Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


1,001 to 1,050 of 5,255 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander moves off as quickly as possible to catch up with those chasing the kobolds.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Stay together!" Erik says urgently, with a hint of panic. "And watch for traps."


Achren you're 60 feet from the corner they turned you figure they aren't very far from the corner but they have entered a room of sorts

Updated map: https://drive.google.com/file/d/0B_FXJLC5PfjGdWEzYWw1RVdBVk0/edit?usp=shari ng

Kartal moves up next to Lysander and readies one of his shortspears.

Will do ennemies after Achren's post.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Realising the futility of chasing a guard who had already raised the alarm, and seeing that there is the danger of running blindly into a trap or an ambush, Achren slows down and turns to his fellows,

"Let's go back to the others. This is pointless, and needlessly dangerous."


Male Strix Cleric 1/Rogue (Scout) 1

"Do we know anything about what they were doing? Do any of us speak their language? We might not want to just leave until we know if they can help in our journey. Maybe luck has led us here to them rather than mere coincidence."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I speak draconic, but I don't think they will be in the mood for talking after we killed one of them. As to what they were doing here, it seems they were trying to warn their fellows about us, but unless I miss my guess they chose a roundabout route, not a direct one. That means either they are looking to circle round and ambush our friends or the direct route is trapped. maybe both. Either way, we need to go back."


I am assuming Achren on his turn turns back and goes to were Kartal and Lysander are.

The door at the end of the western corridor opens and 4 kobolt warrior come out wielding spears.

Bleyz also spots another 4 coming from were the wounded one and the other guards ran in.

None of them are wounded.

Updated map: https://drive.google.com/file/d/0B_FXJLC5PfjGdWEzYWw1RVdBVk0/edit?usp=shari ng

They all double move. You can all post again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves back to join the others.... "We've got four incoming with spears from this direction."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Great." Lysander steps further into the center of the room and nocks an arrow, ready to fire as soon as a kobold comes into the main area.

Readied Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Crit Confirm: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Crit Damage: 2d8 + 2 + 2 ⇒ (1, 8) + 2 + 2 = 13

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn shines his lantern straight down the western hallway, hoping to make it harder for the creatures to see, and to give himself and Erik visible targets. He fires at the creature in the front.

Hand crossbow Shot: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz stands with his sling in hand, with a readied action to fire at the first goblin who rounds the corner from the north.

readied shot to hit: 1d20 + 3 ⇒ (18) + 3 = 21
dmg if hits: 1d4 + 3 ⇒ (2) + 3 = 5


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik quickly sends two arrows at the approaching kobolts.

Rapid shot 1: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Rapid shot 2: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7

Damage 1: 1d8 ⇒ 2
Damage 2: 1d8 ⇒ 2

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren will move to the first square to the North of where the Western corridor starts, ready to strike the kobolds as they enter the main room but outside of the firing path for Erik and Lysander. he will strike the first kobolds to pass him (ready an action).


I numbered the kobolts so you can better keep track of injuries.

Lysander's arrow takes a kobolt(1) in the throat as it rounds the corner, killing it instantly.

Bleyz trows a stone as they round the corner badly injuring one of them (2).

Devyhn misses.

Erik fires two arrows and lands one hit causing a deep wound on a kobolt(5).

Achren - roll your attack.

Kartal stays at the ready.

The kobolts move in. From the west the two kobolts in front (5,6) move in and get to the sides so their friends behind them can charge. One charges Erik (8), another charges Devyhn(7), and the one injured by Bleyz retreats while the others(3,4) move in position to attack Achren.

attack Kobolt 5: 1d20 + 1 ⇒ (1) + 1 = 21d6 - 1 ⇒ (1) - 1 = 0

attack Kobolt 6: 1d20 + 1 ⇒ (14) + 1 = 151d6 - 1 ⇒ (3) - 1 = 2

attack Kobolt 7: 1d20 + 3 ⇒ (18) + 3 = 211d6 - 1 ⇒ (1) - 1 = 0

attack Kobolt 8: 1d20 + 3 ⇒ (1) + 3 = 41d6 - 1 ⇒ (5) - 1 = 4

Map updated.

You can all post again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz charges forward and attacks kobold 4, not willing to leave Achren to fight two alone.

to hit: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

to confirm crit: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

dmg: 1d6 + 3 ⇒ (4) + 3 = 7

addl dmg if crit: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn jumps back as his armor absorbs most of the creature's thrust (5' step)

He quickly slaps a bolt into his crossbow and cocks it (free action, rapid reload feat).

"Chew on this, you little demon!" he sneers, firing at the beast in front of him.

Point blank shot: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander nocks another arrow and turns to fire it at one of the kobolds attacking Erik and Devhyn (Kobold 5).

Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren attacks the kobolds as they approach

attack: claw#1: 1d20 + 5 ⇒ (4) + 5 = 9
attack: claw#2: 1d20 + 5 ⇒ (20) + 5 = 25
attack: bite: 1d20 + 5 ⇒ (12) + 5 = 17

damage if hits:

damage: claw#1: 1d6 + 3 ⇒ (1) + 3 = 4
damage: claw#2: 1d6 + 3 ⇒ (3) + 3 = 6
damage: bite: 1d6 + 3 ⇒ (1) + 3 = 4

all against kobold#3 unless it is dead


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik easily brushes away the kobolt's spear before it makes contact. In one motion he drops his bow, draws his sword and strikes back at the kobolt.

Kobolt 8

Power attack: 1d20 + 6 - 1 + 1 ⇒ (6) + 6 - 1 + 1 = 12
Damage: 1d8 + 9 ⇒ (8) + 9 = 17


Male Strix Cleric 1/Rogue (Scout) 1

"Luck be with you Achren." Kartal says as he reaches out and touches the summoner, concentrating on granting him a bit more of fickle fate.

Using bit of luck on Achren. If I remember correctly, that takes my full action. It allows him to reroll one d20 roll.


Achren and Bleyz each take down a kobolt, bleyz with a swift kick to the head and Achren with a claw followed by a bite.

Lysander misses his mark by an inch and Devyhn cant aim properly while moving around so much and misses by a lot.

Erik just barely misses his target with a blow that could slice the creature in half.

Two Kobolt (5,7) move into flanking positions on each side of Erik and another(8) attacks him from the front.

flank attack kobolt 5: 1d20 + 3 ⇒ (11) + 3 = 141d6 - 1 ⇒ (3) - 1 = 2
flank attack kobolt 7: 1d20 + 3 ⇒ (5) + 3 = 81d6 - 1 ⇒ (4) - 1 = 3
flank attack kobolt 8: 1d20 + 1 ⇒ (1) + 1 = 21d6 - 1 ⇒ (2) - 1 = 1

The other kobolt moves up and attack Devyhn
flank attack kobolt 6: 1d20 + 1 ⇒ (12) + 1 = 131d6 - 1 ⇒ (6) - 1 = 5

The clumsy creatures just barely manage to not stab themselves.

Map updated you can all post again.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn jumps back, reloads, and fires again.

Crossbow, point-blank: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves next to Lysander and attacks #5 with a swift kick.

to hit: 1d20 + 4 ⇒ (20) + 4 = 24
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9
to confirm crit: 1d20 + 4 ⇒ (6) + 4 = 10
addl dmg if confirmed: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren attacks the nearest kobold kobold#5 if alive, flanking with Erik, otherwise kobold#8

attack:claw#1: 1d20 + 5 ⇒ (20) + 5 = 25
roll to confirm critical: 1d20 + 5 ⇒ (19) + 5 = 24

am I on a roll tonight!

claw#1 damage (critical): 2d6 + 6 ⇒ (1, 6) + 6 = 13

if it is dead, Achren will 5' step toward the next kobold


Devyhn misses his mark again.

Bleyz's kick shatters the poor creature's skull (5 is down)

Achren moves up and drive his claw in a kobolts chest so that they tick out his back. (8 is down)


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik swings hard at the kobolts only to find Achren's claws and Bleyz's boot have beaten him to it.

Power attack: 1d20 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10
Damage: 1d8 + 9 ⇒ (5) + 9 = 14


Because of Kartal's power you can re-roll your attack and take a swing at Number 7 . Here I will do it.

Erik's attack somehow bounces off the floor and strikes number 7 instead killing it instantly.
Power attack: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 9 ⇒ (8) + 9 = 17

Kartal trows a starknife at a kobolt just barely missing.
attack: 1d20 - 2 ⇒ (10) - 2 = 81d4 + 1 ⇒ (4) + 1 = 5

The last remaining kobolt trows down his weapon and raise his hands spouting out some words in draconic "Mighty big ones show mercy to poor little one yes?


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander keeps his bow trained on the last of the creatures, unsure of what it's saying but understanding it isn't fighting at the moment. "What do we do with this one?"

If it makes any quick moves or tries to run, Lysander's shooting it, preferably in the leg.

Readied Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren replies in Draconic:

Draconic:
"Are there any more of your people? any traps or other dangers? Why did you attack us?"


The kobolt stomps his foot "Our chief has claimed this place as home, you invaded, we defended." he replies.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Draconic:
"Where is your Chief?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik carefully recovers his bow and watches the tunnels while Achren talks to the kobolt.


draconic:
"Merlokrep is on level below in the main camp, he has many strong warrior with him!"
replies the kobolt

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"What is it saying, Achren?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"He says their Chief is on the level below with many more kobolds. We have to decide whether to parley with them or fight through them."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge (dungeoneering): Monster Lore - Kobolds and their culture - can they be trusted to keep their word?: 1d20 + 9 ⇒ (5) + 9 = 14


Male Strix Cleric 1/Rogue (Scout) 1

"My suggestion would be to take a chance, and possibly prevent conflict. They may have information we can use. I doubt they'd give it to us if we let our weapons do the talking. Besides, I'm proof that supposed enemies don't have to be such."


knowledge result:
Kobolts are greedy carnivorous cowards with a pack mentality. If they think they can win they will most certainly try to kill, rob and eat you however if they fear you it can be easy to get them to back down so long as they don't have a massive advantage in numbers in which case they may attack regardless if they have a strong leader to urge them forward.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Kobolds like to attack in packs, overwhelming with large numbers. If we allow ourselves to be escorted to their leader, we will be in the heart of their lair. The entire tribe will be surrounding us. It will be very risky. One sign of weakness, and they will attack."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Well, we just got attacked by eight of them. Unless this chief has less than eight, they will surely attack."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Talking to these creatures may be the quickest route to finding the stone masked men."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"So, do we explore up here first, or ask our captive to lead us downstairs?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"We should see what they know.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Is anyone badly wounded? If we are going to enter their warren, we should be prepared for a fight, should it come to that."


The kobolts waits patiently trembling a bit, not understanding a word you say as you decide his fate he assumes.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander continues to stand with his bow nocked, though the arrow is not pointed at the kobold. "I'm fine."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Well then, let us go speak with their leader, and see if it is willing to be cooperative. I suggest someone keep a tight rein on this one, so that any traps he may plan on leading us into will target him as well."


You confer your desire to meet the leader of the kobolts and the kobolt nods and begins to leads the way.

You travel down the corridor going west then turn north and travel for a few hundred feet when you come into a room and find a group of kobolts being overwhelmed by a pack of ghouls.

Only a single terrified kobolt remains surrounded by four ghouls. The torn bodies of several kobolts litter the floor.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Surprise Round? If so...)

Ranged Touch, disrupt undead: 1d20 + 3 ⇒ (9) + 3 = 12

Damage: 1d6 ⇒ 5

Devyhn extends his marked palm towards the nearest ghoul.

"Pharasma purge you from this world!"


Yes go ahead with the surprise round but trow in initiative rolls as well.

1,001 to 1,050 of 5,255 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mystery of the Keepers All Messageboards

Want to post a reply? Sign in.