Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Lysander arrow strikes the same wyrm she shot before in the shoulder while
Erik draws his sword and swings but the creature leaps back avoiding the hit.
Achren moves up and attacks the lizard targeting Lysander. He misses with his claws he manages to bite it.
The wyrm attack Lysander switches his attack towards Achren but he cant clamp his jaw shut on anything.
attack:1d20 + 5 ⇒ (2) + 5 = 7
The other attacks Erik again and Erik manages to keep away from th creature's snapping jaw.
attack:1d20 + 5 ⇒ (10) + 5 = 15
As the creatures breathe you can see clouds of purple gas emanating from it's mouth.
There is no way for you to flank number 2 (your the only one next to him) but you can move to flank number 1 (who has Erik and and Achren on him). Or you can stay and attack number 2 and get the hit. I'll let you pick witch one.
Scenario 1:
A wyrm takes a swipe at Bleyz as he tries to get by him but his jaw clamps shut just short of their intended target. Bleys aims a kick
attack of op:1d20 + 5 ⇒ (2) + 5 = 7
Scenario 2:
Bleys swings at the wyrm in front of him and misses bu then lands a solid kick on the creature.
Kartal don't forget to roll your attack and damage next time! Also Lysander moved back so you can't flank with him. Next likely position would be flanking number 2 with Bleyz(if he doesn't move) or flanking with either Erik or Achren on number 1.
Kartal flies into a flank and attacks aiming for a vital spot and stabs one of the creatures with his spear (pick witch one please. Otherwise I will assume 2) Kartal Flank attack:1d20 + 4 ⇒ (12) + 4 = 161d6 + 1d6 + 1 ⇒ (3) + (6) + 1 = 10
Wyrm 1: Leaps at Achren and just as it's jaw is about to clamp shut on Achren's shoulder it's deflected by the force of mage armor!
attack:1d20 + 5 ⇒ (8) + 5 = 131d8 + 3 ⇒ (4) + 3 = 7
Wyrm 2: Attacks Bleyz but he avoids the attack.
attack:1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (8) + 3 = 11
Devyhn, Archren, Lysander and Erik can post in any order.
I'm going to assume Bleyz and Kartal went after number 2.
The second Wyrm is badly injured but in it's fury it trows itself at Bleyz.
In it's fury it manages to bite his arm and clamp down hard on it and it tries to rakes his chest using it's hind claws, luckily the creature doesn't mange to get in hinds claws in position right.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
"Thank you Devyhn. Always appreciated. I feel like I could engage again at least. I hope when this is over to contribute to a replacement for that wand."
You realize that tracking them would involve climbing up to the trees and jumping from tree to tree looking for claw marks on branches...You can try and I will try to guestimate the dc for that.
Assuming you continue forward.
You continue on until nightfall without anymore encounters with the local wildlife. You prepare to make camp and you estimate that another day of travel will bring you back to the cave were you found the pit.
Any additional actions? And who takes watch and when?
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
"I should be fine by morning, but thanks for the offer, good cleric"
Actually he healed me for 15 and Lysander for 4, but I missed the last 4 on me, so now I will e fully healed in the morning. thanks for updating me on what I missed. I've amended my post to reflect the change.
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Achren helps with setting up the camp before retiring. As usual, Achren takes this time to study his magic, practicing numerous cantrips and studying the magic for insights into future spells. He grooms and cleans his Eidolon, using it's keen senses to see and hear the night while practising his claw extensions.
You make it to the pit and find the area guarded by a group of kobolt zombies!
You quickly dispatch the creatures so Kartal can get to work cleansing the pit. (Not gonna bother fighting that to save time.)
Kartal you need to cats the spell from the scroll but you don't meet the level requirement to cast it. You have to make a caster level check
(DC = 4) to cast the spell successfully. If you fail, you must make a DC 5 Wisdom check to avoid a mishap. A natural roll of 1 always fails, whatever the modifiers.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Lysander whispers a prayer in Sylvan, asking the Green to cleanse the unnatural blight on this land and restore it to its place in the world's cycle. "There, it's done. The Green is pleased. Where to now?"
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
"I say we should investigate the caverns. It may contain other threats to the villagers that need to be dealt with. Clearly there was something that the stone-masks considered important here: Was it just this pit or was there something else? How did this pit come to be? Ther answers lie further on in the caverns."
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
"Alright then... one for the caverns, and I tend to agree with Achren. There might even be a secret way to the Archive through these caverns if the stone-masks thought this so important. What do the rest of you say?"
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
"If the trail leads into the caverns, I agree. If it does not, then I believe we would testing the patience and benevolence of our employer by exploring them in lieu of finding the archive."
You were following the tracks of the zombies that you fought and killed in this cave. The tracks don't go anywhere from here. As for the tracks of the masked men you lost that trail long ago.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
Erik straightens up after examing the tracks on the cave floor. As he does so he runs his hand across his now lightly stubbled head. His eyes retain a slight milky sheen in the gloom of the cave.
"There seems little to follow here. We best make for the archive and the focus of this whole horrid business."