) to coordinate your attacks.

Zokon may or may not be hanging back.

A wand of unseen servants may be employed for a flash weapon-blanching sweatshop.

Is that the plan? And are you where you want to be?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon hangs back with a blunt arrow ready


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet sheathes her swords and draws her hammers, ready to kick the door down.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I considered the timing...but since Message only requires line of effects, and we can make sure, before attacking, that there is a clear line of effect, it may be reasonable to simply have Numalar whisper "Now" as far as coordinating is concerned.

Also, Light on my Estoc. It lasts plenty long enough, but not going with intent this time. I cast it, when we entered, and refreshed it whenever I felt there was less than 10 minutes before it would go out. Otherwise correct(as far as I'm concerned)

Alas, since Zokon can't multidip, I think we had that arrow/bolt/stone sweatshop setup with manual labor. So actually it would be "R1-R3 buffing and dipping, R4 move into position for both teams. R5 combat start. I figure we do this in the little 3x3 room right next to our target room, making both entrances reachable quickly.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
... it may be reasonable to simply have Numalar whisper "Now" as far as coordinating is concerned.

More or less what I was thinking. I have already mentioned that we spike all the other doors open before storming the room. It's easier now that I am 3rd level. It will pretty much be SOP for Numalar to cast multiple messages before a fight now.

Alia of the Blade wrote:
I figure we do this in the little 3x3 room right next to our target room, making both entrances reachable quickly.

Works for me. But:

Scarlet and Alia: I moved you guys to the south door because Numalar cannot get to the south door from the small room in a double move (he is 5' short). So it would cost us an extra round if I had to get to the south door.

Celyne now has the spell weapons against evil so she could cast this as a full-round action on round 0 and touch three weapons - two of Scarlet's and one of Alia's. This spell would be wasted where Posh and I are.

Sir Didymus will be left behind this time and will stay with Naleksa and the horses.

Whoever opens the door will require a move action to do so. So if whoever is opening the door wants to get a shot off they will have to do it from the doorway. Then other people can move past that person. So the person opening the door should plan on either staying put or stepping back after shooting.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Post buffing. Someone still needs to open a door (just click on the gray box and delete it when you do). Conditions inside are dark.

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ The Party!
__ The Bad Guy!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar whispers via message: "All right... ready? Now!"

He throws open the door and sees that the undead creature is only 10' away. Realizing that the crypt thing is dangerously close, he holds his crossbow in one hand, and grabs his symbol with the other.

"Blast it, there he is! qa' Quv!"

Draconic:
Fire of the Spirit!

A gout of flame pours out of his mouth into the chamber.

Casting burning hands, using saltpeter. The Crypt Thing's icon is easily within my AoE.
burning hands reflex DC 16: 4d4 + 5 ⇒ (2, 3, 3, 1) + 5 = 14

Numalar whispers via message: "He's near this side of the chamber! All you guys have a clean shot!"

Numalar steps back away from the door. 5' step.

To the invisible Posh, he says: "Move up, but don't shoot. He's too close and you'll give yourself away."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Conditions inside are dark.

As soon as Celyne opens the door, light from the torch on the floor behind her will enter the room, and since she has low-light vision she will be able to see the crypt thing with normal lighting.

He will be in dim lighting for Zokon though until a light source gets into the room. If he waits for Alia then that would work. Also Posh has light and will illuminate that side of the room, assuming light does so while the holder is invisible... not sure how that works.

If Posh is still being botted, my recommendation for his action would be to move up to the doorway, and ready an action to shoot his crossbow if the crypt thing moves further away. The Thing will know he is there (probably) but as long as he is invisible he will have some protection.


reflex save: 1d20 + 8 ⇒ (9) + 8 = 17

It nimbly evades the worst of the fire.

perception: 1d20 + 15 ⇒ (19) + 15 = 34

"mIv tIn vItuQchoH nuqjatlh? vaj pa' reH vInID pagh." Comes the thing's easy reply. "'ej naDev loS jIH bIHegh joq SoH qet chaH muja' Ha' mephits. vup qar. porgh, troll ghap ghom vIvoqHa' 'ach?"

Draconic:
"Invisible 'ay? No one has ever tried that before." Comes the thing's smooth sarcastic reply. "And here I was waiting for the mephits to come tell me they'd killed you, or run you off. Pity really. Have any of you met the maiden, or the troll yet?"

His Draconic is slightly archaic.

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ The Party!
__ The Bad Guy! -7 hp


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Waiting for Celyne to open the door and shoot, so I can move in and do the same.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne opens the door and gets out of the way. sorry for my absence... still processing and getting by day by day with lots of xanax... still in shock


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ The rest of the Party!
__ The Bad Guy! -7 hp


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves into the room and fires a single dipped arrow at the beast!!

Longbow+pbs + Blunt arrow: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 4 + 2d4 ⇒ (4) + 4 + (2, 3) = 13

DC 10 Reflex save or take an additional 1d4 points of damage the following round

If it's flatfooted and thus sneak attack:

Sneak attack damage +studied target applied as well: 1d6 + 1 ⇒ (3) + 1 = 4


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

A layer of dust is shaken loose from the thing's frame as Zokon's bolt hits home with a loud crack.

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ Zokon
__ The rest of the Party!
__ The Bad Guy! -24 hp

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
Celyne opens the door and gets out of the way. sorry for my absence... still processing and getting by day by day with lots of xanax... still in shock

Are you not taking a shot with your crossbow? You have a bolt loaded with holy weapon balm.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

It's da balm!

Oh! And the reflex save that time forgot: 1d20 + 8 ⇒ (9) + 8 = 17

Celeyne since you haven't actually moved from your position you still have a standard action available.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne fires her crossbow before stepping out of the way...

to hit: 1d20 + 3 ⇒ (14) + 3 = 17
dmg if hits: 1d8 + 2d4 ⇒ (5) + (3, 3) = 11 hope i got that dmg bonus right

hope him being flatfooted helps


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yes, and yes.

And a second loud crack!

reflex save: 1d20 + 8 ⇒ (17) + 8 = 25

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ Zokon
__ The rest of the Party!
__ The Bad Guy! -35 hp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I think I'm supposed to fire a holy embalmed arrow, right?

Longbow: 1d20 + 6 ⇒ (15) + 6 = 21
Damage + Holy Weapon Balm: 1d8 + 2d4 ⇒ (5) + (3, 2) = 10

Scarlet runs into the corner and fires an arrow.


Aliabot fires as well.

comp longbow: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d8 + 2 + 2d4 ⇒ (7) + 2 + (4, 1) = 14

"Is that it? Twang, twang, twang, twang, twang? You sound like a lute convention in Lung Wa!" He/it steps toward the center of the room "Let me tell you-"

knowledge (geography or history) DC 14:
Lung Wa was a continent-spanning empire that ruled over much of Tian Xia. It formed in 4142 and fell in 4606 under the weight of widespread governmental corruption. Sixteen successor states rose to take it's place.

*TWANG!*

crossbow: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d6 + 2d4 ⇒ (6) + (1, 4) = 11 Damn robot hands!

Posh looks sheepishly at the monster from the doorway. With none-to-subtle body language he tries to imply this was all somehow Numalar's idea.

"Done now are we?" The dry-rotting horror asks politely. "Clearly the place has gone to pot if this many of you survived. Probably time for a restocking. Any volunteers?"

It leers or maybe smiles.

perform (comedy): 1d20 + 8 ⇒ (15) + 8 = 23

Somehow the thing makes it seem funny.

Well to everyone except Scarlet, who is nearest and can see it up close, and see the things wriggling in the gaps of its teeth.

Scarlet - Aura of fear, Will save DC 16. or be frightened for 1d4 rounds. This may effect your next save.

"No? Well then get out!" The thing's voice booms like thunder. A wave of northern lights rushes from it and engulfs the party.

Everyone - Teleporting burst (SU) Will save DC 18. If you succeed, congratulations, you get to stay where you are. If you fail: First Roll a d12, second, then make a Survival check DC 13. Don't forget to roll for Luna as well. If you don't make the Survival check you can get your bearings after one round, so long as you do not roll a 1 on your d12 roll. It is an area you haven't discovered yet.

reflex save: 1d20 + 8 ⇒ (18) + 8 = 26

will save (Alia): 1d20 + 3 ⇒ (17) + 3 = 20
will save (Posh): 1d20 + 1 ⇒ (14) + 1 = 15 *Poof*

d12: 1d12 ⇒ 6 survival: 1d20 - 2 ⇒ (2) - 2 = 0 Posh needs a round to remember where he is--cube central!

Boss Fight II - Round 1
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ Zokon
__ Scarlet
__ Alia
__ Posh

__ The Bad Guy! -45 hp

Map updated


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Knowledge (Geology): 1d20 + 2 ⇒ (10) + 2 = 12
Will Save vs Fear (+1 from Trait): 1d20 + 0 + 1 ⇒ (2) + 0 + 1 = 3
How long am I frightened?: 1d4 ⇒ 1

Something about its mannerisms, its costume... SOMETHING seemed familiar. But something else was more pressing- where was her brother? Why is she back here? This plan was hopeless. She had to get out of here, away from this thing. NOW.

Will Save vs Teleport: 1d20 + 0 - 2 ⇒ (2) + 0 - 2 = 0
Where am I?: 1d12 ⇒ 7
Survival, DC 13: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13

As if it obligated her wish, the wave banishes her to somewhere else in this dungeon. She recognized the walls and the rocks on the floor immediately, and shook her head. Gods, why am I so afraid of that thing?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Scarlet finds herself transported to the horrible torture chamber.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Kn Geography: 1d20 + 5 ⇒ (16) + 5 = 21

Zokon stops for a second dredging up some memories of Lung Wa and ancient fallen kingdom and thus he is not ready when struck by the teleportation power

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7 Stupid Geo role .. bloody Lung Wa, stealing a save..arg.

"Lung Wa.. hmm I know of this pl.."

d12: 1d12 ⇒ 6

Survival: 1d20 + 7 ⇒ (19) + 7 = 26


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Sorry, just laying pipe, or am I? ;)

Zokon knows precisely where he is. He's standing next to Posh.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

will save dc 18: 1d20 + 5 ⇒ (4) + 5 = 9

where: 1d12 ⇒ 10

survival, orienting dc 13: 1d20 + 7 ⇒ (4) + 7 = 11


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

will save dc 18: 1d20 + 4 ⇒ (10) + 4 = 14

where: 1d12 ⇒ 5

survival, dc 13: 1d20 + 1 ⇒ (15) + 1 = 16


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

will save (Numalar): 1d20 + 5 ⇒ (11) + 5 = 16

where: 1d12 ⇒ 6

survival, orienting dc 13: 1d20 + 2 ⇒ (17) + 2 = 19

Boss Fight II - Round 2
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ Zokon
__ Scarlet
__ Alia
__ Posh

__ The Bad Guy! -45 hp

Map updated


The thing looks about at what its power had wrought and then back to Alia. "Ah, alone at last...."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon double moves to the doorway behind Alia.

"Or not"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Zokon Santyev wrote:

Zokon double moves to the doorway behind Alia.

"Or not"

Insert Guitar Riff

Scarlet shudders in the torture room, looking at the imprint left by the wrecked iron maiden. Thoughts flitter to her brother. Probably buried underground, killed by an overactive monster. Like that fiend...gods, she had to get away from it.

Scarlet flees from the room, toward the entrance. She finally stops right at the entrance. Scarlet, you coward... She tries to shake it off and return.

Frightened. Double moving away from the source of fear!


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne and Luna both head back to where they were teleported from as quickly as they can, per the rendezvous plans.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
will save (Numalar): 1d20 + 5 ⇒ (11) + 5 = 16

Sorry, thanks. Still don't have a computer on weekends.

For the record Alia is enlarged. I enlarged her icon.

Numalar looks around, and sees Posh and Zokon, and watches Zokon run towards the west.

"Posh! Follow Zokon!"

Numalar runs westwards, following Zokon, but is unable to keep up.

Double Move.

He spots Luna as he goes by, and sees Celyne up the passage to the north.

"Celyne! Luna is over here!"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@ GGGM: Does Scarlet need to flee if she cannot see the Crypt Thing?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
@ GGGM: Does Scarlet need to flee if she cannot see the Crypt Thing?

Since she made the roll to recognize her surroundings in relation to the room she has a pretty good idea which way to run in and therefore forced to flee. As a side note personally, I have always hated being forced to flee from fear effects, especially with a character I imagined as being more strong-willed or stubborn. Consequently it is not an effect I go out of my way to use.

Frightened wrote:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

I'm going to give Alia and Posh a little more time and then push us forward tomorrow (in about 18ish hours).

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Numalar Auritonius wrote:
@ GGGM: Does Scarlet need to flee if she cannot see the Crypt Thing?
Since she made the roll to recognize her surroundings in relation to the room she has a pretty good idea which way to run in and therefore forced to flee.

The frightened definition in the list of conditions doesn't mention line-of-sight, but it does in the definition of fear in the glossary of the CRB:

http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#fear

CRB (emphasis mine) wrote:
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Ah ha, true enough! Though stuffing cotton in your ears and putting your head in a hole would probably not work. At least it never does for me, or for ostriches for that matter. ;) Scarlet doesn't have to run, but given the situation I would not consider being stuck in the dungeon with the crypt-thing particularly safe either.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Hooray for Fighter Bravery, I guess. Since the frightened duration is 1 round, and Scarlet has a good idea of where she is, I figured she would flee. If the duration were longer I'd ask about it, because long term fear effectively removes you from combat.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Will vs Teleport: 1d20 + 1 ⇒ (18) + 1 = 19

Oh, looks like I've been moved anyway, lol.

Posh will try to get his bareings right and rush back to the room.
"Dammit, not again!" he exclaims.


"Boo."

Alia - Will save vs fear DC 16: 1d20 + 3 ⇒ (4) + 3 = 7 rounds frightened: 1d4 ⇒ 2


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"Afraid of little old me?"

There is something horrible about the crypt-thing's mocking demeanor. It is mortality rendered as a sad joke--something quite outside of Alia's century plus of experience. She flees nearly knocking over Zokon who looks up in time to see the undead thing moving quickly toward him.

Zokon - Will save vs fear DC 16: 1d20 + 3 ⇒ (15) + 3 = 18 saved!

claw v Zokon: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d8 + 4 ⇒ (5) + 4 = 9 Hit!

It rakes its claws across his arm hard enough to draw blood!

Zokon

Boss Fight II - Round 2
Queue the Boss Music II
The Bold May Act!
_____________________
__ Numalar
__ Celyne
__ Zokon
-9 hp
__ Scarlet
__ Alia
__ Posh

__ Crypt-thing -45 hp

Map updated


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet hears a scream as she approaches the exit. Something about it seems familiar.

"Alia! Wh-Why am I runnin?"

Scarlet turns around and heads back to the crypt, drawing her hammers along the way. "Pfft, what kind of bodyguard runs at the first sight of danger?"

Double Move, drawing hammers.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Poshment Underhill wrote:

Posh will try to get his bareings right and rush back to the room.

"Dammit, not again!" he exclaims.

Posh - if you are following the same route as me then you should be just ahead of me. So I moved your Icon. If you would rather go to the north entrance instead then you would be one square northwest of Luna instead of southwest.

Numalar rushes forwards towards Zokon, only to catch a glimpse of the thing raking Zokon with it's claws.

"Beast! How about some of this?"

"lung wov!"

draconic:
Light of dragons!

A bolt of light streaks towards the thing in a zigzag path, narrowly missing Zokon. It flies just above the Thing's head, and bursts into a brilliant display of brightly colored dragons.

Single 20' move down the hall towards Zokon, then casting snapdragon fireworks. Dazzled unless he saves. Spell will persist for 3 more rounds, taking a move action to launch another firework each round.

snapdragon fireworks save DC16 for half damage: 1d4 + 1 ⇒ (3) + 1 = 4

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