About Illiameyl ArabepIlliameyl Arabep Setting: Midnight (Pathfinder) Levels: Wildlander 5 Race: Shadar (Shadowlands Elf)
Progression:
1: Wildlander: 10HP +2(Con), 1/4 Double Slice, 1 feats, 3 traits
2: Wildlander: 10HP +2(Con), 1/2 Double Slice 3: Wildlander: 10HP +2(Con), 3/4 Double Slice, 1 feat 4: Wildlander: 10HP +2(Con), Double Slice, 1 ability 5: Wildlander: 10HP +2(Con), 1/4 Quick Draw, 1 feat Story Points: 1
Statistics:
Ability Scores
STR: 14 (+2) = 14(5 points) DEX: 20 (+5) = 17(13 points) +2(shadar) +1(CL: 4th) CON: 14 (+2) = 16(10 points) -2(shadar) INT: 14 (+2) = 12(2 points) +2(shadar) WIS: 12 (+1) = 12(2 points) CHA: 8 (-1) = 8(-2 points) Creation: 30 points Size: Medium
Deity: -
Favoured Region (Shadow and darkness): Special (gain terrain's +2 bonus when concealment is at least 50%)
Favoured class: Wildlander
Skills:
+Acrobatics: 10 = 5(Dex) +5(ranks) Temporay: +4(tree:race)
+Appraise: 2 = 2(Int) +0(ranks) *+Climb: 6 = 2(Str) +1(ranks) +3(class) Temporay: +4(race) *+Craft (bows): 6 = 2(Int) +1(ranks) +3(class)[1sp / day] +Diplomacy: -1 = -1(Cha) +0(ranks) Disable Device: -- +Disguise: -1 = -1(Cha) +0(ranks) +Escape Artist: 6 = 5(Dex) +1(ranks) +Fly: 5 = 5(Dex) +0(ranks) *Handle Animal: -- *+Heal: 11 = 1(Wis) +5(ranks) +3(class) +2(talent) *Knowledge (dungeoneering): 7 = 2(Int) +2(ranks) +3(class) Temporay: +3 deadly hunter *Knowledge (geography): 7 = 2(Int) +2(ranks) +3(class) Temporay: +3 deadly hunter, +2 favoured terrain *Knowledge (nature): 7 = 2(Int) +2(ranks) +3(class) Temporay: +3 deadly hunter Linguistics: -- *+Perception: 11 = 1(Wis) +5(ranks) +3(class) +2(race) Temporay: +3 deadly hunter, +2 favoured terrain +Perform: -1 = -1(Cha) +0(ranks) *+Persuasion: -1 = -1(Cha) +0(ranks) Temporay: +3 deadly hunter *Profession (mercenary): 5 = 1(Wis) +1(ranks) +3(class) *+Ride: 5 = 5(Dex) +0(ranks) +Sense Motive: 1 = 1(Wis) Sleight of Hand: -- *Spellcraft: -- *+Stealth: 17 = 5(Dex) +5(ranks) +3(class) +4(race) Temporay: +2 favoured terrain, +2 shadow *+Survival: 9 = 1(Wis) +5(ranks) +3(class) Temporay: +3 deadly hunter, +2 favoured terrain, +1/2 wild level when tracking *+Swim: 10 = 2(Str) +5(ranks) +3(class) Use Magic Device: -- * = class skill + = untrained Skill ranks per level
Special qualities and feats:
Racial abilities
Class abilities
Feats
Favoured Class Choice: Combat Style
Traits
Heroic Path: Shadow Walker
Defenses:
HP: 60 / 60
AC: 19 = 10 +2(armour) +0(shield) +5(Dex) +2(dodge) FF: 12 Touch: 17 Initiative: +7 = +5(Dex) +2(six sense) CMD: 21 = 10 +5(BAB) +1(Str) +5(Dex) +0(size) Extras:
Saves
Offence:
BAB: +5 = +5(class)
CMB: +6 = +5(BAB) +1(Str) +0(size) Two-weapon penalty: -0 (ambidextrous + feat) Attacks (sabre): +11 = +5(BAB) +5(Dex){trait} +1(focus) Attacks (ancestral sabre): +14 = +5(BAB) +5(Dex){trait} +1(focus) +2(legacy) +1(advance legacy) Attacks (melee): +7 = +5(BAB) +2(Str) Attacks (range): +10 = +5(BAB) +5(Dex) Attacks (shortbow): +11 = +5(BAB) +5(Dex) +1(focus) Melee
Range
Extras:
Equipment:
Encumbrance
Light: 58 (66) Medium: 116 (133) Heavy/Overhead: 175 (200) Max lift: 350 (400) Push/Pull: 875 (1000) Weight calculations done in spreadsheet Body
Outfit
Backpack
Pouch 1
Pouch 2
Total weight carried: 44 lbs
Storage (camp, room, wagon, etc)
Special items
Notes
Group equipment
Description:
Height: 4' 0"
Weight: 66 lbs Gender: Female Eyes: White Hair: Silver white Skin: Dark grey Dominant Hand: Left Age: 130 Rather short yet with slender build, with long white hair tied in a tail. She has a number of scars on her body, one on her right cheek towards the nipped right ear, another on her left arm and finally on her right leg. As she travels, she wears with her black cape over her black armour, with hood pulled forward to hide her white hair. On her back she wears her backpack with quiver of arrows sticking above the backpack to one side. When shortbow is not in hand, it is attached to side of her backpack opposite the quiver. Hidden beneath her cape is a dagger attached to her belt in front, while her two sawtooth sabres attached to the belt on her side. Personality
Background:
Near the Despot's Hold district of Gloomnight the Shadar House of Godeani exists. The House itself is a small walled compound of eight buildings and three courtyards, nested amongst the other Shadar houses of higher social standing. Long ago the ruler of the House decided for survival of the House was to stay completely out of the cut throat political game of the larger House jostling for higher social status and position of influence in Gloomnight and the Shadowlands itself. Instead focussing on being a military service provider to the ruling Shadar house, currently the Great House of Golgoth, and other paying houses for services rendered. The main service provided is the training of city guards, house guards, and military infantry in the art of martial combat and ranged attacks. The other service provided is the hiring out of squads as a protection service to those who need additional protection. Also when the House has squads to spare and the ruling House requests aid in the name of the Shadar race during times of war the House will send squads to help with the war effort.
Illiameyl is the second child of five by her mother Quavdra and her father Duagtana, who is the current leader of the House. Since she could walk Illiameyl was exposed to the constant training that was taking place in the different courtyards dedicated to various forms of combat. Thus there is no surprise in her taking a keen interest in wanting to become a famed warrior, unlike her eldest brother Rauvafein who was more interested in the administrative tasks of the House than picking up a weapon. She spent most of her time watching the recruits being trained, often imitating the actions of the trainer and recruits. She also spent her time sneaking about the compound to take opportunities to have a swing with the actual weapons and use the bows when no one was looking. Years later when Duagtana became aware of his first daughter wielding the weapons out of sight, he confronted Illiameyl about her playing with the weapons. After a lengthy discussion he promised her that she would be trained if she still desired to become a warrior when she became of age to begin training. In the mean time to keep her away from the weapons and prepare her physically for the future training, he directed her to one of the trainers that specialized in acrobatics and covert skills. Many years went by with Illiameyl becoming stronger and incredibly agile from all the acrobatics training she received. She learnt to use both her arms equally well, move about silently without notice. One day when she went for her usually daily training routine, she saw her father waiting for her with some of the other martial art trainers beside him. Placing one hand on her shoulder, Duagtana spoke softly, "My daughter Illiameyl, today I have only a simple question to ask of you as I promised when you were very young.", pausing to make sure she was paying attention before continuing, "Do you still wish to become a warrior for the House?" Her eyes started to water for she had been awaiting for this day to come, "Oh, yes I do. I want to become a great warrior for you to be very proud of.", with a huge smile forming. Duagtana smiled in return, and pointed to the trainers, "They the ones who will train you. Spend a few days with them using the weapons to see which style of combat you prefer. Once you decided, come to me to tell me of your choice so we can focus your training needs." She spent most of her day training to use the sabres, her preferred weapons to use. She also spent time using the shortbow for an auxiliary range attack, eventually moving onto composite shortbows with increasing strength. She continued with her acrobatic and covert training when she was not doing her martial training. During her training she received her first scar, on her left arm. After a few more years of training, after having her evening meal, her father requested her to go to study where he waited for her. When she entered the room she saw him sitting at the table discussing business with Rauvafein. On the table was a number of sheets of paper and books, some open, others closed, and decorative sabre lying on some of the items. Rauvafein notices her standing at the entrance and indicates to her father someone has arrived. Seeing her waiting, Duagtana stands up and speaks with a hint of excitement, "Come here Illiameyl. I have something for you.". Her brother puts down the papers he is holding, with a slight smile forming. As she stands near her father, he speaks, "I received wonderful news from your trainers. They tell me you have passed all their tests and very pleased with your skill at being covert and at martial combat." He glances at the table to pick up the sabre to hold before him, "For your achievement, I present you with the family sabre that has been in the family since the House was established. I believe you will do the House proud with this sabre in your skilful hands.", holding out the sabre for her to take. She quickly takes the sabre and strokes her hand down the length of the blade as she speaks, "Thank you father for this wonderful gift. I will carry this sabre into battle, in the name of the House Godeani." Before she can continue, Duagtana interrupts her, "Tomorrow you report for duty at the captain's office. In the years that followed, she was assigned to various squads doing various assignments. She stayed in the barracks with her fellow squad members most of the time, even though she had her own private quarters in the main building. Preferring the social life of her squad, having common interests and sharing battle tales they all loved to hear and share with each other. She decided also not to take the position of squad leader, preferring others to take the role, even though she was rightfully entitled to the position as she was the House leader daughter. During one of her assignments of helping out with the city guard during a period of some civil unrest, she had to battled a serious drunk minotaur that refused to obey their instructions to go home. During the encounter, he managed to get in a good swing at her head. She noticed in time to dodge his battle axe to avoid decapitation, though not quick enough to avoid getting a slice to her right cheek and ear. She managed to find a opening on his side to sink her sabre blade into his flesh, causing him to drop in pain to the ground, allowing her squad to bound the minotaur and take to the dungeons. She decided not to have the scar removed once healed, preferring to use it as a warning to her foes that she is not afraid to fight. She was once again on city guard duty, when the squad was called to investigate a disturbance at the nearby inn. Only to be attacked from behind by a group of orcs, killing her some of her friends in the city guard. Adventure history:
Experience: 15000 / 23000
Notes:
|