
Ilona Ebonblade |

Round 3, Initiative 15
AC 20, HP 27/35
SA (as in Standard Action): Blackblade strike
Active Effects : Cry of courage +2
With a shriek of utter rage, Ilona whirls Requiem in a vicious overhand strike while leaping into the air, the blackblade biting deeply into the fey creature.
"C'mon you bastaards! Fight me!
Blackblade strike1d20 + 14 ⇒ (20) + 14 = 34
1d12 + 8 ⇒ (6) + 8 = 14
Are we rolling to confirm on a nat 20?

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Round 3, Initiative 15
AC 20, HP 27/35
SA (as in Standard Action): Blackblade strike
Active Effects : Cry of courage +2With a shriek of utter rage, Ilona whirls Requiem in a vicious overhand strike while leaping into the air, the blackblade biting deeply into the fey creature.
"C'mon you bastaards! Fight me!
Blackblade strike1d20+14
1d12+8Are we rolling to confirm on a nat 20?
Yeah, as usual.

Duncan Bloodforged |

Hearing Ilona's cry Duncan joins in and swings his blade at the wisp.
"Over here!"
Round 3, Initiative 5
AC 25, HP 74/79
Active stance: Shield other(Solvi)
SA: Power attack
Power attack 1d20 + 13 ⇒ (20) + 13 = 33
Crit confirmation 1d20 + 13 ⇒ (15) + 13 = 28
Damage1d10 + 12 ⇒ (9) + 12 = 21
Damage1d10 + 12 ⇒ (2) + 12 = 14

Muni, Keeper of Memories |

"Fine! You want me, come and get me."
Cast Mirror Image 1d4 + 1 ⇒ (4) + 1 = 5
In a kaleidoscope of magic suddenly the are more Munis.
"All of me."
Round #4, Initiative: before everyone else
AC16+whatever Duncan gives as cover,
HP 60/60 SE 1/14
behind cover, 5 mirror images

Sky'tor Tu'kaleth |

Round 4, Initiative #2
HP 53/70, AC24
Raging (+4) Dex
His rage growing as the glowing balls of light avoid his attacks, Sky turns into a virtual cyclone of destruction.
1d20 + 14 ⇒ (7) + 14 = 21 Knife attack
1d20 + 14 ⇒ (15) + 14 = 29 Knife attack
*+2 more if flanking can be achieved
1d6 + 10 ⇒ (2) + 10 = 12 Raging damage, courage
1d6 + 10 ⇒ (5) + 10 = 15 Raging damage, courage

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Round 4, Initiative #2
HP 53/70, AC24
Raging (+4) DexHis rage growing as the glowing balls of light avoid his attacks, Sky turns into a virtual cyclone of destruction.
1d20+14 Knife attack
1d20+14 Knife attack
*+2 more if flanking can be achieved1d6+10 Raging damage, courage
1d6+10 Raging damage, courage
You can attack any of the three wisps. Two of them are severely hurt, and one is completely hale.

Sky'tor Tu'kaleth |

Sky'tor Tu'kaleth wrote:You can attack any of the three wisps. Two of them are severely hurt, and one is completely hale.Round 4, Initiative #2
HP 53/70, AC24
Raging (+4) DexHis rage growing as the glowing balls of light avoid his attacks, Sky turns into a virtual cyclone of destruction.
1d20+14 Knife attack
1d20+14 Knife attack
*+2 more if flanking can be achieved1d6+10 Raging damage, courage
1d6+10 Raging damage, courage
Sky would have attacked the injured ones first. Eliminate their attacks if possible.

Solvistania Elghreah |

Round 4
HP 30/30; AC 16 (mage armor)
*currently under Shield Other spell.
current SP 19/27.
Solvistania glances at the remaining wisps, and again summons her warmagic.
Cast Magic Missile at one of the injured Wisps, assuming Sky did not kill it. If so, then the uninjured one.
Damage 3d4 + 3 + 5 ⇒ (2, 4, 1) + 3 + 5 = 15 warmage
SP 18/27.

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1d20+7
Muni takes the blast full in the beak sending him skidding to the ground in a jumble of feathers.
Or rather, six jumbles of feathers.
Flapping awkkwardly to his feet he sputters and gasps. "Give me a f@##ing break! I can't win for losin' here!
Roll to confirm critical miss. If you don't manage the save, roll 1d6.

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A cry or rage sounds at the same moment as the wisp explodes. "Aaarrrgh! My pretties! You are going to end in my cauldron, you overgrown chicken! Just watch!" The cry must have come from somewhere in the shadow, but unless you decide to go and look for the source, you are at loss from whence exactly did it come from.

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Panting heavily from the combat and injuries you have taken, you turn around, looking for the source of that voice, fearing more attacks from the dark and taking stock of your injuries.
Everyone, please post your current HP and any actions you may wish to take before the guiding light takes you further down the road.

Solvistania Elghreah |

"Do you think we can stay safely here for 10 minutes? If so I can start healing both Muni and Ilona. If not, we'll do it later. I'm not out of healing option for today, but I prefer to save them for emergencies."
Solvistania nods, "I see no reason preventing us from resting here. We are in danger all along this path, Gilian. I would advise you to be quick about this."

Gilian |

Gilian wrote:"Do you think we can stay safely here for 10 minutes? If so I can start healing both Muni and Ilona. If not, we'll do it later. I'm not out of healing option for today, but I prefer to save them for emergencies."Solvistania nods, "I see no reason preventing us from resting here. We are in danger all along this path, Gilian. I would advise you to be quick about this."
"Good, then I'll need your help and Muni's. I've developed a ritual to compensate foe the use of magical energy. You don't need to know the spell I'm going to cast, but if you both follow my directions, I can heal two persons at the same time. You know, it's the same kind of ritual we used during the nexus atonement in the dwarven caves when we were first together."
With that world, she quickly open her bag, takes out some strange looking dried herbs and a small vial of what looks like a dark red paint. On a small clay tray, she sets fire to some of the herbs and a musky odor fills the surroundings. The other herbs, she quickly brew in a foul but sweet tasting mixture.
"Ilona and Muni, drink that, please. After that, please Solvi and Muni, repeat the song after me, and concentrate on willing the wounds to close."
As they do, she uses the red paint to trace the outlines of their wounds and chants in a low voice words of healing. Slowly, some of the wounds close and clean skin replaces it.
casts ritual CLW on two tarhets with two helpers, final cost 1 for the spell +1 for the second target -2 for the two attendants = 0.
Muni is healed for 1d8 + 10 ⇒ (5) + 10 = 15 and Ilona for 1d8 + 10 ⇒ (3) + 10 = 13

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Once again, you follow the guiding light. The road stretches in front of you for the longest time, passing through the shadows of forests and ruined cities. Monuments of passed glories abound around you. From time to time, you can see the rings of sickly glowing mushrooms a few steps of the path, or lights dancing in the murk. At one point you heard growling and eight pairs of glowing eyes followed you for a mile or two, keeping themselves hidden in the shadows, but nothing came of it. Whatever those things were, they probably decided that you are too dangerous pray.
Time passes, but you do not feel hunger or weariness and your wounds do not heal. This place you are in seems to have strange effect on your bodies, but your minds as well are starting to feel the effects of all that gloom around you.
You follow the old road, not knowing when will you come to its end, when you suddenly reach a cliff overlooking a huge city, easily the size of Cambrial.
Standing alone on a long stretch of desolate shoreline, the city looks like a dirty port with a huge forest-covered swamp on one side and black sea on the other. The city walls are high and encircling, made of filthy black stone and from your vantage you can see that the city inside them is a dismal place of twisting lanes, narrow alleys and chaotically placed houses and haphazardly built towers.
Over the city hangs an enormous murky cloud and instead of seagulls flocks of ravens, crows and various moth-, bat- and dragonfly-winged creatures chase each other between the cloud and the spires of an impossibly tall castle, easily the size of Teros Obsidia.

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Solvistania stares down at the ancient city, strangely fascinated by the dance of the various flying creatures. She searches her lore for any clues as to what place this is...
Knowledge (local) 1d20+13
Solvi, you do not have the appropriate Knowledge skill, since you are in unknown environment. You can gain enough knowledge to take the Knowledge (Local - The Ways) when you level up, but you can't use it untrained before that.