Clover

Jack of Clubs.'s page

160 posts. Alias of PoorWanderingOne.


Race

Parry 6/8 Ratn 4/6 Tough 8(2)heavy Bennies 5/5 Wounds/Fatigue 0/0

About Jack of Clubs.

Real name::

Jackson "Jack" Olivetti.

History & Personality:

Jack has always been lucky. Growing up in working class south Boston Irish-Italian family Jack did well at school sports and very well on the state mandated tests. He even managed some small national attention by winning the Pox! cereal "Hero for a Day" essay contest. He was flown to Star City and spent the day with Alpha Squadron (or whatever the JLA/FF/public facing popular hero org was in this world) touring their non-secure facilities and being good PR. He even met Champion.
Of course he lived in Southie and his family wasn't exactly as clean as the Pox! PR machine made it out to bre. Eventually Jack came to the attention of the Winter Hill mob. Some small jobs and a stint or two in juvie convinced the mob that Jack was loyal and useful. Jack was never a full 'made man' but he was used as a driver, look out, bag man, leg-breaker, and occasional bodyguard. He was arrested several times but serious charges never seemed to stick.
He was New Jersey transporting some cash when the Winter Hill mob went down.
He went independent after that making a small name for himself as a villain-for-hire. He took the name Jack of Clubs from the police baton he prefered as a weapon.

When the invasion happened Jack was in the state Pen inn Jersey City awaiting trial for his part in a string of bank jobs. He was lucky to be in the yard when the F-35 crashed into the outer wall.

Over the next two years he slowly moved down the coast trying to stay below the V'sori's notice. His luck ran out in Star City. A fight with a street gang went south and he ended up in the emergency ward getting a bullet removed. One of the doctors saw he was healing too fast for an ordinary human. A simple phone call meant more resources for the hospital and a V'sori holding facility for Jack.

Costume:
He generally favors a simple brown trench/long coat and a grey suit both worn over a dura-weave underlayer. He has also been known to use a z-belt when the money has been flowing in.

When he wears a mask he prefers a full face see through white cloth snipers hood decorated with a club motief. He will also wear club designs on cufflinks, the occasional earring or even a t-shirt.

When he was brought into the hospital he was wearing a suit of grey-blue ablative armor originally issued by the Jersey City department of corrections to a guard named J. Kirby.


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Charisma: - Pace: 6 Parry: 6/8 if aware. Toughness: 6 RATN 4/6 if aware.
Bennies 5 per session

Traits: (cost)

Agility d10 (2), Novice 1 advance:

~Boating d4 (1)
~Driving d4 (1)
~Fighting d8 (3)
~Piloting d4 (1)
~Riding
~Shooting d6 (2)
~Stealth d6 (2)
~Swimming
~Throwing
Agility skill cost 10

Smarts d6 (1):

~Gambling
~Healing d4 (1)
~Investigation
~Knowledge
~Lock picking d4 (1)
~Notice d6 (2)
~Repair d4 (1)
~Streetwise d4 (1)
~Survival
~Taunt
~Tracking
Smarts skill cost 6

Spirit d6 (1):

~Intimidation d4 (1)
~Persuasion
Spirit skill cost 1

Strength d10 (3):
Load limit: 50. -1:100. -2:150. Max 200.
~Climbing
Strength skill cost 0

Vigor d8 (2)

Total trait costs: 9 (5 base attribute points, 1 from both minor hindrances, 3 levels of super attribute) with 17 skill points (15 base, 2 super skill).

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Hindrances:

Curious. “So many secrets, so little time” (major)
Loyal. “Never burn your friends. It is what separates us from them.” (minor)
Pacifist “A living foe is an opportunity. A dead one is a disposal problem”(minor)

Edges:

Arcane Background: Superpowers (NE setting edge)
Luck+1 benny/session (human)
Great Luck +1 benny/session (major hindrance)
Elan +2 to any roll a benny is spent on. (Super edge)
Combat Reflexes +2 to recover from Shaken. (Super edge)
Take the Hit +2 to soak wounds.
Contact Vanessa. See notes

Powers (net cost):

Innate, All innate powers are based on Jack's impossible luck and mutant physiology.

~Jinx, improved. (2+2=4)
Trappings: “Just not your day is it”
Foe making a direct action against your character—whether an attack, Test of Wills, or other action—suffers a
mishap if his skill die is a natural 1 or 2, regardless of Wild Die. When this occurs, the foe’s weapon malfunctions, he slips and
falls, a super villain’s power fails, and so on. The exact effect is up to the Game Master, but should usually cause the foe to
miss his turn at the very least.

~Super attribute. 3 (6)
One die type to Strength, Spirit and Vigor. Already figured into stats.

~Super edge: Elan (2)

~Super edge: Combat Reflexes (2)
~Super edge: Take the Hit (2) N1 advance
~Super skill 2 (2)
1 level each in Fighting and Notice

~Deflection 2(2)
Trappings: “Missed me by that much.”
-2 to all ranged attack rolls vs. Jack that he is aware of.

~Parry 2 (2)
Trappings: “Missed me by that much.”
-2 to all melee attack rolls vs. Jack that he is aware of.

Devices
None yet

Total power cost. 20

Gear :

Armor
*Ablative Armor +2 hvy 10wp $200

Weapons
*Billy club with Stun charge +d4 2wp $510
~After hit/touch Vigor roll or prone & incap. Vigor roll each round success = shaken, rise = fine.

*Vibro-knife d6+2, AP 2, Heavy, 1wp

Other gear
Lock picks $200 1wp
Flash light $20 3wp
Sleeping bag $25 4wp
Backpack 2wp $50 2wp
Cash:45

Current Load 23wp, no encumbrance

Gear stored at lair:
Eclipse Van. Former Plumbers van.

Advances:

Novice 1: Ag d10
Super edge: Take the Hit

Notes and crimes:

Crimes:
1.Hit Slasher den for +80K. Slashers put a 10k bounty on info for us. In southpoint but not near base.

! Near current base.

Notes: Cell name Eclipse. Lair, abandoned factory in Southpoint.

Contacts

~

Vincent 'Vanessa' Redgrave:

Vanessa is a courier/smuggler/fixer/coyote operating out of Star City.
He is known to work both with the Family and with other movers & shakers in the Star City black market. Exactly how closely Vanessa is tied to any faction, person or group is up to Zen. Jack has not see Vanessa for some time. For all Jack knows Vanessa could have joined the Family and be a fully 'made man'.
Vanessa got his nickname from his red hair and his last name. No relation so don't ask. He hates the nickname but as it has saved him from jail time, miscommunication from a confidential source had the police looking for a woman, he keeps it.
Uses: Vanessa will mainly be useful for introductions. He knows people who know people if you know what I mean. A good word from him could get a meeting with the Family where they talk with us rather than at us, sort of thing.
He also will have access to the Star City black market. He is good at finding things/guns/ammo etc and will, if he can or if we do him a favor, give us a discount.