Nearly gods... (Inactive)

Game Master BloodWolven

Nearly Gods-monastery

Upper and lower

Rough Map

Gnoll Tower


851 to 900 of 1,051 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Silver Crusade

Nearly Gods Upper and lower

I know Magic but I told him no to Gnoll before, I thought it would be polite to give him the offer.

What do you want to add using Race Points?

I am focusing it on Legacy of Fire but with a stronger view on each of you developing into something unique. Such as an immortal, deity, or something along those lines. Yes this idea make take a while.

Check out my alias, GM Wolf, for some formatting that I would like each of you to adhere to.

Fixit:

I see that your skills are not filled out. A few other questions:
Your swallow whole can only be done to creatures that are smaller than you?
What does the feat Eye for Magic do? Either use a link or leave a description.
Meteor Hammer?
Please get a stat block for Smith.
Please leave a link for any items that are not PRD.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

probobly just some fairly generic buffs to keep par with...

Well, it's just the oracle...

Uh... The juju oracle.
Now, so... Whatever, really.


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

I'm a bones oracle, not juju,


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Dr. (10/magic since he's got the points for it) and/or fast healing.
Whatever you're OK with. I figured he's just got a pretty big dissonance between his number and the one the campaign was built for.
Smith uses the basic Homunculus stats +Speech. I can find it on pfsrd when I need it.
Formating is a pain on my phone(my only mode of posting) and there is literally no good way I know of to do full skill lists in it. I record what I have skills in (I very rarely don't do full level skills) and class skills so I can get totals as needed.
Yes. Swallow Whole is up to one size smaller than him until lvl 15.
Meteor Hammer is an exotic eastern weapon. He took a feat for Proficiency. You can find the stats on pfsrd under "Polarity Hammer" which is the specific magic item he uses.
The armor is adapted from the specific magic armor Folding Plate as chainmail instead of full plate and a collar instead of a brooch. I spent the full amount as the normal one, it's just lower ac bonus and medium armor.
The belt I made with the magic item creation rules as a cl1 Enlarge person at will. Those tables are on pfsrd under magic items. It's really just a placeholder to keep swallow whole relative (when there are rarely ever small sized enemies) until I can put Titanic on his armor.
Eye for Magic being on there is only a formality. It lets you use Appraise to know about magic items, but I didn't take appraise skills and I did take Spellcraft, so it serves no purpose other than being a class specified bonus feat.
I'll get him as close to your template as possible on my phone. It'll probably be tomorrow.

Silver Crusade

Nearly Gods Upper and lower

Do what you can Magic. The post for formatting was for the others to check as well.

Well it looks like you can have 27 Race points according to Alton's grey elf, unless I added it wrong.

So gnoll with 6, You have 21 still to play with.

DR 10/magic is only 4 RP, as fast healing is only 6 RP. So if that is all you want then you could take fast healing 2 times to give you fast healing 2. Then +2 to one ability would be 4 RP giving you 1 RP still to decide on.

Icehawk did you get the chance to make your own race, it doesn't look like it?

I am just trying to get everyone on the same level. ;)

Shall we get this all figured out before starting gameplay or start the gameplay as we finish?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

27? I must have made a mistake, because I remember 25, I'll take off the 1/day invisibility.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

nope, it was just human to start with.

I'll get this all done and formatted by the end of the day.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm toying with the idea of making an entrely diffent charecter.

May not happen.
Probobly won't.
But I'm thinking about it.


Well we will wait for everyone to make sure their character is where they want it to be before continuing with gameplay.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Y'all go ahead. You'll need to find him in the basement of the gnoll tower anyways.
Added new racials.
Also language because Int increased.
I'll add his Stat bar when I get home, but it'll be underscored and not black/purple. We'd all be lvl 20 by the time I finished that...


Male CN human _ HP: 41/45, AC: 19_T: 16_ FF: 16 _ Perception +11, Initiative: +1, Fort +5 _ Ref +5 _ Will +7, CMB: +11(genrally), CMD: 23, Speed: 40 Acrobatics +9, Bluff +10, Acrobatics +9, Intimidate +16, Swim +14.

custom race:

Stats-
Advanced +2 con, +2 dex, +2 str, +4 wis, -2 cha
4rp

Static bouns feat-
Intimating prowess (2)

Cornered fury (4)
Defensive training (greater) (4)
Natural armor (2)
Improved natural armor (1)
Improved natural armor (2)
Improved natural armor (3)
Spell resistance (greater) (3)

Did I miss anything?
If this works, I'll reowrk the statblock by morning.
Sorry it took so long.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Can haz Stat bar.

What else should I add to that?

Also, can I add the Birthmark(divine focus birthmark, +2 against compulsions) trait with the Mark of Slavery drawback(-2 on attack/skill rolls for 1 round after failing a check)?

They both fit his idea well. He's going to have a divine birthmark whether he gets the trait or not as flavor text. Backstory stuff. ;)

I'll have his physical description in his first post. :)


Male CN human _ HP: 41/45, AC: 19_T: 16_ FF: 16 _ Perception +11, Initiative: +1, Fort +5 _ Ref +5 _ Will +7, CMB: +11(genrally), CMD: 23, Speed: 40 Acrobatics +9, Bluff +10, Acrobatics +9, Intimidate +16, Swim +14.

I've been a bit busy, but...

His design is overall the same.

You can just start whenever, I'll ha,mer out his statblock.

Sorry, you jsut caught me at a rather high-tension spot with this restarting thing.

Should be up and running tomorrow, I hope.

Again, my apologies.


Sevvi that statblock will work but what is your race called?

If you just want to be human with additional race points you would only get 15 RP to play with. This path is likely the easiest.

Thus this would be your best selection:
Static bouns feat-
Intimating prowess (2)

Defensive bonuses-
Cornered fury (4)
Defensive training (greater) (4)
Natural armor (2)
Spell resistance (greater) (3)

No worries Sevvi, I am making sure all the adjustments are done before we start. But since you are giving me the go ahead let's see what happens.

Yes Fixit, you can I add the Birthmark with the mark of slavery.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
GM Wolf wrote:

Sevvi that statblock will work but what is your race called?

If you just want to be human with additional race points you would only get 15 RP to play with. This path is likely the easiest.

Thus this would be your best selection:
Static bouns feat-
Intimating prowess (2)

Defensive bonuses-
Cornered fury (4)
Defensive training (greater) (4)
Natural armor (2)
Spell resistance (greater) (3)

No worries Sevvi, I am making sure all the adjustments are done before we start. But since you are giving me the go ahead let's see what happens.

Yes Fixit, you can I add the Birthmark with the mark of slavery.

No idea.

Static bouns fest is only there if human racial isn't.
I'm basically keeping him like he is, trying to make best use of his race points.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

There are so many things I can do with 25 points of radials.

Heck, that's what I made my Voidwalkers with.

The problem is that, overall, I'm trying to stick with something I already made, for convnenences sake.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, uh.

Not sure what to do, here.

Go with this?

Make something else?


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Am I missing anything?

Silver Crusade

Nearly Gods Upper and lower

Icehawk you should stick with what you have.

Give your character:
Defensive bonuses-
Cornered fury (4)
Defensive training (greater) (4)
Natural armor (2)
Spell resistance (greater) (3)
Imp Natural armor (1)

Still no stat bar on Sevvi or Alton. :(

Looks pretty good Fixit.

Now I am just waiting on Sevvi and Alton to do something.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yeah, alright.
I'll get a statbar up soonish.

Though, losing out on the advanced stat lineup is kidna blech.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Might just replace cornered fury with improved natural armor twice more.

A constant +2 is Better then two +2's under really rare cerucumsances.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm working on the statbar now. It's a little slow, and I'm also Uncertain if I can replace the really weak +2 to one stat.

(I'd gladly take SR out for that, as it's often mroe trouble then it's worth, what with the whole "lower as a stnadard action" deal.)


Male CN human _ HP: 41/45, AC: 19_T: 16_ FF: 16 _ Perception +11, Initiative: +1, Fort +5 _ Ref +5 _ Will +7, CMB: +11(genrally), CMD: 23, Speed: 40 Acrobatics +9, Bluff +10, Acrobatics +9, Intimidate +16, Swim +14.

Here.

This assumes I don't get to chsnge anythign from what you've wiriten, there.

Silver Crusade

Nearly Gods Upper and lower

So dropping SR...

Defensive training (greater) (4)
Natural armor (2)
Imp Natural armor (1)
Increase Con or another ability by +2 (4)
Increase Str or another ability by +2 (4)

works for me


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No, I meant the "advanced" raical set of stat bouses, replacing human's.

It costs 4, gives +2 to all pysical or mental stats, and +4 to one of the others.

Silver Crusade

Nearly Gods Upper and lower

Don't forget about the negative.

Icehawk write out exactly what you mean then. Make a list like I keep trying to do.

Scratch that. Take the list or take less of it your choice.
Defensive training (greater) (4)
Natural armor (2)
Imp Natural armor (1)
Increase Con or another ability by +2 (4)
Increase Str or another ability by +2 (4)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright. Sure. I'll just take it.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

So...

Silver Crusade

Nearly Gods Upper and lower

Yes we will see what they do... still waiting on Alton...

I guess I could move it forward.

Silver Crusade

Nearly Gods Upper and lower

Fixit I spaced on responding to you Fixit... I will get to it when I can.

Sorry guys RL has exploded on me. Sorry for being away and I will likely be gone until Monday, I will try to post but no promises.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

It's cool.

Life happens. And Real Life Comes First.

I do the same thing a lot. Just now actually. XD

Just let me know what of that is alright and I'll send the other more backstory-y half. :)


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Is it possible to go around the drawbridge, whether by swimming or climbing?

Silver Crusade

Nearly Gods Upper and lower

Any questions about the description Alton? The moat is filled with the cactus like drug, Pesh. Even though the tower is ancient there is very few spots to let anyone in on the ground level besides the portal beyond the drawbridge.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Thought:

You said the focus of this campaign was the upward growth of the characters into powerful what-have-they's.

I've never done a mythic game before, but from what I see, that seems to be a good way to accomplish said goal.

Thoughts guys?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Mithril eldritch heritage would be fun *shrug*


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

*facepalm*^mythic eldritch heritage

Silver Crusade

Nearly Gods Upper and lower

LOL, yeah mythic would be fun. I will be working on an event that will garner those abilities though it is likely after taking care of this area... get to it boys!

Fixit... :
So you can wait downstairs still 'shackled' or be moving about, your choice. I decided against Baris finding you first.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

1 he looks
2 he stays
1d2 ⇒ 1

Fair enough.

Silver Crusade

Nearly Gods Upper and lower

Alton is Black blood spray a spell or what?


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

Revalation, and it's an immiediete action in response to damage, 2 more uses per day left

Silver Crusade

Nearly Gods Upper and lower

Ok, thanks for letting me know. Just in case I forget you can put in, 'as an immediate action' also you could say even using your revalation. ;)

More information is almost always better than less. Thanks!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright.

So.

My interest in playing sevvi isn't too high, as he seems rather empty and without personalty.

I've got another idea I like better, and would like to play-

A suggestion from the people I talked to is to play sevvi for a while for continuity's sake, and when he's done here, he jsut leaves, as he has no real attachment to the people here.

While, in the basement, the new charecter is currently being held.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Of course, this is if it isn't too disruptive, as I don't want to slow thigns down any more then I have.

Silver Crusade

Nearly Gods Upper and lower

Heck at the rate that we are going that would be fine. I hope you can crank out the character though. What do you have in mind?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm nearly done with the concept. I'm just tweaking to my satisfaction.

Stat block isn't made yet, but all the choices I need for that stat block are.


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

gem isn't finished, but you can see the idea here.


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

Nearly done, actually.


M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24,

Are those gremlins following Alton pugwampis?

Edit:
Nevermind, they must be. Only they have that aura.

Just read their flavor text. If they actually do the thing about worshipping gnolls and they live through this, this could be pretty funny.

At first he thinks they're cute, but then he starts getting tired of them...

But he is also immune to their aura, which is cool.


Male "gem" CG_ HP: 55/55, AC: 24 _ T: 17 _ FF: 17 _ Perception +15(17 for traps), slight of hand +13 Darkvision 60 ft., Initiative: +7, Fort +2 _ Ref +9 (10 vs traps)_ Will +6, CMB: +4/+9, CMD: 19, Speed: 30 sense motive +10 fly +11 disable device +17 ILW wand 50/50 Acrobatics +9, Bluff +12/+32, Climb +4 Diplomacy +4, Escape artist +13 Intimidate +9, Stealth +17 Swim +4 know (arcana, nature, and religion) +7 disguise +8/+18

Should I introduce gem in the basement?

Nearly everything of his is done, and everything I need to have him start existing in the basement is done.

And if so, how well would they have chained him up, and could he have gotten away with hiding his dagger?
if he took ten, the check would be a total of 25, but I doubt he would have not been stressed for that, so...

slight of hand: 1d20 + 1d6 + 15 ⇒ (13) + (5) + 15 = 33

Silver Crusade

Nearly Gods Upper and lower

Yup, Pugwampis gremlins... He made friends rather than allowing the group to exterminate them. Then made skeletons of the dead ones.

Yep Gem hid his dagger well enough to still have it. With the ruckus of the battle above he likely lets himself out, since he was a recent addition. *Stupid alcohol...*

Yeah the pugwampis should be interesting with Fixit.

851 to 900 of 1,051 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Nearly gods... Discussion All Messageboards

Want to post a reply? Sign in.