Emkrah

Doctor Toxic's page

228 posts. Alias of Philo Pharynx.


Gender

Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

About Doctor Toxic

Name: Dr Toxic
Race: Human
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d4, Vigor d8 (2 levels from hindrances)
Skills: Focus (Chemical Superfreak, Sma) d8, Athletics d8, Common Knowledge d4, Fighting d8, Notice d8+2, Persuasion d4-4, Science d8, Stealth d8
Pace: 8/6 (d8 run), Parry: 6, RATN: 7, Toughness: 14(8), Size: 0
Gear: Unarmed Strike d4 (Str), Natural Armor (+8), 8 smoke grenades (LBT, -4 vision), omega commlink, smartphone, vibroknife
Hindrances: (bought 2 stat points)
•Alien Form (Goo)(*): Persuasion -4, get Healing at -4
•Hesitant: Draw 2 Action cards, take lowest
•Poverty: Start with half money; Lose half of money regularly
•Reckless: Crit fail on Focus roll, power has unintended side effect (more about volatile power than being reckless)
Edges: (extraction from indrances)
•Alertness: +2 notice
•Super Powers: Gain the Super Powers arcane background
•Calculating: On 5 or < Ignore 2pts penalties
•Extraction: can withdraw from an opponent without free attack

Super Powers: Attacks
•Entangle (5)• Area Effect (mbt): Focus roll vs. athletics, 12" range, Entangled/bound, Hardness 8
•Decay (5)• Strong, Switchable (Primary): Focus roll, 6" range. Enemies must make a Vigor roll at -2 or suffer a wound. Destroys very small objects or parts with hardness up to 20
•Decay (0)• Area Effect (mbt), Switchable (alternate): Focus roll, 6" range. Enemies must make a Vigor roll or suffer a wound. Destroys very small object or parts with hardness up to 12
•Explode (2)• Heavy Weapon, Temporary Disintegration: Focus roll. 3d10 (4d10 with a raise). LBT, evadable (-2 with raise). Shaken, and disinitgrated until uses a focus roll to re-form.
•Stun (5)• Area Effect (mbt): Focus roll, 6" range, Vigor roll or Stun.

Super Powers:
•Altered Form (Chemical goo) (4)• Viscous: ooze through small spaces
•Armor (4)•: Your character gains 2 points of armor each time this power is purchased.
•Dodge (3)•: harder to hit with ranged attacks
•Environmental Resistance (chemical) (1)•: Ignore background, reduce dmg by 4, or +4 resistance
•Flight (1)•: Glide (1/10) Pace 6
•Genius (3)•: Fast Learner All smarts skills get a reroll and no untrained penalty.
•Healing (1)•: Requires touch. Often invasive touch.
•Heightened Senses (2)•: Chemical sense:(low light+infra+Smell+X-ray(blocked by lack of air flow)) "See" everything in a 10"-12" radius dependent on wind etc. Cannot read or see fine details not related to chemical composition. Cannot see through transparent surfaces. But does not require line of sight to see so long as there is air flow.
•Immune to Poison (2)•: Cure Poison
•Pace (3)•: Strider. increased speed and running die, ignore difficult terrain
•Regeneration (Lvl2) (5)•: Make a Focus roll every hour. If the roll is successful, your character heals one wound.
•Uncanny Reflexes (3)•: No penalty to evade. Can evade non-evadeable with std penalty
•Wall Walker (1)•: The hero can walk on vertical surfaces at normal Pace. Upside down at half Pace.

advances:

1 - smarts to d10
2 - Alertness

SPP:

correcting switchable
adding stun

a) Doctor Toxic is a blob of chemical goo with powers based on the chemicals he's absorbed.

b) I look like a green blob. You can see a few squishy bones, a brain, and some eyeballs floating within it.

c) Well, to start off with, there's the doctorate in chemistry. (okay, the transformation may have scrambled his brains a bot, but he's still a d8) His body is squishy, with the usual features. He can use either a poisonous touch, an acidic touch, or throw adhesive goo.

d) He has been looking to experiment on his body and mostly hit chemical warehouses. He would use his acid to break through the walls or floors. When possible, he would disable the guards without harming them.

e1) During the V'Sori conflict, he has gone underground. Literally. He moves through the sewers. He's tried to avoid notice of the V'Sori. But he couldn't resist trying to find out if they had any new or exotic chemicals he could add to his mix.

e2) Since he's a permanent gooform, I'm assuming they have restrained him in a big bag that is acid-resistant and physically tough. The world's toughest ziploc bag.

f) Origins: Doctor Toxic. After getting his doctorate, Sebastian Schrader worked in the EPA's Extraordinary Chemical Remediation department. They were tasked with analyzing and destroying chemical weapons developed by supervillains. Obviously such work involved knowing how such weapons worked. And a stockpile of chemical weapons was a tempting target. Various members of different superteams rotated through to protect this place. Often this was members in the doghouse for problems.

g) He wants the freedom to explore the fringes of chemistry without pesky financial or moral restrictions.

Nobody in charge realized what a bad idea it was when Rocket Ranger and Concussive Force were the heroes protecting the facility. Two heroes whose powers dealt with explosions. One through a power suit, and the other a very limited telekinetic.

Sebastian understood the problem, but as a new employee his opinions on security were not appreciated. He was walking through the storage facility inspecting the vats when the attack occurred. The Ter-Roar-rizer was looking for his fear gas. Why an eight-foot tall lion-man felt the need to use fear gas was a mystery, but that was his MO.

When the explosion ruptured all of the vats around him, Sebastian felt his body dissolving. But one of the vats was of Evilution's Evo fluid. While they had originally produced enough to mutate a whole city, they only kept a smaller amount to use for analysis.

All of his cells were mutating as he was exposed to poisons and acids and other chemical attacks. Somehow enough cells learned how to deal with this situation. If left him changed forever.