Female Human

Ritti Rallo's page

65 posts. Alias of stormraven.


About Ritti Rallo

Ritti 'Red' Rallo
Female human (Varisian) unchained rogue 4
NG Medium humanoid (human)
Init +5; Senses low-light vision; Perception +9

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Defense
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AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
HP 28 (4d8+5)

Fort +3, Ref +10, Will +4

Defensive Abilities danger sense +1, evasion

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Offense
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Speed 30 ft.

Melee
+1 Short Sword +9 (1d6+6/19-20)
Sap +8 (1d6+1 nonlethal)

Ranged
Sling +8 (1d4+1)

Special Attacks sneak attack (unchained) +2d6

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Statistics
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Str 12, Dex 20, Con 13, Int 14, Wis 14, Cha 10
BAB +3; CMB +4; CMD 20

Feats Cat's Fall[UI], Dodge, Twist Away[ACG], Weapon Finesse

Traits blood of dragons, inspired

Skills
Acrobatics +12
Appraise +7
Bluff +7
Climb +8
Diplomacy +4
Disable Device +16
Disguise +4
Escape Artist +12
Handle Animal +1
Intimidate +4
Knowledge (dungeoneering) +9
Knowledge (local) +9
Perception +9
Profession (farmer) +6
Ride +6
Sense Motive +9
Sleight of Hand +12
Stealth +12
Swim +5
Use Magic Device +5

Racial Modifiers careful disarm

Languages Abyssal, Common, Undercommon, Varisian

SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (nimble climber, trap spotter), trapfinding +2

Equipment
Darkleaf Cloth Lamellar (leather) Armor
Clothes
MW Thieves' Tools (Concealable)

MW Shortsword
Sap (sleeve)
Sling
> (20) Bullets

Adventurer's Sash
> acolyte ale (5)
> Caltops (1)
> Marbles (1)
> Flint & Steel
> Sunrod (1)
> Whetstone

Bag of Holding, Minor
> Caltrops (1)
> Marbles (1)
> Crowbar
> Grappling Hook
> Spider's Silk Rope 50'
> Sunrod (2)
> Trail Rations (5)
> Waterskin
> Money: 113 GP, 8 CP

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Special Abilities
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Careful Disarm (Ex) Failed disarm only triggers a trap if fail by 10 or more, and double trap sense if it is.
Cat's Fall Take less damage when falling and always land on your feet if you take less than 20 hp damage
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Climber (Ex) If you fail a Climb check by 5 or more, Ref save at climb DC to stop your fall.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Twist Away When in light or no armor, may make Ref save instead of Fort, if red eff, avoid entirely.