Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Having decided to return to falcon's hollow you group up with the mercenaries and you begin the journey back to town. The group travels to the river and using some ropes as braces everyone makes it across the river. You keep going until nightfall and the mercenaries start putting together a camp. It seems they had planned for this occasion as every mercenary carried two tents and they set them up forming a decent camp.
Do any of you stand guard during the night? (If so during what hours?)
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
Bleyz, not needing the rest to recover spells or anything of the like, nor worried about removing or donning armor, will sit midwatch with whichever of the mercenaries will join him.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Lysander also feels healthy and prepared enough to sit watch at any time, though first and last are his preferred (low-light vision would probably kick in best at these times).
During Bley's time on watch shortly after 2 am a young girl wanders out of the forest and comes toward the camp. Bleyz spots her as does a mercenary on watch and he run towards her. .
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
Bleyz starts to move toward the girl, but when the merc on watch runs toward her, he pauses and looks around watchful for other movement in case the girl is a diversion.
perception:1d20 + 9 ⇒ (11) + 9 = 20
He does take a moment to look her over. Does she match the description of the missing girl?
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Achren stirs at the arrival of the girl, ready for trouble. He stands and gets ready to Shout if he sees anything that doesn't look right. he checks all around too to be sure she isn't a decoy.
The poor girl is uninjured but seems in a state of shock and hasn't said a word since she arrived tough she eagerly drinks and eats the food and water given to her.
hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)
Bleyz tenses at the presence of something unknown outside the circle of light, but turns his attention to the girl... she might know something about those who took her that might be useful to them. He considers questioning her, but knows there are other others better suited to such a task. The girl is probably traumatized already. Best let her get some rest and care and question her in the morning. He goes back to being on watch until it is time for another to take his place.
Come morning he will speak with the others. "The girl returned to us in the night, the one who was taken. She seemed a bit.. shocked, but otherwise mobile and aware. Someone might want to question her before we leave... learn what there is to learn from her about those who took her and perhaps why - and why they let her go so suddenly."
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Achren will speak to the women who are caring for the child,
"Ladies, we are sorry to disturb your charge so soon after her trauma, but we must know her story. It may contain vital clues to resolving this mystery."
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
Erik avoids the girl fearing his appearance would frighten her. His hair is now all bit gone and he keeps a small scarf tied around his head. He still instictively pulls his cloak tight about his shoulders even though it does nothing to the magical cold he feels.
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Lysander also stays to the side of the camp, looking out over the surrounding area. Few like my looks, and children, while innocent, are easily frightened by the unusual. He reflects on his station in society while he keeps watch.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Devyhn finds most of the group gathered around the girl. Rather than asking questions, he listens for a few moments and deduces that the arrived in the middle of the night.
"We will not harm you, child. We only harm creatures of death and darkness."
The child does seem rather scared of Achren but responds to Devyhn "I was playing in the fields and some bad men took me. They gave me to some bad men who were monsters but they decided they didn't want me cause I was too weak so they let me go." says the girl in a hurried tone before burying her face in her arms as if trying to hide.
-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9
While the others are talking to the girl Erik investigates the perimeter of the camp looking for tracks or other clues to the nature of their apparent night-time guests.
He squints, finding it a little harder to see small details than before.
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
I don't have knowledge(nature) which would make these out as Werewolves. Lysander? Erik? Can you identify them and confirm her infection? prescribe wolfsbane as a cure?
"Really hairy men with sharp claws and big teeth. Erik? Lysander? is this those werewolves you spoke of?"
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
Standing on the edge of the camp, Lysander notices Erik looking around. "How fare you, ranger? Any word of the girl?"
I'm currently away from the girl, since drow are usually not well-liked, and being gray-skinned and white-haired it's doubtful she'd take to me, especially after the night she had.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
"Child, these visions of monsters may be the result of sickness. I would like to perform a test for the disease, but I need to warn you that I will need to make a few small cuts in your skin. I promise that I will try to make it as painless as possible, and it may be save your life. Will you allow me to do so?"
"You best do as the man ask, its for your own good." says the woman who was tending the girl.
"Fine...but make it quick" says the girl and she hold out her hand and puts the other one over her eyes. You can tell she it terrified and trembling a bit.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Devyhn pulls out two corssbow bolts, one steel and one silver. He grips the girl's wrist, firmly enough to keep her from pulling away, but trying not to bruise her.
First using the steel bolt, he draws a cut across the meat of her palm, near the base of her thumb. He then does the same with the silver tipped bolt, making the second cut far enough from the first to distinguish them.
He then watches the wound carefully for any change.
The girl squirms as yelps as you cut her and tears stream down her eyes and she tries to pull away. However she shows no signs of symptoms.
You vaguely recall that lycantropy has no effect on the body until the first full moon. Your test doesn't prove she isn't infected but it is proof that she hasn't transformed yet.
Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17
Devyhn gets up and walks over to where Erik and Lysander are speaking.
"If the girl has been infected with lycanthropy, she has not yet changed. Are either of you aware of when the next full moon should appear? We need to get her properly diagnosed and treated, if necessary, before that evening."
Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10
"We have not two days' time before the full moon. The night after next will see any lycans for what they are." Lysander glances at the girl, then back to Devyhn. "By that time we'd best be returned to our benefactor and rid of any curses. Erik is ailing, and the girl may be sick as well. Let us make haste."
Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
"I agree. This girl, if she is cursed, and Erik most definitely need to be seen to, as do I; though with this amulet I am less urgent. In fact, I think Erik should wear it until we return, or else he may deteriorate too far." Achren offers Erik the Amulet.