Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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The mercenaries pack the camp with help from the refuges and the group gets moving again towards the village. The group moves slowly however as most of the survivors from the cave are in bad shape and since the mercenaries didn't bring enough food for everyone they need to hunt along the way. They ask if any of you can help with this.

the survivors are all suffering from con loss except for the few that were never in the pit and from hunger having not eaten for one or two days

Along the way you notice movements in the woods at several moments. Wolves, a talzwyrm and even a harpy spy on the group but they keep their distance not attacking such a large group and leave after a short while.

Night comes again and once again the mercenaries make camp. It seems unlikely you will make it to the village before dark tomorrow. At this rate you will arrive at the logging camp on the edge of the forest around nightfall.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz admits, "I'm not much of a hunter, but I will do the best i can to assist." He takes his sling and tries to bring down some small game for inclusion in a stew of some kind.

to hit: 1d20 + 3 ⇒ (17) + 3 = 20
to hit: 1d20 + 3 ⇒ (15) + 3 = 18
to hit: 1d20 + 3 ⇒ (19) + 3 = 22
to hit: 1d20 + 3 ⇒ (20) + 3 = 23

Looks like he has good luck and brings back 4 large rabbits for the pot.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn makes his rounds through the group, concentrating primarily on the girl and Erik, who are the two of most concern to him.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik lends a hand foraging.

Survival: 1d20 + 5 ⇒ (17) + 5 = 22

Even in his weakened state finding food in the wild comes easily to him.

Hopefully for a standard dc of 10 that should feed half a dozen or so.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander also moves into the forests to either side, easily slipping through the trees and hunting game while remaining quiet and unseen.

Stealth: 1d20 + 9 ⇒ (19) + 9 = 28
Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Seems to me we are going too slowly, and haste is of the essence. Why don't we leave these good folk in the care of the mercenaries while we forge ahead with the girl? If we are lucky we can get back to the village in time."


Lysander, Erik and Bleyz manage to gather enough food to feed most of the survivors cook it and manage to spread among the hungriest among them. with your help they manage to gather food to feed 18 people. There are 20 survivors, 3 mercenaries and your group, by rationing they manage to make a decent meal for everyone. 2/3 rations for everyone.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander forgoes his portion, giving half to Erik and half to the girl. "I don't need to eat yet. I'll be fine." He presses on, bow drawn and arrow at the ready, but looks to Achren. "Not a poor suggestion. Who's to carry the girl, then?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I can carry her. If noone else wants to, that is."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"The creatures of the wood watch us. I am not sure we will be safe in such a small group. Still, I am not sure I will be worth much in a fight either if we delay too long."


Are you going with the group of leaving them?


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I think we should stay with the group."

Erik steps closer to the others and lowers his voice.

"Devyhn, what signs should we watch for that might indicate the girl is changing? Is there any way we can secure her if she does?"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Unfortunately, lycanthropy is not my area of expertise. I imagine the change comes on suddenly and painfully. From what I know of were-creatures, changes in the face, hands, and overall amount of body hair will be the clearest indications. Of course, by then, it may be too late," Devyhn whispers in reply. "I know she is just a child, but if she cannot be cured, she must be destroyed."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander looks up. "I have an idea. Silver is considered painful to the touch by lycanthropes, yes?" He draws a silver piece and some twine from a pouch and hands them to Devhyn. "Tie this to her palm or some such, and tell her to let us know if it starts to cause pain."


So you tie a piece of silver to the girl and you continue on. You arrive at the northern lumber camp just as the sun is setting, the villagers let out a small cheer at having apparently reached safety. The mercenaries grab some food supplies from the cabin and pass them out.

The leader of the mercenaries comes up to you. "We will be in the village by noon tomorrow. I wanna thank you for the help getting here...You friend isn't looking so good, is he alright?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren frowns and says, "No, he suffers under a powerful curse. But our patron in the village who can cure him. It is one of the reeasons why we have decided to return with you rather than pursue our quest. As for our help, it is no more than any man should do for another. These evils are something we all need to face together."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik turns to the mercenary leader. "I might not be pretty, but my sword arm still works fine. We'll help you see these people safely home."


"Let us know if you need anything, I'm fairly certain we would currently have a smaller group if you hadn't come back with us."


Night comes and as a precaution you place the girl inside the cabin by herself while everyone else uses tents. Lysander and Devyhn keep an eye on her.

During the night when the full moon rises the girl indeed transforms into a she-wolf howling and clawing at the cabin trying to get out. The cabin wont hold her long.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn cocks and loads his hand crossbow with a silver-tipped bolt.

"I feared it would come to this, " he says sadly. "Try to keep her between us, and at range. If she lands a bite, we may be the next ones needing a dose of silver."

He steels himself for the coming task. "Pharasma grant this unfortunate child a quick death." (Judgment: Destruction - +1 to damage)

Ready Action - shoot when she breaks out:

Ready Action: shoot as soon as she breaks through: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren pulls out a silvered mace and gets ready to attack her if she gets out. He casts Mage armour upon himself (AC=21). He places himself between and slightly to one side of those who are planning to shoot at her and gets ready to step in the way if she charges at them.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik can barely sleep with the chilling effects of his curse.

He hears the commotion and slings his silver longsword on his hip and his rope over his shoulder. When she breaks free, Erik rushes up and tries to grapple her.

Grapple: 1d20 + 6 ⇒ (20) + 6 = 26


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz wakens and, hearing the noise of the impending battle, moves over toward the others. Seeing Erik's intent, he attempts to aid him in his grapple attempt. )

CMB, dc 10, +2 to Erik's CM roll if successful: 1d20 + 4 ⇒ (19) + 4 = 23


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

oh, and Bleyz DOES have improved grapple so doesn't provoke an aoo for aiding with the grapple attempt


The she-wolf girl jumps out trough a windows making her way out of the cabin.

Devyhn shoots and misses. Achren casts a protective spell on himself and Erik and Bleyz tackle her to the ground.

She tries to bite Erik but cant bring her jaw in line.
bite: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (6) + 4 = 10

You can all post again. Don't worry about Initiative for this one.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz again tries to assist Erik in pinning the girl so she can be bound before she does damage to herself or anyone else.

dc 10 cmb to assist: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren will try to assist Erik in pinning the girl

cmb, aid another: 1d20 + 4 ⇒ (17) + 4 = 21


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik, now on top of the girl, tries to pin her to the ground.

Pin: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6

Edit: I missed a negative modifier.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn takes a steadying breath and methodically reloads his crossbow.

He stays out of the way, and patiently waits for his burlier companions to subdue the werewolf.


Male Strix Cleric 1/Rogue (Scout) 1

GM gave me permission a few days back to write an intro post, and I've been trying to come up with the proper way to do so ever since.

Kartal was surprised that Sazred hadn't reacted negatively to his nature as a Styx, nor did he seem overly surprised at his being a Harrowborn. The man seemed ready to encounter nearly anything in fact, and served to renew what waning the young dark winged man's spirits had gained through suspicious glances from others he'd encountered.

Wanting to know more about those that he was to work with, and desiring information that Sazred himself may not even possess, the young cleric spent time with Desna in meditation and reflection.

The right mindset obtained, the Varisian, as he'd grown to think of himself over the years, drew out his Harrow deck. As he did so, he afforded himself a brief moment of thought towards his mother who'd given the deck to him after it had led her to him.

He then redirected his thoughts to the group in question, and laid the cards out before him, seeking what information the cards and by extension Desna herself may have for him about those he'd travel, and possibly develop connections with.

Fortune Teller: 1d20 + 6 ⇒ (18) + 6 = 24


The she-wolf manages to escape the grapple. She snarls and is preparing to attack.
escape check: 1d20 + 6 ⇒ (19) + 6 = 25 vs Erik's Cmd +2 for Bleyz helping.

you can all post again.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz attacks the girl with a flurry of blows.

to hit: 1d20 + 4 ⇒ (10) + 4 = 14
dmg if hits: 1d6 + 3 ⇒ (2) + 3 = 5

to hit: 1d20 + 4 ⇒ (9) + 4 = 13
dmg if hits: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn takes a shot at the werewolf, trying not to hit Bleyz in the process.

Firing into melee: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10

Damage: 1d4 + 1 - 1 ⇒ (4) + 1 - 1 = 4


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik tumbles backwards as the werewolf child escapes. He winces and seems to struggle to open his eyes again.

He shakes his head and seems to return to his senses. He draws his sword and swings wildly.

Grapple: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren swings wildly at the girl with his silvered mace

mace: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 +1 for masterwork weapon

but misses.

Erik, I don't think you can grapple by swinging a sword wildly


the sword flailing grapple also seemed odd to me but he rolled using the modifier for an attack so I think grapple is just a mistake

She avoids every attack as if by instinct and then goes on the offensive trying to maul Bleyz but he also avoids her attacks.

attacks: Claw, Claw, Bite: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (2) + 3 = 51d20 - 1 ⇒ (6) - 1 = 51d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (1) + 1 = 21d6 ⇒ 2

you can all go again.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn cocks his crossbow, aims, and fires again.

Firing into melee: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7

Damage: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Again, Bleyz unleashes a flurry of blows on the child werewolf.

to hit: 1d20 + 4 ⇒ (12) + 4 = 16
dmg if hits: 1d6 + 4 ⇒ (5) + 4 = 9
to hit: 1d20 + 4 ⇒ (3) + 4 = 7
dmg if hits: 1d6 + 4 ⇒ (2) + 4 = 6


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

It's the curse. It makes me post wrong.

Ineffectual flailing: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren swings

Mace: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

damage if hits: 1d8 + 3 ⇒ (1) + 3 = 4


ac 18 on the werewolf. dr 5 silver.

She attacks again targeting Achren this time striking him with her claw for 2 damage.

attacks: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (19) + 3 = 221d20 - 1 ⇒ (1) - 1 = 01d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 21d6 ⇒ 5

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devhyn reloads and fires again.

Firing into melee: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Damage: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik recovers his composure and strikes the werewolf child solidly with his silver longsword.

Power attack: 1d20 + 6 - 4 - 1 ⇒ (18) + 6 - 4 - 1 = 19
Damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Should we be doing something to try and take her alive? I feel a bit bad trying to chop her head off, but with a running -4 to attack from being half blind I don't think I am much use at non-lethal or grappling at the moment.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

With a loud screeee the she-wolf's claws scratch a furrow in Achren's Eidolon. Achren grunts and swings again

silver mace: 1d20 + 5 ⇒ (13) + 5 = 18

a hit!

damage: 1d8 + 3 ⇒ (6) + 3 = 9


Again, Bleyz unleashes a flurry of blows on the child werewolf but he is unable to land a hit.

attack1: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (1) + 4 = 5

attack2: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (2) + 4 = 6

After those two hits she is barely standing.

She tries to flee going for the forest. Withdraw, runs 60 feet towards forest.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn runs after her, (30' move) then fires again, this time with a clear shot.

Ranged attack: 1d20 + 4 ⇒ (4) + 4 = 8

Damage: 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander, having struggled to get a good shot during all the fighting and grappling, finally breaks free and fires at the werewolf as she tears away through the night. The time for worrying on her life is over--she is now an unnatural beast. Green take you.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 ⇒ 7


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik moves up next to Devyhn and tries to spot any further creatures at the forest edge, but he struggles to see.

Perception: 1d20 + 3 - 10 ⇒ (17) + 3 - 10 = 10

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Using his Eidolon's hyper-senses, Achren scans the forest for anything.

Achren will take 20 if possible, otherwise:

perception: 1d20 + 11 ⇒ (2) + 11 = 13


Lysander's arrow takes her down as she tried to flee. She drops to the ground reverting to human form.

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