Edmund Gwenn |
So unless Leroung was in on their memory wipe, there’s no reason to believe their animagi have our memories. If they find animagi belonging to a House, defeat them, and get their memories back, they’ll have a pretty good idea of which a House did this to them?
As far as they know.
Ziera |
Not necessarily... the memories could be spread out in the animagi. Not sure how, but if they are making deals with devils not impossible. We don't know if they are all in one (unlikely I think), or if different people will get back their memories at different times, or we have to take them all down to break some curse or whatever.
Even though they said that lady would know a lot about memories, she knew nothing about what we needed, because someone wiped her memory too. The whole thing is freaking unlikely, but all we can do is try to destroy the things and see what happens. The game of the houses is utterly meaningless to me at this point, honestly.
Ziera |
I don't really want to have it in character, because then our characters all vote to leave instead of fight, and we lose the purpose of the whole game.
... Unless I am wrong about the purpose. Are we supposed to be doing something besides figure out how to get our memories back? Taking down Thrune is a secondary goal, and we're already on track with that since we agreed to an assassination, which is also way out of our depth.
Ziera |
This is getting interesting. :)
Unfortunately, I am in the middle of moving, and my posting is going to be spotty between now and the 15th. Packing up the truck tomorrow, and should be in Utah and able to post again (hopefully) around then.
If you guys come up with a scheme in the meantime, you can count me in and just bot me along. Really sorry about not being able to check in consistently until then.
Ziera |
On the pushing it along question, decided to move it here instead of gameplay since it got long:
That's a good question. I don't know... find a way to shorten up the gather information blanks in the game? I feel like we never know enough because of the memory thing, and Knowledge Local is kind of obviously broken, and all of our real allies (that we know about) have the same problem. I think we would be happy to walk into a fight with Alana or a fight with an animagus because the in between "I have no idea what to do now" parts are wearing us down a little. We just don't know enough about anything, so it is hard to commit to a course of action when we are so far in the dark. And the information about the memory recovery being flawed.... I guess I am not sure what we are working towards anymore. 5-year old revenge, or fighting someone that we aren't even sure is culpable for the memory extraction? We don't even know who our enemies are.
... You could certainly fast forward us to the fight with Alana or the next Animagus battle, but right now we are facing trying to make a plan with next to zero information about Alana's schedule, movements, or armament. All we know is that there is a way from her rooms to an inn's basement.
With the Animagus we know the general area, but we're stumbling in the dark there too. Our information sources don't provide a lot, and we don't have an inside man, which is a problem especially with the whole collapsing stuff. I don't know about the others, but I find that it is hard to keep up the motivation inventing plans with so little to go on, and with more and more people just wanting to kill us, and every lead we get seems to be just another dead end... and things keep getting worse instead of better. We don't know if anyone knows we have one of the contracts, but if they do, now the Hellknights are after us too. And I don't even know what we did to piss them off in the first place. And now we're murdering someone in exchange for information that was very poor and won't even get us to the next step without a lot of extra work and risk. For a contract that we're likely going to get murdered over. That deal stinks. :)
Gray Miller |
I was busy with my kids yesterday, I apologize. I will say that having the quests and storyline be more linear would probably be helpful. I hate to say it, but a relatively slow medium like this isn't the best place for lots of options and group decision-making. Just my two cents, of course. There's a fine balance to maintain between ram-rodding the story and allowing creative thinking.
As for this particular quest, I'm not sure why the relative lack of interest. Things seem pretty straightforward at the moment.
Ziera |
Not sure how it would make any difference. The other one wore off, but the effect of the elixir is always that if you speak you must tell the truth. So, she can refuse to drink it, or remain silent as she wishes (and face the consequences), but if she drinks it voluntarily (allowing it to activate) and speaks, it has to be the truth.
In essence, we are threatening her and telling her that yes, we know that she can make the will saves to avoid speaking or blurting out the truth, but if she takes that route, we'll destroy her body so well that it will take a Wish spell to bring her back. The elixir is just there to prevent her pretending to talk and lying. She still has the option to not talk or not drink.
---GM Shadowtail24--- |
Since you get a will save against every question, I made the rule application that you can't repeat questions because they already passed a save for that question. I can't find a actual ruing for that either way so I'll stick to that. I was also seeing if there would be any kind of effect similar to fear, where if you pass you are immune to the fear for 24 hours. There does not appear to be a similar application for compulsion. I checked through several spells and none of them mention anything about repeat actions.
So I'll go with, passing a will save protects the affected person from any version of that question for the duration of that particular elixir. New elixir, new set of questions.
Ziera |
I am moving to Texas next week, and won't be able to post for sure Monday-Thursday, and it just depends on what is going on whether I will be able to post the rest of the week. Hopefully will be back up and normal on Monday the 29th latest, since I start my new job that day, so things have to be resolved at least that much.
Please bot me as needed.
Ziera |
Level:
--Get +1 2nd level and a 3rd level spell per day.
--Get +1 1st level and +2 3rd level spells known.
--Get a feat.
--HP: are we doing half plus 1? If so, +10 HP
--+22 skill points (plus hard bargainer adjustment (half level)
--+1 rogue talent
--Get Comparative Arcane studies (Once per day, a studious librarian can cast any spell from the bard, sorcerer/wizard, or witch spell lists from a scroll or spellbook in hand as if it were one of his bard spells known, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell from a scroll this way does not cause the spell to vanish from the scroll.)
I think that is it. Note: I have not actually chosen all of these things, and HP is the only thing I added to my sheet, but it is what I have time for now, and I thought it might help doing it in stages. I will update later when I get it done.
Also, taking suggestions for what people think I should choose, if there is something that will help the group or an individual. No promises, but will definitely consider it.