Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Sorry for the delay!

Can Erik use bodyguard and in harm's way to try to intercept the burning brand on Devyhn?


No it's a spell

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

But, I think Devhyn can try to counterspell it.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik moves closer to Devyhn and readies for action, by allows the Paladin to respond.


I think he needs to ready the action to do that unless he has a special ability.

The paladins shakes his head.
"I have known Khoyar for over thirty years and he has always been a good friend and ally to me and my comrades I will not betray him because of the words of a stranger"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"So be it. Make sure Khoyar doesn't escape!" Devyhn says to the others. "This one has forced a duel upon me, and I must oblige."

Devyhn draws his axe (quick draw), and calls on Pharasma to make his blows strike hard (Swift Action - bane weapon: vs Yusuf's race).

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

"Upholding the law is not betrayal," Devyhn says coldly. "You put your friendship above your oath to uphold the law."


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will move to 5ft from a group on the upper level and cast arcane mark Touch spell triggers his free attack to deliver the touch spell

He activates Arcane strike

He then moves 5ft and does a single attack and an attack for the touch spell

Scimitar-twf: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 9 ⇒ (1) + 9 = 10

Scimitar-twf: 1d20 + 11 ⇒ (5) + 11 = 161d6 + 9 ⇒ (6) + 9 = 15


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz readies an action to grapple the priest if he tries to flee or cast a spell.


Who is Lyaro attacking? The paladin?

The priest has assumed gaseous form he cannot be grappled.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Is the priest incorporeal?


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro is upstairs.. he attacks the dudes with bows etc.


No he is still corporal he just gains DR and a fly speed and he can mold his shape and fit even in the crack under a door if he wanted too. You can still attack him with arrows and swords and possibly do damage however.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik moves to attack the Paladin.

1d20 + 13 - 4 - 3 + 2 + 1 ⇒ (12) + 13 - 4 - 3 + 2 + 1 = 21
Non-lethal power attack with human enemy bonus. Also halves magical AC from Sir Edwin's sword.

1d8 + 15 ⇒ (6) + 15 = 21

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Lyaro Swordstar wrote:


Lyaro is upstairs.. he attacks the dudes with bows etc.

They are currently contained behind walls of ice, I think


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

if i can't i hold off and wait then


You can attack them it's just at the moment they don't have line of sight on the rest of the group.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

if they are not a threat i shall not attack them

Lyaro seeing that the balconies are blocked by ice walls holds off and waits.


Been delaying posting here because I have been thinking about my next move. The head priest is retreating he moves upwards towards the central tower were his office is located.

Erik manages to strike the paladin.

The paladin draws two scimitars and enters a strange combat stance muttering the words of a spell. He heals the bruise given by Erik and as he does both his blades begin to shimmer with a white light.
healing: 2d8 + 10 ⇒ (2, 2) + 10 = 14 double for non-lethal.

knowledge religion dc 20:

His combat style indicates he is dawstar dervish.

The dervish sect is a group of combat-oriented clerics/paladins working towards the destruction of evil. They wander the world to bring dawn’s light to its darkest corners.

The first of the dervishes were desert nomads who spread the faith through their beautiful sword dances. Eventually other priests saw not only the beauty, but also the martial prowess that these dances conferred in combat. They shared this with the head church, which gave the dervishes official sanction and status.

A dervish of dawn uses dance as a beautiful but deadly martial art. As the dervish dances, she channels a fragment of her patron goddess. In this way, a devout dervish becomes a burning whirlwind of divine justice.

You heard that by casting spells they can imbue their weapons with different properties for example healing magic makes them merciful while a fire spell would make them flaming.

I will do my best to get a map done soon.

The guards are moving to find a way around the walls of ice.

In the meantime you can all post again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz follows the incorporeal priest while the others deal with the paladin... unless Devyhn calls him back to aid with the paladin, he continues on with his present path.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Get Khoyar, the soul is in his ring! I'll deal with this stubborn fool!" Devyhn cries to Bleyz the others, knowing Erik will most likely stay at his side, regardless of what he says.

He turns to Yusef and scowls. He calls upon Pharasma to imbue his axe with righteous flame (casts flames of the faithful).

"I have no desire to shed your blood, Yusef. We can still resolve this matter in peace and civility. Do not push conflict where none is needed."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren launches himself across the Temple, trying to intercept the priest.

If he succeeds, he will try to grapple him and pull off the ring.


Again he cannot be grappled not unless you dispel magic on him


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will fly down and attempt to get in front of Khoyar?

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
DireMerc wrote:
Again he cannot be grappled not unless you dispel magic on him

Sorry, I forgot he was gaseous. No, I don't have Dispel Magic

Achren follows the gaseous form of the priest, and invokes his Arcane strike, then attempts to attack the insubstantial form.

He gets Dr 10/magic, but I believe the Arcane strike counters that.

Claw attack: 1d20 + 12 ⇒ (11) + 12 = 23

damage if hits: 1d8 + 12 + 2 ⇒ (7) + 12 + 2 = 21 +2 for Arcane strike


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik swings at the Paladin again.

1d20 + 13 - 4 - 3 + 2 + 1 ⇒ (10) + 13 - 4 - 3 + 2 + 1 = 19
1d20 + 8 - 4 - 3 + 2 + 1 ⇒ (16) + 8 - 4 - 3 + 2 + 1 = 20

1d8 + 15 ⇒ (5) + 15 = 20
1d8 + 15 ⇒ (8) + 15 = 23


The paladin deftly avoids both swings.

Achren lands a hit on khoyar.

Lyaro manages to get around the wall of ice and into the grand hall. He sees the fleeing smoke figure not far ahead of him.

"If you wish to continue this madness then you must face me first" says the paladin.
Yusef attacks Erik
attack 1: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 non-lethal
attack 2: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12 non-lethal
attack 3: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15 non-lethal

Khoyar makes it into the towers bottom level and moves up between the floor cracks to the floor above.

Your go again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz jumps up and slams his adamantine-fisted punch into the ceiling the priest slipped through gaseous, hoping to open it up to a chase.

running jump: 1d20 + 16 ⇒ (14) + 16 = 30

dmg to ceiling with adamantine: 1d8 + 5 ⇒ (7) + 5 = 12

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"You're a fool, Yusef. It didn't have to come to this," Devyhn replies.

He moves into a flanking position, pinning the paladin between Erik and himself.

(Swift Action: change judgments to Justice and Destruction)

Attack with Battle Axe, flanking with Justice: 1d20 + 8 + 4 + 2 ⇒ (8) + 8 + 4 + 2 = 22

Damage: 1d8 + 2 + 3 + 2d6 + 1d6 + 1d6 ⇒ (6) + 2 + 3 + (6, 2) + (4) + (3) = 26

(Teamwork abilities in effect with Flanking: Erik receives +4 to attacks while flanking with Devyhn and also an additional 1d6 of precise strike damage per attack.)


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Can Lyaro make it to Khoyar and have an action?


Yo wouldn't be able to make it in melee range but you can get within 30 feet if you want to use a spell or ranged ability.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

1d20 + 13 - 4 - 3 + 2 + 1 + 4 ⇒ (3) + 13 - 4 - 3 + 2 + 1 + 4 = 16
1d20 + 8 - 4 - 3 + 2 + 1 + 4 ⇒ (8) + 8 - 4 - 3 + 2 + 1 + 4 = 16

Erik swings again but misses the Paladin.


Didn't realize it had been so long someone should post a message somewhere letting me know when I forget like that. I was waiting to see if Lyaro would do something and I thought someone hadn't acted yet.

Punching the ceiling would damage it but not nearly enough to make an opening large enough to pass. The Hand however has the power to shape earth or to merge with earth both means could get Bleyz up there.

Devyhn lands a solid blow on the paladin he switches over to attacking Devyhn.
attack 1: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 4 ⇒ (7) + 4 = 11
attack 2: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 4 ⇒ (6) + 4 = 10
attack 3: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 4 ⇒ (8) + 4 = 12

The remaining guards continue making their way around.

Your go again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

do you mean Bleyz could use those abilities TO get up there, or IF HE COULD get up there? I'm a little confused...


You could use shape stone to make a hole to climb up or you can meld with stone to meld into the ceiling and come out again on the floor above.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Swift Action: Change Judgments to Justice and Healing)

Devyhn swings again with his axe, resigned to the fact that the stubborn paladin will not yield.

Attack, Flanking, with Justice: 1d20 + 8 + 4 + 2 ⇒ (19) + 8 + 4 + 2 = 33

Damage: 1d8 + 3 + 2d6 + 1d6 + 1d6 ⇒ (2) + 3 + (3, 6) + (4) + (3) = 21

(Current Hit Points: 34 + 2 Healing Judgement = 36)

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Oops! I forgot my second attack...)

Second Attack, flanking, with Justice: 1d20 + 3 + 4 + 2 ⇒ (15) + 3 + 4 + 2 = 24

Damage: 1d8 + 3 + 2d6 + 1d6 + 1d6 ⇒ (3) + 3 + (2, 6) + (5) + (4) = 23


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro is still chasing after Khoyar until he can get into Melee range


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik continues to attack the Paladin, though trying not to inflict a mortal wound.

Attack 1: 1d20 + 13 - 4 - 3 + 2 + 1 + 4 ⇒ (7) + 13 - 4 - 3 + 2 + 1 + 4 = 20
Attack 2: 1d20 + 8 - 4 - 3 + 2 + 1 + 4 ⇒ (1) + 8 - 4 - 3 + 2 + 1 + 4 = 9

Damage: 1d8 + 15 ⇒ (4) + 15 = 19

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

I need clarification, am I caught up with the priest? I was attacking him but there is no clarification as to whether my attack was successful. Am I chasing him? has he gone beyond my reach? what's happening regarding him.


You struck him and then the priest made it to the bottom of his central tower and then went a floor up by slipping in between cracks in the ceiling Bleyz followed and punched the ceiling where he went but was not able to break trough.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

OK, thanks. Got a little lost there

Achren turns to Bleyz,

"Use it on the door!" He cries, then with a mighty flap of his wings, speeds towards the tower door.

attempt to break down door: 1d20 + 8 ⇒ (6) + 8 = 14


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz sighs, thinking he can still get through the ceiling, and instead moves to the door and tries to break through it if it's made of anything besides stone...

1d20 + 4 ⇒ (14) + 4 = 18 (with adamantine)

If the door is made of stone, he'll just stoneshape it to be an opening instead of a door.


Sorry been somewhat busy. Can someone crunch numbers for me and check how much damage Yusef took if he has 21 ac. I'm not at home at the moment so I don't have my notes but I should be able to post the enemies action for the round without them I'm just not sure if the paladin is still up.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Yusef has taken 70 hp of damage by my calculation.


Ok pretty sure he has a little over a hundred hp so he is still up. I get back home today so I can check it for sure when I arrive.

Yusef attack Devyhn
attack 1: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 4 ⇒ (2) + 4 = 6
attack 2: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 4 ⇒ (2) + 4 = 6
attack 3: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 4 ⇒ (2) + 4 = 6

attack 1 confirm: 1d20 + 10 ⇒ (4) + 10 = 14
attack 2 confirm: 1d20 + 10 ⇒ (10) + 10 = 20

Bleyz and Achren shatter the door leading to the stairs going up lyaro catches up to them.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn continues to press his attack, knowing the headstrong paladin has to be neutralized if they are to succeed.

First Attack: 1d20 + 8 + 4 + 2 ⇒ (18) + 8 + 4 + 2 = 32

Damage: 1d8 + 3 + 2d6 + 1d6 + 1d6 ⇒ (3) + 3 + (5, 3) + (5) + (3) = 22

Second Attack: 1d20 + 3 + 4 + 2 ⇒ (2) + 3 + 4 + 2 = 11

(Devyhn's current AC is 24 and has 26 hit points remaining. Yusef has taken 92 hit points of damage, thus far.)


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz goes through the shattered door and looks for a way up.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren follows Bleyz, his powerful wings boosting him through the doorway.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro flies through as well trailing after Achren and not getting in his way while he is invisible


The paladin staggers baddly injured after Devyhn's attack.

Bleyz, Achren and Lyaro chase after the high priest going up the stairs.

Erik your up.

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