Ahreni, Fallen Angel's page

940 posts. Alias of Nikolaus de'Shade.

Full Name

Ahreni, Fallen Angel


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 |


Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

About Ahreni, Fallen Angel

Female Azata-Blooded Aasimar Rogue 1
LE Medium Outsider (Native)/ Humanoid (Human)

Init +4 (+4 Dex)
Senses: Perception +5, Darkvision 60ft.

AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex)
HP 9/9 (8 + 1 con)

Fort +1 (0 base, +1 Con)
Ref +6 (2 base, +4 Dex)
Will +1 (0 base, +1 Wis)

Dagger +4, d4 (+d6), 19-20 x2
Spring Blade +4, d4-1 (+d6), x2

Sap +3, d6-1NL (+d6), x2

Spd 30 ft
Space 5 ft.; Reach 5 ft.

Str 10 (+0)
Dex 18 (+3) (16 base, +2 racial)
Con 13 (+1)
Int 14 (+2)
Wis 12 (+1)
Cha 16 (+2) (14 base, +2 racial)

Base Atk +0 (+0.75 Rogue)
CMB 0 (0 BAB, 0 Str)
CMD 14 (10, 0 BAB, 4 Dex, 0 Str)

Angel Blood [Level 1]: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Ex-Iomedaean (Campaign): Against followers of Iomedae, including many (but not all) archons and angels, you gain a +1 attack and damage rolls.
Wary (Racial – Aasimar): You gain a +1 trait bonus on Disguise and Sense Motive checks.

Acrobatics +8 (1 rank, +4 Dex, +3 class)
Bluff +7 (1 rank, +3 Cha, +3 class)
Diplomacy +9 (1 rank, +3 Cha, +3 class, +2 racial)
Disable Device +8 (1 rank, +4 Dex, +3 class)
Disguise +8 (1 rank, +3 Cha, +3 class, +1 trait)
Intimidate +7 (1 rank, +3 Cha, +3 class)
Knowledge (Local) +6 (1 rank, +2 Int, +3 class)
Perception +5 (1 rank, +1 Wis, +3 class)
Perform +9 (1 rank, +3 Cha, +3 class, +2 racial)
Sense Motive +6 (1 rank, +1 Wis, +3 class, +1 trait)
*Sleight of Hand +8 (1 rank, +4 Dex, +3 class)
Stealth +8 (1 rank, +4 Dex, +3 class)
Use Magic Device +7 (1 rank, +3 Cha, +3 class)

Total Points: 13 [1x(8 Rogue + 2 Int + 1 FBC + 2 background)]
AC penalty is 0

Common, Celestial, Infernal, Elven

Sap (1gp)
Daggers (2) (4gp)
Spring Blade (70gp)
Damien’s Overcoat (Leather Armor) (10gp)
Ahreni's Adventuring Kit: a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin. (50gp) [37lbs]
5 gold 0 silver 0 copper

Banished from Heaven (Scion of Humanity): An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Celestial Resistances: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: Muse-touched Aasimar have a +2 racial bonus on Diplomacy and Perform checks.
Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Spell-like Ability: (Waiting for GM ruling)

Finesse Training: At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Ahreni has long black hair and a non-descript build. She not physically strong and her hands are callused by hard work, not from wielding a weapon. Her skin is perfectly smooth and her facial features reflect her angelic heritage. Her wings and much of her power has been stripped from her, but Heaven leaves an indelible stamp, even on those is rejects.
Ahreni is motivated by two forces, love for her daughter and revenge against the Glorious Reclamation.
”They say that Heaven is a place of goodness and truth. A place where the just are rewarded and the virtuous reap their rewards. True enough, but they know nothing of love, nothing of the ties which can bind the heart of even the most imperfect beings… and they don’t know rage, grief, sorrow or revenge. That is a lesson which I intend to teach them in full.

Once I was an angel, full of faith and promise. I was a healer, I could remove fear and pain, I could cure madness with a touch and a word. I lived for the good I could do and I served Heaven with all my heart – until I met Damien. A cleric called me to his small house to treat his mother who was dying. I couldn’t help her, but I eased her pain and when Damien cried upon my wings I enfolded him until he stopped sobbing. I never returned to Heaven after that. His grief touched my heart in a way I couldn’t describe and at first I stayed to help him. I hid myself as a normal woman and we lived together for months after his mother died.

I don’t know when I fell in love but when the time came and I knew he was cured, or as cured as a man can be from such loss I knew I couldn’t leave him. So I refused the call of Heaven and settled in Stoneford. We married and he gave me a beautiful girl. We named her Anya after her grandmother and we were so happy together. Then Heaven grew tired of being refused.

The Glorious Reclamation came to Stoneford. There was no reason to. It’s a village, barely forty people on one end of a small ford to a smaller river but still they came, a Knight in full armor, thirty men-at-arms and an Angel. They demanded we surrender Stoneford in the name of Iomedae, declaring us ‘liberated’ from House Thrune and Cheliax and under the leadership of the Glorious Reclamation. We refused. Thrune never troubled with Stoneford. We paid our taxes and no-one cared. There wasn’t even a shrine to Asmodeus, that’s how much the gods mattered to us. Damien led the men and refused point blank. That’s when the Angel turned to me. ‘Heaven calls you home.’ He told me. ‘Do your duty and come with us.’ I refused, Damien tried to protect me and the Angel struck him down. I killed him for that. I put a dagger through his heavenly eye and wept with the pain I felt as he struck down the man I loved. As he fell the men of Stoneford charged and I charged with them.

The next thing I knew I woke up in the river, half drowned and surrounded by the broken feathers of my wings. Some of the women pulled me out and told me what happened. The Knight, Graxus, felled me and condemned me to die for murder. Anya threw herself on my body and begged for my life. Graxus spared me and took her. He took my daughter, the most precious being in Heaven above or Hell below, and left me broken.

I vowed then that I would find him and get my daughter back. Heaven and the Glorious Reclamation have taken everything from me. My powers are gone, taken the moment I used them against one of my own kind but I don’t care. I will find them, I will fight them and I will destroy them. This is Cheliax, home of Hell on Golarion and if I have to sell my soul to do it I will destroy them and I will find my daughter!”

Ahreni closed the diary quickly, so that her tears didn’t smudge the charcoal. “But first,” she murmured quietly, looking out of the wagon at the approaching town. “First I bury my husband. Then I take revenge.”