Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Bah he would only need an int of 42


Will update game shortly btw are you guys lv 10 or 9? you should be 10. You were supposes to level after beating the priest.


Aight moving on. (battle begins with the two groups 140 feet apart)

Devyhn moves 30 feet closer and casting a spell he lands a direct hit on the caster with searing light (but not a crit) and using his powers to heal a bit of damage and protect himself.

Lyaro becomes invisible and moves closer

Achren also becomes invisible and takes to the sky moving closer as well.

Erik lunches a volley of arrows but none of them hit their mark

Bleyz instantly closes the entire distance between the two groups.

----------------------------------------------------------------------

The quasit becomes invisible as well.

The gnoll charges Bleyz Attacking him with a kopesh
attack vital strike: 1d20 + 19 ⇒ (13) + 19 = 322d8 + 11 ⇒ (6, 1) + 11 = 18

The caster launches a series of magical missiles at Devyhn.
magic missiles: 4d4 + 4 ⇒ (4, 4, 1, 3) + 4 = 16

The elf woman targets Erik and begins shooting at him.
attack: 1d20 + 18 ⇒ (12) + 18 = 301d8 + 4 ⇒ (7) + 4 = 11
attack: 1d20 + 18 ⇒ (13) + 18 = 311d8 + 4 ⇒ (6) + 4 = 10
attack: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 4 ⇒ (1) + 4 = 5

Your go.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz gives the gnoll a little bow and lays into him... or tries to... with a series of lightning fast attacks. (hopefully he's at 2 less AC due to his charge). He charges his fists with fire and spends a ki point to increase his AC by 4 until his next turn.

to hit: 1d20 + 19 ⇒ (8) + 19 = 27
dmg if hits: 1d10 + 5 + 3d6 ⇒ (2) + 5 + (6, 3, 3) = 19

to hit: 1d20 + 19 ⇒ (13) + 19 = 32
dmg if hits: 1d10 + 5 ⇒ (5) + 5 = 10 addl dmg if any previous attack hit (jabbing style): 1d6 ⇒ 4

to hit: 1d20 + 14 ⇒ (2) + 14 = 16
dmg if hits: 1d10 + 5 ⇒ (6) + 5 = 11 addl dmg if any previous attack hit (jabbing style): 1d6 ⇒ 6

to hit: 1d20 + 14 ⇒ (20) + 14 = 34
dmg if hits: 1d10 + 5 ⇒ (1) + 5 = 6 addl dmg if any previous attack hit (jabbing style): 1d6 ⇒ 4

to confirm crit: 1d20 + 19 ⇒ (3) + 19 = 22
addl dmg if crits: 1d10 + 5 ⇒ (9) + 5 = 14

ac is currently 30 (24 touch)

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Seeing the Quasit vanish, Devyhn calls upon Pharasma to grant him eyes to see what is hidden (casts see invisibility).

"Keep firing at the wizard. Don't let him get another spell off!"

Devyhn scans the area for the tiny demon.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren casts Black tentacles at the Wizard.

Black Tentacles CMB: 1d20 + 15 ⇒ (3) + 15 = 18

Touch attack vs. all in 20' or they are grappled and receive damage

damage if grappled: 1d6 + 4 ⇒ (3) + 4 = 7

Then he continues to fly invisibly towards the group, staying out of reach of the tentacles.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik continues to attack the wizard

Manyshot deadly aim: 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27 +4 if human or undead, +2 evil outsider
Arrow 1: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11 +4 if human or undead, +2 evil outsider
Arrow 2: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14 +4 if human or undead, +2 evil outsider

Deadly aim: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10 +4 if human or undead, +2 evil outsider
Damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18 +4 if human or undead, +2 evil outsider


Lyaro doubles moves to close the distance and will be able to attack one his next turn. (move 60 feet closer so closest foe is 60 feet away)

Gnoll had Ac 17 due to charge. So he took 52 damage from bleyz I calculated. (including dr:1\-) He swings back at Bleyz going into a rage as he does so his jaw extends and grows more menacing (his bite hits as one size larger). He fights like a wild animal swinging wildly and biting but Bleyz manages to avoid the hits.
attack kopesh: 1d20 + 19 ⇒ (1) + 19 = 201d8 + 14 ⇒ (3) + 14 = 17
attack kopesh: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 14 ⇒ (6) + 14 = 20
attack bite: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 7 ⇒ (3) + 7 = 10

The mage manages to avoid being grappled and spend his round moving out of the area of black tentacles.

The elf archer continues her dual with Erik.
attack: 1d20 + 18 ⇒ (5) + 18 = 231d8 + 4 ⇒ (3) + 4 = 7
attack: 1d20 + 18 ⇒ (18) + 18 = 361d8 + 4 ⇒ (6) + 4 = 10
attack: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 4 ⇒ (4) + 4 = 8

The quasit floats above watching the battle. He takes up a position right above Bleyz.

your turn

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn targets the quasit, and unleashes another beam of divine radiance (casts searing light).

Searing light, ranged touch: 1d20 + 9 ⇒ (19) + 9 = 28

Damage: 4d8 ⇒ (8, 2, 1, 2) = 13


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz again charges his fists with fire and strikes at the gnoll. "Fall down already... you are beaten"

to hit: 1d20 + 19 ⇒ (12) + 19 = 31
dmg if hits: 1d10 + 5 + 3d6 ⇒ (6) + 5 + (2, 4, 4) = 21

to hit: 1d20 + 19 ⇒ (13) + 19 = 32
dmg if hits: 1d10 + 5 ⇒ (4) + 5 = 9 plus extra dmg from jabbing style if any previous attack hit: 1d6 ⇒ 2

to hit: 1d20 + 14 ⇒ (12) + 14 = 26
dmg if hits: 1d10 + 5 ⇒ (4) + 5 = 9 plus extra dmg from jabbing style if any previous attack hit: 1d6 ⇒ 2

to hit: 1d20 + 14 ⇒ (5) + 14 = 19
dmg if hits: 1d10 + 5 ⇒ (6) + 5 = 11 plus extra dmg from jabbing style if any previous attack hit: 1d6 ⇒ 2

If the gnoll doesn't drop after that barrage of attacks, he spends another ki point to add +4 to his armor class, making it 30 (20 touch) for one round.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik collapses to the floor and stops moving.

-19 I think. Makes Erik thoroughly dead :-(

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

How far away from the mage am I? If I can reach him this round by double moving (flying?) I shall; otherwise I shall use Makers Jump to move next to him, as I am still invisible he should not see me coming, though I will attempt stealth just in case. I assume I will not be able to attack him this round.

Remaining invisible, Achren moves up to the Mage quietly.

Stealth: 1d20 + 20 ⇒ (8) + 20 = 28


I couldn't understand how Erik took that much damage then I remembered the fireball which I did do a small mistake there since it was supposed to be 9d6 and not 10d6 since he is lv 9 not 10 but it wouldn't make much difference I think

well as a full round action you can move up to 4 tomes your flight speed but only in a straight line doing that you can position yourself over him no problem

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Retconned Action on advice of counsel:

Cure Serious Wounds on self: 3d8 + 10 ⇒ (8, 7, 8) + 10 = 33

+3 additional hp for Healing Judgement

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:

I couldn't understand how Erik took that much damage then I remembered the fireball which I did do a small mistake there since it was supposed to be 9d6 and not 10d6 since he is lv 9 not 10 but it wouldn't make much difference I think

well as a full round action you can move up to 4 tomes your flight speed but only in a straight line doing that you can position yourself over him no problem

OK, I'll do that. I will stop 10' away, so he is in reach; if he tries to cast a spell, I get an AoO

Attack of Opportunity: 1d20 + 14 ⇒ (20) + 14 = 34
To Confirm Crit: 1d20 + 14 ⇒ (14) + 14 = 28
Damage if hits: 1d8 + 15 ⇒ (4) + 15 = 19
Extra damage if crit: 1d8 + 15 ⇒ (2) + 15 = 17


I actually think I did the elf lady wrong a bit I'm using rapidshot to fire an extra time and forgot the -2 penalty seem it's not included in the base stats so if that matters all her attacks should be 2 lower than what you see there.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Not going to make any difference


Are we back on enemy turn? I will calculate damage soon then and get it posted asap.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro double moves again towards the enemy 60ft total, he's now 50 ft away


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

are we held up for some reason? just curious


My fault I was gonna do the enemy turn then I forgot and never got around to it and right now I'm at work so I can do quick and easy posts but I cant do a long complex one like that atm. I will try to do it tonight.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

np, and thanks... looking forward to the update.


The big gnoll goes down after another savage beating from Bleyz.

The mage turns to Bleyz casting a spell Archren strikes him making him loose his spell.

The elf archer turns shouting "Marrow! Hang on big guy" she launches a volley at Bleyz
attack: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 4 ⇒ (3) + 4 = 7
attack: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 4 ⇒ (6) + 4 = 10
attack: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 4 ⇒ (5) + 4 = 9

The quasit seeing a different treat decides to attacks Achren (he can see invis) he attacks with his poisonous bite aiming for vitals bite: 1d20 + 14 ⇒ (2) + 14 = 161d3 - 1 ⇒ (1) - 1 = 0 Poison dc 19 fort and sneak attack sneak attack: 5d6 ⇒ (6, 1, 3, 4, 4) = 18 (assuming achren cant see invis) this attack breaks invis for the quasit he was just regular invisible.

Your go again


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

which is the current map?

"Could use a little healing if you can spare the time, Devhyn"

Bleyz drops back to Devhyn's position and hands him the cure light wounds wand. "Use this, though it might not be strong enough for what I need."

He spends a ki point for +4 to his ac raising it to 30


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro should be 50ft away from the badguys now

He will Enhance his weapon with Flaming Burst spending 2 arcane pool points

Using Spell combat Lyaro will cast Force Hook Charge at the Elven archer and then if it hits her is moved next to the archer and can continue finishing his attacks

FHC Touch Attack: 1d20 + 10 ⇒ (12) + 10 = 22

Scimitar Melee: 1d20 + 11 ⇒ (17) + 11 = 28

Scimitar Melee: 1d20 + 6 ⇒ (3) + 6 = 9

Scimitar Melee Crit Confirm: 1d20 + 11 ⇒ (8) + 11 = 19

Scimitar Damage + Flame: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13
Scimitar Damage +flame+flaming burst extra if crit: 1d6 + 6 + 1d6 + 1d10 ⇒ (1) + 6 + (2) + (4) = 13

The force hook charge if it hits does 10 force damage


Devyhn still has a staff of healing that can cast cure critical at CL 15

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Ignoring the pesky quasit for now, Achren launches an all out attack on the mage.

attack#1: 1d20 + 14 ⇒ (9) + 14 = 23
attack#2: 1d20 + 14 ⇒ (2) + 14 = 16
attack#3: 1d20 + 14 ⇒ (16) + 14 = 30
attack#4: 1d20 + 14 ⇒ (12) + 14 = 26
attack#5: 1d20 + 13 ⇒ (17) + 13 = 30

damage if hits, attack#1: 1d8 + 15 ⇒ (2) + 15 = 17
damage if hits, attack#2: 1d8 + 15 ⇒ (8) + 15 = 23
damage if hits, attack#3: 1d8 + 15 ⇒ (7) + 15 = 22
damage if hits, attack#4: 1d8 + 15 ⇒ (5) + 15 = 20
damage if hits, attack#5: 1d8 + 15 ⇒ (5) + 15 = 20

Edit

If the mage attempts to cast or do anything that provokes, Achren gets an AoO:

attack of opportunity: 1d20 + 14 ⇒ (7) + 14 = 21

damage if hits, AoO: 1d8 + 15 ⇒ (7) + 15 = 22


The mage is down. Who else needs to go?


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Did Lyaro have any effect on the archer?


Not sure what the effects are here

FHC Touch Attack: 1d20 + 10 ⇒ (12) + 10 = 22 This hits

Scimitar Melee: 1d20 + 11 ⇒ (17) + 11 = 28 This hits

Scimitar Melee: 1d20 + 6 ⇒ (3) + 6 = 9 Miss

Scimitar Melee Crit Confirm: 1d20 + 11 ⇒ (8) + 11 = 19 Miss

Scimitar Damage + Flame: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13
Scimitar Damage +flame+flaming burst extra if crit: 1d6 + 6 + 1d6 + 1d10 ⇒ (1) + 6 + (2) + (4) = 13

So 13 damage?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Devyhn hasn't gone yet

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn moves forward and touches Bleyz with the healing staff.

Cure Critical Wounds: 4d8 + 15 ⇒ (5, 5, 1, 2) + 15 = 28


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

FHC or Force hook Charge spell does 10 force damage.. so 23 damage.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"THank you Devyhn... I feel up to taking on our foes again." Bleyz turns back to the action to assess where he is needed most.


@Lyaro gotcha 23 it is.

Back on enemy turn?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Presumably. I think everyone has gone that's going to go


The quasit grabs a strange object from it's back it appears to be a living mouth attached to a chain. It swings it at Achren and the living jaw tries to bite him.

attack: 1d20 + 13 ⇒ (1) + 13 = 14

knowledge arcane to identify the magic jaw.

The elf archer back up a step and shoots at Lyaro "Shite! who the bloody hell are you guys!?" she rages launches a volley.
attack: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 4 ⇒ (5) + 4 = 9
attack: 1d20 + 16 ⇒ (1) + 16 = 171d8 + 4 ⇒ (6) + 4 = 10
attack: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 4 ⇒ (3) + 4 = 7

Your go again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz charges the archer, moving up to 120 feet to do so. IF he can get to him... not sure which map we're on or what, so winging it here he launches a flying kick at the bowman, charging his attack with electricity.

to hit: 1d20 + 14 ⇒ (20) + 14 = 34
dmg if hits: 1d10 + 5 + 3d6 ⇒ (7) + 5 + (3, 1, 3) = 19

to confirm crit: 1d20 + 14 ⇒ (10) + 14 = 24
addl dmg if crits: 1d10 + 5 ⇒ (8) + 5 = 13


Assume it's fairy close distance between targets at this stage she was less than 60 feet away from you

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:

The quasit grabs a strange object from it's back it appears to be a living mouth attached to a chain. It swings it at Achren and the living jaw tries to bite him.

attack: 1d20 + 13 ⇒ (1) + 13 = 14

knowledge arcane to identify the magic jaw.

Don't forget I am invisible, though it was a miss anyway.

knowledge: 1d20 + 9 ⇒ (1) + 9 = 10 lol. I'm as bad as that quasit

Seeing the devastation caused by the Archer, Achren turns and flies straight towards him hopefully to a flanking position with Bleyz and, after charging his claws with arcane energy arcane strike, takes a swing at him

attack#1: 1d20 + 14 ⇒ (4) + 14 = 18
damage if hits: 1d8 + 15 + 2 ⇒ (6) + 15 + 2 = 23

in case of AoOs

AoO#1: 1d20 + 14 ⇒ (14) + 14 = 28
damage if hits: 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20

AoO#2: 1d20 + 14 ⇒ (12) + 14 = 26
damage if hits: 1d8 + 15 + 2 ⇒ (4) + 15 + 2 = 21

AoO#3: 1d20 + 14 ⇒ (11) + 14 = 25
damage if hits: 1d8 + 15 + 2 ⇒ (6) + 15 + 2 = 23

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Able to see the invisible quasit, Devyhn extends his palm and unleashes Pharasma's Wrath upon it.

Ranged Touch Attack, Searing Light: 1d20 + 10 ⇒ (20) + 10 = 30

Confirm Critical: 1d20 + 10 ⇒ (3) + 10 = 13

Damage: 4d8 ⇒ (3, 1, 5, 7) = 16 (doubled if critical is successful)


The elven archer is brought down by Archren and the quasit decides to teleport away.

Will end the battle here.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn kneels beside Erik and checks his vital signs, while whispering a prayer for Pharasma to stay her judgment (casts stabilize - I know it's too late, but it's what Devyhn would do.)

Heal Check: 1d20 + 11 ⇒ (17) + 11 = 28


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Tie them up and strip them of gear if any survive?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz watches Devyhn with Erik with a stony expression... refusing to give in to emotion... "We should give him a chance to return if we can arrange it... if that's his wish, that is."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"There's a certain wealthy merchant whose soul we have rescued and whose near-priceless elixir we have just prevented the theft of that might feel some obligation to reward us by purchasing a spell of ressurection. If he does not feel such gratitude, I can use the spiral to transport us back to Pharasma's Court. Perhaps, I can plead for his soul's return to this world."

His expression at his last remark gives an indication that he is not enthusiastic about asking the Gray Lady for such a big favor.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz nods to Devyhn... "Aye, we are owed a bit, are we not? If he doesn't offer, we are within our rights to ask... he might do the right and honorable thing, though you can never tell with merchants... they are an unpredictable lot."


You grab Erik and the valuables from the bodies. Including a note with instructions from and proceed to the Anvanory mansion.

You arrive in time to see the blind monk leaving the estate having just complete his delivery.

Naila is there and she smiles when she sees you.

"You were released! How..." she gasps as she sees Erik "How..."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"We intercepted an armed party on the road to your estate. When we approached, they immediately attacked us. The battle was brief, but not without loss. Erik gave his life to prevent the loss of your father's elixir."

He leaves the words hanging in the silence, tinged heavily with meaning.


"An armed party? But Khoyar is dead! Who could have sent them! I thought this was over!" says Naila.

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