Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Honestly, I would rather stick with the team regardless. We have a good group that has been at this for more than a year now, and with attrition rate being what it is in pbps, I personally wouldn't want to be in a break-off group that didn't have the same commitment our current party has. We have already had differences that have been worked out, had players join and leave or strait out disappear, and we all for the most part can and do commit to posting at outrageous paces when we have to. Hell, I have come back and checked this game to see around 50 new posts. Some games don't even last that long.

Of course, if need be I wouldn't mind creating a second character for the other split, but that is down the road with a bridge to cross.

Dark Archive

There is still time - more than enough, really, to weigh in all the pros and cons. If the game continues (and I do believe it will) I think that I'll not allow the players to have characters in both parties. The reasons for that are: 1) I want to give new opportunity to the players who left the main game for whatever reason, and 2) At some point, the two groups may join for a quest or two, or even temporarily exchange members. I'd like to try and make pbp more interactive and dynamic, so this is an experiment along those lines as well.


male Dorn Barbarian 2, Spiritual Channeler 2

Obviously Ragnar will go where Ilona goes. I don't think he's terrible invested in either path, character-wise, though they both sound awesome.

Out of game, I don't know enough about your versions of dwarves or elves to be able to figure which culture is least likely to just kill a necromancer. ;)


Male Black Blood Dwarf Fighter 5

Well then, assuming that we survive the coming finale, Sorok will definitely be taking the Dwarven path. I personally would like to keep the group together but the idea of Elves, the forest, Dire beasts, Dragons and the locating of a Power Nexus just aren't what Sorok was made for. Due to the nature of Dwarves and his background the second path just calls for him to deal with Orcs, Demons, finding the lost Dwarven spirituality and locating lost covenant Items as he doesn't have one yet.


...and killing orcs!


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Ilona will obviously stay with Ragnar, and she is very protective of Solvi. More likely than not she would be inclined to take the path that will impact the most poeple.

Dark Archive

I know that Duncan wishes to continue, so that would mean this is a go. I'm gonna open recruitment thread right now and start character creation process.

Dark Archive

Ragnar Death-Speaker wrote:

Obviously Ragnar will go where Ilona goes. I don't think he's terrible invested in either path, character-wise, though they both sound awesome.

Out of game, I don't know enough about your versions of dwarves or elves to be able to figure which culture is least likely to just kill a necromancer. ;)

Probably the elves. Dwarves tend to have more extreme view of everything magical. Elves would see you like a strange version of whisper adept or something like that.


The Elven and Dragon path for me, obviously :D


Female Erenlander Spiritual Chaneller 5

Sorry for the delay. I went to the Netherlands this week-end to see part of my family. I was planning to post from there but I fell ill and had to stay in bed most of the visit. I'm just back and will read and post tonight.

Dark Archive

Gilian wrote:

Sorry for the delay. I went to the Netherlands this week-end to see part of my family. I was planning to post from there but I fell ill and had to stay in bed most of the visit. I'm just back and will read and post tonight.

Good to have you back. I was starting to worry. :)


nightflier wrote:
Gilian wrote:

Sorry for the delay. I went to the Netherlands this week-end to see part of my family. I was planning to post from there but I fell ill and had to stay in bed most of the visit. I'm just back and will read and post tonight.

Good to have you back. I was starting to worry. :)

Me too, glad you're back


Male Tiefling (Daemon-Spawn) Arcanist 1
nightflier wrote:

My guestimate is that Solvi, Chops, Ilona, Ragnar, Gilian and Duncan will go the elven way, since all of them are spellcasters and that Sorok and Lyj will go down the dwarven path, since Sorok's thing is searching for his spiritual roots and Lyj is tiefling and a rogue, so it would seem logical that he would be attracted to the opportunity to further explore his bloodline and to get his hands on some covenant items. Also, the first six are all bearers of the bone but Duncan, so it would seem logical for them to stick together. Duncan is late addition - later than Sorok - but he also has a covenant item, that ties him to the dragons, by the way. Of course, I may be wrong. Sorok or Lyj or both of them may not be interested in continuing down the dwarven path and someone else may decide to go that way. And some of you may not survive till the end of this part, of course. This is just a heads up, essentially. I would like to have your decision sooner rather than later, though, because of the recruitment process. That and character creation can take long time.

Lyj is, as you surmised, waaay more suited to the dwarven path. Actually, less because of the bloodline thing, and more because his backstory already leans that way. Unless there's an overwhelming vote to keep the party together completely, which sounds good to me.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

As ominous as that srting of ttacks looked if the last 6 are at Sorok it means Sorok's only been hit once and Duncan twice.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
As ominous as that srting of ttacks looked if the last 6 are at Sorok it means Sorok's only been hit once and Duncan twice.

It depends on how they're divided. Nightflier didn't tell us. He just said six to sorok, not which six.

Dark Archive

Ilona Ebonblade wrote:
As ominous as that srting of ttacks looked if the last 6 are at Sorok it means Sorok's only been hit once and Duncan twice.

Yes. Sorok and Duncan are effective tanks as they are fully armored and look most dangerous of you all, so it is reasonable to expect that they would draw most of the attacks. Sorok was attacked by six MMs. The rest are charging at the group, but they will spend whole round on movement. You may attack them with ranged weapons until they close with you. The next round is melee.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

The group of them hit by the web spell shouldn't be able to charge at all should they?


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
The group of them hit by the web spell shouldn't be able to charge at all should they?

Did we mention the web spell? There was a web spell.


Raven Spiritual Channeler 5

Hey, was there a web spell that happened somewhere?


Awakened Raven

Pay attention bird-brain, Solvi originally though she was going to cast web on the tentacles, but that turned out to be a bad idea, so she changed her target to the cluster of mushrooms.


Female Intelligent Bastard Sword

Seriously, I don't even have eyes or ears and I knew there was supposed to be a web spell out there.


Male Danisil Wildlander/1 Rogue/2

Hey guys, I thought I'd stick my head back in for a second and check on the status of that web spell.


*skullpalm*


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

This message brought to you by the "Hope the GM doesn't ignore the g++!~&n web spell" foundation.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

LMAO. subtle.


There is no web spell if you know what's good for you.

Intimidate 1d20 + 13 ⇒ (12) + 13 = 25


male Dorn Barbarian 2, Spiritual Channeler 2

Little girl, you really shouldn't try to play in daddy's league. You might get hurt. Now go back to your room.

Intimidate 1d20 + 14 + 10 ⇒ (18) + 14 + 10 = 42


*stamps pretty foot in anger*

I WANT MY WEB SSSPPEEELLLLLLLLLL!!!!

(he he)


How the hell are you getting those bonuses?

He he, whacked with the answer to the ultimate question of life, the universe, and everything.


Ragnar Death-Speaker wrote:

Little girl, you really shouldn't try to play in daddy's league. You might get hurt. Now go back to your room.

Intimidate 1d20+14+10 = 42

"wwhimperr" scurries off to rethink her build.


Female Human Witch 1

"Do not let him speak to you in that manner". "Where is you backbone". "He is only a man".


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:

How the hell are you getting those bonuses?

I keep trying to remind you guys that Ragnar is absolutely f$#~ing terrifying, but no one seems to listen until he busts out the numbers.

"Chops ain't makin' no will save! Chops don't care 'bout no intimidate check! Chops pity da foo who think he be 'fraida some big turkey-neck white boy. What's that? Mushrooms? I ain't 'fraida no mushrooms. I sure am asleep tho." (In my head Chops is totally played by Mr. T)

ehem-

+14 Intimidate (3 Rank, +3 class, +4 Wis, +4 trait)

Woeful Speech, 1 SP, cast as part of an intimidate check, adds a +10 bonus to Intimidate.


male Dorn Barbarian 2, Spiritual Channeler 2
Silent Magni wrote:
"Do not let him speak to you in that manner". "Where is you backbone". "He is only a man".

Oh hai there. You're kinda pretty. Noisy though. Have you met my girlfriend? She's the one over there with the big glowy vardatch and the unamused look on her face. Love, do you want to have a word with the nice priestess?


Raven Spiritual Channeler 5

*gets popcorn*

Dark Archive

There are more than enough mushrooms for everyone. No need to panic. Your GM hasn't forgot you. :) Seriously, there's a lot of 'shrooms out there and the space is pretty open. Solvi's spell will catch a bunch of them - but a bunch of them will get through as well.

So, six 'shrooms will remain to attack the skeleton. Those are already swarming it. Six have already moved out to swarm Sorok. That would mean that 12 have charged the party. They will go for Duncan, since he looks most dangerous to them (since they are immune to fear). Solvi's web will catch some of them. I just have to determine how many. :)


male Dorn Barbarian 2, Spiritual Channeler 2

I'm a little confused as to whether or not we're still in combat. Who's action is it? There seems to be a slow down and I suspect it's because no one thinks it's their turn.

Dark Archive

It's my turn to attack, and then it's new round. The combat is still going on.


nightflier wrote:
The PCs will soon reach 5th level...

Quick question. We are still at 3rd level. Should we be fourth or is there a crazy amount of XP coming?

Dark Archive

You are still at 3rd. The last fight you actually won, not including those two mushroom lookouts, was with Librarian, and you got the XP for that. This encounter is devised to bring you to the 4th. Now, do a quick count of the party's numbers and abilities, and calculate necessary CR to give each of you about 1000 XP - and then imagine what is coming through the dark in the form of that reddish glow... :)


Doh! Gillian, Chops is down about half hit points. He won't admit it but I will. Do you have any healing left?


So is Duncan, but you don't hear me crying about it :D

Jokes aside, I could heal given the opportunity I probably won't have.


male Dorn Barbarian 2, Spiritual Channeler 2

I feel like we're going at this fight a little haphazardly, and it's costing us. (Also, Chops, you sure you're as bad off as you think you are? I didn't think most of those attacks were high enough to hit your AC)

My thought is that if Chops and Ragnar were next to each other and next to the Web, that should mean that one entire flank is unaproachable, and because they're adjacent that's another side defended from approach.

On a grid, it would look like this:

{W is webbing, 0s are open spaces, C and R are for ragnar and chops)

W00
WC0
WR0
W00

I can't see how all those attacks got aimed at chops unless the mushrooms have reach. At most, it could have been four attacking him and two attacking ragnar.

Nightflier, care to clarify?


Raven Spiritual Channeler 5
nightflier wrote:
You are still at 3rd. The last fight you actually won, not including those two mushroom lookouts, was with Librarian, and you got the XP for that. This encounter is devised to bring you to the 4th. Now, do a quick count of the party's numbers and abilities, and calculate necessary CR to give each of you about 1000 XP - and then imagine what is coming through the dark in the form of that reddish glow... :)

A depressed XP Elemental at the end of a 40 hour coke binge deciding to end it all a'la "suicide by cop"?


Ragnar Death-Speaker wrote:

I feel like we're going at this fight a little haphazardly, and it's costing us. (Also, Chops, you sure you're as bad off as you think you are? I didn't think most of those attacks were high enough to hit your AC)

Only one hit, but Chops had damage from the previous encounter. He just didn't own up to it, being, a tough guy and all.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Ragnar Death-Speaker wrote:

I feel like we're going at this fight a little haphazardly, and it's costing us. (Also, Chops, you sure you're as bad off as you think you are? I didn't think most of those attacks were high enough to hit your AC)

Only one hit, but Chops had damage from the previous encounter. He just didn't own up to it, being, a tough guy and all.

I don't envy you when Solvi and Gilian figure that out...


If enlarged, it means my reach becomes 10ft, so the 'shrooms are in my threat range, and I get a AoO, right?


male Dorn Barbarian 2, Spiritual Channeler 2
Duncan Bloodforged wrote:

If enlarged, it means my reach becomes 10ft, so the 'shrooms are in my threat range, and I get a AoO, right?

Assuming they do something to provoke, yes.

Also, remember that your weapon damage goes up a step.

Dark Archive

First, here is the link to my rework of Midnight races. Not all of them are finished and there will be some tweaking, but this is how your characters will look like after the pause.

Second, you are in a huge space that is about half of football field large. The combat is mostly free-form and there is a lot of open space. On one side there is a lake, and on another cave wall, but you can't see all of it due to darkness.


Nightflier, you didn't answer us about the direction of the glow. Where is it coming from? The way that we came? From behind the 'shrooms? Some other direction?

Guys, what do you say we get a wall behind our backs for this fight (assuming that it is one), just in case?


I believe we are in the middle of the open space currently. We could try to make it to the cave wall, but we are cut off at this time. We need to fight back to back so they don't cut us off.

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