Of Dreams and Despair (Inactive)

Game Master Slaughtersea

By way of roads forgotten
You look back from where you came
The path behind you disappeared
As if the world itself had vanished


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Duke
Walking down the stairs now seems to work as you soon arrive at a large wooden door.

Everyone Else
The dragon is now flying somewhere in the sky, though it can still be heard. Now would be a good time to make it somewhere safe.


Male Human Expert 1

"Anyone have any weapons that can hit that dragon from here? The only thing I have is a single dagger


Inactive

"I'm not sure we're ready for that beast. But there's a door down here that might get us out of the tower." Duke listens carefully at the door. Perception (take 20) = 28.


Ritti curses quietly now that a door exists. "I swear it wasn't here before!" She eyes the door like an enemy before checking it carefully for traps and to determine if it is locked.

Perception (Take 20): 20 + 5 = 25


Male Human Expert 1

"Even better then. I say lets take it."


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Garr'ak would growl while speaking in a sarcastic tone. "Your as helpful as ever..."


Ritti and Co.
The door seems to have no trap, and seems neither locked, nor stuck.

Garr'ak and Co.
The dragon is currently farther away. You have a chance to try and make it off the ship...


M Human Expert 1

"Shall we?"


Male Human Warrior 1 [ HP: 12/12 | AC:15 T:12 FF:13 | F: +3 R: +2 W:+4 | Init +8 | CMB +4 CMD +16 ]

Eiron straps h I s shield on once again and readies his weapon as they step through the door.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Feeling the pressure let off the door, Garr'ak would quickly gather his things back into the hammock, sealing any papers in the scroll case as he does, before heading out the door and looking for some type of escape route.

Perception 1d20 + 1 ⇒ (16) + 1 = 17


Ritti pops the door open, Lady Thief that she is...


It's birthday party weekend for my bro so update will come Sunday/Monday. Sorry mates.


I must sincerely apologize for the delays. A combination of last minute plans and run away puppy forced me to delay my return to Pathfinder Forums as did my latest endeavor. But here I am, voila!

Garr'ak

There, in the distance. A faint light off the port side, gleaming amidst the downpour. It looks light... a lighthouse. It's not too far, you could attempt the swim.

Ritti

You open the door... and

???: 1d6 ⇒ 3

Ritti:

Well well, lucky roll on that one. Any other number would have sent you back to the entrance. In any case, you may choose a single area to go to within the castle. If you have not encountered it yet, you may ask a question if such an area exists.


Inactive

I confess to peeking at the spoiler, but only to keep things moving.

Duke walks through the door as well.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Garr'ak would take a look at the water, trying to discern just how difficult of a swim it would be.

Survival 1d20 + 1 ⇒ (8) + 1 = 9

Is the water still choppy? Does it seem to be calming down?

Perception 1d20 + 1 ⇒ (1) + 1 = 2

Does he notice the monster from before? Does he believe the monster was what just flew off?


Omen:
Is there a Chapel? If so, send Ritti there. :)


Male Human Warrior 1 [ HP: 12/12 | AC:15 T:12 FF:13 | F: +3 R: +2 W:+4 | Init +8 | CMB +4 CMD +16 ]

Stepping through the door after Duke...


Male Human Expert 1

Shuo follows through the door after everyone else.


Wow, I apologize, my last post must not have made it through! I though everyone just no longer bothered posting. Two of my other games have died so I figured that was what must have happened. I apologize!

Ritti and compan

A searing vision of blinding light bursts forth from the door as Shuo, Eiron and Duke walk into it.

Area #15: Serene Chapel
You now find yourself in a large chapel, gleaming stained glass windows casting prismatic light through the vast chamber. A large golden organ rests at the back end above on a balcony, stairs winding up to reach it. A carved marble altar stands at the front of this room. You seem to have come through a door in the middle of the room which vanishes as you step through it. The only way out now is through a set of double doors behind you, underneath the organ balcony.

You feel a sense of ease and contentment. This is one of the "safe" rooms of this place.

Garr'ak
The water looks calm enough to swim in, but you have no idea where the monster has gone.


Male Human Warrior 1 [ HP: 12/12 | AC:15 T:12 FF:13 | F: +3 R: +2 W:+4 | Init +8 | CMB +4 CMD +16 ]

Eiron heads to the altar, putting away his weapons and inspects the altar.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Inactive

It's alive!

"How did we end up here?" asks Duke. He basks in the glow of the stained glass windows. "Well, a sanctuary of the gods is a fine place to be when dealing with such evil as we have faced."

Duke looks to see if he recognizes the altar as being dedicated to good and holy gods. If so, he will kneel in prayer.


Male Human Expert 1

"How do we end up anywhere in this place? Think it would be alright to sleep here?"


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

After checking to make sure everything he had was firmly secured, Garr'ak would dive into the water.

Swim

Take 10 for a 14 if applicable. If not, use the following roll.

1d20 + 4 ⇒ (19) + 4 = 23


M Human Expert 1

Archibald watches the orc swim to see if anything tries to eat him. Perception: 1d20 + 11 ⇒ (18) + 11 = 29


@Eiron: The altar looks ordinary at first, but upon inspection you find that there is some script written along its edge.

Elven:

Rest thy hands upon the marble, and find yourself alive once more.

@Garr'ak: Like a professional dolphin, you make great progress towards the lighthouse in the distance. Archibald sees you swimming like a champ.


M Human Expert 1

"Well, OK ...here we go, I guess." Archibald gets into the water. Swim: 1d20 ⇒ 15


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Garr'ak would continue to swim for the lighthouse.

Swim 1d20 + 4 ⇒ (6) + 4 = 10


Both of you successfully make it to the lighthouse, but find it surrounded by a steep cliff. Luckily, after swimming around for a few minutes you find a natural passage and manage to make it onto dry land.

As you collapse onto the shore, the lighthouse bursts into activity and sends a gleaming light spiraling across the mists.

You can either try and enter the lighthouse itself or make your way around the spit of rock and explore.


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

After taking a moment to recuperate some of his strength, Garr'ak would stand and pull forth his Lucerne Hammer.

He felt safer with it out and in his hands.

Finally, he would start to look for a way to gain entry into the lighthouse.

Perception 1d20 + 1 ⇒ (4) + 1 = 5

If he finds a door, he will attempt to open it.


Inactive

"Sure, why don't we sleep here. We can take turns keeping watch." Duke will pray for a blessing in their fight against the mysterious evil.


Sorry for the slow posting, I'm getting some new games in and I was honestly hoping for more people to turn up. Seems that the summer has a tendency to kill off games eh?

Garr'ak
No door. Which seems strange. However, you see a tangle of vines leading upwards on the lighthouse's eastern wall.

Duke
You pray at the altar and you feel like if a heavy weight had been lifted off your shoulders.


M Human Expert 1

Archibald looks askance at the vines and decides to look for more conventional entry himself. Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Male Half-Orc Barbarian [Breaker/Mad Dog] 8 | HP 64/85 | AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield) -2 when raging

Seeing no other form of shelter, Garr'ak would start to climb the vines. Taking it slow, he would test each handhold before continuing upward.

Climb - Take 10 if possible for a 14

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