| Thing in the Dark |
Something rises out of the water very, very close to Derkhan, who only knows this because of the sound of the water running off whatever is making the noise, into the water below.
Then: "SCAAAAAW!!"
The noise is coming directly from to Derkhan's west, and its so close that Derkhan can smell the rotting stench of death in the breath(?) of whatever it is that was making that god awful sound right next to him--as it was making it. He can feel something like slime hitting that side of his face body even being 10 feet up.
Dice:
Init Derkhan: 1d20 + 4 ⇒ (7) + 4 = 11
Ini (Tofang): 1d20 + 4 ⇒ (15) + 4 = 19
Init (Fentar): 1d20 + 1 ⇒ (19) + 1 = 20
Init (Jezu): 1d20 + 3 ⇒ (7) + 3 = 10
Init (Rectitude): 1d20 + 5 ⇒ (11) + 5 = 16
Init (Kolris): 1d20 + 3 ⇒ (2) + 3 = 5 +4 w/heightened awareness
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 7 ⇒ (6) + 7 = 13
Ini (Tofang): 1d20 + 4 ⇒ (15) + 4 = 19
Init (Fentar): 1d20 + 1 ⇒ (19) + 1 = 20
Init (Jezu): 1d20 + 3 ⇒ (7) + 3 = 10
Init (Rectitude): 1d20 + 5 ⇒ (11) + 5 = 16
Init (Kolris): 1d20 + 3 ⇒ (2) + 3 = 5 +4 w/heightened awareness
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 7 ⇒ (6) + 7 = 13